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flightgear/src/Airports/simple.cxx

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1998-08-25 17:19:13 +00:00
//
// simple.cxx -- a really simplistic class to manage airport ID,
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// lat, lon of the center of one of it's runways, and
// elevation in feet.
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//
// Written by Curtis Olson, started April 1998.
// Updated by Durk Talsma, started December, 2004.
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//
// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
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//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#ifdef _MSC_VER
# define _USE_MATH_DEFINES
#endif
#include <math.h>
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#include <algorithm>
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#include <simgear/compiler.h>
#include <plib/sg.h>
#include <plib/ul.h>
#include <Environment/environment_mgr.hxx>
#include <Environment/environment.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/debug/logstream.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Airports/runways.hxx>
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#include STL_STRING
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#include "simple.hxx"
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SG_USING_STD(sort);
SG_USING_STD(random_shuffle);
/******************************************************************************
* ScheduleTime
***************e*************************************************************/
void ScheduleTime::clear()
{
start.clear();
end.clear();
scheduleNames.clear();
}
ScheduleTime::ScheduleTime(const ScheduleTime &other)
{
//timeVec start;
timeVecConstIterator i;
for (i = other.start.begin(); i != other.start.end(); i++)
start.push_back(*i);
for (i = other.end.begin(); i != other.end.end(); i++)
end.push_back(*i);
stringVecConstIterator k;
for (k = other.scheduleNames.begin(); k != other.scheduleNames.end(); k++)
scheduleNames.push_back(*k);
//timeVec end;
//stringVec scheduleNames;
tailWind = other.tailWind;
crssWind = other.tailWind;
}
ScheduleTime & ScheduleTime::operator= (const ScheduleTime &other)
{
//timeVec start;
clear();
timeVecConstIterator i;
for (i = other.start.begin(); i != other.start.end(); i++)
start.push_back(*i);
for (i = other.end.begin(); i != other.end.end(); i++)
end.push_back(*i);
stringVecConstIterator k;
for (k = other.scheduleNames.begin(); k != other.scheduleNames.end(); k++)
scheduleNames.push_back(*k);
//timeVec end;
//stringVec scheduleNames;
tailWind = other.tailWind;
crssWind = other.tailWind;
return *this;
}
string ScheduleTime::getName(time_t dayStart)
{
if ((start.size() != end.size()) || (start.size() != scheduleNames.size()))
{
cerr << "Unable to parse schedule times" << endl;
exit(1);
}
else
{
int nrItems = start.size();
//cerr << "Nr of items to process: " << nrItems << endl;
if (nrItems > 0)
{
for (unsigned int i = 0; i < start.size(); i++)
{
//cerr << i << endl;
if ((dayStart >= start[i]) && (dayStart <= end[i]))
return scheduleNames[i];
}
}
//couldn't find one so return 0;
//cerr << "Returning 0 " << endl;
return string(0);
}
}
/******************************************************************************
* RunwayList
*****************************************************************************/
RunwayList::RunwayList(const RunwayList &other)
{
type = other.type;
stringVecConstIterator i;
for (i = other.preferredRunways.begin(); i != other.preferredRunways.end(); i++)
preferredRunways.push_back(*i);
}
RunwayList& RunwayList::operator= (const RunwayList &other)
{
type = other.type;
preferredRunways.clear();
stringVecConstIterator i;
for (i = other.preferredRunways.begin(); i != other.preferredRunways.end(); i++)
preferredRunways.push_back(*i);
return *this;
}
void RunwayList::set(string tp, string lst)
{
//weekday = atoi(timeCopy.substr(0,1).c_str());
// timeOffsetInDays = weekday - currTimeDate->getGmt()->tm_wday;
// timeCopy = timeCopy.substr(2,timeCopy.length());
type = tp;
string rwys = lst;
string rwy;
while (rwys.find(",") != string::npos)
{
rwy = rwys.substr(0, rwys.find(",",0));
//cerr << "adding runway [" << rwy << "] to the list " << endl;
preferredRunways.push_back(rwy);
rwys.erase(0, rwys.find(",",0)+1); // erase until after the first whitspace
while (rwys[0] == ' ')
rwys.erase(0, 1); // Erase any leading whitespaces.
//cerr << "Remaining runway list " << rwys;
}
preferredRunways.push_back(rwys);
//exit(1);
}
void RunwayList::clear()
{
type = "";
preferredRunways.clear();
}
/****************************************************************************
*
***************************************************************************/
RunwayGroup::RunwayGroup(const RunwayGroup &other)
{
name = other.name;
RunwayListVecConstIterator i;
for (i = other.rwyList.begin(); i != other.rwyList.end(); i++)
rwyList.push_back(*i);
choice[0] = other.choice[0];
choice[1] = other.choice[1];
nrActive = other.nrActive;
}
RunwayGroup& RunwayGroup:: operator= (const RunwayGroup &other)
{
rwyList.clear();
name = other.name;
RunwayListVecConstIterator i;
for (i = other.rwyList.begin(); i != other.rwyList.end(); i++)
rwyList.push_back(*i);
choice[0] = other.choice[0];
choice[1] = other.choice[1];
nrActive = other.nrActive;
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return *this;
}
void RunwayGroup::setActive(string aptId,
double windSpeed,
double windHeading,
double maxTail,
double maxCross)
{
FGRunway rwy;
int activeRwys = rwyList.size(); // get the number of runways active
int nrOfPreferences;
// bool found = true;
// double heading;
double hdgDiff;
double crossWind;
double tailWind;
string name;
if (activeRwys > 0)
{
nrOfPreferences = rwyList[0].getRwyList()->size();
for (int i = 0; i < nrOfPreferences; i++)
{
bool validSelection = true;
for (int j = 0; j < activeRwys; j++)
{
//cerr << "I J " << i << " " << j << endl;
name = rwyList[j].getRwyList(i);
//cerr << "Name of Runway: " << name << endl;
if (globals->get_runways()->search( aptId,
name,
&rwy))
{
//cerr << "Succes" << endl;
hdgDiff = fabs(windHeading - rwy._heading);
//cerr << "Wind Heading: " << windHeading << "Runway Heading: " <<rwy._heading << endl;
//cerr << "Wind Speed : " << windSpeed << endl;
if (hdgDiff > 180)
hdgDiff = 360 - hdgDiff;
//cerr << "Heading diff: " << hdgDiff << endl;
hdgDiff *= ((2*M_PI)/360.0); // convert to radians
crossWind = windSpeed * sin(hdgDiff);
tailWind = -windSpeed * cos(hdgDiff);
//cerr << "Tailwind : " << tailWind << endl;
//cerr << "Crosswnd : " << crossWind << endl;
if ((tailWind > maxTail) || (crossWind > maxCross))
validSelection = false;
}else {
cerr << "Failed to find runway " << name << " at " << aptId << endl;
exit(1);
}
}
if (validSelection)
{
//cerr << "Valid runay selection : " << i << endl;
nrActive = activeRwys;
active = i;
return;
}
}
// If this didn't work, due to heavy winds, try again
// but select only one landing and one takeoff runway.
choice[0] = 0;
choice[1] = 0;
for (int i = activeRwys-1; i; i--)
{
if (rwyList[i].getType() == string("landing"))
choice[0] = i;
if (rwyList[i].getType() == string("takeoff"))
choice[1] = i;
}
//cerr << "Choosing " << choice[0] << " for landing and " << choice[1] << "for takeoff" << endl;
nrOfPreferences = rwyList[0].getRwyList()->size();
for (int i = 0; i < nrOfPreferences; i++)
{
bool validSelection = true;
for (int j = 0; j < 2; j++)
{
//cerr << "I J " << i << " " << j << endl;
name = rwyList[choice[j]].getRwyList(i);
//cerr << "Name of Runway: " << name << endl;
if (globals->get_runways()->search( aptId,
name,
&rwy))
{
//cerr << "Succes" << endl;
hdgDiff = fabs(windHeading - rwy._heading);
//cerr << "Wind Heading: " << windHeading << "Runway Heading: " <<rwy._heading << endl;
//cerr << "Wind Speed : " << windSpeed << endl;
if (hdgDiff > 180)
hdgDiff = 360 - hdgDiff;
//cerr << "Heading diff: " << hdgDiff << endl;
hdgDiff *= ((2*M_PI)/360.0); // convert to radians
crossWind = windSpeed * sin(hdgDiff);
tailWind = -windSpeed * cos(hdgDiff);
//cerr << "Tailwind : " << tailWind << endl;
//cerr << "Crosswnd : " << crossWind << endl;
if ((tailWind > maxTail) || (crossWind > maxCross))
validSelection = false;
}else {
cerr << "Failed to find runway " << name << " at " << aptId << endl;
exit(1);
}
}
if (validSelection)
{
//cerr << "Valid runay selection : " << i << endl;
active = i;
nrActive = 2;
return;
}
}
}
active = -1;
//RunwayListVectorIterator i; // = rwlist.begin();
//stringVecIterator j;
//for (i = rwyList.begin(); i != rwyList.end(); i++)
// {
// cerr << i->getType();
// for (j = i->getRwyList()->begin(); j != i->getRwyList()->end(); j++)
// {
// cerr << (*j);
// }
// cerr << endl;
// }
//for (int
}
void RunwayGroup::getActive(int i, string *name, string *type)
{
if (i == -1)
{
return;
}
if (nrActive == (int)rwyList.size())
{
*name = rwyList[i].getRwyList(active);
*type = rwyList[i].getType();
}
else
{
*name = rwyList[choice[i]].getRwyList(active);
*type = rwyList[choice[i]].getType();
}
}
/*****************************************************************************
* FGRunway preference
****************************************************************************/
FGRunwayPreference::FGRunwayPreference()
{
//cerr << "Running default Constructor" << endl;
initialized = false;
}
FGRunwayPreference::FGRunwayPreference(const FGRunwayPreference &other)
{
initialized = other.initialized;
value = other.value;
scheduleName = other.scheduleName;
comTimes = other.comTimes; // Commercial Traffic;
genTimes = other.genTimes; // General Aviation;
milTimes = other.milTimes; // Military Traffic;
currTimes= other.currTimes; // Needed for parsing;
rwyList = other.rwyList;
rwyGroup = other.rwyGroup;
PreferenceListConstIterator i;
for (i = other.preferences.begin(); i != other.preferences.end(); i++)
preferences.push_back(*i);
}
FGRunwayPreference & FGRunwayPreference::operator= (const FGRunwayPreference &other)
{
initialized = other.initialized;
value = other.value;
scheduleName = other.scheduleName;
comTimes = other.comTimes; // Commercial Traffic;
genTimes = other.genTimes; // General Aviation;
milTimes = other.milTimes; // Military Traffic;
currTimes= other.currTimes; // Needed for parsing;
rwyList = other.rwyList;
rwyGroup = other.rwyGroup;
PreferenceListConstIterator i;
preferences.clear();
for (i = other.preferences.begin(); i != other.preferences.end(); i++)
preferences.push_back(*i);
return *this;
}
ScheduleTime *FGRunwayPreference::getSchedule(const char *trafficType)
{
if (!(strcmp(trafficType, "com"))) {
return &comTimes;
}
if (!(strcmp(trafficType, "gen"))) {
return &genTimes;
}
if (!(strcmp(trafficType, "mil"))) {
return &milTimes;
}
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return 0;
}
RunwayGroup *FGRunwayPreference::getGroup(const string groupName)
{
PreferenceListIterator i = preferences.begin();
if (preferences.begin() == preferences.end())
return 0;
while (!(i == preferences.end() || i->getName() == groupName))
i++;
if (i != preferences.end())
return &(*i);
else
return 0;
}
void FGRunwayPreference::startXML () {
// cout << "Start XML" << endl;
}
void FGRunwayPreference::endXML () {
cout << "End XML" << endl;
}
void FGRunwayPreference::startElement (const char * name, const XMLAttributes &atts) {
//cout << "StartElement " << name << endl;
value = string("");
if (!(strcmp(name, "wind"))) {
//cerr << "Will be processing Wind" << endl;
for (int i = 0; i < atts.size(); i++)
{
//cout << " " << atts.getName(i) << '=' << atts.getValue(i) << endl;
//attname = atts.getName(i);
if (atts.getName(i) == string("tail")) {
//cerr << "Tail Wind = " << atts.getValue(i) << endl;
currTimes.setTailWind(atof(atts.getValue(i)));
}
if (atts.getName(i) == string("cross")) {
//cerr << "Cross Wind = " << atts.getValue(i) << endl;
currTimes.setCrossWind(atof(atts.getValue(i)));
}
}
}
if (!(strcmp(name, "time"))) {
//cerr << "Will be processing time" << endl;
for (int i = 0; i < atts.size(); i++)
{
if (atts.getName(i) == string("start")) {
//cerr << "Start Time = " << atts.getValue(i) << endl;
currTimes.addStartTime(processTime(atts.getValue(i)));
}
if (atts.getName(i) == string("end")) {
//cerr << "End time = " << atts.getValue(i) << endl;
currTimes.addEndTime(processTime(atts.getValue(i)));
}
if (atts.getName(i) == string("schedule")) {
//cerr << "Schedule Name = " << atts.getValue(i) << endl;
currTimes.addScheduleName(atts.getValue(i));
}
}
}
if (!(strcmp(name, "takeoff"))) {
rwyList.clear();
}
if (!(strcmp(name, "landing")))
{
rwyList.clear();
}
if (!(strcmp(name, "schedule"))) {
for (int i = 0; i < atts.size(); i++)
{
//cout << " " << atts.getName(i) << '=' << atts.getValue(i) << endl;
//attname = atts.getName(i);
if (atts.getName(i) == string("name")) {
//cerr << "Schedule name = " << atts.getValue(i) << endl;
scheduleName = atts.getValue(i);
}
}
}
}
//based on a string containing hour and minute, return nr seconds since day start.
time_t FGRunwayPreference::processTime(string tme)
{
string hour = tme.substr(0, tme.find(":",0));
string minute = tme.substr(tme.find(":",0)+1, tme.length());
//cerr << "hour = " << hour << " Minute = " << minute << endl;
return (atoi(hour.c_str()) * 3600 + atoi(minute.c_str()) * 60);
}
void FGRunwayPreference::endElement (const char * name) {
//cout << "End element " << name << endl;
if (!(strcmp(name, "rwyuse"))) {
initialized = true;
}
if (!(strcmp(name, "com"))) { // Commercial Traffic
//cerr << "Setting time table for commerical traffic" << endl;
comTimes = currTimes;
currTimes.clear();
}
if (!(strcmp(name, "gen"))) { // General Aviation
//cerr << "Setting time table for general aviation" << endl;
genTimes = currTimes;
currTimes.clear();
}
if (!(strcmp(name, "mil"))) { // Military Traffic
//cerr << "Setting time table for military traffic" << endl;
genTimes = currTimes;
currTimes.clear();
}
if (!(strcmp(name, "takeoff"))) {
//cerr << "Adding takeoff: " << value << endl;
rwyList.set(name, value);
rwyGroup.add(rwyList);
}
if (!(strcmp(name, "landing"))) {
//cerr << "Adding landing: " << value << endl;
rwyList.set(name, value);
rwyGroup.add(rwyList);
}
if (!(strcmp(name, "schedule"))) {
//cerr << "Adding schedule" << scheduleName << endl;
rwyGroup.setName(scheduleName);
//rwyGroup.addRunways(rwyList);
preferences.push_back(rwyGroup);
rwyGroup.clear();
//exit(1);
}
}
void FGRunwayPreference::data (const char * s, int len) {
string token = string(s,len);
//cout << "Character data " << string(s,len) << endl;
//if ((token.find(" ") == string::npos && (token.find('\n')) == string::npos))
// value += token;
//else
// value = string("");
value += token;
}
void FGRunwayPreference::pi (const char * target, const char * data) {
//cout << "Processing instruction " << target << ' ' << data << endl;
}
void FGRunwayPreference::warning (const char * message, int line, int column) {
cout << "Warning: " << message << " (" << line << ',' << column << ')'
<< endl;
}
void FGRunwayPreference::error (const char * message, int line, int column) {
cout << "Error: " << message << " (" << line << ',' << column << ')'
<< endl;
}
/*****************************************************************************
* Helper function for parsing position string
****************************************************************************/
double processPosition(string pos)
{
string prefix;
string subs;
string degree;
string decimal;
int sign = 1;
double value;
subs = pos;
prefix= subs.substr(0,1);
if (prefix == string("S") || (prefix == string("W")))
sign = -1;
subs = subs.substr(1, subs.length());
degree = subs.substr(0, subs.find(" ",0));
decimal = subs.substr(subs.find(" ",0), subs.length());
//cerr << sign << " "<< degree << " " << decimal << endl;
value = sign * (atof(degree.c_str()) + atof(decimal.c_str())/60.0);
//cerr << value <<endl;
//exit(1);
return value;
}
/*********************************************************************************
* FGParking
********************************************************************************/
FGParking::FGParking(double lat,
double lon,
double hdg,
double rad,
int idx,
string name,
string tpe,
string codes)
{
latitude = lat;
longitude = lon;
heading = hdg;
parkingName = name;
index = idx;
type = tpe;
airlineCodes = codes;
}
/***************************************************************************
* FGAirport
***************************************************************************/
FGAirport::FGAirport() : _longitude(0), _latitude(0), _elevation(0)
{
lastUpdate = 0;
for (int i = 0; i < 10; i++)
{
avWindHeading [i] = 0;
avWindSpeed [i] = 0;
}
}
FGAirport::FGAirport(const FGAirport& other)
{
_id = other._id;
_longitude = other._longitude;
_latitude = other._latitude;
_elevation = other._elevation;
_name = other._name;
_has_metar = other._has_metar;
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for (FGParkingVecConstIterator ip= other.parkings.begin(); ip != other.parkings.end(); ip++)
parkings.push_back(*(ip));
rwyPrefs = other.rwyPrefs;
lastUpdate = other.lastUpdate;
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stringVecConstIterator il;
for (il = other.landing.begin(); il != other.landing.end(); il++)
landing.push_back(*il);
for (il = other.takeoff.begin(); il != other.takeoff.end(); il++)
takeoff.push_back(*il);
lastUpdate = other.lastUpdate;
for (int i = 0; i < 10; i++)
{
avWindHeading [i] = other.avWindHeading[i];
avWindSpeed [i] = other.avWindSpeed [i];
}
}
FGAirport::FGAirport(string id, double lon, double lat, double elev, string name, bool has_metar)
{
_id = id;
_longitude = lon;
_latitude = lat;
_elevation = elev;
_name = name;
_has_metar = has_metar;
lastUpdate = 0;
for (int i = 0; i < 10; i++)
{
avWindHeading [i] = 0;
avWindSpeed [i] = 0;
}
}
// Initialization required after XMLRead
void FGAirport::init()
{
// This may seem a bit weird to first randomly shuffle the parkings
// and then sort them again. However, parkings are sorted here by ascending
// radius. Since many parkings have similar radii, with each radius class they will
// still be allocated relatively systematically. Randomizing prior to sorting will
// prevent any initial orderings to be destroyed, leading (hopefully) to a more
// naturalistic gate assignment.
random_shuffle(parkings.begin(), parkings.end());
sort(parkings.begin(), parkings.end());
// add the gate positions to the ground network.
groundNetwork.addNodes(&parkings);
groundNetwork.init();
}
bool FGAirport::getAvailableParking(double *lat, double *lon, double *heading, int *gateId, double rad, string flType, string acType, string airline)
{
bool found = false;
bool available = false;
//string gateType;
FGParkingVecIterator i;
// if (flType == "cargo")
// {
// gateType = "RAMP_CARGO";
// }
// else if (flType == "ga")
// {
// gateType = "RAMP_GA";
// }
// else gateType = "GATE";
if (parkings.begin() == parkings.end())
{
//cerr << "Could not find parking spot at " << _id << endl;
*lat = _latitude;
*lon = _longitude;
*heading = 0;
found = true;
}
else
{
// First try finding a parking with a designated airline code
for (i = parkings.begin(); !(i == parkings.end() || found); i++)
{
//cerr << "Gate Id: " << i->getIndex()
// << " Type : " << i->getType()
// << " Codes : " << i->getCodes()
// << " Radius: " << i->getRadius()
// << " Name : " << i->getName()
// << " Available: " << i->isAvailable() << endl;
available = true;
// Taken by another aircraft
if (!(i->isAvailable()))
{
available = false;
continue;
}
// No airline codes, so skip
if (i->getCodes().empty())
{
available = false;
continue;
}
else // Airline code doesn't match
if (i->getCodes().find(airline, 0) == string::npos)
{
available = false;
continue;
}
// Type doesn't match
if (i->getType() != flType)
{
available = false;
continue;
}
// too small
if (i->getRadius() < rad)
{
available = false;
continue;
}
if (available)
{
*lat = i->getLatitude ();
*lon = i->getLongitude();
*heading = i->getHeading ();
*gateId = i->getIndex ();
i->setAvailable(false);
found = true;
}
}
// then try again for those without codes.
for (i = parkings.begin(); !(i == parkings.end() || found); i++)
{
available = true;
if (!(i->isAvailable()))
{
available = false;
continue;
}
if (!(i->getCodes().empty()))
{
if ((i->getCodes().find(airline,0) == string::npos))
{
available = false;
continue;
}
}
if (i->getType() != flType)
{
available = false;
continue;
}
if (i->getRadius() < rad)
{
available = false;
continue;
}
if (available)
{
*lat = i->getLatitude ();
*lon = i->getLongitude();
*heading = i->getHeading ();
*gateId = i->getIndex ();
i->setAvailable(false);
found = true;
}
}
// And finally once more if that didn't work. Now ignore the airline codes, as a last resort
for (i = parkings.begin(); !(i == parkings.end() || found); i++)
{
available = true;
if (!(i->isAvailable()))
{
available = false;
continue;
}
if (i->getType() != flType)
{
available = false;
continue;
}
if (i->getRadius() < rad)
{
available = false;
continue;
}
if (available)
{
*lat = i->getLatitude ();
*lon = i->getLongitude();
*heading = i->getHeading ();
*gateId = i->getIndex ();
i->setAvailable(false);
found = true;
}
}
}
if (!found)
{
//cerr << "Traffic overflow at" << _id
// << ". flType = " << flType
// << ". airline = " << airline
// << " Radius = " <<rad
// << endl;
*lat = _latitude;
*lon = _longitude;
*heading = 0;
*gateId = -1;
//exit(1);
}
return found;
}
void FGAirport::getParking (int id, double *lat, double* lon, double *heading)
{
if (id < 0)
{
*lat = _latitude;
*lon = _longitude;
*heading = 0;
}
else
{
FGParkingVecIterator i = parkings.begin();
for (i = parkings.begin(); i != parkings.end(); i++)
{
if (id == i->getIndex())
{
*lat = i->getLatitude();
*lon = i->getLongitude();
*heading = i->getLongitude();
}
}
}
}
FGParking *FGAirport::getParking(int i)
{
if (i < (int)parkings.size())
return &(parkings[i]);
else
return 0;
}
string FGAirport::getParkingName(int i)
{
if (i < (int)parkings.size() && i >= 0)
return (parkings[i].getName());
else
return string("overflow");
}
void FGAirport::releaseParking(int id)
{
if (id >= 0)
{
FGParkingVecIterator i = parkings.begin();
for (i = parkings.begin(); i != parkings.end(); i++)
{
if (id == i->getIndex())
{
i -> setAvailable(true);
}
}
}
}
void FGAirport::startXML () {
//cout << "Start XML" << endl;
}
void FGAirport::endXML () {
//cout << "End XML" << endl;
}
void FGAirport::startElement (const char * name, const XMLAttributes &atts) {
// const char *attval;
FGParking park;
FGTaxiNode taxiNode;
FGTaxiSegment taxiSegment;
int index = 0;
taxiSegment.setIndex(index);
//cout << "Start element " << name << endl;
string attname;
string value;
string gateName;
string gateNumber;
string lat;
string lon;
if (name == string("Parking"))
{
for (int i = 0; i < atts.size(); i++)
{
//cout << " " << atts.getName(i) << '=' << atts.getValue(i) << endl;
attname = atts.getName(i);
if (attname == string("index"))
park.setIndex(atoi(atts.getValue(i)));
else if (attname == string("type"))
park.setType(atts.getValue(i));
else if (attname == string("name"))
gateName = atts.getValue(i);
else if (attname == string("number"))
gateNumber = atts.getValue(i);
else if (attname == string("lat"))
park.setLatitude(atts.getValue(i));
else if (attname == string("lon"))
park.setLongitude(atts.getValue(i));
else if (attname == string("heading"))
park.setHeading(atof(atts.getValue(i)));
else if (attname == string("radius")) {
string radius = atts.getValue(i);
if (radius.find("M") != string::npos)
radius = radius.substr(0, radius.find("M",0));
//cerr << "Radius " << radius <<endl;
park.setRadius(atof(radius.c_str()));
}
else if (attname == string("airlineCodes"))
park.setCodes(atts.getValue(i));
}
park.setName((gateName+gateNumber));
parkings.push_back(park);
}
if (name == string("node"))
{
for (int i = 0; i < atts.size() ; i++)
{
attname = atts.getName(i);
if (attname == string("index"))
taxiNode.setIndex(atoi(atts.getValue(i)));
if (attname == string("lat"))
taxiNode.setLatitude(atts.getValue(i));
if (attname == string("lon"))
taxiNode.setLongitude(atts.getValue(i));
}
groundNetwork.addNode(taxiNode);
}
if (name == string("arc"))
{
taxiSegment.setIndex(++index);
for (int i = 0; i < atts.size() ; i++)
{
attname = atts.getName(i);
if (attname == string("begin"))
taxiSegment.setStartNodeRef(atoi(atts.getValue(i)));
if (attname == string("end"))
taxiSegment.setEndNodeRef(atoi(atts.getValue(i)));
}
groundNetwork.addSegment(taxiSegment);
}
// sort by radius, in asending order, so that smaller gates are first in the list
}
void FGAirport::endElement (const char * name) {
//cout << "End element " << name << endl;
}
void FGAirport::data (const char * s, int len) {
string token = string(s,len);
//cout << "Character data " << string(s,len) << endl;
//if ((token.find(" ") == string::npos && (token.find('\n')) == string::npos))
//value += token;
//else
//value = string("");
}
void FGAirport::pi (const char * target, const char * data) {
//cout << "Processing instruction " << target << ' ' << data << endl;
}
void FGAirport::warning (const char * message, int line, int column) {
cout << "Warning: " << message << " (" << line << ',' << column << ')'
<< endl;
}
void FGAirport::error (const char * message, int line, int column) {
cout << "Error: " << message << " (" << line << ',' << column << ')'
<< endl;
}
void FGAirport::setRwyUse(FGRunwayPreference& ref)
{
rwyPrefs = ref;
//cerr << "Exiting due to not implemented yet" << endl;
//exit(1);
}
void FGAirport::getActiveRunway(string trafficType, int action, string *runway)
{
double windSpeed;
double windHeading;
double maxTail;
double maxCross;
string name;
string type;
if (!(rwyPrefs.available()))
{
chooseRunwayFallback(runway);
return; // generic fall back goes here
}
else
{
RunwayGroup *currRunwayGroup = 0;
int nrActiveRunways = 0;
time_t dayStart = fgGetLong("/sim/time/utc/day-seconds");
if (((dayStart - lastUpdate) > 600) || trafficType != prevTrafficType)
{
landing.clear();
takeoff.clear();
//lastUpdate = dayStart;
prevTrafficType = trafficType;
FGEnvironment
stationweather = ((FGEnvironmentMgr *) globals->get_subsystem("environment"))
->getEnvironment(getLatitude(),
getLongitude(),
getElevation());
windSpeed = stationweather.get_wind_speed_kt();
windHeading = stationweather.get_wind_from_heading_deg();
double averageWindSpeed = 0;
double averageWindHeading = 0;
double cosHeading = 0;
double sinHeading = 0;
// Initialize at the beginning of the next day or startup
if ((lastUpdate == 0) || (dayStart < lastUpdate))
{
for (int i = 0; i < 10; i++)
{
avWindHeading [i] = windHeading;
avWindSpeed [i] = windSpeed;
}
}
else
{
if (windSpeed != avWindSpeed[9]) // update if new metar data
{
// shift the running average
for (int i = 0; i < 9 ; i++)
{
avWindHeading[i] = avWindHeading[i+1];
avWindSpeed [i] = avWindSpeed [i+1];
}
}
avWindHeading[9] = windHeading;
avWindSpeed [9] = windSpeed;
}
for (int i = 0; i < 10; i++)
{
averageWindSpeed += avWindSpeed [i];
//averageWindHeading += avWindHeading [i];
cosHeading += cos(avWindHeading[i] * SG_DEGREES_TO_RADIANS);
sinHeading += sin(avWindHeading[i] * SG_DEGREES_TO_RADIANS);
}
averageWindSpeed /= 10;
//averageWindHeading /= 10;
cosHeading /= 10;
sinHeading /= 10;
averageWindHeading = atan2(sinHeading, cosHeading) *SG_RADIANS_TO_DEGREES;
if (averageWindHeading < 0)
averageWindHeading += 360.0;
//cerr << "Wind Heading " << windHeading << " average " << averageWindHeading << endl;
//cerr << "Wind Speed " << windSpeed << " average " << averageWindSpeed << endl;
lastUpdate = dayStart;
//if (wind_speed == 0) {
// wind_heading = 270; This forces West-facing rwys to be used in no-wind situations
// which is consistent with Flightgear's initial setup.
//}
//string rwy_no = globals->get_runways()->search(apt->getId(), int(wind_heading));
string scheduleName;
//cerr << "finding active Runway for" << _id << endl;
//cerr << "Nr of seconds since day start << " << dayStart << endl;
ScheduleTime *currSched;
//cerr << "A"<< endl;
currSched = rwyPrefs.getSchedule(trafficType.c_str());
if (!(currSched))
return;
//cerr << "B"<< endl;
scheduleName = currSched->getName(dayStart);
maxTail = currSched->getTailWind ();
maxCross = currSched->getCrossWind ();
//cerr << "SChedule anme = " << scheduleName << endl;
if (scheduleName.empty())
return;
//cerr << "C"<< endl;
currRunwayGroup = rwyPrefs.getGroup(scheduleName);
//cerr << "D"<< endl;
if (!(currRunwayGroup))
return;
nrActiveRunways = currRunwayGroup->getNrActiveRunways();
//cerr << "Nr of Active Runways = " << nrActiveRunways << endl;
currRunwayGroup->setActive(_id, averageWindSpeed, averageWindHeading, maxTail, maxCross);
nrActiveRunways = currRunwayGroup->getNrActiveRunways();
for (int i = 0; i < nrActiveRunways; i++)
{
type = "unknown"; // initialize to something other than landing or takeoff
currRunwayGroup->getActive(i, &name, &type);
if (type == "landing")
{
landing.push_back(name);
//cerr << "Landing " << name << endl;
}
if (type == "takeoff")
{
takeoff.push_back(name);
//cerr << "takeoff " << name << endl;
}
}
}
if (action == 1) // takeoff
{
int nr = takeoff.size();
if (nr)
{
*runway = takeoff[(rand() % nr)];
}
else
{ // Fallback
chooseRunwayFallback(runway);
}
}
if (action == 2) // landing
{
int nr = landing.size();
if (nr)
{
*runway = landing[(rand() % nr)];
}
else
{ //fallback
chooseRunwayFallback(runway);
}
}
//*runway = globals->get_runways()->search(_id, int(windHeading));
//cerr << "Seleceted runway: " << *runway << endl;
}
}
void FGAirport::chooseRunwayFallback(string *runway)
{
FGEnvironment
stationweather = ((FGEnvironmentMgr *) globals->get_subsystem("environment"))
->getEnvironment(getLatitude(),
getLongitude(),
getElevation());
double windSpeed = stationweather.get_wind_speed_kt();
double windHeading = stationweather.get_wind_from_heading_deg();
if (windSpeed == 0) {
windHeading = 270; // This forces West-facing rwys to be used in no-wind situations
//which is consistent with Flightgear's initial setup.
}
*runway = globals->get_runways()->search(_id, int(windHeading));
return; // generic fall back goes here
}
/**************************************************************************
* FGTaxiNode
*************************************************************************/
FGTaxiNode::FGTaxiNode()
{
}
/***************************************************************************
* FGTaxiSegment
**************************************************************************/
FGTaxiSegment::FGTaxiSegment()
{
}
void FGTaxiSegment::setStart(FGTaxiNodeVector *nodes)
{
FGTaxiNodeVectorIterator i = nodes->begin();
while (i != nodes->end())
{
if (i->getIndex() == startNode)
{
start = i->getAddress();
i->addSegment(this);
return;
}
i++;
}
}
void FGTaxiSegment::setEnd(FGTaxiNodeVector *nodes)
{
FGTaxiNodeVectorIterator i = nodes->begin();
while (i != nodes->end())
{
if (i->getIndex() == endNode)
{
end = i->getAddress();
return;
}
i++;
}
}
// There is probably a computationally cheaper way of
// doing this.
void FGTaxiSegment::setTrackDistance()
{
double course;
SGWayPoint first (start->getLongitude(),
start->getLatitude(),
0);
SGWayPoint second (end->getLongitude(),
end->getLatitude(),
0);
first.CourseAndDistance(second, &course, &length);
}
bool FGTaxiRoute::next(int *val)
{
//for (intVecIterator i = nodes.begin(); i != nodes.end(); i++)
// cerr << "FGTaxiRoute contains : " << *(i) << endl;
//cerr << "Offset from end: " << nodes.end() - currNode << endl;
//if (currNode != nodes.end())
// cerr << "true" << endl;
//else
// cerr << "false" << endl;
if (currNode == nodes.end())
return false;
*val = *(currNode);
currNode++;
return true;
};
/***************************************************************************
* FGGroundNetwork()
**************************************************************************/
FGGroundNetwork::FGGroundNetwork()
{
hasNetwork = false;
}
void FGGroundNetwork::addSegment(FGTaxiSegment seg)
{
segments.push_back(seg);
}
void FGGroundNetwork::addNode(FGTaxiNode node)
{
nodes.push_back(node);
}
void FGGroundNetwork::addNodes(FGParkingVec *parkings)
{
FGTaxiNode n;
FGParkingVecIterator i = parkings->begin();
while (i != parkings->end())
{
n.setIndex(i->getIndex());
n.setLatitude(i->getLatitude());
n.setLongitude(i->getLongitude());
nodes.push_back(n);
i++;
}
}
void FGGroundNetwork::init()
{
hasNetwork = true;
FGTaxiSegmentVectorIterator i = segments.begin();
while(i != segments.end()) {
//cerr << "initializing node " << i->getIndex() << endl;
i->setStart(&nodes);
i->setEnd (&nodes);
i->setTrackDistance();
//cerr << "Track distance = " << i->getLength() << endl;
//cerr << "Track ends at" << i->getEnd()->getIndex() << endl;
i++;
}
//exit(1);
}
int FGGroundNetwork::findNearestNode(double lat, double lon)
{
double minDist = HUGE;
double course, dist;
int index;
SGWayPoint first (lon,
lat,
0);
for (FGTaxiNodeVectorIterator
itr = nodes.begin();
itr != nodes.end(); itr++)
{
double course;
SGWayPoint second (itr->getLongitude(),
itr->getLatitude(),
0);
first.CourseAndDistance(second, &course, &dist);
if (dist < minDist)
{
minDist = dist;
index = itr->getIndex();
//cerr << "Minimum distance of " << minDist << " for index " << index << endl;
}
}
return index;
}
FGTaxiNode *FGGroundNetwork::findNode(int idx)
{
for (FGTaxiNodeVectorIterator
itr = nodes.begin();
itr != nodes.end(); itr++)
{
if (itr->getIndex() == idx)
return itr->getAddress();
}
return 0;
}
FGTaxiRoute FGGroundNetwork::findShortestRoute(int start, int end)
{
foundRoute = false;
totalDistance = 0;
FGTaxiNode *firstNode = findNode(start);
FGTaxiNode *lastNode = findNode(end);
//prevNode = prevPrevNode = -1;
//prevNode = start;
routes.clear();
traceStack.clear();
trace(firstNode, end, 0, 0);
FGTaxiRoute empty;
if (!foundRoute)
{
cerr << "Failed to find route from waypoint " << start << " to " << end << endl;
exit(1);
}
sort(routes.begin(), routes.end());
//for (intVecIterator i = route.begin(); i != route.end(); i++)
// {
// rte->push_back(*i);
// }
if (routes.begin() != routes.end())
return *(routes.begin());
else
return empty;
}
void FGGroundNetwork::trace(FGTaxiNode *currNode, int end, int depth, double distance)
{
traceStack.push_back(currNode->getIndex());
totalDistance += distance;
//cerr << "Starting trace " << depth << " total distance: " << totalDistance<< endl;
//<< currNode->getIndex() << endl;
// If the current route matches the required end point we found a valid route
// So we can add this to the routing table
if (currNode->getIndex() == end)
{
//cerr << "Found route : " << totalDistance << "" << " " << *(traceStack.end()-1) << endl;
routes.push_back(FGTaxiRoute(traceStack,totalDistance));
traceStack.pop_back();
if (!(foundRoute))
maxDistance = totalDistance;
else
if (totalDistance < maxDistance)
maxDistance = totalDistance;
foundRoute = true;
totalDistance -= distance;
return;
}
// search if the currentNode has been encountered before
// if so, we should step back one level, because it is
// rather rediculous to proceed further from here.
// if the current node has not been encountered before,
// i should point to traceStack.end()-1; and we can continue
// if i is not traceStack.end, the previous node was found,
// and we should return.
// This only works at trace levels of 1 or higher though
if (depth > 0) {
intVecIterator i = traceStack.begin();
while ((*i) != currNode->getIndex()) {
//cerr << "Route so far : " << (*i) << endl;
i++;
}
if (i != traceStack.end()-1) {
traceStack.pop_back();
totalDistance -= distance;
return;
}
// If the total distance from start to the current waypoint
// is longer than that of a route we can also stop this trace
// and go back one level.
if ((totalDistance > maxDistance) && foundRoute)
{
//cerr << "Stopping rediculously long trace: " << totalDistance << endl;
traceStack.pop_back();
totalDistance -= distance;
return;
}
}
//cerr << "2" << endl;
if (currNode->getBeginRoute() != currNode->getEndRoute())
{
//cerr << "3" << endl;
for (FGTaxiSegmentPointerVectorIterator
i = currNode->getBeginRoute();
i != currNode->getEndRoute();
i++)
{
//cerr << (*i)->getLenght() << endl;
trace((*i)->getEnd(), end, depth+1, (*i)->getLength());
// {
// // cerr << currNode -> getIndex() << " ";
// route.push_back(currNode->getIndex());
// return true;
// }
}
}
else
{
cerr << "4" << endl;
}
traceStack.pop_back();
totalDistance -= distance;
return;
}
/******************************************************************************
* FGAirportList
*****************************************************************************/
// Populates a list of subdirectories of $FG_ROOT/Airports/AI so that
// the add() method doesn't have to try opening 2 XML files in each of
// thousands of non-existent directories. FIXME: should probably add
// code to free this list after parsing of apt.dat is finished;
// non-issue at the moment, however, as there are no AI subdirectories
// in the base package.
FGAirportList::FGAirportList()
{
ulDir* d;
ulDirEnt* dent;
SGPath aid( globals->get_fg_root() );
aid.append( "/Airports/AI" );
if((d = ulOpenDir(aid.c_str())) == NULL)
return;
while((dent = ulReadDir(d)) != NULL) {
cerr << "Dent: " << dent->d_name; // DEBUG
ai_dirs.insert(dent->d_name);
}
ulCloseDir(d);
}
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
FGAirportList::~FGAirportList( void ) {
for(unsigned int i = 0; i < airports_array.size(); ++i) {
delete airports_array[i];
}
}
// add an entry to the list
void FGAirportList::add( const string id, const double longitude,
const double latitude, const double elevation,
const string name, const bool has_metar )
{
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
FGRunwayPreference rwyPrefs;
FGAirport* a = new FGAirport(id, longitude, latitude, elevation, name, has_metar);
SGPath parkpath( globals->get_fg_root() );
parkpath.append( "/Airports/AI/" );
parkpath.append(id);
parkpath.append("parking.xml");
SGPath rwyPrefPath( globals->get_fg_root() );
rwyPrefPath.append( "/Airports/AI/" );
rwyPrefPath.append(id);
rwyPrefPath.append("rwyuse.xml");
if (ai_dirs.find(id.c_str()) != ai_dirs.end()
&& parkpath.exists())
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
{
try {
readXML(parkpath.str(),*a);
a->init();
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
}
catch (const sg_exception &e) {
//cerr << "unable to read " << parkpath.str() << endl;
}
}
if (ai_dirs.find(id.c_str()) != ai_dirs.end()
&& rwyPrefPath.exists())
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
{
try {
readXML(rwyPrefPath.str(), rwyPrefs);
a->setRwyUse(rwyPrefs);
}
catch (const sg_exception &e) {
//cerr << "unable to read " << rwyPrefPath.str() << endl;
//exit(1);
}
}
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
airports_by_id[a->getId()] = a;
// try and read in an auxilary file
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
airports_array.push_back( a );
SG_LOG( SG_GENERAL, SG_BULK, "Adding " << id << " pos = " << longitude
<< ", " << latitude << " elev = " << elevation );
}
1998-08-25 17:19:13 +00:00
// search for the specified id
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
FGAirport* FGAirportList::search( const string& id) {
airport_map_iterator itr = airports_by_id.find(id);
return(itr == airports_by_id.end() ? NULL : itr->second);
}
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
// search for first subsequent alphabetically to supplied id
const FGAirport* FGAirportList::findFirstById( const string& id, bool exact ) {
airport_map_iterator itr;
if(exact) {
itr = airports_by_id.find(id);
} else {
itr = airports_by_id.lower_bound(id);
}
if(itr == airports_by_id.end()) {
return(NULL);
} else {
return(itr->second);
}
}
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
// search for the airport nearest the specified position
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
FGAirport* FGAirportList::search( double lon_deg, double lat_deg,
bool with_metar ) {
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
int closest = -1;
double min_dist = 360.0;
unsigned int i;
for ( i = 0; i < airports_array.size(); ++i ) {
// crude manhatten distance based on lat/lon difference
double d = fabs(lon_deg - airports_array[i]->getLongitude())
+ fabs(lat_deg - airports_array[i]->getLatitude());
if ( d < min_dist ) {
if ( !with_metar || (with_metar&&airports_array[i]->getMetar()) ) {
closest = i;
min_dist = d;
}
}
}
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
return ( closest > -1 ? airports_array[closest] : NULL );
1998-08-25 17:19:13 +00:00
}
2003-11-27 23:37:03 +00:00
int
FGAirportList::size () const
{
return airports_array.size();
2003-11-27 23:37:03 +00:00
}
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
const FGAirport *FGAirportList::getAirport( unsigned int index ) const
2003-11-27 23:37:03 +00:00
{
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
if(index < airports_array.size()) {
return(airports_array[index]);
} else {
return(NULL);
}
}
/**
* Mark the specified airport record as not having metar
*/
void FGAirportList::no_metar( const string &id ) {
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
if(airports_by_id.find(id) != airports_by_id.end()) {
airports_by_id[id]->setMetar(false);
}
}
/**
* Mark the specified airport record as (yes) having metar
*/
void FGAirportList::has_metar( const string &id ) {
David Luff: Attached is a patch to the airport data storage that I would like committed after review if acceptable. Currently the storage of airports mapped by ID is by locally created objects - about 12 Meg or so created on the stack if I am not mistaken. I've changed this to creating the airports on the heap, and storing pointers to them - see FGAirportList.add(...) in src/Airports/simple.cxx. I believe that this is probably better practice, and it's certainly cured some strange problems I was seeing when accessing the airport data with some gps unit code. Changes resulting from this have cascaded through a few files which access the data - 11 files are modified in all. Melchior and Durk - you might want to test this and shout if there are problems since the metar and traffic code are probably the biggest users of the airport data. I've also added a fuzzy search function that returns the next matching airport code in ASCII sequence in order to support gps units that have autocompletion of partially entered codes. More generally, the simple airport class seems to have grown a lot with the fairly recent addition of the parking, runway preference and schedule time code. It is no longer just an encapsulation of the global airport data file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!). My personal opinion is that we should look to just store the basic data in apt.dat for all global airports in a simple airport class, plus globally needed data (metar available?), and then have the traffic, AI and ATC subsystems create more advanced airports for themselves as needed in the area of interest. Once a significant number of airports worldwide have ground networks and parking defined, it will be impractical and unnecessary to store them all in memory. That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
if(airports_by_id.find(id) != airports_by_id.end()) {
airports_by_id[id]->setMetar(true);
}
2003-11-27 23:37:03 +00:00
}