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flightgear/src/FDM/JSBSim/FGPiston.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGPiston.cpp
Author: Jon S. Berndt
Date started: 09/12/2000
Purpose: This module models a Piston engine
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class descends from the FGEngine class and models a Piston engine based on
parameters given in the engine config file for this class
HISTORY
--------------------------------------------------------------------------------
09/12/2000 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGDefs.h"
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#include "FGPiston.h"
#include "FGPropulsion.h"
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static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_PISTON;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg)
: FGEngine(exec),
MinManifoldPressure_inHg(6.5),
MaxManifoldPressure_inHg(28.5),
Displacement(360),
MaxHP(200),
Cycles(2),
IdleRPM(900),
// Set constants
CONVERT_CUBIC_INCHES_TO_METERS_CUBED(1.638706e-5),
R_air(287.3),
rho_fuel(800), // estimate
calorific_value_fuel(47.3e6),
Cp_air(1005),
Cp_fuel(1700),
running(true), // FIXME: FGEngine already has 'Running'
cranking(false)
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{
string token;
Name = Eng_cfg->GetValue("NAME");
Eng_cfg->GetNextConfigLine();
while (Eng_cfg->GetValue() != "/FG_PISTON") {
*Eng_cfg >> token;
if (token == "MINMP") *Eng_cfg >> MinManifoldPressure_inHg;
else if (token == "MAXMP") *Eng_cfg >> MaxManifoldPressure_inHg;
else if (token == "DISPLACEMENT") *Eng_cfg >> Displacement;
else if (token == "MAXHP") *Eng_cfg >> MaxHP;
else if (token == "CYCLES") *Eng_cfg >> Cycles;
else if (token == "IDLERPM") *Eng_cfg >> IdleRPM;
else if (token == "MAXTHROTTLE") *Eng_cfg >> MaxThrottle;
else if (token == "MINTHROTTLE") *Eng_cfg >> MinThrottle;
else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
else cerr << "Unhandled token in Engine config file: " << token << endl;
}
if (debug_lvl > 0) {
cout << "\n Engine Name: " << Name << endl;
cout << " MinManifoldPressure: " << MinManifoldPressure_inHg << endl;
cout << " MaxManifoldPressure: " << MaxManifoldPressure_inHg << endl;
cout << " Displacement: " << Displacement << endl;
cout << " MaxHP: " << MaxHP << endl;
cout << " Cycles: " << Cycles << endl;
cout << " IdleRPM: " << IdleRPM << endl;
cout << " MaxThrottle: " << MaxThrottle << endl;
cout << " MinThrottle: " << MinThrottle << endl;
cout << " SLFuelFlowMax: " << SLFuelFlowMax << endl;
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}
Type = etPiston;
EngineNumber = 0; // FIXME: this should be the actual number
OilTemp_degK = 298; // FIXME: should be initialized in FGEngine
dt = State->Getdt();
// Initialisation
volumetric_efficiency = 0.8; // Actually f(speed, load) but this will get us running
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if (debug_lvl & 2) cout << "Instantiated: FGPiston" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGPiston::~FGPiston()
{
if (debug_lvl & 2) cout << "Destroyed: FGPiston" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
float FGPiston::Calculate(float PowerRequired)
{
float h,EngineMaxPower;
// FIXME: calculate from actual fuel flow
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ConsumeFuel();
Throttle = FCS->GetThrottlePos(EngineNumber);
Mixture = FCS->GetMixturePos(EngineNumber);
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//
// Input values.
//
// convert from lbs/ft2 to Pa
p_amb = Atmosphere->GetPressure() * 48;
p_amb_sea_level = Atmosphere->GetPressureSL() * 48;
// convert from Rankine to Kelvin
T_amb = Atmosphere->GetTemperature() * (5.0 / 9.0);
RPM = Propulsion->GetThruster(EngineNumber)->GetRPM();
if (RPM < IdleRPM) // kludge
RPM = IdleRPM;
IAS = Auxiliary->GetVcalibratedKTS();
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if (Mixture >= 0.5) {
doEngineStartup();
doManifoldPressure();
doAirFlow();
doFuelFlow();
doEnginePower();
doEGT();
doCHT();
doOilTemperature();
doOilPressure();
} else {
HP = 0;
}
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PowerAvailable = (HP * HPTOFTLBSSEC) - PowerRequired;
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return PowerAvailable;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Look up the power/mixture correlation.
*
* FIXME: this should use JSBSim's interpolation support.
*/
static float Power_Mixture_Correlation(float thi_actual)
{
float AFR_actual = 14.7 / thi_actual;
const int NUM_ELEMENTS = 13;
float AFR[NUM_ELEMENTS] =
{(14.7/1.6), 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, (14.7/0.6)};
float mixPerPow[NUM_ELEMENTS] =
{78, 86, 93.5, 98, 100, 99, 96.4, 92.5, 88, 83, 78.5, 74, 58};
float mixPerPow_actual = 0.0f;
float factor;
float dydx;
int i;
int j = NUM_ELEMENTS;
for (i=0;i<j;i++) {
if (i == (j-1)) {
dydx = (mixPerPow[i] - mixPerPow[i-1]) / (AFR[i] - AFR[i-1]);
mixPerPow_actual = mixPerPow[i] + dydx * (AFR_actual - AFR[i]);
return mixPerPow_actual;
}
if ((i == 0) && (AFR_actual < AFR[i])) {
dydx = (mixPerPow[i] - mixPerPow[i-1]) / (AFR[i] - AFR[i-1]);
mixPerPow_actual = mixPerPow[i] + dydx * (AFR_actual - AFR[i]);
return mixPerPow_actual;
}
if (AFR_actual == AFR[i]) {
mixPerPow_actual = mixPerPow[i];
return mixPerPow_actual;
}
if ((AFR_actual > AFR[i]) && (AFR_actual < AFR[i + 1])) {
factor = (AFR_actual - AFR[i]) / (AFR[i+1] - AFR[i]);
mixPerPow_actual = (factor * (mixPerPow[i+1] - mixPerPow[i])) + mixPerPow[i];
return mixPerPow_actual;
}
}
cerr << "ERROR: error in FGNewEngine::Power_Mixture_Correlation\n";
return mixPerPow_actual;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Look up the combustion efficiency.
*
*
* FIXME: this should use JSBSim's interpolation support.
*/
static float Lookup_Combustion_Efficiency(float thi_actual)
{
const int NUM_ELEMENTS = 11;
float thi[NUM_ELEMENTS] = {0.0, 0.9, 1.0, 1.05, 1.1, 1.15, 1.2, 1.3, 1.4, 1.5, 1.6}; //array of equivalence ratio values
float neta_comb[NUM_ELEMENTS] = {0.98, 0.98, 0.97, 0.95, 0.9, 0.85, 0.79, 0.7, 0.63, 0.57, 0.525}; //corresponding array of combustion efficiency values
//combustion efficiency values from Heywood, "Internal Combustion Engine Fundamentals", ISBN 0-07-100499-8
float neta_comb_actual = 0.0f;
float factor;
int i;
int j = NUM_ELEMENTS; //This must be equal to the number of elements in the lookup table arrays
for (i=0;i<j;i++) {
if(i == (j-1)) {
// Assume linear extrapolation of the slope between the last two points beyond the last point
float dydx = (neta_comb[i] - neta_comb[i-1]) / (thi[i] - thi[i-1]);
neta_comb_actual = neta_comb[i] + dydx * (thi_actual - thi[i]);
return neta_comb_actual;
}
if(thi_actual == thi[i]) {
neta_comb_actual = neta_comb[i];
return neta_comb_actual;
}
if((thi_actual > thi[i]) && (thi_actual < thi[i + 1])) {
//do linear interpolation between the two points
factor = (thi_actual - thi[i]) / (thi[i+1] - thi[i]);
neta_comb_actual = (factor * (neta_comb[i+1] - neta_comb[i])) + neta_comb[i];
return neta_comb_actual;
}
}
//if we get here something has gone badly wrong
cerr << "ERROR: error in FGNewEngine::Lookup_Combustion_Efficiency\n";
return neta_comb_actual;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Start or stop the engine.
*/
void FGPiston::doEngineStartup(void)
{
// TODO: check magnetos, spark, starter, etc. and decide whether
// engine is running
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the nominal manifold pressure in inches hg
*
* This function calculates nominal manifold pressure directly
* from the throttle position, and does not adjust it for the
* difference between the pressure at sea level and the pressure
* at the current altitude (that adjustment takes place in
* {@link #doEnginePower}).
*
* TODO: changes in MP should not be instantaneous -- introduce
* a lag between throttle changes and MP changes, to allow pressure
* to build up or disperse.
*
* Inputs: MinManifoldPressure_inHg, MaxManifoldPressure_inHg, Throttle
*
* Outputs: ManifoldPressure_inHg
*/
void FGPiston::doManifoldPressure(void)
{
ManifoldPressure_inHg = MinManifoldPressure_inHg +
(Throttle * (MaxManifoldPressure_inHg - MinManifoldPressure_inHg));
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the air flow through the engine.
*
* Inputs: p_amb, R_air, T_amb, ManifoldPressure_inHg, Displacement,
* RPM, volumetric_efficiency
*
* Outputs: rho_air, m_dot_air
*/
void FGPiston::doAirFlow(void)
{
rho_air = p_amb / (R_air * T_amb);
float rho_air_manifold = rho_air * ManifoldPressure_inHg / 29.6;
float displacement_SI = Displacement * CONVERT_CUBIC_INCHES_TO_METERS_CUBED;
float swept_volume = (displacement_SI * (RPM/60)) / 2;
float v_dot_air = swept_volume * volumetric_efficiency;
m_dot_air = v_dot_air * rho_air_manifold;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the fuel flow into the engine.
*
* Inputs: Mixture, thi_sea_level, p_amb_sea_level, p_amb, m_dot_air
*
* Outputs: equivalence_ratio, m_dot_fuel
*/
void FGPiston::doFuelFlow(void)
{
float thi_sea_level = 1.3 * Mixture;
equivalence_ratio = thi_sea_level * p_amb_sea_level / p_amb;
m_dot_fuel = m_dot_air / 14.7 * equivalence_ratio;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the power produced by the engine.
*
* <p>Currently, the JSBSim propellor model does not allow the
* engine to produce enough RPMs to get up to a high horsepower.
* When tested with sufficient RPM, it has no trouble reaching
* 200HP.</p>
*
* Inputs: ManifoldPressure_inHg, p_amb, p_amb_sea_level, RPM, T_amb,
* equivalence_ratio, Cycles, MaxHP
*
* Outputs: Percentage_Power, HP
*/
void FGPiston::doEnginePower(void)
{
float True_ManifoldPressure_inHg = ManifoldPressure_inHg * p_amb / p_amb_sea_level;
float ManXRPM = True_ManifoldPressure_inHg * RPM;
// FIXME: this needs to be generalized
Percentage_Power = (6e-9 * ManXRPM * ManXRPM) + (8e-4 * ManXRPM) - 1.0;
float T_amb_degF = (T_amb * 1.8) - 459.67;
float T_amb_sea_lev_degF = (288 * 1.8) - 459.67;
Percentage_Power =
Percentage_Power + ((T_amb_sea_lev_degF - T_amb_degF) * 7 /120);
float Percentage_of_best_power_mixture_power =
Power_Mixture_Correlation(equivalence_ratio);
Percentage_Power =
Percentage_Power * Percentage_of_best_power_mixture_power / 100.0;
if (Percentage_Power < 0.0)
Percentage_Power = 0.0;
else if (Percentage_Power > 100.0)
Percentage_Power = 100.0;
HP = Percentage_Power * MaxHP / 100.0;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the exhaust gas temperature.
*
* Inputs: equivalence_ratio, m_dot_fuel, calorific_value_fuel,
* Cp_air, m_dot_air, Cp_fuel, m_dot_fuel, T_amb, Percentage_Power
*
* Outputs: combustion_efficiency, ExhaustGasTemp_degK
*/
void FGPiston::doEGT(void)
{
combustion_efficiency = Lookup_Combustion_Efficiency(equivalence_ratio);
float enthalpy_exhaust = m_dot_fuel * calorific_value_fuel *
combustion_efficiency * 0.33;
float heat_capacity_exhaust = (Cp_air * m_dot_air) + (Cp_fuel * m_dot_fuel);
float delta_T_exhaust = enthalpy_exhaust / heat_capacity_exhaust;
ExhaustGasTemp_degK = T_amb + delta_T_exhaust;
ExhaustGasTemp_degK *= 0.444 + ((0.544 - 0.444) * Percentage_Power / 100.0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the cylinder head temperature.
*
* Inputs: T_amb, IAS, rho_air, m_dot_fuel, calorific_value_fuel,
* combustion_efficiency, RPM
*
* Outputs: CylinderHeadTemp_degK
*/
void FGPiston::doCHT(void)
{
float h1 = -95.0;
float h2 = -3.95;
float h3 = -0.05;
float arbitary_area = 1.0;
float CpCylinderHead = 800.0;
float MassCylinderHead = 8.0;
float temperature_difference = CylinderHeadTemp_degK - T_amb;
float v_apparent = IAS * 0.5144444;
float v_dot_cooling_air = arbitary_area * v_apparent;
float m_dot_cooling_air = v_dot_cooling_air * rho_air;
float dqdt_from_combustion =
m_dot_fuel * calorific_value_fuel * combustion_efficiency * 0.33;
float dqdt_forced = (h2 * m_dot_cooling_air * temperature_difference) +
(h3 * RPM * temperature_difference);
float dqdt_free = h1 * temperature_difference;
float dqdt_cylinder_head = dqdt_from_combustion + dqdt_forced + dqdt_free;
float HeatCapacityCylinderHead = CpCylinderHead * MassCylinderHead;
CylinderHeadTemp_degK = dqdt_cylinder_head / HeatCapacityCylinderHead;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the oil temperature.
*
* Inputs: Percentage_Power, running flag.
*
* Outputs: OilTemp_degK
*/
void FGPiston::doOilTemperature(void)
{
float idle_percentage_power = 2.3; // approximately
float target_oil_temp; // Steady state oil temp at the current engine conditions
float time_constant; // The time constant for the differential equation
if (running) {
target_oil_temp = 363;
time_constant = 500; // Time constant for engine-on idling.
if (Percentage_Power > idle_percentage_power) {
time_constant /= ((Percentage_Power / idle_percentage_power) / 10.0); // adjust for power
}
} else {
target_oil_temp = 298;
time_constant = 1000; // Time constant for engine-off; reflects the fact that oil is no longer getting circulated
}
float dOilTempdt = (target_oil_temp - OilTemp_degK) / time_constant;
OilTemp_degK += (dOilTempdt * dt);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the oil pressure.
*
* Inputs: RPM
*
* Outputs: OilPressure_psi
*/
void FGPiston::doOilPressure(void)
{
float Oil_Press_Relief_Valve = 60; // FIXME: may vary by engine
float Oil_Press_RPM_Max = 1800; // FIXME: may vary by engine
float Design_Oil_Temp = 85; // FIXME: may vary by engine
// FIXME: WRONG!!! (85 degK???)
float Oil_Viscosity_Index = 0.25;
OilPressure_psi = (Oil_Press_Relief_Valve / Oil_Press_RPM_Max) * RPM;
if (OilPressure_psi >= Oil_Press_Relief_Valve) {
OilPressure_psi = Oil_Press_Relief_Valve;
}
OilPressure_psi += (Design_Oil_Temp - OilTemp_degK) * Oil_Viscosity_Index;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPiston::Debug(void)
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{
//TODO: Add your source code here
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}