1998-07-03 13:16:27 +00:00
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#include "hud.hxx"
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2000-10-18 21:19:30 +00:00
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#include "panel.hxx"
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2000-02-15 03:30:01 +00:00
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2000-05-11 19:17:02 +00:00
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#define DO_PANEL_HACK
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2000-02-15 03:30:01 +00:00
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1998-07-24 21:36:55 +00:00
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//====================== Top of HudLadder Class =======================
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1999-05-12 02:04:38 +00:00
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HudLadder :: HudLadder( int x,
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int y,
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UINT width,
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UINT height,
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1999-10-15 20:42:28 +00:00
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UINT mini,
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1999-05-12 02:04:38 +00:00
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FLTFNPTR ptch_source,
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FLTFNPTR roll_source,
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float span_units,
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float major_div,
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float minor_div,
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UINT screen_hole,
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UINT lbl_pos,
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bool working) :
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dual_instr_item( x, y, width, height,
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ptch_source,
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roll_source,
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working,
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HUDS_RIGHT),
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width_units ( (int)(span_units) ),
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div_units ( (int)(major_div < 0? -major_div: major_div) ),
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minor_div ( (int)(minor_div) ),
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label_pos ( lbl_pos ),
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scr_hole ( screen_hole ),
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vmax ( span_units/2 ),
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vmin ( -vmax )
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{
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if( !width_units ) {
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width_units = 45;
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}
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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// $$$ begin -added VS Renganthan 16 Oct 2k
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#ifdef FIGHTER_HUD
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factor = 480.0 / 33.75;
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#else
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// $$$ begin -added VS Renganthan 16 Oct 2k
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1999-05-12 02:04:38 +00:00
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factor = (float)get_span() / (float) width_units;
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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#endif
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1999-10-15 20:42:28 +00:00
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minimal = mini;
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1999-05-12 02:04:38 +00:00
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}
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HudLadder :: ~HudLadder()
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{
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1998-07-03 13:16:27 +00:00
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}
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1999-05-12 02:04:38 +00:00
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HudLadder ::
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HudLadder( const HudLadder & image ) :
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dual_instr_item( (dual_instr_item &) image),
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width_units ( image.width_units ),
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div_units ( image.div_units ),
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label_pos ( image.label_pos ),
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scr_hole ( image.scr_hole ),
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vmax ( image.vmax ),
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vmin ( image.vmin ),
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factor ( image.factor )
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{
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1998-07-03 13:16:27 +00:00
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}
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1999-05-12 02:04:38 +00:00
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HudLadder & HudLadder :: operator = ( const HudLadder & rhs )
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{
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if( !(this == &rhs)) {
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(dual_instr_item &)(*this) = (dual_instr_item &)rhs;
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width_units = rhs.width_units;
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div_units = rhs.div_units;
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label_pos = rhs.label_pos;
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scr_hole = rhs.scr_hole;
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vmax = rhs.vmax;
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vmin = rhs.vmin;
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factor = rhs.factor;
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}
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return *this;
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}
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1998-07-03 13:16:27 +00:00
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//
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1999-05-12 02:04:38 +00:00
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// Draws a climb ladder in the center of the HUD
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1998-07-03 13:16:27 +00:00
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//
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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// $$$ begin - added VS Renganathan, 13 Oct 2K
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#ifdef FIGHTER_HUD
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void HudLadder :: draw( void )
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{
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float x_ini;
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float x_end;
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float y;
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int count;
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float cosine, sine,xvvr,yvvr,Vxx,Vyy,Vzz,up_vel,ground_vel,actslope;
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float Axx,Ayy,Azz,total_vel,pot_slope,t1,t2,psi,alpha,pla;
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float vel_x,vel_y,drift;
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char Textaux[8] ;
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GLdouble eqn_top[4] = {0.0,-1.0,0.0,0.0};
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GLdouble eqn_left[4] = {-1.0,0.0,0.0,100.0};
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GLdouble eqn_right[4] = {1.0,0.0,0.0,100.0};
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POINT centroid = get_centroid();
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RECT box = get_location();
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float half_span = box.right / 2.0;
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float roll_value = current_ch2();
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alpha = get_aoa();
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pla = get_throttleval();
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int lgear,wown,wowm,iclaw,ihook;
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iclaw = get_iaux1();
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lgear = get_iaux2();
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wown = get_iaux3();
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wowm = get_iaux4();
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ihook = get_iaux5();
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float pitch_value = current_ch1() * RAD_TO_DEG;
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vmin = pitch_value - (float)width_units;
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vmax = pitch_value + (float)width_units; //$$$
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glPushMatrix();
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glTranslatef( centroid.x, centroid.y, 0);
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//*********************************************************
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//waypoint marker computation
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float fromwp_lat,towp_lat,fromwp_lon,towp_lon,dist,delx,dely,hyp,theta,brg;
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fromwp_lon = get_longitude()*DEG_TO_RAD;
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fromwp_lat = get_latitude()*DEG_TO_RAD;
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towp_lon = get_aux5()*DEG_TO_RAD;
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towp_lat = get_aux6()*DEG_TO_RAD;
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dist = acos(sin(fromwp_lat)*sin(towp_lat)+cos(fromwp_lat)*cos(towp_lat)*cos(fabs(fromwp_lon-towp_lon)));
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delx= towp_lat - fromwp_lat;
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dely = towp_lon - fromwp_lon;
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hyp = sqrt(pow(delx,2)+pow(dely,2));
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if (hyp != 0) {
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theta = asin(dely/hyp);
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} else {
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theta = 0.0;
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}
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brg = theta*RAD_TO_DEG;
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if (brg > 360.0) brg = 0.0;
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if (delx < 0) brg = 180 - brg;
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// {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
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// Brg = Brg * RAD_TO_DEG; }
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dist = dist*RAD_TO_DEG * 60.0*1852.0; //rad->deg->nm->m
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//*********************************************************
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// Draw the FRL spot and line
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#define FRL_DIAMOND_SIZE 2.0
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glBegin(GL_LINE_LOOP);
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glVertex2f( -FRL_DIAMOND_SIZE, 0.0);
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glVertex2f(0.0, FRL_DIAMOND_SIZE);
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glVertex2f( FRL_DIAMOND_SIZE, 0.0);
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glVertex2f(0.0, -FRL_DIAMOND_SIZE);
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex2f(0, FRL_DIAMOND_SIZE);
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glVertex2f(0, 8.0 );
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glEnd();
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#undef FRL_DIAMOND_SIZE
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//velocity vector reticle - computations
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Vxx = get_Vx();
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Vyy = get_Vy();
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Vzz = get_Vz();
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Axx = get_Ax();
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Ayy = get_Ay();
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Azz = get_Az();
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psi = get_heading();
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if (psi > 180.0) psi = psi - 360;
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total_vel = sqrt(Vxx*Vxx + Vyy*Vyy + Vzz*Vzz);
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ground_vel = sqrt(Vxx*Vxx + Vyy*Vyy);
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up_vel = Vzz;
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if (ground_vel < 2.0) {
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if (fabs(up_vel) < 2.0) {
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actslope = 0.0;
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} else {
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actslope = (up_vel/fabs(up_vel))*90.0;
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}
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} else {
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actslope = atan(up_vel/ground_vel)*RAD_TO_DEG;
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}
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xvvr = (((atan2(Vyy,Vxx)*RAD_TO_DEG)-psi)*(640.0/45.0));
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drift = ((atan2(Vyy,Vxx)*RAD_TO_DEG)-psi);
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yvvr = ((actslope - pitch_value)*factor);
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vel_y = ((actslope -pitch_value) * cos(roll_value) + drift*sin(roll_value))*factor;
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vel_x = (-(actslope -pitch_value)*sin(roll_value) + drift*cos(roll_value))*(640/45.0);
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// printf("%f %f %f %f\n",vel_x,vel_y,drift,psi);
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// drift marker
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glBegin(GL_LINE_STRIP);
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glVertex2f((xvvr*25/120)-6, -4);
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glVertex2f(xvvr*25/120, 8);
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glVertex2f((xvvr*25/120)+6, -4);
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glEnd();
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// clip hud ladder
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glClipPlane(GL_CLIP_PLANE0,eqn_top);
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glEnable(GL_CLIP_PLANE0);
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glClipPlane(GL_CLIP_PLANE1,eqn_left);
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glEnable(GL_CLIP_PLANE1);
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glClipPlane(GL_CLIP_PLANE2,eqn_right);
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glEnable(GL_CLIP_PLANE2);
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// alpha bracket - reqd only for landing (tied to hook)
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if (ihook == 1) {
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glBegin(GL_LINE_STRIP);
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glVertex2f(vel_x-20 , vel_y-(16-alpha)*factor);
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glVertex2f(vel_x-17, vel_y-(16-alpha)*factor);
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glVertex2f(vel_x-17, vel_y-(14-alpha)*factor);
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glVertex2f(vel_x-20, vel_y-(14-alpha)*factor);
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex2f(vel_x+20 , vel_y-(16-alpha)*factor);
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glVertex2f(vel_x+17, vel_y-(16-alpha)*factor);
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glVertex2f(vel_x+17, vel_y-(14-alpha)*factor);
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glVertex2f(vel_x+20, vel_y-(14-alpha)*factor);
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glEnd();
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}
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//printf("xvr=%f,yvr=%f,Vx=%f,Vy=%f,Vz=%f\n",xvvr,yvvr,Vx,Vy,Vz);
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//printf("Ax=%f,Ay=%f,Az=%f\n",Ax,Ay,Az);
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//energy markers - compute potential slope
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if (total_vel < 5.0) {
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t1 = 0;
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t2 = 0;
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} else {
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t1 = up_vel/total_vel;
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t2 = asin((Vxx*Axx + Vyy*Ayy + Vzz*Azz)/(9.81*total_vel));
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}
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pot_slope = ((t2/3)*RAD_TO_DEG)*factor + vel_y;
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//energy markers
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glBegin(GL_LINE_STRIP);
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glVertex2f(vel_x-20, pot_slope-5);
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glVertex2f(vel_x-15, pot_slope);
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glVertex2f(vel_x-20, pot_slope+5);
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex2f(vel_x+20, pot_slope-5);
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glVertex2f(vel_x+15, pot_slope);
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glVertex2f(vel_x+20, pot_slope+5);
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glEnd();
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if (pla > (105.0/131.0)) {
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glBegin(GL_LINE_STRIP);
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glVertex2f(vel_x-24, pot_slope-5);
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glVertex2f(vel_x-19, pot_slope);
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glVertex2f(vel_x-24, pot_slope+5);
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex2f(vel_x+24, pot_slope-5);
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glVertex2f(vel_x+19, pot_slope);
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glVertex2f(vel_x+24, pot_slope+5);
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glEnd();
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}
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// ramp reticle - for ski jump takeoff only
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if (iclaw == 1) {
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glBegin(GL_LINE_STRIP);
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glVertex2f(-15, -134);
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glVertex2f(15, -134);
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex2f(-6, -134);
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|
|
glVertex2f(-6, t2*RAD_TO_DEG*4.0 - 134);
|
|
|
|
glVertex2f(+6, t2*RAD_TO_DEG*4.0 - 134);
|
|
|
|
glVertex2f(6, -134);
|
|
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
|
|
glVertex2f(-6, actslope*4.0 - 134);
|
|
|
|
glVertex2f(0, actslope*4.0 -134 +3);
|
|
|
|
glVertex2f(6, actslope*4.0 - 134);
|
|
|
|
glVertex2f(0, actslope*4.0 -134 -3);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the locked velocity vector.
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
|
|
glVertex2f( -3.0, 0.0+vel_y);
|
|
|
|
glVertex2f(0.0, 6.0+vel_y);
|
|
|
|
glVertex2f( 3.0, 0.0+vel_y);
|
|
|
|
glVertex2f(0.0, -6.0+vel_y);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
// draw velocity vector
|
|
|
|
glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
|
|
|
|
for(count=0; count<50; count++) {
|
|
|
|
cosine = 6 * cos(count * 2 * M_PI/50.0);
|
|
|
|
sine = 6 * sin(count * 2 * M_PI/50.0);
|
|
|
|
glVertex2f(cosine+vel_x, sine+vel_y);
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
//velocity vector reticle orientation lines
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
glVertex2f(vel_x-12, vel_y);
|
|
|
|
glVertex2f(vel_x-6, vel_y);
|
|
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
glVertex2f(vel_x+12, vel_y);
|
|
|
|
glVertex2f(vel_x+6, vel_y);
|
|
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
glVertex2f(vel_x, vel_y+12);
|
|
|
|
glVertex2f(vel_x, vel_y+6);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
if (lgear == 1) {
|
|
|
|
// undercarriage status
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
glVertex2f(vel_x+8, vel_y);
|
|
|
|
glVertex2f(vel_x+8, vel_y-4);
|
|
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
glVertex2f(vel_x-8, vel_y);
|
|
|
|
glVertex2f(vel_x-8, vel_y-4);
|
|
|
|
glEnd();
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
glVertex2f(vel_x, vel_y-6);
|
|
|
|
glVertex2f(vel_x, vel_y-10);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ihook == 1) {
|
|
|
|
// arrestor hook status
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
glVertex2f(vel_x-4, vel_y-8);
|
|
|
|
glVertex2f(vel_x, vel_y-10);
|
|
|
|
glVertex2f(vel_x+4, vel_y-8);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
// FRL marker not rotated - this line shifted below
|
|
|
|
glTranslatef( vel_x, vel_y, 0);
|
|
|
|
glRotatef(roll_value * RAD_TO_DEG, 0.0, 0.0, 1.0);
|
|
|
|
|
|
|
|
if( div_units ) {
|
|
|
|
|
|
|
|
char TextLadder[8] ;
|
|
|
|
float label_length ;
|
|
|
|
float label_height ;
|
|
|
|
float left ;
|
|
|
|
float right ;
|
|
|
|
float bot ;
|
|
|
|
float top ;
|
|
|
|
float text_offset = 4.0f ;
|
|
|
|
float zero_offset = 50.0f ;
|
|
|
|
|
|
|
|
fntFont *font = HUDtext->getFont();
|
|
|
|
float pointsize = HUDtext->getPointSize();
|
|
|
|
float italic = HUDtext->getSlant();
|
|
|
|
|
|
|
|
TextList.setFont( HUDtext );
|
|
|
|
TextList.erase();
|
|
|
|
LineList.erase();
|
|
|
|
StippleLineList.erase();
|
|
|
|
|
|
|
|
int last = FloatToInt(vmax)+1;
|
|
|
|
int i = FloatToInt(vmin);
|
|
|
|
|
|
|
|
if( !scr_hole ) {
|
|
|
|
for( ; i<last ; i++ ) {
|
|
|
|
|
|
|
|
y = (((float)(i - pitch_value) * factor) + .5f);
|
|
|
|
if( !(i % div_units )) { // At integral multiple of div
|
|
|
|
|
|
|
|
sprintf( TextLadder, "%d", i );
|
|
|
|
font->getBBox ( TextLadder, pointsize, italic,
|
|
|
|
&left, &right, &bot, &top ) ;
|
|
|
|
label_length = right - left;
|
|
|
|
label_length += text_offset;
|
|
|
|
label_height = (top - bot)/2.0f;
|
|
|
|
|
|
|
|
x_ini = -half_span;
|
|
|
|
x_end = half_span;
|
|
|
|
|
|
|
|
if( i >= 0 ) {
|
|
|
|
// Make zero point wider on left
|
|
|
|
if( i == 0 )
|
|
|
|
x_ini -= zero_offset;
|
|
|
|
// Zero or above draw solid lines
|
|
|
|
Line(x_ini, y, x_end, y);
|
|
|
|
} else {
|
|
|
|
// Below zero draw dashed lines.
|
|
|
|
StippleLine(x_ini, y, x_end, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate the position of the left text and write it.
|
|
|
|
Text( x_ini-label_length, y-label_height, TextLadder );
|
|
|
|
Text( x_end+text_offset, y-label_height, TextLadder );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // if(scr_hole )
|
|
|
|
{ // Draw ladder with space in the middle of the lines
|
|
|
|
float hole = (float)((scr_hole)/2.0f);
|
|
|
|
for( ; i<last ; i++ ) {
|
|
|
|
|
|
|
|
// y = (((float)(i - pitch_value) * factor) + .5);
|
|
|
|
y = (((float)(i - actslope) * factor) + .5);
|
|
|
|
|
|
|
|
if( !(i % div_units )) { // At integral multiple of div
|
|
|
|
|
|
|
|
sprintf( TextLadder, "%d", i );
|
|
|
|
font->getBBox ( TextLadder, pointsize, italic,
|
|
|
|
&left, &right, &bot, &top ) ;
|
|
|
|
label_length = right - left;
|
|
|
|
label_length += text_offset;
|
|
|
|
label_height = (top - bot)/2.0f;
|
|
|
|
// printf("l %f r %f b %f t %f\n",left, right, bot, top );
|
|
|
|
|
|
|
|
// Start by calculating the points and drawing the
|
|
|
|
// left side lines.
|
|
|
|
x_ini = -half_span;
|
|
|
|
x_end = -half_span + hole;
|
|
|
|
|
|
|
|
if( i >= 0 ) {
|
|
|
|
// Make zero point wider on left
|
|
|
|
if( i == 0 ) {
|
|
|
|
x_ini -= zero_offset;
|
|
|
|
} else {
|
|
|
|
// Zero or above draw solid lines
|
|
|
|
Line(x_end, y-5.0, x_end, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
Line(x_ini, y, x_end, y);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// Below zero draw dashed lines.
|
|
|
|
Line(x_end, y+5.0, x_end, y);
|
|
|
|
StippleLine(x_ini, y, x_end, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now calculate the location of the left side label using
|
|
|
|
Text( x_ini-label_length, y-label_height, TextLadder );
|
|
|
|
|
|
|
|
// Now calculate and draw the right side line location
|
|
|
|
x_ini = half_span - hole;
|
|
|
|
x_end = half_span;
|
|
|
|
|
|
|
|
if( i >= 0 ) {
|
|
|
|
if( i == 0 ) {
|
|
|
|
x_end += zero_offset;
|
|
|
|
} else {
|
|
|
|
Line(x_ini, y-5.0, x_ini, y);
|
|
|
|
}
|
|
|
|
// Zero or above draw solid lines
|
|
|
|
Line(x_ini, y, x_end, y);
|
|
|
|
} else {
|
|
|
|
// Below zero draw dashed lines.
|
|
|
|
Line(x_ini, y+5.0, x_ini, y);
|
|
|
|
StippleLine(x_ini, y, x_end, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate the location and draw the right side label
|
|
|
|
Text( x_end+text_offset, y-label_height, TextLadder );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw appraoch glide slope marker - for landing only (tied to hook)
|
|
|
|
if (ihook) {
|
|
|
|
Line(-half_span+15, (-4-actslope)*factor, -half_span + hole, (-4-actslope)*factor);
|
|
|
|
Line(half_span-15, (-4-actslope)*factor, half_span - hole, (-4-actslope)*factor);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
TextList.draw();
|
|
|
|
|
|
|
|
glLineWidth(0.2);
|
|
|
|
|
|
|
|
LineList.draw();
|
|
|
|
|
|
|
|
glEnable(GL_LINE_STIPPLE);
|
|
|
|
glLineStipple( 1, 0x00FF );
|
|
|
|
StippleLineList.draw( );
|
|
|
|
glDisable(GL_LINE_STIPPLE);
|
|
|
|
}
|
|
|
|
glDisable(GL_CLIP_PLANE0);
|
|
|
|
glDisable(GL_CLIP_PLANE1);
|
|
|
|
glDisable(GL_CLIP_PLANE2);
|
|
|
|
// glDisable(GL_SCISSOR_TEST);
|
|
|
|
glPopMatrix();
|
|
|
|
//*************************************************************
|
|
|
|
// waypoint marker
|
|
|
|
if (fabs(brg-psi) > 10.0) {
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef( centroid.x, centroid.y, 0);
|
|
|
|
glTranslatef( vel_x, vel_y, 0);
|
|
|
|
glRotatef(brg - psi,0.0,0.0,-1.0);
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
|
|
glVertex2f(-2.5,20.0);
|
|
|
|
glVertex2f(-2.5,30.0);
|
|
|
|
glVertex2f(-5.0,30.0);
|
|
|
|
glVertex2f(0.0,35.0);
|
|
|
|
glVertex2f(5.0,30.0);
|
|
|
|
glVertex2f(2.5,30.0);
|
|
|
|
glVertex2f(2.5,20.0);
|
|
|
|
glEnd();
|
|
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
// waypoint marker on heading scale
|
|
|
|
if (fabs(brg-psi) < 12.0) {
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
|
|
glVertex2f(((brg-psi)*60/25)+320,240.0);
|
|
|
|
glVertex2f(((brg-psi)*60/25)+326,240.0-4);
|
|
|
|
glVertex2f(((brg-psi)*60/25)+323,240.0-4);
|
|
|
|
glVertex2f(((brg-psi)*60/25)+323,240.0-8);
|
|
|
|
glVertex2f(((brg-psi)*60/25)+317,240.0-8);
|
|
|
|
glVertex2f(((brg-psi)*60/25)+317,240.0-4);
|
|
|
|
glVertex2f(((brg-psi)*60/25)+314,240.0-4);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
//*************************************************************
|
|
|
|
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
// $$$ end - added VS Renganathan, 13 Oct 2K
|
1998-07-03 13:16:27 +00:00
|
|
|
|
The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
|
|
|
// draw DEFAULT_HUD
|
1998-07-03 13:16:27 +00:00
|
|
|
void HudLadder :: draw( void )
|
|
|
|
{
|
1999-06-01 21:17:10 +00:00
|
|
|
POINT centroid = get_centroid();
|
2000-05-11 19:17:02 +00:00
|
|
|
|
1999-06-01 21:17:10 +00:00
|
|
|
float roll_value = current_ch2();
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
|
|
glPushMatrix();
|
1999-06-01 21:17:10 +00:00
|
|
|
glTranslatef( centroid.x, centroid.y, 0);
|
2000-05-11 19:17:02 +00:00
|
|
|
// Alex's panel patch
|
|
|
|
// glScalef( current_options.get_fov()/55.0, 1.0, 1.0 );
|
1999-06-01 21:17:10 +00:00
|
|
|
glRotatef(roll_value * RAD_TO_DEG, 0.0, 0.0, 1.0);
|
|
|
|
|
1999-05-12 02:04:38 +00:00
|
|
|
// Draw the target spot.
|
2000-05-11 19:17:02 +00:00
|
|
|
#define CENTER_DIAMOND_SIZE 6.0f
|
|
|
|
|
1999-05-12 02:04:38 +00:00
|
|
|
glBegin(GL_LINE_LOOP);
|
|
|
|
glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
|
2000-05-11 19:17:02 +00:00
|
|
|
glVertex2f( 0.0, CENTER_DIAMOND_SIZE);
|
|
|
|
glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
|
|
|
|
glVertex2f( 0.0, -CENTER_DIAMOND_SIZE);
|
1999-05-12 02:04:38 +00:00
|
|
|
glEnd();
|
1998-07-03 13:16:27 +00:00
|
|
|
|
2000-05-11 19:17:02 +00:00
|
|
|
if( minimal || ! div_units ) {
|
1999-10-15 20:42:28 +00:00
|
|
|
glPopMatrix();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2000-05-11 19:17:02 +00:00
|
|
|
float x_ini;
|
|
|
|
float x_end;
|
|
|
|
float y;
|
|
|
|
|
|
|
|
float pitch_value = current_ch1() * RAD_TO_DEG;
|
|
|
|
vmin = pitch_value - (float)width_units * 0.5f;
|
|
|
|
vmax = pitch_value + (float)width_units * 0.5f;
|
|
|
|
|
|
|
|
RECT box = get_location();
|
|
|
|
|
|
|
|
float half_span = box.right * 0.5f ;
|
|
|
|
|
|
|
|
char TextLadder[8] ;
|
|
|
|
float label_length ;
|
|
|
|
float label_height ;
|
|
|
|
float left ;
|
|
|
|
float right ;
|
|
|
|
float bot ;
|
|
|
|
float top ;
|
|
|
|
float text_offset = 4.0f ;
|
|
|
|
float zero_offset = 10.0f ;
|
|
|
|
|
|
|
|
fntFont *font = HUDtext->getFont();
|
|
|
|
float pointsize = HUDtext->getPointSize();
|
|
|
|
float italic = HUDtext->getSlant();
|
|
|
|
|
|
|
|
TextList.setFont( HUDtext );
|
|
|
|
TextList.erase();
|
|
|
|
LineList.erase();
|
|
|
|
StippleLineList.erase();
|
|
|
|
|
|
|
|
int last = FloatToInt(vmax)+1;
|
|
|
|
int i = FloatToInt(vmin);
|
|
|
|
|
|
|
|
if( !scr_hole ) {
|
|
|
|
x_end = half_span;
|
|
|
|
for( ; i<last ; i++ ) {
|
1999-05-12 02:04:38 +00:00
|
|
|
|
2000-05-11 19:17:02 +00:00
|
|
|
y = (((float)(i - pitch_value) * factor) + .5f);
|
|
|
|
if( !(i % div_units )) { // At integral multiple of div
|
1999-05-12 02:04:38 +00:00
|
|
|
|
2000-05-11 19:17:02 +00:00
|
|
|
sprintf( TextLadder, "%d", i );
|
|
|
|
font->getBBox ( TextLadder, pointsize, italic,
|
|
|
|
&left, &right, &bot, &top ) ;
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label_length = right - left;
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label_length += text_offset;
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label_height = (top - bot) * 0.5f;
|
1999-05-12 02:04:38 +00:00
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2000-05-11 19:17:02 +00:00
|
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x_ini = -half_span;
|
|
|
|
|
|
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if( i >= 0 ) {
|
|
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// Make zero point wider on left
|
|
|
|
if( i == 0 )
|
|
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|
x_ini -= zero_offset;
|
|
|
|
// Zero or above draw solid lines
|
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Line(x_ini, y, x_end, y);
|
|
|
|
} else {
|
|
|
|
// Below zero draw dashed lines.
|
|
|
|
StippleLine(x_ini, y, x_end, y);
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
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|
2000-05-11 19:17:02 +00:00
|
|
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// Calculate the position of the left text and write it.
|
|
|
|
Text( x_ini-label_length, y-label_height, TextLadder );
|
|
|
|
Text( x_end+text_offset, y-label_height, TextLadder );
|
|
|
|
}
|
|
|
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}
|
|
|
|
} else { // scr_hole != 0
|
|
|
|
// Draw ladder with space in the middle of the lines
|
|
|
|
float x_ini2;
|
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|
|
float x_end2;
|
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|
|
float hole = (float)((scr_hole)*0.5f);
|
|
|
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|
x_end = -half_span + hole;
|
|
|
|
x_ini2 = half_span - hole;
|
|
|
|
|
|
|
|
for( ; i<last ; i++ ) {
|
1999-06-01 21:17:10 +00:00
|
|
|
|
2000-05-11 19:17:02 +00:00
|
|
|
y = (((float)(i - pitch_value) * factor) + .5);
|
|
|
|
if( !(i % div_units )) { // At integral multiple of div
|
1999-05-12 02:04:38 +00:00
|
|
|
|
2000-05-11 19:17:02 +00:00
|
|
|
sprintf( TextLadder, "%d", i );
|
|
|
|
font->getBBox ( TextLadder, pointsize, italic,
|
|
|
|
&left, &right, &bot, &top ) ;
|
|
|
|
label_length = right - left;
|
|
|
|
label_length += text_offset;
|
|
|
|
label_height = (top - bot) * 0.5f;
|
1999-05-12 02:04:38 +00:00
|
|
|
|
2000-05-11 19:17:02 +00:00
|
|
|
// Start by calculating the points and drawing the
|
|
|
|
// left side lines.
|
|
|
|
x_ini = -half_span;
|
|
|
|
x_end2 = half_span;
|
1999-05-12 02:04:38 +00:00
|
|
|
|
2000-05-11 19:17:02 +00:00
|
|
|
if( i >= 0 ) {
|
|
|
|
// Make zero point wider on left
|
|
|
|
if( i == 0 ) {
|
|
|
|
x_ini -= zero_offset;
|
|
|
|
x_end2 += zero_offset;
|
|
|
|
}
|
|
|
|
// Zero or above draw solid lines
|
|
|
|
Line(x_ini, y, x_end, y);
|
|
|
|
Line(x_ini2, y, x_end2, y);
|
|
|
|
} else {
|
|
|
|
// Below zero draw dashed lines.
|
|
|
|
StippleLine(x_ini, y, x_end, y);
|
|
|
|
StippleLine(x_ini2, y, x_end2, y);
|
|
|
|
}
|
|
|
|
// Calculate the location of the left side label using
|
|
|
|
Text( x_ini-label_length, y-label_height, TextLadder );
|
|
|
|
// Calculate the location and draw the right side label
|
|
|
|
Text( x_end2+text_offset, y-label_height, TextLadder );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
TextList.draw();
|
|
|
|
|
|
|
|
LineList.draw();
|
|
|
|
|
|
|
|
glEnable(GL_LINE_STIPPLE);
|
|
|
|
#ifdef DO_PANEL_HACK
|
2000-10-18 21:19:30 +00:00
|
|
|
glLineStipple( 1, fgPanelVisible() ? 0x0F0F : 0x00FF );
|
2000-05-11 19:17:02 +00:00
|
|
|
#else
|
|
|
|
glLineStipple( 1, 0x00FF );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
StippleLineList.draw( );
|
|
|
|
glDisable(GL_LINE_STIPPLE);
|
|
|
|
|
|
|
|
// } // if(div_units)
|
1999-05-12 02:04:38 +00:00
|
|
|
glPopMatrix();
|
1998-07-03 13:16:27 +00:00
|
|
|
}
|
|
|
|
|
The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
|
|
|
#endif // DEFAULT_HUD
|