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flightgear/src/FDM/JSBSim/FGColumnVector3.cpp

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2001-10-05 20:16:16 +00:00
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGMatrix33.cpp
Author: Originally by Tony Peden [formatted here (and broken??) by JSB]
Date started: 1998
Purpose: FGMatrix33 class
Called by: Various
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
??/??/?? TP Created
03/16/2000 JSB Added exception throwing
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGColumnVector3.h"
#include "FGMatrix33.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_COLUMNVECTOR3;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGColumnVector3::FGColumnVector3(void)
{
rowCtr = 1;
//cout << "Allocated: " << data << endl;
//if (debug_lvl & 2) cout << "Instantiated: FGColumnVector3" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3::FGColumnVector3(int m)
{
rowCtr = 1;
data[1]=0;data[2]=0;data[3]=0;
//cout << "Allocated: " << data << endl;
//if (debug_lvl & 2) cout << "Instantiated: FGColumnVector3" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3::~FGColumnVector3(void)
{
//cout << "Freed: " << data << endl;
if (debug_lvl & 2) cout << "Destroyed: FGColumnVector3" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3::FGColumnVector3(const FGColumnVector3& b)
{
data[1] = b.data[1];
data[2] = b.data[2];
data[3] = b.data[3];
rowCtr = 1;
if (debug_lvl & 2) cout << "Instantiated: FGColumnVector3" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator=(const FGColumnVector3& b)
{
data[1] = b.data[1];
data[2] = b.data[2];
data[3] = b.data[3];
rowCtr = 1;
if (debug_lvl & 2) cout << "Instantiated: FGColumnVector3" << endl;
return *this;
}
/* //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double& FGColumnVector3::operator()(int m) const
{
return data[m];
}
*/
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/* FGColumnVector3 operator*(const FGMatrix33& Mat, FGColumnVector3& Col)
{
FGColumnVector3 Product;
Product(1) = Col(1)*Mat(1,1) + Col(2)*Mat(1,2) + Col(3)*Mat(1,3);
Product(2) = Col(1)*Mat(2,1) + Col(2)*Mat(2,2) + Col(3)*Mat(2,3);
Product(3) = Col(1)*Mat(3,1) + Col(2)*Mat(3,2) + Col(3)*Mat(3,3);
return Product;
}
*/
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator+(const FGColumnVector3& C)
{
FGColumnVector3 Sum;
Sum(1) = C(1) + data[1];
Sum(2) = C(2) + data[2];
Sum(3) = C(3) + data[3];
return Sum;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator+=(const FGColumnVector3& C)
{
data[1] += C(1);
data[2] += C(2);
data[3] += C(3);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator*(const double scalar)
{
FGColumnVector3 Product;
Product(1) = scalar * data[1];
Product(2) = scalar * data[2];
Product(3) = scalar * data[3];
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator*=(const double scalar)
{
data[1] *= scalar;
data[2] *= scalar;
data[3] *= scalar;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator-(const FGColumnVector3& V)
{
FGColumnVector3 Diff;
Diff(1) = data[1] - V(1);
Diff(2) = data[2] - V(2);
Diff(3) = data[3] - V(3);
return Diff;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator-=(const FGColumnVector3& V)
{
data[1] -= V(1);
data[2] -= V(2);
data[3] -= V(3);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator/(const double scalar)
{
FGColumnVector3 Quotient;
if (scalar != 0) {
double tmp = 1.0/scalar;
Quotient(1) = data[1] * tmp;
Quotient(2) = data[2] * tmp;
Quotient(3) = data[3] * tmp;
} else {
cerr << "Attempt to divide by zero in method FGColumnVector3::operator/(const double scalar), object " << this << endl;
}
return Quotient;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator/=(const double scalar)
{
FGColumnVector3 Quotient;
if (scalar != 0) {
double tmp = 1.0/scalar;
data[1] *= tmp;
data[2] *= tmp;
data[3] *= tmp;
} else {
cerr << "Attempt to divide by zero in method FGColumnVector3::operator/=(const double scalar), object " << this << endl;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 operator*(const double scalar, const FGColumnVector3& C)
{
FGColumnVector3 Product;
Product(1) = scalar * C(1);
Product(2) = scalar * C(2);
Product(3) = scalar * C(3);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
float FGColumnVector3::Magnitude(void)
{
double num;
if ((data[1] == 0.00) &&
(data[2] == 0.00) &&
(data[3] == 0.00))
{
return 0.00;
} else {
num = data[1]*data[1];
num += data[2]*data[2];
num += data[3]*data[3];
return sqrt(num);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::Normalize(void)
{
double Mag = Magnitude();
if (Mag != 0) {
Mag = 1.0/Mag;
data[1] *= Mag;
data[2] *= Mag;
data[3] *= Mag;
}
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator*(const FGColumnVector3& V)
{
FGColumnVector3 Product;
Product(1) = data[2] * V(3) - data[3] * V(2);
Product(2) = data[3] * V(1) - data[1] * V(3);
Product(3) = data[1] * V(2) - data[2] * V(1);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator*=(const FGColumnVector3& V)
{
double a,b,c;
a = data[1]; b=data[2]; c=data[3];
data[1] = b * V(3) - c * V(2);
data[2] = c * V(1) - a * V(3);
data[3] = a * V(2) - b * V(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::multElementWise(const FGColumnVector3& V)
{
FGColumnVector3 Product;
Product(1) = data[1] * V(1);
Product(2) = data[2] * V(2);
Product(3) = data[3] * V(3);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::Debug(void)
{
//TODO: Add your source code here
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ostream& operator<<(ostream& os, const FGColumnVector3& col)
{
os << col(1) << " , " << col(2) << " , " << col(3);
return os;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGColumnVector3::operator<<(const float ff)
{
data[rowCtr] = ff;
if (++rowCtr > 3 )
rowCtr = 1;
return *this;
}