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flightgear/src/Sound/voiceplayer.hxx

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// voiceplayer.hxx -- voice/sound sample player
//
// Written by Jean-Yves Lefort, started September 2005.
//
// Copyright (C) 2005, 2006 Jean-Yves Lefort - jylefort@FreeBSD.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __SOUND_VOICEPLAYER_HXX
#define __SOUND_VOICEPLAYER_HXX
#include <assert.h>
#include <vector>
#include <deque>
#include <map>
#include <simgear/props/props.hxx>
#include <simgear/props/tiedpropertylist.hxx>
class SGSampleGroup;
class SGSoundSample;
#include <Main/globals.hxx>
#ifdef _MSC_VER
# pragma warning( push )
# pragma warning( disable: 4355 )
#endif
/////////////////////////////////////////////////////////////////////////////
// FGVoicePlayer /////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
class FGVoicePlayer
{
public:
/////////////////////////////////////////////////////////////////////////////
// MK::RawValueMethodsData /////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
template <class C, class VT, class DT>
class RawValueMethodsData : public SGRawValue<VT>
{
public:
typedef VT (C::*getter_t) (DT) const;
typedef void (C::*setter_t) (DT, VT);
RawValueMethodsData (C &obj, DT data, getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _data(data), _getter(getter), _setter(setter) {}
virtual VT getValue () const
{
if (_getter)
return (_obj.*_getter)(_data);
else
return SGRawValue<VT>::DefaultValue();
}
virtual bool setValue (VT value)
{
if (_setter)
{
(_obj.*_setter)(_data, value);
return true;
}
else
return false;
}
virtual SGRawValue<VT> *clone () const
{
return new RawValueMethodsData<C,VT,DT>(_obj, _data, _getter, _setter);
}
private:
C &_obj;
DT _data;
getter_t _getter;
setter_t _setter;
};
class PropertiesHandler : public simgear::TiedPropertyList
{
public:
template <class T>
inline void tie (SGPropertyNode *node, const SGRawValue<T> &raw_value)
{
Tie(node,raw_value);
}
template <class T>
inline void tie (SGPropertyNode *node,
const char *relative_path,
const SGRawValue<T> &raw_value)
{
Tie(node->getNode(relative_path, true),raw_value);
}
PropertiesHandler() {};
void unbind () {Untie();}
};
///////////////////////////////////////////////////////////////////////////
// FGVoicePlayer::Voice ////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
class Voice
{
public:
/////////////////////////////////////////////////////////////////////////
// FGVoicePlayer::Voice::Element ////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
class Element
{
public:
bool silence;
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virtual ~Element() {}
virtual inline void play (float volume) {}
virtual inline void stop () {}
virtual bool is_playing () = 0;
virtual inline void set_volume (float volume) {}
};
/////////////////////////////////////////////////////////////////////////
// FGVoicePlayer::Voice::SampleElement ///////////////////////////
/////////////////////////////////////////////////////////////////////////
class SampleElement : public Element
{
SGSharedPtr<SGSoundSample> _sample;
float _volume;
public:
SampleElement (SGSharedPtr<SGSoundSample> sample, float volume = 1.0);
virtual void play (float volume);
virtual void stop ();
virtual bool is_playing ();
virtual void set_volume (float volume);
};
/////////////////////////////////////////////////////////////////////////
// FGVoicePlayer::Voice::SilenceElement //////////////////////////
/////////////////////////////////////////////////////////////////////////
class SilenceElement : public Element
{
double _duration;
double start_time;
public:
inline SilenceElement (double duration)
: _duration(duration) { silence = true; }
virtual inline void play (float volume) { start_time = globals->get_sim_time_sec(); }
virtual inline bool is_playing () { return globals->get_sim_time_sec() - start_time < _duration; }
};
/////////////////////////////////////////////////////////////////////////
// FGVoicePlayer::Voice (continued) //////////////////////////////
/////////////////////////////////////////////////////////////////////////
Element *element;
inline Voice (FGVoicePlayer *_player)
: element(NULL), player(_player), volume(1.0) {}
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virtual ~Voice ();
inline void append (Element *_element) { elements.push_back(_element); }
void play ();
void stop (bool now);
void set_volume (float _volume);
void volume_changed ();
void update ();
private:
FGVoicePlayer *player;
float volume;
std::vector<Element *> elements;
std::vector<Element *>::iterator iter;
inline float get_volume () const { return player->volume * player->speaker.volume * volume; }
};
///////////////////////////////////////////////////////////////////////////
// FGVoicePlayer (continued) ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
struct
{
float volume;
} conf;
float volume;
Voice *voice;
Voice *next_voice;
bool paused;
std::string dev_name;
std::string dir_prefix;
FGVoicePlayer (PropertiesHandler* properties_handler, std::string _dev_name);
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virtual ~FGVoicePlayer ();
void init ();
void pause();
void resume();
bool is_playing() { return (voice!=NULL);}
enum
{
PLAY_NOW = 1 << 0,
PLAY_LOOPED = 1 << 1
};
void play (Voice *_voice, unsigned int flags = 0);
enum
{
STOP_NOW = 1 << 0
};
void stop (unsigned int flags = 0);
void set_volume (float _volume);
void update ();
void bind (SGPropertyNode *node, const char* default_dir_prefix);
public:
///////////////////////////////////////////////////////////////////////////
// FGVoicePlayer::Speaker //////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
class Speaker
{
FGVoicePlayer *player;
PropertiesHandler* properties_handler;
double pitch;
template <class T>
inline void tie (SGPropertyNode *node, const char *name, T *ptr)
{
properties_handler->tie
(node, (std::string("speaker/") + name).c_str(),
RawValueMethodsData<FGVoicePlayer::Speaker,T,T*>
(*this, ptr,
&FGVoicePlayer::Speaker::get_property,
&FGVoicePlayer::Speaker::set_property));
}
public:
template <class T>
inline void set_property (T *ptr, T value) { *ptr = value; update_configuration(); }
template <class T>
inline T get_property (T *ptr) const { return *ptr; }
float volume;
inline Speaker (FGVoicePlayer *_player,PropertiesHandler* _properties_handler)
: player(_player),
properties_handler(_properties_handler),
pitch(1),
volume(1)
{
}
void bind (SGPropertyNode *node);
void update_configuration ();
};
protected:
///////////////////////////////////////////////////////////////////////////
// FGVoicePlayer (continued) ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
SGSharedPtr<SGSampleGroup> _sgr;
Speaker speaker;
std::map< std::string, SGSharedPtr<SGSoundSample> > samples;
std::vector<Voice *> _voices;
bool looped;
bool next_looped;
SGSoundSample *get_sample (const char *name);
inline void append (Voice *voice, Voice::Element *element) { voice->append(element); }
void append (Voice *voice, const char *sample_name);
inline void append (Voice *voice, double silence) { voice->append(new Voice::SilenceElement(silence)); }
inline void make_voice (Voice **voice) { *voice = new Voice(this); _voices.push_back(*voice); }
template <class T1>
inline void make_voice (Voice **voice, T1 e1) { make_voice(voice); append(*voice, e1); }
template <class T1, class T2>
inline void make_voice (Voice **voice, T1 e1, T2 e2) { make_voice(voice, e1); append(*voice, e2); }
template <class T1, class T2, class T3>
inline void make_voice (Voice **voice, T1 e1, T2 e2, T3 e3) { make_voice(voice, e1, e2); append(*voice, e3); }
template <class T1, class T2, class T3, class T4>
inline void make_voice (Voice **voice, T1 e1, T2 e2, T3 e3, T4 e4) { make_voice(voice, e1, e2, e3); append(*voice, e4); }
};
#endif // __SOUND_VOICEPLAYER_HXX