2011-11-19 20:46:17 +00:00
|
|
|
// FGPUIDialog.hxx - XML-configured dialog box.
|
|
|
|
|
|
|
|
#ifndef FG_PUI_DIALOG_HXX
|
|
|
|
#define FG_PUI_DIALOG_HXX 1
|
|
|
|
|
|
|
|
#include "dialog.hxx"
|
|
|
|
|
|
|
|
#include <plib/puAux.h>
|
|
|
|
|
|
|
|
#include <simgear/props/props.hxx>
|
|
|
|
#include <simgear/misc/sg_path.hxx>
|
|
|
|
#include <simgear/props/condition.hxx>
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
|
|
|
|
// ugly temporary workaround for plib's lack of user defined class ids FIXME
|
|
|
|
#define FGCLASS_LIST 0x00000001
|
|
|
|
#define FGCLASS_AIRPORTLIST 0x00000002
|
|
|
|
#define FGCLASS_PROPERTYLIST 0x00000004
|
|
|
|
#define FGCLASS_WAYPOINTLIST 0x00000008
|
2013-02-06 18:04:51 +00:00
|
|
|
#define FGCLASS_LOGLIST 0x00000010
|
2011-11-19 20:46:17 +00:00
|
|
|
|
|
|
|
class GUI_ID { public: GUI_ID(int id) : id(id) {} virtual ~GUI_ID() {} int id; };
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class NewGUI;
|
|
|
|
class FGColor;
|
|
|
|
class puObject;
|
|
|
|
class puFont;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* An XML-configured dialog box.
|
|
|
|
*
|
|
|
|
* The GUI manager stores only the property tree for the dialog
|
|
|
|
* boxes. This class creates a PUI dialog box on demand from
|
|
|
|
* the properties in that tree. The manager recreates the dialog
|
|
|
|
* every time it needs to show it.
|
|
|
|
*/
|
|
|
|
class FGPUIDialog : public FGDialog
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Construct a new GUI widget configured by a property tree.
|
|
|
|
*
|
|
|
|
* The configuration properties are not part of the main
|
|
|
|
* FlightGear property tree; the GUI manager reads them
|
|
|
|
* from individual configuration files.
|
|
|
|
*
|
|
|
|
* @param props A property tree describing the dialog.
|
|
|
|
*/
|
|
|
|
FGPUIDialog (SGPropertyNode * props);
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Destructor.
|
|
|
|
*/
|
|
|
|
virtual ~FGPUIDialog ();
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update the values of all GUI objects with a specific name,
|
|
|
|
* or all if name is 0 (default).
|
|
|
|
*
|
|
|
|
* This method copies values from the FlightGear property tree to
|
|
|
|
* the GUI object(s).
|
|
|
|
*
|
|
|
|
* @param objectName The name of the GUI object(s) to update.
|
|
|
|
* Use the empty name for all unnamed objects.
|
|
|
|
*/
|
|
|
|
virtual void updateValues (const char * objectName = 0);
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Apply the values of all GUI objects with a specific name,
|
|
|
|
* or all if name is 0 (default)
|
|
|
|
*
|
|
|
|
* This method copies values from the GUI object(s) to the
|
|
|
|
* FlightGear property tree.
|
|
|
|
*
|
|
|
|
* @param objectName The name of the GUI object(s) to update.
|
|
|
|
* Use the empty name for all unnamed objects.
|
|
|
|
*/
|
|
|
|
virtual void applyValues (const char * objectName = 0);
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update state. Called on active dialogs before rendering.
|
|
|
|
*/
|
|
|
|
virtual void update ();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Recompute the dialog's layout
|
|
|
|
*/
|
|
|
|
void relayout();
|
|
|
|
|
|
|
|
|
|
|
|
void setNeedsLayout() {
|
|
|
|
_needsRelayout = true;
|
|
|
|
}
|
|
|
|
private:
|
|
|
|
|
|
|
|
enum {
|
|
|
|
BACKGROUND = 0x01,
|
|
|
|
FOREGROUND = 0x02,
|
|
|
|
HIGHLIGHT = 0x04,
|
|
|
|
LABEL = 0x08,
|
|
|
|
LEGEND = 0x10,
|
|
|
|
MISC = 0x20,
|
|
|
|
EDITFIELD = 0x40
|
|
|
|
};
|
|
|
|
|
|
|
|
// Show the dialog.
|
|
|
|
void display (SGPropertyNode * props);
|
|
|
|
|
|
|
|
// Build the dialog or a subobject of it.
|
|
|
|
puObject * makeObject (SGPropertyNode * props,
|
|
|
|
int parentWidth, int parentHeight);
|
|
|
|
|
|
|
|
// Common configuration for all GUI objects.
|
|
|
|
void setupObject (puObject * object, SGPropertyNode * props);
|
|
|
|
|
|
|
|
// Common configuration for all GUI group objects.
|
|
|
|
void setupGroup (puGroup * group, SGPropertyNode * props,
|
|
|
|
int width, int height, bool makeFrame = false);
|
|
|
|
|
|
|
|
// Set object colors: the "which" argument defines which color qualities
|
|
|
|
// (PUCOL_LABEL, etc.) should pick up the <color> property.
|
|
|
|
void setColor(puObject * object, SGPropertyNode * props, int which = 0);
|
|
|
|
|
|
|
|
// return key code number for keystring
|
|
|
|
int getKeyCode(const char *keystring);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Apply layout sizes to a tree of puObjects
|
|
|
|
*/
|
|
|
|
void applySize(puObject *object);
|
|
|
|
|
|
|
|
// The top-level PUI object.
|
|
|
|
puObject * _object;
|
|
|
|
|
|
|
|
// The GUI subsystem.
|
|
|
|
NewGUI * _gui;
|
|
|
|
|
|
|
|
// The dialog font. Defaults to the global gui font, but can get
|
|
|
|
// overridden by a top level font definition.
|
|
|
|
puFont * _font;
|
|
|
|
|
|
|
|
// The source xml tree, so that we can pass data back, such as the
|
|
|
|
// last position.
|
|
|
|
SGPropertyNode_ptr _props;
|
|
|
|
|
|
|
|
bool _needsRelayout;
|
|
|
|
|
|
|
|
// Nasal module.
|
|
|
|
std::string _module;
|
|
|
|
SGPropertyNode_ptr _nasal_close;
|
|
|
|
|
|
|
|
// PUI provides no way for userdata to be deleted automatically
|
|
|
|
// with a GUI object, so we have to keep track of all the special
|
|
|
|
// data we allocated and then free it manually when the dialog
|
|
|
|
// closes.
|
|
|
|
std::vector<void *> _info;
|
|
|
|
struct PropertyObject {
|
|
|
|
PropertyObject (const char * name,
|
|
|
|
puObject * object,
|
|
|
|
SGPropertyNode_ptr node);
|
|
|
|
std::string name;
|
|
|
|
puObject * object;
|
|
|
|
SGPropertyNode_ptr node;
|
|
|
|
};
|
|
|
|
std::vector<PropertyObject *> _propertyObjects;
|
|
|
|
std::vector<PropertyObject *> _liveObjects;
|
|
|
|
|
|
|
|
class ConditionalObject : public SGConditional
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ConditionalObject(const std::string& aName, puObject* aPu) :
|
|
|
|
_name(aName),
|
|
|
|
_pu(aPu)
|
|
|
|
{ ; }
|
|
|
|
|
|
|
|
void update(FGPUIDialog* aDlg);
|
|
|
|
|
|
|
|
private:
|
|
|
|
const std::string _name;
|
|
|
|
puObject* _pu;
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef SGSharedPtr<ConditionalObject> ConditionalObjectRef;
|
|
|
|
std::vector<ConditionalObjectRef> _conditionalObjects;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // __DIALOG_HXX
|