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flightgear/src/FDM/JSBSim/FGPiston.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGPiston.cpp
Author: Jon S. Berndt
Date started: 09/12/2000
Purpose: This module models a Piston engine
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class descends from the FGEngine class and models a Piston engine based on
parameters given in the engine config file for this class
HISTORY
--------------------------------------------------------------------------------
09/12/2000 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGPiston.h"
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static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_PISTON;
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extern short debug_lvl;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec)
{
string token;
Name = Eng_cfg->GetValue("NAME");
cout << "\n Engine Name: " << Name << endl;
Eng_cfg->GetNextConfigLine();
while (Eng_cfg->GetValue() != "/FG_PISTON") {
*Eng_cfg >> token;
if (token == "BRAKEHORSEPOWER") {
*Eng_cfg >> BrakeHorsePower;
cout << " BrakeHorsePower = " << BrakeHorsePower << endl;
} else if (token == "MAXTHROTTLE") {
*Eng_cfg >> MaxThrottle;
cout << " MaxThrottle = " << MaxThrottle << endl;
} else if (token == "MINTHROTTLE") {
*Eng_cfg >> MinThrottle;
cout << " MinThrottle = " << MinThrottle << endl;
} else if (token == "SLFUELFLOWMAX") {
*Eng_cfg >> SLFuelFlowMax;
cout << " SLFuelFlowMax = " << SLFuelFlowMax << endl;
} else if (token == "SPEEDSLOPE") {
*Eng_cfg >> SpeedSlope;
cout << " SpeedSlope = " << SpeedSlope << endl;
} else if (token == "SPEEDINTERCEPT") {
*Eng_cfg >> SpeedIntercept;
cout << " SpeedIntercept = " << SpeedIntercept << endl;
} else if (token == "ALTITUDESLOPE") {
*Eng_cfg >> AltitudeSlope;
cout << " AltitudeSlope = " << AltitudeSlope << endl;
} else {
cout << "Unhandled token in Engine config file: " << token << endl;
}
}
EngineNumber = 0;
if (debug_lvl & 2) cout << "Instantiated: FGPiston" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGPiston::~FGPiston()
{
if (debug_lvl & 2) cout << "Destroyed: FGPiston" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
float FGPiston::Calculate(float PowerRequired)
{
float h,EngineMaxPower;
ConsumeFuel();
Throttle = FCS->GetThrottlePos(EngineNumber);
h = Position->Geth();
if (h < 0) h = 0;
EngineMaxPower = (1 + AltitudeSlope*h)*BrakeHorsePower;
PowerAvailable = Throttle*EngineMaxPower*HPTOFTLBSSEC - PowerRequired;
return PowerAvailable;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPiston::Debug(void)
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{
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//TODO: Add your source code here
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}