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flightgear/src/Main/globals.hxx

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// globals.hxx -- Global state that needs to be shared among the sim modules
//
// Written by Curtis Olson, started July 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _GLOBALS_HXX
#define _GLOBALS_HXX
#include <simgear/compiler.h>
#include <vector>
#include STL_STRING
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#include <simgear/ephemeris/ephemeris.hxx>
#include <simgear/magvar/magvar.hxx>
#include <simgear/route/route.hxx>
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#include <simgear/timing/sg_time.hxx>
#include <simgear/misc/props.hxx>
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#include "soundmgr.hxx"
#include "viewmgr.hxx"
FG_USING_STD( vector );
FG_USING_STD( string );
typedef vector<string> string_list;
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class FGGlobals {
private:
// Root of FlightGear data tree
string fg_root;
// Root of FlightGear scenery tree
string fg_scenery;
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// Freeze sim
bool freeze;
// An offset in seconds from the true time. Allows us to adjust
// the effective time of day.
long int warp;
// How much to change the value of warp each iteration. Allows us
// to make time progress faster than normal (or even run in reverse.)
long int warp_delta;
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// Time structure
SGTime *time_params;
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// Sky structures
SGEphemeris *ephem;
// Magnetic Variation
SGMagVar *mag;
// Global autopilot "route"
SGRoute *route;
// sound manager
FGSoundMgr *soundmgr;
// viewer maneger
FGViewMgr *viewmgr;
FGViewer *current_view;
// properties
SGPropertyNode *props;
SGPropertyNode *initial_state;
// list of serial port-like configurations
string_list *channel_options_list;
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public:
FGGlobals();
~FGGlobals();
inline const string &get_fg_root () const { return fg_root; }
inline void set_fg_root (const string &root) { fg_root = root; }
inline const string &get_fg_scenery () const { return fg_scenery; }
inline void set_fg_scenery (const string &scenery) {
fg_scenery = scenery;
}
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inline bool get_freeze() const { return freeze; }
inline void set_freeze( bool f ) { freeze = f; }
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inline long int get_warp() const { return warp; }
inline void set_warp( long int w ) { warp = w; }
inline void inc_warp( long int w ) { warp += w; }
inline long int get_warp_delta() const { return warp_delta; }
inline void set_warp_delta( long int d ) { warp_delta = d; }
inline void inc_warp_delta( long int d ) { warp_delta += d; }
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inline SGTime *get_time_params() const { return time_params; }
inline void set_time_params( SGTime *t ) { time_params = t; }
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inline SGEphemeris *get_ephem() const { return ephem; }
inline void set_ephem( SGEphemeris *e ) { ephem = e; }
inline SGMagVar *get_mag() const { return mag; }
inline void set_mag( SGMagVar *m ) { mag = m; }
inline SGRoute *get_route() const { return route; }
inline void set_route( SGRoute *r ) { route = r; }
inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
inline FGViewMgr *get_viewmgr() const { return viewmgr; }
inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
inline FGViewer *get_current_view() const { return current_view; }
inline void set_current_view( FGViewer *v ) { current_view = v; }
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
inline string_list *get_channel_options_list () {
return channel_options_list;
}
inline void set_channel_options_list( string_list *l ) {
channel_options_list = l;
}
/**
* Save the current state as the initial state.
*/
void saveInitialState ();
/**
* Restore the saved initial state, if any.
*/
void restoreInitialState ();
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};
extern FGGlobals *globals;
#endif // _GLOBALS_HXX