/***************************************************************************** Module: FGPhysicalProperties.cpp Author: Christian Mayer Date started: 28.05.99 Called by: main program ---------- Copyright (C) 1999 Christian Mayer (vader@t-online.de) ---------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION ------------------------------------------------------------------------------ Initialice the FGPhysicalProperties struct to something sensible(?) HISTORY ------------------------------------------------------------------------------ 29.05.1999 Christian Mayer Created 16.06.1999 Durk Talsma Portability for Linux 20.06.1999 Christian Mayer added lots of consts *****************************************************************************/ /****************************************************************************/ /* INCLUDES */ /****************************************************************************/ #include "FGPhysicalProperties.h" #include "FGWeatherDefs.h" /****************************************************************************/ /********************************** CODE ************************************/ /****************************************************************************/ FGPhysicalProperties::FGPhysicalProperties() { /************************************************************************/ /* This standart constructor fills the class with a standard weather */ /************************************************************************/ Wind.insert(FGWindItem(-1000.0, Point3D(0.0))); //no Wind by default Wind.insert(FGWindItem(10000.0, Point3D(0.0))); //no Wind by default Turbulence.insert(FGTurbulenceItem(-1000.0, Point3D(0.0))); //no Turbulence by default Turbulence.insert(FGTurbulenceItem(10000.0, Point3D(0.0))); //no Turbulence by default //Initialice with the CINA atmosphere Temperature.insert(FGTemperatureItem( 0.0, (+15.0+273.16))); Temperature.insert(FGTemperatureItem(11000.0, (-56.5+273.16))); Temperature.insert(FGTemperatureItem(20000.0, (-56.5+273.16))); AirPressure = FGAirPressureItem(101325.0); VaporPressure.insert(FGVaporPressureItem( 0.0, FG_WEATHER_DEFAULT_VAPORPRESSURE)); //in Pa (I *only* accept SI!) VaporPressure.insert(FGVaporPressureItem(10000.0, FG_WEATHER_DEFAULT_VAPORPRESSURE)); //in Pa (I *only* accept SI!) //Clouds.insert(FGCloudItem()) => none SnowRainIntensity = 0.0; snowRainType = Rain; LightningProbability = 0.0; }