58 lines
609 B
C++
58 lines
609 B
C++
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#include <simgear/sound/soundmgr.hxx>
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class SGSoundMgr::SoundManagerPrivate
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{
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public:
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};
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SGSoundMgr::SGSoundMgr()
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{
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}
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SGSoundMgr::~SGSoundMgr()
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{
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}
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void SGSoundMgr::init()
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{
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}
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void SGSoundMgr::stop()
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{
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}
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void SGSoundMgr::suspend()
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{
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}
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void SGSoundMgr::resume()
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{
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}
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void SGSoundMgr::update(double dt)
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{
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}
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void SGSoundMgr::reinit()
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{
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}
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bool SGSoundMgr::load(const std::string &samplepath, void **data, int *format, size_t *size, int *freq, int *block)
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{
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return false;
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}
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std::vector<const char*> SGSoundMgr::get_available_devices()
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{
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std::vector<const char*> result;
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return result;
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}
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