#include class SGSoundMgr::SoundManagerPrivate { public: }; SGSoundMgr::SGSoundMgr() { } SGSoundMgr::~SGSoundMgr() { } void SGSoundMgr::init() { } void SGSoundMgr::stop() { } void SGSoundMgr::suspend() { } void SGSoundMgr::resume() { } void SGSoundMgr::update(double dt) { } void SGSoundMgr::reinit() { } bool SGSoundMgr::load(const std::string &samplepath, void **data, int *format, size_t *size, int *freq, int *block) { return false; } std::vector SGSoundMgr::get_available_devices() { std::vector result; return result; }