78 lines
3.3 KiB
C++
78 lines
3.3 KiB
C++
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/*****************************************************************************
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Module: FGPhysicalProperties.cpp
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Author: Christian Mayer
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Date started: 28.05.99
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Called by: main program
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---------- Copyright (C) 1999 Christian Mayer (vader@t-online.de) ----------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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------------------------------------------------------------------------------
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Initialice the FGPhysicalProperties struct to something sensible(?)
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HISTORY
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------------------------------------------------------------------------------
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29.05.1999 Christian Mayer Created
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16.06.1999 Durk Talsma Portability for Linux
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20.06.1999 Christian Mayer added lots of consts
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*****************************************************************************/
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/****************************************************************************/
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/* INCLUDES */
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/****************************************************************************/
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#include "FGPhysicalProperties.h"
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#include "FGWeatherDefs.h"
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/****************************************************************************/
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/********************************** CODE ************************************/
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/****************************************************************************/
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FGPhysicalProperties::FGPhysicalProperties()
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{
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/************************************************************************/
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/* This standart constructor fills the class with a standard weather */
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/************************************************************************/
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Wind.insert(FGWindItem(-1000.0, Point3D(0.0))); //no Wind by default
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Wind.insert(FGWindItem(10000.0, Point3D(0.0))); //no Wind by default
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Turbulence.insert(FGTurbulenceItem(-1000.0, Point3D(0.0))); //no Turbulence by default
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Turbulence.insert(FGTurbulenceItem(10000.0, Point3D(0.0))); //no Turbulence by default
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//Initialice with the CINA atmosphere
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Temperature.insert(FGTemperatureItem( 0.0, (+15.0+273.16)));
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Temperature.insert(FGTemperatureItem(11000.0, (-56.5+273.16)));
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Temperature.insert(FGTemperatureItem(20000.0, (-56.5+273.16)));
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AirPressure = FGAirPressureItem(101325.0);
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VaporPressure.insert(FGVaporPressureItem( 0.0, FG_WEATHER_DEFAULT_VAPORPRESSURE)); //in Pa (I *only* accept SI!)
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VaporPressure.insert(FGVaporPressureItem(10000.0, FG_WEATHER_DEFAULT_VAPORPRESSURE)); //in Pa (I *only* accept SI!)
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//Clouds.insert(FGCloudItem()) => none
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SnowRainIntensity = 0.0;
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snowRainType = Rain;
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LightningProbability = 0.0;
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}
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