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flightgear/Cockpit/hud.h

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/**************************************************************************
* hud.h -- hud defines and prototypes (initial draft)
*
* Written by Michele America, started September 1997.
*
* Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _HUD_H
#define _HUD_H
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#include <Aircraft/aircraft.h>
#include <Flight/flight.h>
#include <Controls/controls.h>
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// View mode definitions
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enum VIEW_MODES { HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
// Hud general constants
#define DAY 1
#define NIGHT 2
#define BRT_DARK 3
#define BRT_MEDIUM 4
#define BRT_LIGHT 5
#define SIZE_SMALL 6
#define SIZE_LARGE 7
// Instrument types
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#define ARTIFICIAL_HORIZON 1
#define SCALE 2
#define LADDER 3
#define LABEL 4
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// Scale constants
#define HORIZONTAL 1
#define TOP 2
#define BOTTOM 3
#define VERTICAL 4
#define LEFT 5
#define RIGHT 6
#define LIMIT 7
#define NOLIMIT 8
#define ROUNDROB 9
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// Label constants
#define SMALL 1
#define LARGE 2
#define BLINK 3
#define NOBLINK 4
#define LEFT_JUST 5
#define CENTER_JUST 6
#define RIGHT_JUST 7
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// Ladder constants
#define NONE 1
#define UPPER_LEFT 2
#define UPPER_CENTER 3
#define UPPER_RIGHT 4
#define CENTER_RIGHT 5
#define LOWER_RIGHT 6
#define LOWER_CENTER 7
#define LOWER_LEFT 8
#define CENTER_LEFT 9
#define SOLID_LINES 10
#define DASHED_LINES 11
#define DASHED_NEG_LINES 12
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// Ladder orientaion
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// #define HUD_VERTICAL 1
// #define HUD_HORIZONTAL 2
// #define HUD_FREEFLOAT 3
// Ladder orientation modes
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// #define HUD_LEFT 1
// #define HUD_RIGHT 2
// #define HUD_TOP 1
// #define HUD_BOTTOM 2
// #define HUD_V_LEFT 1
// #define HUD_V_RIGHT 2
// #define HUD_H_TOP 1
// #define HUD_H_BOTTOM 2
// Ladder sub-types
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// #define HUD_LIM 1
// #define HUD_NOLIM 2
// #define HUD_CIRC 3
// #define HUD_INSTR_LADDER 1
// #define HUD_INSTR_CLADDER 2
// #define HUD_INSTR_HORIZON 3
// #define HUD_INSTR_LABEL 4
// The following structs will become classes with a derivation from
// an ABC instrument_pack. Eventually the instruments may well become
// dll's. This would open the instrumentation issue to all commers.
//
// Methods Needed:
// Constructor()
// Initialization(); // For dynamic scenario settups?
// Update(); // Follow the data changes.
// Repaint(); // Respond to uncover/panel repaints.
// Break(); // Show a frown.
// Fix(); // Return to normal appearance and function.
// Night_Day(); // Illumination changes appearance/bitmaps.
//
typedef struct {
int type;
int sub_type;
int scr_pos;
int scr_min;
int scr_max;
int div_min;
int div_max;
int orientation;
int minimum_value;
int maximum_value;
int width_units;
double (*load_value)( void );
}HUD_scale, *pHUDscale;
typedef struct {
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int type;
int scr_pos;
int scr_min;
int scr_max;
int div_min;
int div_max;
int orientation;
int label_position;
int width_units;
double (*load_value)( void );
}HUD_circular_scale, *pHUD_circscale;
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typedef struct {
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int type;
int x_pos;
int y_pos;
int scr_width;
int scr_height;
int scr_hole;
int div_units;
int label_position;
int width_units;
double (*load_roll)( void );
double (*load_pitch)( void );
}HUD_ladder, *pHUDladder;
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typedef struct {
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int scr_min;
int scr_max;
int div_min;
int div_max;
int orientation;
int label_position;
int width_units;
double (*load_value)( void );
} HUD_circular_ladder, *pHUDcircladder;
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#define HORIZON_FIXED 1
#define HORIZON_MOVING 2
typedef struct{
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int type;
int x_pos;
int y_pos;
int scr_width;
int scr_hole;
double (*load_value)( void );
} HUD_horizon, *pHUDhorizon;
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typedef struct {
int x_pos;
int y_pos;
double(*load_value)(void);
} HUD_control_surfaces, *pHUDControlSurfaces;
typedef struct {
int ctrl_x;
int ctrl_y;
int ctrl_length;
int orientation;
int alignment;
int min_value;
int max_value;
int width_units;
double (*load_value)(void);
} HUD_control, *pHUDControl;
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#define LABEL_COUNTER 1
#define LABEL_WARNING 2
typedef struct {
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int type;
int x_pos;
int y_pos;
int size;
int blink;
int justify;
char *pre_str;
char *post_str;
char *format;
double (*load_value)( void ); // pointer to routine to get the data
} HUD_label, *pHUDlabel;
// Removed union HUD_instr_data to evolve this to oop code.
typedef enum{ HUDno_instr,
HUDscale,
HUDcirc_scale,
HUDladder,
HUDcirc_ladder,
HUDhorizon,
HUDlabel,
HUDcontrol_surfaces,
HUDcontrol
} hudinstype;
typedef struct HUD_INSTR_STRUCT{
hudinstype type;
int sub_type;
int orientation;
void *instr; // For now we will cast this pointer accoring to the value
// of the type member.
struct HUD_INSTR_STRUCT *next;
} HUD_instr, *HIptr;
typedef struct {
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int code;
HIptr instruments;
int status;
int time_of_day;
int brightness;
int size; // possibly another name for this ? (michele)
}HUD, *Hptr;
Hptr fgHUDInit ( fgAIRCRAFT *cur_aircraft );
void fgHUDSetTimeMode( Hptr hud, int time_of_day );
void fgHUDSetBrightness( Hptr hud, int brightness );
Hptr fgHUDAddHorizon( Hptr hud,
int x_pos,
int y_pos,
int length,
int hole_len,
double (*load_value)( void ) );
Hptr fgHUDAddScale ( Hptr hud, \
int type, \
int subtype, \
int scr_pos, \
int scr_min, \
int scr_max, \
int div_min, \
int div_max, \
int orientation, \
int min_value, \
int max_value, \
int width_units, \
double (*load_value)( void ) );
Hptr fgHUDAddLabel ( Hptr hud, \
int x_pos, \
int y_pos, \
int size, \
int blink, \
int justify, \
char *pre_str, \
char *post_str, \
char *format, \
double (*load_value)( void ) );
Hptr fgHUDAddLadder ( Hptr hud, \
int x_pos, \
int y_pos, \
int scr_width, \
int scr_height, \
int hole_len, \
int div_units, \
int label_pos, \
int max_value, \
double (*load_roll)( void ), \
double (*load_pitch)( void ) );
Hptr fgHUDAddControlSurfaces( Hptr hud, \
int x_pos, \
int y_pos, \
double (*load_value)( void) );
Hptr fgHUDAddControl( Hptr hud, \
int ctrl_x, \
int ctrl_y, \
int ctrl_length, \
int orientation, \
int alignment, \
int min_value, \
int max_value, \
int width_units, \
double (*load_value)( void) );
/*
Hptr fgHUDAddLadder ( Hptr hud,
int scr_min,
int scr_max,
int div_min,
int div_max, \
int orientation,
int max_value,
double *(load_value);
Hptr fgHUDAddCircularLadder( Hptr hud,
int scr_min,
int scr_max,
int div_min,
int div_max, \
int max_value,
double *(load_value) );
Hptr fgHUDAddNumDisp( Hptr hud,
int x_pos,
int y_pos,
int size,
int blink, \
char *pre_str,
char *post_str,
double *(load_value) );
*/
void fgUpdateHUD ( Hptr hud );
void fgUpdateHUD2( Hptr hud ); // Future use?
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#endif // _HUD_H
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/* $Log$
/* Revision 1.12 1998/02/19 13:05:52 curt
/* Incorporated some HUD tweaks from Michelle America.
/* Tweaked the sky's sunset/rise colors.
/* Other misc. tweaks.
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/*
* Revision 1.11 1998/02/16 13:38:42 curt
* Integrated changes from Charlie Hotchkiss.
*
* Revision 1.10 1998/02/12 21:59:42 curt
* Incorporated code changes contributed by Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.8 1998/02/07 15:29:35 curt
* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.7 1998/02/03 23:20:15 curt
* Lots of little tweaks to fix various consistency problems discovered by
* Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
* passed arguments along to the real printf(). Also incorporated HUD changes
* by Michele America.
*
* Revision 1.6 1998/01/22 02:59:30 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H
*
* Revision 1.5 1998/01/19 19:27:01 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.
*
* Revision 1.4 1998/01/19 18:40:21 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.
*
* Revision 1.3 1997/12/30 16:36:41 curt
* Merged in Durk's changes ...
*
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* Revision 1.2 1997/12/10 22:37:40 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.1 1997/08/29 18:03:22 curt
* Initial revision.
*
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*/