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flightgear/src/Network/net_fdm.hxx

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// net_fdm.hxx -- defines a common net I/O interface to the flight
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// dynamics model
//
// Written by Curtis Olson, started September 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _NET_FDM_HXX
#define _NET_FDM_HXX
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#ifndef __cplusplus
# error This library requires C++
#endif
#include <time.h> // time_t
const int FG_NET_FDM_VERSION = 12;
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// Define a structure containing the top level flight dynamics model
// parameters
class FGNetFDM {
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public:
int version; // increment when data values change
int pad; // keep doubles 64-bit aligned for some
// hardware platforms, such as the Sun
// SPARC, which don't like misaligned
// data
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enum {
FG_MAX_ENGINES = 4,
FG_MAX_WHEELS = 3,
FG_MAX_TANKS = 4
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};
// Positions
double longitude; // geodetic (radians)
double latitude; // geodetic (radians)
double altitude; // above sea level (meters)
float agl; // above ground level (meters)
float phi; // roll (radians)
float theta; // pitch (radians)
float psi; // yaw or true heading (radians)
// Velocities
float phidot; // roll rate (radians/sec)
float thetadot; // pitch rate (radians/sec)
float psidot; // yaw rate (radians/sec)
float vcas; // calibrated airspeed
float climb_rate; // feet per second
float v_north; // north velocity in local/body frame, fps
float v_east; // east velocity in local/body frame, fps
float v_down; // down/vertical velocity in local/body frame, fps
float v_wind_body_north; // north velocity in local/body frame
// relative to local airmass, fps
float v_wind_body_east; // east velocity in local/body frame
// relative to local airmass, fps
float v_wind_body_down; // down/vertical velocity in local/body
// frame relative to local airmass, fps
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// Stall
float stall_warning; // 0.0 - 1.0 indicating the amount of stall
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// Accelerations
float A_X_pilot; // X accel in body frame ft/sec^2
float A_Y_pilot; // Y accel in body frame ft/sec^2
float A_Z_pilot; // Z accel in body frame ft/sec^2
// Pressure
// Engine status
int num_engines; // Number of valid engines
int eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running)
float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
float EGT[FG_MAX_ENGINES]; // Exhuast gas temp deg F
float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F
float oil_px[FG_MAX_ENGINES]; // Oil pressure psi
// Consumables
int num_tanks; // Max number of fuel tanks
float fuel_quantity[FG_MAX_TANKS];
// Gear status
int num_wheels;
bool wow[FG_MAX_WHEELS];
// Environment
time_t cur_time; // current unix time
long int warp; // offset in seconds to unix time
float visibility; // visibility in meters (for env. effects)
// Control surface positions (normalized values)
float elevator;
float flaps;
float left_aileron;
float right_aileron;
float rudder;
float speedbrake;
float spoilers;
};
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#endif // _NET_FDM_HXX