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flightgear/src/FDM/JSBSim/FGTable.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGTable.cpp
Author: Jon S. Berndt
Date started: 1/9/2001
Purpose: Models a lookup table
------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
Models a lookup table
HISTORY
--------------------------------------------------------------------------------
JSB 1/9/00 Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGTable.h"
#if defined ( sgi ) && !defined( __GNUC__ )
#include <iomanip.h>
#else
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#include <iomanip>
#endif
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static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_TABLE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
using namespace std;
FGTable::FGTable(int NRows, int NCols) : nRows(NRows), nCols(NCols)
{
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if (NCols > 1) {
Type = tt2D;
colCounter = 1;
rowCounter = 0;
} else if (NCols == 1) {
Type = tt1D;
colCounter = 0;
rowCounter = 1;
} else {
cerr << "FGTable cannot accept 'Rows=0'" << endl;
}
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Data = Allocate();
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Debug(0);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable::FGTable(int NRows) : nRows(NRows), nCols(1)
{
Type = tt1D;
colCounter = 0;
rowCounter = 1;
Data = Allocate();
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Debug(0);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double** FGTable::Allocate(void)
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{
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Data = new double*[nRows+1];
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for (int r=0; r<=nRows; r++) {
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Data[r] = new double[nCols+1];
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for (int c=0; c<=nCols; c++) {
Data[r][c] = 0.0;
}
}
return Data;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable::~FGTable()
{
for (int r=0; r<=nRows; r++) if (Data[r]) delete[] Data[r];
if (Data) delete[] Data;
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Debug(1);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGTable::GetValue(double key)
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{
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double Factor, Value, Span;
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int r;
for (r=1; r<=nRows; r++) if (Data[r][0] >= key) break;
r = r < 2 ? 2 : (r > nRows ? nRows : r);
// make sure denominator below does not go to zero.
Span = Data[r][0] - Data[r-1][0];
if (Span != 0.0) {
Factor = (key - Data[r-1][0]) / Span;
if (Factor > 1.0) Factor = 1.0;
} else {
Factor = 1.0;
}
Value = Factor*(Data[r][1] - Data[r-1][1]) + Data[r-1][1];
return Value;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGTable::GetValue(double rowKey, double colKey)
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{
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double rFactor, cFactor, col1temp, col2temp, Value;
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int r, c;
for (r=1;r<=nRows;r++) if (Data[r][0] >= rowKey) break;
for (c=1;c<=nCols;c++) if (Data[0][c] >= colKey) break;
c = c < 2 ? 2 : (c > nCols ? nCols : c);
r = r < 2 ? 2 : (r > nRows ? nRows : r);
rFactor = (rowKey - Data[r-1][0]) / (Data[r][0] - Data[r-1][0]);
cFactor = (colKey - Data[0][c-1]) / (Data[0][c] - Data[0][c-1]);
if (rFactor > 1.0) rFactor = 1.0;
else if (rFactor < 0.0) rFactor = 0.0;
if (cFactor > 1.0) cFactor = 1.0;
else if (cFactor < 0.0) cFactor = 0.0;
col1temp = rFactor*(Data[r][c-1] - Data[r-1][c-1]) + Data[r-1][c-1];
col2temp = rFactor*(Data[r][c] - Data[r-1][c]) + Data[r-1][c];
Value = col1temp + cFactor*(col2temp - col1temp);
return Value;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGTable::operator<<(FGConfigFile& infile)
{
int startRow;
if (Type == tt1D) startRow = 1;
else startRow = 0;
for (int r=startRow; r<=nRows; r++) {
for (int c=0; c<=nCols; c++) {
if (r != 0 || c != 0) {
infile >> Data[r][c];
}
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable& FGTable::operator<<(const double n)
{
Data[rowCounter][colCounter] = n;
if (colCounter == nCols) {
colCounter = 0;
rowCounter++;
} else {
colCounter++;
}
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGTable& FGTable::operator<<(const int n)
{
*this << (double)n;
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGTable::Print(void)
{
int startRow;
if (Type == tt1D) startRow = 1;
else startRow = 0;
cout.setf(ios::fixed); // set up output stream
cout.precision(4);
for (int r=startRow; r<=nRows; r++) {
cout << " ";
for (int c=0; c<=nCols; c++) {
if (r == 0 && c == 0) {
cout << " ";
} else {
cout << Data[r][c] << " ";
}
}
cout << endl;
}
cout.setf(0, ios::floatfield); // reset
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGTable::Debug(int from)
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{
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if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGTable" << endl;
if (from == 1) cout << "Destroyed: FGTable" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
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}