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flightgear/src/Objects/apt_signs.cxx

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// apt_signs.cxx -- build airport signs on the fly
//
// Written by Curtis Olson, started July 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
2001-07-30 22:54:20 +00:00
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_types.hxx>
#include "apt_signs.hxx"
#include "obj.hxx"
ssgBranch *gen_taxi_sign( const string path, const string content ) {
// for demo purposes we assume each element (letter) is 1x1 meter.
// Sign is placed 0.25 meters above the ground
ssgBranch *object = new ssgBranch();
object->setName( (char *)content.c_str() );
double offset = content.length() / 2.0;
for ( unsigned int i = 0; i < content.length(); ++i ) {
string material;
char item = content[i];
if ( item == '<' ) {
material = "ArrowL.rgb";
} else if ( item == '>' ) {
material = "ArrowR.rgb";
} else if ( item >= 'A' && item <= 'Z' ) {
material = "Letter";
material += item;
material += ".rgb";
} else if ( item >= 'a' && item <= 'z' ) {
int tmp = item - 'a';
char c = 'A' + tmp;
material = "Black";
material += c;
material += ".rgb";
} else {
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SG_LOG( SG_TERRAIN, SG_ALERT,
"Unknown taxi sign code = '" << item << "' !!!!" );
return NULL;
}
point_list nodes; nodes.clear();
point_list normals; normals.clear();
point_list texcoords; texcoords.clear();
int_list vertex_index; vertex_index.clear();
int_list tex_index; tex_index.clear();
nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
texcoords.push_back( Point3D( 0, 0, 0 ) );
texcoords.push_back( Point3D( 1, 0, 0 ) );
texcoords.push_back( Point3D( 0, 1, 0 ) );
texcoords.push_back( Point3D( 1, 1, 0 ) );
vertex_index.push_back( 0 );
vertex_index.push_back( 1 );
vertex_index.push_back( 2 );
vertex_index.push_back( 3 );
tex_index.push_back( 0 );
tex_index.push_back( 1 );
tex_index.push_back( 2 );
tex_index.push_back( 3 );
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
nodes, normals, texcoords,
vertex_index, tex_index,
false, NULL );
object->addKid( leaf );
}
return object;
}
ssgBranch *gen_runway_sign( const string path, const string name ) {
// for demo purposes we assume each element (letter) is 1x1 meter.
// Sign is placed 0.25 meters above the ground
ssgBranch *object = new ssgBranch();
object->setName( (char *)name.c_str() );
double width = name.length() / 3.0;
string material = name + ".rgb";
point_list nodes; nodes.clear();
point_list normals; normals.clear();
point_list texcoords; texcoords.clear();
int_list vertex_index; vertex_index.clear();
int_list tex_index; tex_index.clear();
nodes.push_back( Point3D( -width, 0, 0.25 ) );
nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
nodes.push_back( Point3D( -width, 0, 1.25 ) );
nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
normals.push_back( Point3D( 0, -1, 0 ) );
texcoords.push_back( Point3D( 0, 0, 0 ) );
texcoords.push_back( Point3D( 1, 0, 0 ) );
texcoords.push_back( Point3D( 0, 1, 0 ) );
texcoords.push_back( Point3D( 1, 1, 0 ) );
vertex_index.push_back( 0 );
vertex_index.push_back( 1 );
vertex_index.push_back( 2 );
vertex_index.push_back( 3 );
tex_index.push_back( 0 );
tex_index.push_back( 1 );
tex_index.push_back( 2 );
tex_index.push_back( 3 );
ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
nodes, normals, texcoords,
vertex_index, tex_index,
false, NULL );
object->addKid( leaf );
return object;
}