2000-11-03 23:02:47 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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Module: FGPiston.cpp
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Author: Jon S. Berndt
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Date started: 09/12/2000
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Purpose: This module models a Piston engine
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------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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This class descends from the FGEngine class and models a Piston engine based on
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parameters given in the engine config file for this class
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HISTORY
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--------------------------------------------------------------------------------
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09/12/2000 JSB Created
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2000-11-03 23:02:47 +00:00
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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INCLUDES
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2000-11-03 23:02:47 +00:00
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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2000-10-02 23:07:30 +00:00
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2001-06-20 22:29:31 +00:00
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#include "FGDefs.h"
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2000-10-02 23:07:30 +00:00
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#include "FGPiston.h"
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2001-10-05 20:19:59 +00:00
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#include "FGPropulsion.h"
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2000-10-02 23:07:30 +00:00
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2001-03-30 01:04:50 +00:00
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static const char *IdSrc = "$Id$";
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2000-10-14 02:10:10 +00:00
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static const char *IdHdr = ID_PISTON;
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2000-11-03 23:02:47 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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2000-10-02 23:07:30 +00:00
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2001-10-05 20:19:59 +00:00
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FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg)
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: FGEngine(exec),
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MinManifoldPressure_inHg(6.5),
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MaxManifoldPressure_inHg(28.5),
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Displacement(360),
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MaxHP(200),
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Cycles(2),
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IdleRPM(900),
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// Set constants
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CONVERT_CUBIC_INCHES_TO_METERS_CUBED(1.638706e-5),
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R_air(287.3),
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rho_fuel(800), // estimate
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calorific_value_fuel(47.3e6),
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Cp_air(1005),
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Cp_fuel(1700),
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running(true), // FIXME: FGEngine already has 'Running'
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cranking(false)
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2001-03-30 01:04:50 +00:00
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{
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string token;
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Name = Eng_cfg->GetValue("NAME");
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Eng_cfg->GetNextConfigLine();
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while (Eng_cfg->GetValue() != "/FG_PISTON") {
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*Eng_cfg >> token;
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2001-10-05 20:19:59 +00:00
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if (token == "MINMP") *Eng_cfg >> MinManifoldPressure_inHg;
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else if (token == "MAXMP") *Eng_cfg >> MaxManifoldPressure_inHg;
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else if (token == "DISPLACEMENT") *Eng_cfg >> Displacement;
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else if (token == "MAXHP") *Eng_cfg >> MaxHP;
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else if (token == "CYCLES") *Eng_cfg >> Cycles;
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else if (token == "IDLERPM") *Eng_cfg >> IdleRPM;
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else if (token == "MAXTHROTTLE") *Eng_cfg >> MaxThrottle;
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else if (token == "MINTHROTTLE") *Eng_cfg >> MinThrottle;
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else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
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2001-06-05 20:58:48 +00:00
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else cerr << "Unhandled token in Engine config file: " << token << endl;
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}
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if (debug_lvl > 0) {
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cout << "\n Engine Name: " << Name << endl;
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2001-10-05 20:19:59 +00:00
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cout << " MinManifoldPressure: " << MinManifoldPressure_inHg << endl;
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cout << " MaxManifoldPressure: " << MaxManifoldPressure_inHg << endl;
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cout << " Displacement: " << Displacement << endl;
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cout << " MaxHP: " << MaxHP << endl;
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cout << " Cycles: " << Cycles << endl;
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cout << " IdleRPM: " << IdleRPM << endl;
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cout << " MaxThrottle: " << MaxThrottle << endl;
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cout << " MinThrottle: " << MinThrottle << endl;
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cout << " SLFuelFlowMax: " << SLFuelFlowMax << endl;
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2001-03-30 01:04:50 +00:00
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}
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2001-04-17 21:19:54 +00:00
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Type = etPiston;
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2001-10-05 20:19:59 +00:00
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EngineNumber = 0; // FIXME: this should be the actual number
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OilTemp_degK = 298; // FIXME: should be initialized in FGEngine
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dt = State->Getdt();
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// Initialisation
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volumetric_efficiency = 0.8; // Actually f(speed, load) but this will get us running
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2001-03-30 01:04:50 +00:00
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if (debug_lvl & 2) cout << "Instantiated: FGPiston" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGPiston::~FGPiston()
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{
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if (debug_lvl & 2) cout << "Destroyed: FGPiston" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGPiston::Calculate(float PowerRequired)
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{
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float h,EngineMaxPower;
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2001-10-05 20:19:59 +00:00
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// FIXME: calculate from actual fuel flow
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2001-03-30 01:04:50 +00:00
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ConsumeFuel();
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Throttle = FCS->GetThrottlePos(EngineNumber);
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2001-10-05 20:19:59 +00:00
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Mixture = FCS->GetMixturePos(EngineNumber);
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2001-03-30 01:04:50 +00:00
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2001-10-05 20:19:59 +00:00
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//
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// Input values.
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//
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// convert from lbs/ft2 to Pa
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p_amb = Atmosphere->GetPressure() * 48;
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p_amb_sea_level = Atmosphere->GetPressureSL() * 48;
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// convert from Rankine to Kelvin
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T_amb = Atmosphere->GetTemperature() * (5.0 / 9.0);
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RPM = Propulsion->GetThruster(EngineNumber)->GetRPM();
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if (RPM < IdleRPM) // kludge
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RPM = IdleRPM;
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IAS = Auxiliary->GetVcalibratedKTS();
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2001-03-30 01:04:50 +00:00
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2001-10-05 20:19:59 +00:00
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if (Mixture >= 0.5) {
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doEngineStartup();
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doManifoldPressure();
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doAirFlow();
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doFuelFlow();
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doEnginePower();
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doEGT();
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doCHT();
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doOilTemperature();
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doOilPressure();
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} else {
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HP = 0;
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}
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2001-03-30 01:04:50 +00:00
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2001-10-05 20:19:59 +00:00
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PowerAvailable = (HP * HPTOFTLBSSEC) - PowerRequired;
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2001-03-30 01:04:50 +00:00
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return PowerAvailable;
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}
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2001-10-05 20:19:59 +00:00
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Look up the power/mixture correlation.
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*
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* FIXME: this should use JSBSim's interpolation support.
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*/
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static float Power_Mixture_Correlation(float thi_actual)
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{
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float AFR_actual = 14.7 / thi_actual;
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const int NUM_ELEMENTS = 13;
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float AFR[NUM_ELEMENTS] =
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{(14.7/1.6), 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, (14.7/0.6)};
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float mixPerPow[NUM_ELEMENTS] =
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{78, 86, 93.5, 98, 100, 99, 96.4, 92.5, 88, 83, 78.5, 74, 58};
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float mixPerPow_actual = 0.0f;
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float factor;
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float dydx;
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int i;
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int j = NUM_ELEMENTS;
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for (i=0;i<j;i++) {
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if (i == (j-1)) {
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dydx = (mixPerPow[i] - mixPerPow[i-1]) / (AFR[i] - AFR[i-1]);
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mixPerPow_actual = mixPerPow[i] + dydx * (AFR_actual - AFR[i]);
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return mixPerPow_actual;
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}
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if ((i == 0) && (AFR_actual < AFR[i])) {
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dydx = (mixPerPow[i] - mixPerPow[i-1]) / (AFR[i] - AFR[i-1]);
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mixPerPow_actual = mixPerPow[i] + dydx * (AFR_actual - AFR[i]);
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return mixPerPow_actual;
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}
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if (AFR_actual == AFR[i]) {
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mixPerPow_actual = mixPerPow[i];
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return mixPerPow_actual;
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}
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if ((AFR_actual > AFR[i]) && (AFR_actual < AFR[i + 1])) {
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factor = (AFR_actual - AFR[i]) / (AFR[i+1] - AFR[i]);
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mixPerPow_actual = (factor * (mixPerPow[i+1] - mixPerPow[i])) + mixPerPow[i];
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return mixPerPow_actual;
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}
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}
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cerr << "ERROR: error in FGNewEngine::Power_Mixture_Correlation\n";
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return mixPerPow_actual;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Look up the combustion efficiency.
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*
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*
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* FIXME: this should use JSBSim's interpolation support.
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*/
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static float Lookup_Combustion_Efficiency(float thi_actual)
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{
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const int NUM_ELEMENTS = 11;
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float thi[NUM_ELEMENTS] = {0.0, 0.9, 1.0, 1.05, 1.1, 1.15, 1.2, 1.3, 1.4, 1.5, 1.6}; //array of equivalence ratio values
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float neta_comb[NUM_ELEMENTS] = {0.98, 0.98, 0.97, 0.95, 0.9, 0.85, 0.79, 0.7, 0.63, 0.57, 0.525}; //corresponding array of combustion efficiency values
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//combustion efficiency values from Heywood, "Internal Combustion Engine Fundamentals", ISBN 0-07-100499-8
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float neta_comb_actual = 0.0f;
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float factor;
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int i;
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int j = NUM_ELEMENTS; //This must be equal to the number of elements in the lookup table arrays
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for (i=0;i<j;i++) {
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if(i == (j-1)) {
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// Assume linear extrapolation of the slope between the last two points beyond the last point
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float dydx = (neta_comb[i] - neta_comb[i-1]) / (thi[i] - thi[i-1]);
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neta_comb_actual = neta_comb[i] + dydx * (thi_actual - thi[i]);
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return neta_comb_actual;
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}
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if(thi_actual == thi[i]) {
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neta_comb_actual = neta_comb[i];
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return neta_comb_actual;
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}
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if((thi_actual > thi[i]) && (thi_actual < thi[i + 1])) {
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//do linear interpolation between the two points
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factor = (thi_actual - thi[i]) / (thi[i+1] - thi[i]);
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neta_comb_actual = (factor * (neta_comb[i+1] - neta_comb[i])) + neta_comb[i];
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return neta_comb_actual;
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}
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}
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//if we get here something has gone badly wrong
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cerr << "ERROR: error in FGNewEngine::Lookup_Combustion_Efficiency\n";
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return neta_comb_actual;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Start or stop the engine.
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*/
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void FGPiston::doEngineStartup(void)
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{
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// TODO: check magnetos, spark, starter, etc. and decide whether
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// engine is running
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the nominal manifold pressure in inches hg
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*
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* This function calculates nominal manifold pressure directly
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* from the throttle position, and does not adjust it for the
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* difference between the pressure at sea level and the pressure
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* at the current altitude (that adjustment takes place in
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* {@link #doEnginePower}).
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*
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* TODO: changes in MP should not be instantaneous -- introduce
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* a lag between throttle changes and MP changes, to allow pressure
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* to build up or disperse.
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*
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* Inputs: MinManifoldPressure_inHg, MaxManifoldPressure_inHg, Throttle
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*
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* Outputs: ManifoldPressure_inHg
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*/
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void FGPiston::doManifoldPressure(void)
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{
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ManifoldPressure_inHg = MinManifoldPressure_inHg +
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(Throttle * (MaxManifoldPressure_inHg - MinManifoldPressure_inHg));
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the air flow through the engine.
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*
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* Inputs: p_amb, R_air, T_amb, ManifoldPressure_inHg, Displacement,
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* RPM, volumetric_efficiency
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*
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* Outputs: rho_air, m_dot_air
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*/
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void FGPiston::doAirFlow(void)
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{
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rho_air = p_amb / (R_air * T_amb);
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float rho_air_manifold = rho_air * ManifoldPressure_inHg / 29.6;
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float displacement_SI = Displacement * CONVERT_CUBIC_INCHES_TO_METERS_CUBED;
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float swept_volume = (displacement_SI * (RPM/60)) / 2;
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float v_dot_air = swept_volume * volumetric_efficiency;
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m_dot_air = v_dot_air * rho_air_manifold;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the fuel flow into the engine.
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*
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* Inputs: Mixture, thi_sea_level, p_amb_sea_level, p_amb, m_dot_air
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*
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* Outputs: equivalence_ratio, m_dot_fuel
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*/
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void FGPiston::doFuelFlow(void)
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{
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float thi_sea_level = 1.3 * Mixture;
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equivalence_ratio = thi_sea_level * p_amb_sea_level / p_amb;
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m_dot_fuel = m_dot_air / 14.7 * equivalence_ratio;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the power produced by the engine.
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*
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* <p>Currently, the JSBSim propellor model does not allow the
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* engine to produce enough RPMs to get up to a high horsepower.
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* When tested with sufficient RPM, it has no trouble reaching
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* 200HP.</p>
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*
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* Inputs: ManifoldPressure_inHg, p_amb, p_amb_sea_level, RPM, T_amb,
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* equivalence_ratio, Cycles, MaxHP
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*
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* Outputs: Percentage_Power, HP
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*/
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void FGPiston::doEnginePower(void)
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{
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float True_ManifoldPressure_inHg = ManifoldPressure_inHg * p_amb / p_amb_sea_level;
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float ManXRPM = True_ManifoldPressure_inHg * RPM;
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// FIXME: this needs to be generalized
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Percentage_Power = (6e-9 * ManXRPM * ManXRPM) + (8e-4 * ManXRPM) - 1.0;
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float T_amb_degF = (T_amb * 1.8) - 459.67;
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float T_amb_sea_lev_degF = (288 * 1.8) - 459.67;
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Percentage_Power =
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Percentage_Power + ((T_amb_sea_lev_degF - T_amb_degF) * 7 /120);
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float Percentage_of_best_power_mixture_power =
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Power_Mixture_Correlation(equivalence_ratio);
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Percentage_Power =
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Percentage_Power * Percentage_of_best_power_mixture_power / 100.0;
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if (Percentage_Power < 0.0)
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Percentage_Power = 0.0;
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else if (Percentage_Power > 100.0)
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Percentage_Power = 100.0;
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HP = Percentage_Power * MaxHP / 100.0;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the exhaust gas temperature.
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*
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* Inputs: equivalence_ratio, m_dot_fuel, calorific_value_fuel,
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* Cp_air, m_dot_air, Cp_fuel, m_dot_fuel, T_amb, Percentage_Power
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*
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* Outputs: combustion_efficiency, ExhaustGasTemp_degK
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*/
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void FGPiston::doEGT(void)
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{
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combustion_efficiency = Lookup_Combustion_Efficiency(equivalence_ratio);
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float enthalpy_exhaust = m_dot_fuel * calorific_value_fuel *
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combustion_efficiency * 0.33;
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float heat_capacity_exhaust = (Cp_air * m_dot_air) + (Cp_fuel * m_dot_fuel);
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float delta_T_exhaust = enthalpy_exhaust / heat_capacity_exhaust;
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ExhaustGasTemp_degK = T_amb + delta_T_exhaust;
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ExhaustGasTemp_degK *= 0.444 + ((0.544 - 0.444) * Percentage_Power / 100.0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the cylinder head temperature.
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*
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* Inputs: T_amb, IAS, rho_air, m_dot_fuel, calorific_value_fuel,
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* combustion_efficiency, RPM
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*
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* Outputs: CylinderHeadTemp_degK
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*/
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void FGPiston::doCHT(void)
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{
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float h1 = -95.0;
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float h2 = -3.95;
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float h3 = -0.05;
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float arbitary_area = 1.0;
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float CpCylinderHead = 800.0;
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float MassCylinderHead = 8.0;
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float temperature_difference = CylinderHeadTemp_degK - T_amb;
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float v_apparent = IAS * 0.5144444;
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float v_dot_cooling_air = arbitary_area * v_apparent;
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float m_dot_cooling_air = v_dot_cooling_air * rho_air;
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float dqdt_from_combustion =
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m_dot_fuel * calorific_value_fuel * combustion_efficiency * 0.33;
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float dqdt_forced = (h2 * m_dot_cooling_air * temperature_difference) +
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(h3 * RPM * temperature_difference);
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float dqdt_free = h1 * temperature_difference;
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float dqdt_cylinder_head = dqdt_from_combustion + dqdt_forced + dqdt_free;
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float HeatCapacityCylinderHead = CpCylinderHead * MassCylinderHead;
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CylinderHeadTemp_degK = dqdt_cylinder_head / HeatCapacityCylinderHead;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the oil temperature.
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*
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* Inputs: Percentage_Power, running flag.
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*
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* Outputs: OilTemp_degK
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*/
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void FGPiston::doOilTemperature(void)
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{
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float idle_percentage_power = 2.3; // approximately
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float target_oil_temp; // Steady state oil temp at the current engine conditions
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float time_constant; // The time constant for the differential equation
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if (running) {
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target_oil_temp = 363;
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time_constant = 500; // Time constant for engine-on idling.
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if (Percentage_Power > idle_percentage_power) {
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time_constant /= ((Percentage_Power / idle_percentage_power) / 10.0); // adjust for power
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}
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} else {
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target_oil_temp = 298;
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time_constant = 1000; // Time constant for engine-off; reflects the fact that oil is no longer getting circulated
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}
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float dOilTempdt = (target_oil_temp - OilTemp_degK) / time_constant;
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OilTemp_degK += (dOilTempdt * dt);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the oil pressure.
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*
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* Inputs: RPM
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*
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* Outputs: OilPressure_psi
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*/
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void FGPiston::doOilPressure(void)
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{
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float Oil_Press_Relief_Valve = 60; // FIXME: may vary by engine
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float Oil_Press_RPM_Max = 1800; // FIXME: may vary by engine
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float Design_Oil_Temp = 85; // FIXME: may vary by engine
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// FIXME: WRONG!!! (85 degK???)
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float Oil_Viscosity_Index = 0.25;
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OilPressure_psi = (Oil_Press_Relief_Valve / Oil_Press_RPM_Max) * RPM;
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if (OilPressure_psi >= Oil_Press_Relief_Valve) {
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OilPressure_psi = Oil_Press_Relief_Valve;
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}
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OilPressure_psi += (Design_Oil_Temp - OilTemp_degK) * Oil_Viscosity_Index;
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}
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2001-03-30 01:04:50 +00:00
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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2001-03-30 01:04:50 +00:00
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void FGPiston::Debug(void)
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2000-10-02 23:07:30 +00:00
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{
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2001-10-05 20:19:59 +00:00
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//TODO: Add your source code here
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2000-10-02 23:07:30 +00:00
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}
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