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flightgear/tests/fake_sound.cxx

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#include <simgear/sound/soundmgr.hxx>
class SGSoundMgr::SoundManagerPrivate
{
public:
};
SGSoundMgr::SGSoundMgr()
{
}
SGSoundMgr::~SGSoundMgr()
{
}
void SGSoundMgr::init()
{
}
void SGSoundMgr::stop()
{
}
void SGSoundMgr::suspend()
{
}
void SGSoundMgr::resume()
{
}
void SGSoundMgr::update(double dt)
{
}
void SGSoundMgr::reinit()
{
}
bool SGSoundMgr::load(const std::string &samplepath, void **data, int *format, size_t *size, int *freq, int *block)
{
return false;
}
std::vector<const char*> SGSoundMgr::get_available_devices()
{
std::vector<const char*> result;
return result;
}