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flightgear/src/Main/options.hxx

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// options.hxx -- class to handle command line options
//
// Written by Curtis Olson, started April 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _OPTIONS_HXX
#define _OPTIONS_HXX
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#ifndef __cplusplus
# error This library requires C++
#endif
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <simgear/compiler.h>
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
#if defined(FX) && defined(XMESA)
extern bool global_fullscreen;
#endif
#include <simgear/math/sg_types.hxx>
#include <simgear/timing/sg_time.hxx>
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#include <FDM/flight.hxx>
#include "globals.hxx"
#include STL_STRING
#include <vector>
FG_USING_STD(vector);
FG_USING_STD(string);
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#define NEW_DEFAULT_MODEL_HZ 120
class FGOptions {
public:
enum
{
FG_OPTIONS_OK = 0,
FG_OPTIONS_HELP = 1,
FG_OPTIONS_ERROR = 2
};
enum
{
FG_UNITS_FEET = 0,
FG_UNITS_METERS = 1
};
enum fgFogKind
{
FG_FOG_DISABLED = 0,
FG_FOG_FASTEST = 1,
FG_FOG_NICEST = 2
};
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enum
{
FG_RADIUS_MIN = 1,
FG_RADIUS_MAX = 4
};
enum fgControlMode
{
FG_JOYSTICK = 0,
FG_KEYBOARD = 1,
FG_MOUSE = 2
};
enum fgViewMode
{
FG_VIEW_PILOT = 0, // Pilot perspective
FG_VIEW_FOLLOW = 1, // Following in the "foot steps" so to speak
FG_VIEW_CHASE = 2, // Chase
FG_VIEW_CIRCLING = 3, // Circling
FG_VIEW_SATELLITE = 4, // From high above
FG_VIEW_ANCHOR = 5, // Drop an anchor and watch from there
FG_VIEW_TOWER = 6, // From nearest tower?
FG_VIEW_SPOTTER = 7 // Fron a ground spotter
};
enum fgAutoCoordMode
{
FG_AUTO_COORD_NOT_SPECIFIED = 0,
FG_AUTO_COORD_DISABLED = 1,
FG_AUTO_COORD_ENABLED = 2
};
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enum fgTimingOffsetType {
FG_TIME_SYS_OFFSET = 0,
FG_TIME_GMT_OFFSET = 1,
FG_TIME_LAT_OFFSET = 2,
FG_TIME_SYS_ABSOLUTE = 3,
FG_TIME_GMT_ABSOLUTE = 4,
FG_TIME_LAT_ABSOLUTE = 5
};
I tested: LaRCsim c172 on-ground and in-air starts, reset: all work UIUC Cessna172 on-ground and in-air starts work as expected, reset results in an aircraft that is upside down but does not crash FG. I don't know what it was like before, so it may well be no change. JSBSim c172 and X15 in-air starts work fine, resets now work (and are trimmed), on-ground starts do not -- the c172 ends up on its back. I suspect this is no worse than before. I did not test: Balloon (the weather code returns nan's for the atmosphere data --this is in the weather module and apparently is a linux only bug) ADA (don't know how) MagicCarpet (needs work yet) External (don't know how) known to be broken: LaRCsim c172 on-ground starts with a negative terrain altitude (this happens at KPAO when the scenery is not present). The FDM inits to about 50 feet AGL and the model falls to the ground. It does stay upright, however, and seems to be fine once it settles out, FWIW. To do: --implement set_Model on the bus --bring Christian's weather data into JSBSim -- add default method to bus for updating things like the sin and cos of latitude (for Balloon, MagicCarpet) -- lots of cleanup The files: src/FDM/flight.cxx src/FDM/flight.hxx -- all data members now declared protected instead of private. -- eliminated all but a small set of 'setters', no change to getters. -- that small set is declared virtual, the default implementation provided preserves the old behavior -- all of the vector data members are now initialized. -- added busdump() method -- FG_LOG's all the bus data when called, useful for diagnostics. src/FDM/ADA.cxx -- bus data members now directly assigned to src/FDM/Balloon.cxx -- bus data members now directly assigned to -- changed V_equiv_kts to V_calibrated_kts src/FDM/JSBSim.cxx src/FDM/JSBSim.hxx -- bus data members now directly assigned to -- implemented the FGInterface virtual setters with JSBSim specific logic -- changed the static FDMExec to a dynamic fdmex (needed so that the JSBSim object can be deleted when a model change is called for) -- implemented constructor and destructor, moved some of the logic formerly in init() to constructor -- added logic to bring up FGEngInterface objects and set the RPM and throttle values. src/FDM/LaRCsim.cxx src/FDM/LaRCsim.hxx -- bus data members now directly assigned to -- implemented the FGInterface virtual setters with LaRCsim specific logic, uses LaRCsimIC -- implemented constructor and destructor, moved some of the logic formerly in init() to constructor -- moved default inertias to here from fg_init.cxx -- eliminated the climb rate calculation. The equivalent, climb_rate = -1*vdown, is now in copy_from_LaRCsim(). src/FDM/LaRCsimIC.cxx src/FDM/LaRCsimIC.hxx -- similar to FGInitialCondition, this class has all the logic needed to turn data like Vc and Mach into the more fundamental quantities LaRCsim needs to initialize. -- put it in src/FDM since it is a class src/FDM/MagicCarpet.cxx -- bus data members now directly assigned to src/FDM/Makefile.am -- adds LaRCsimIC.hxx and cxx src/FDM/JSBSim/FGAtmosphere.h src/FDM/JSBSim/FGDefs.h src/FDM/JSBSim/FGInitialCondition.cpp src/FDM/JSBSim/FGInitialCondition.h src/FDM/JSBSim/JSBSim.cpp -- changes to accomodate the new bus src/FDM/LaRCsim/atmos_62.h src/FDM/LaRCsim/ls_geodesy.h -- surrounded prototypes with #ifdef __cplusplus ... #endif , functions here are needed in LaRCsimIC src/FDM/LaRCsim/c172_main.c src/FDM/LaRCsim/cherokee_aero.c src/FDM/LaRCsim/ls_aux.c src/FDM/LaRCsim/ls_constants.h src/FDM/LaRCsim/ls_geodesy.c src/FDM/LaRCsim/ls_geodesy.h src/FDM/LaRCsim/ls_step.c src/FDM/UIUCModel/uiuc_betaprobe.cpp -- changed PI to LS_PI, eliminates preprocessor naming conflict with weather module src/FDM/LaRCsim/ls_interface.c src/FDM/LaRCsim/ls_interface.h -- added function ls_set_model_dt() src/Main/bfi.cxx -- eliminated calls that set the NED speeds to body components. They are no longer needed and confuse the new bus. src/Main/fg_init.cxx -- eliminated calls that just brought the bus data up-to-date (e.g. set_sin_cos_latitude). or set default values. The bus now handles the defaults and updates itself when the setters are called (for LaRCsim and JSBSim). A default method for doing this needs to be added to the bus. -- added fgVelocityInit() to set the speed the user asked for. Both JSBSim and LaRCsim can now be initialized using any of: vc,mach, NED components, UVW components. src/Main/main.cxx --eliminated call to fgFDMSetGroundElevation, this data is now 'pulled' onto the bus every update() src/Main/options.cxx src/Main/options.hxx -- added enum to keep track of the speed requested by the user -- eliminated calls to set NED velocity properties to body speeds, they are no longer needed. -- added options for the NED components. src/Network/garmin.cxx src/Network/nmea.cxx --eliminated calls that just brought the bus data up-to-date (e.g. set_sin_cos_latitude). The bus now updates itself when the setters are called (for LaRCsim and JSBSim). A default method for doing this needs to be added to the bus. -- changed set_V_equiv_kts to set_V_calibrated_kts. set_V_equiv_kts no longer exists ( get_V_equiv_kts still does, though) src/WeatherCM/FGLocalWeatherDatabase.cpp -- commented out the code to put the weather data on the bus, a different scheme for this is needed.
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enum fgSpeedSet {
FG_VC = 1,
FG_MACH = 2,
FG_VTUVW = 3,
FG_VTNED = 4
};
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private:
// The flight gear "root" directory
// string fg_root;
// The scenery "root" directory
// string fg_scenery;
// Starting position and orientation
// These are now all SGValue pointers, but they won't stay
// that way forever -- it's just to ease the transition to the
// property manager. Gradually, references to the methods that
// use these variables will be culled out, and the variables
// and methods will be removed.
SGValue * airport_id; // ID of initial starting airport
SGValue * lon; // starting longitude in degrees (west = -)
SGValue * lat; // starting latitude in degrees (south = -)
SGValue * altitude; // starting altitude in meters
SGValue * heading; // heading (yaw) angle in degress (Psi)
SGValue * roll; // roll angle in degrees (Phi)
SGValue * pitch; // pitch angle in degrees (Theta)
SGValue * speedset; // which speed does the user want
SGValue * uBody; // Body axis X velocity (U)
SGValue * vBody; // Body axis Y velocity (V)
SGValue * wBody; // Body axis Z velocity (W)
SGValue * vNorth; // North component of vt
SGValue * vEast; // East component of vt
SGValue * vDown; // Down component of vt
SGValue * vkcas; // Calibrated airspeed, knots
SGValue * mach; // Mach number
// Miscellaneous
SGValue * game_mode; // Game mode enabled/disabled
SGValue * splash_screen; // show splash screen
SGValue * intro_music; // play introductory music
SGValue * mouse_pointer; // show mouse pointer
SGValue * control_mode; // primary control mode
SGValue * auto_coordination; // enable auto coordination
// Features
SGValue * hud_status; // HUD on/off
SGValue * panel_status; // Panel on/off
SGValue * sound; // play sound effects
SGValue * anti_alias_hud;
// Flight Model options
SGValue * flight_model; // Core flight model code
SGValue * aircraft; // Aircraft to model
SGValue * model_hz; // number of FDM iterations per second
SGValue * speed_up; // Sim mechanics run this much faster than
// normal speed
SGValue * trim; // use the FDM trimming routine during init
// <0 --notrim set, 0 no trim, >0 trim
// default behavior is to enable trimming for
// jsbsim and disable for all other fdm's
// Rendering options
SGValue * fog; // Fog nicest/fastest/disabled
SGValue * clouds; // Enable clouds
SGValue * clouds_asl; // Cloud layer height above sea level
SGValue * fullscreen; // Full screen mode enabled/disabled
SGValue * shading; // shading method, 0 = Flat, 1 = Smooth
SGValue * skyblend; // Blend sky to haze (using polygons) or
// just clear
SGValue * textures; // Textures enabled/disabled
SGValue * wireframe; // Wireframe mode enabled/disabled
SGValue * xsize; // window size derived from geometry string
SGValue * ysize;
SGValue * bpp; // bits per pixel
SGValue * view_mode; // view mode
SGValue * default_view_offset; // default forward view offset (for use by
// multi-display configuration
SGValue * visibility; // visibilty in meters
// HUD options
SGValue * units; // feet or meters
SGValue * tris_or_culled;
// Time options
SGValue * time_offset; // Use this value to change time.
SGValue * time_offset_type; // Will be set to one of the
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// FG_TIME_* enums, to deterine how
// time_offset should be used
// Serial port configuration strings
// string_list channel_options_list;
// Network options
SGValue * network_olk;
SGValue * net_id;
public:
FGOptions();
~FGOptions();
void init ();
void set_default_props ();
// Parse a single option
int parse_option( const string& arg );
// Scan the command line options for an fg_root definition and set
// just that.
int scan_command_line_for_root( int argc, char **argv );
// Scan the config file for an fg_root definition and set just
// that.
int scan_config_file_for_root( const string& path );
// Parse the command line options
int parse_command_line( int argc, char **argv );
// Parse the command line options
int parse_config_file( const string& path );
// Print usage message
void usage ( void );
// Query functions
string get_fg_root() const;
string get_fg_scenery() const;
inline string get_airport_id() const {
return airport_id->getStringValue();
}
inline double get_lon() const { return lon->getDoubleValue(); }
inline double get_lat() const { return lat->getDoubleValue(); }
inline double get_altitude() const { return altitude->getDoubleValue(); }
inline double get_heading() const { return heading->getDoubleValue(); }
inline double get_roll() const { return roll->getDoubleValue(); }
inline double get_pitch() const { return pitch->getDoubleValue(); }
inline fgSpeedSet get_speedset() const {
const string &s = speedset->getStringValue();
if (s == "UVW" || s == "uvw")
return FG_VTUVW;
else if (s == "NED" || s == "ned")
return FG_VTNED;
else if (s == "knots" || s == "KNOTS")
return FG_VC;
else if (s == "mach" || s == "MACH")
return FG_MACH;
else
return FG_VC;
}
inline double get_uBody() const {return uBody->getDoubleValue();}
inline double get_vBody() const {return vBody->getDoubleValue();}
inline double get_wBody() const {return wBody->getDoubleValue();}
inline double get_vNorth() const {return vNorth->getDoubleValue();}
inline double get_vEast() const {return vEast->getDoubleValue();}
inline double get_vDown() const {return vDown->getDoubleValue();}
inline double get_vc() const {return vkcas->getDoubleValue();}
inline double get_mach() const {return mach->getDoubleValue();}
inline bool get_game_mode() const { return game_mode->getBoolValue(); }
inline bool get_splash_screen() const {
return splash_screen->getBoolValue();
}
inline bool get_intro_music() const {
return intro_music->getBoolValue();
}
inline int get_mouse_pointer() const {
return mouse_pointer->getBoolValue();
}
inline bool get_anti_alias_hud() const {
return anti_alias_hud->getBoolValue();
}
inline fgControlMode get_control_mode() const {
const string &s = control_mode->getStringValue();
if (s == "joystick")
return FG_JOYSTICK;
else if (s == "keyboard")
return FG_KEYBOARD;
else if (s == "mouse")
return FG_MOUSE;
else
return FG_JOYSTICK;
}
inline void set_control_mode( fgControlMode mode ) {
if(mode == FG_JOYSTICK)
control_mode->setStringValue("joystick");
else if (mode == FG_KEYBOARD)
control_mode->setStringValue("keyboard");
else if (mode == FG_MOUSE)
control_mode->setStringValue("mouse");
else
control_mode->setStringValue("joystick");
}
inline fgAutoCoordMode get_auto_coordination() const {
if (auto_coordination->getBoolValue())
return FG_AUTO_COORD_ENABLED;
else
return FG_AUTO_COORD_DISABLED;
}
inline void set_auto_coordination(fgAutoCoordMode m) {
if (m == FG_AUTO_COORD_ENABLED)
auto_coordination->setBoolValue(true);
else if (m == FG_AUTO_COORD_DISABLED)
auto_coordination->setBoolValue(false);
}
inline bool get_hud_status() const { return hud_status->getBoolValue(); }
inline bool get_panel_status() const {
return panel_status->getBoolValue();
}
inline bool get_sound() const { return sound->getBoolValue(); }
inline int get_flight_model() const {
return parse_fdm(flight_model->getStringValue());
}
inline string get_aircraft() const { return aircraft->getStringValue(); }
inline int get_model_hz() const { return model_hz->getIntValue(); }
inline int get_speed_up() const { return speed_up->getIntValue(); }
inline void set_speed_up( int speed ) { speed_up->setIntValue(speed); }
inline int get_trim_mode(void) { return trim->getIntValue(); }
inline bool fog_enabled() const {
return fog->getStringValue() != "disabled";
}
inline fgFogKind get_fog() const {
const string &s = fog->getStringValue();
if (s == "disabled")
return FG_FOG_DISABLED;
else if (s == "fastest")
return FG_FOG_FASTEST;
else if (s == "nicest")
return FG_FOG_NICEST;
else
return FG_FOG_DISABLED;
}
inline bool get_clouds() const { return clouds->getBoolValue(); }
inline double get_clouds_asl() const {
return clouds_asl->getDoubleValue() * FEET_TO_METER;
}
inline bool get_fullscreen() const { return fullscreen->getBoolValue(); }
inline int get_shading() const { return shading->getIntValue(); }
inline bool get_skyblend() const { return skyblend->getBoolValue(); }
inline bool get_textures() const { return textures->getBoolValue(); }
inline bool get_wireframe() const { return wireframe->getBoolValue(); }
inline int get_xsize() const { return xsize->getIntValue(); }
inline int get_ysize() const { return ysize->getIntValue(); }
inline int get_bpp() const { return bpp->getIntValue(); }
inline fgViewMode get_view_mode() const {
return (fgViewMode)(view_mode->getIntValue()); // FIXME!!
}
inline double get_default_view_offset() const {
return default_view_offset->getDoubleValue();;
}
inline double get_default_visibility() const {
return visibility->getDoubleValue();
}
inline int get_units() const {
if (units->getStringValue() == "meters")
return FG_UNITS_METERS;
else
return FG_UNITS_FEET;
}
inline int get_tris_or_culled() const {
if (tris_or_culled->getStringValue() == "tris")
return 1; // FIXME: check this!!!
else
return 2;
}
inline int get_time_offset() const { return time_offset->getIntValue(); }
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inline fgTimingOffsetType get_time_offset_type() const {
const string &s = time_offset_type->getStringValue();
if (s == "system-offset")
return FG_TIME_SYS_OFFSET;
else if (s == "gmt-offset")
return FG_TIME_GMT_OFFSET;
else if (s == "latitude-offset")
return FG_TIME_LAT_OFFSET;
else if (s == "system")
return FG_TIME_SYS_ABSOLUTE;
else if (s == "gmt")
return FG_TIME_GMT_ABSOLUTE;
else if (s == "latitude")
return FG_TIME_LAT_ABSOLUTE;
else
return FG_TIME_SYS_OFFSET;
};
string_list get_channel_options_list () const;
inline bool get_network_olk() const { return network_olk->getBoolValue(); }
inline string get_net_id() const { return net_id->getStringValue(); }
// Update functions
inline void set_airport_id( const string id ) {
airport_id->setStringValue(id);
}
inline void set_lon (double value) { lon->setDoubleValue(value); }
inline void set_lat (double value) { lat->setDoubleValue(value); }
inline void set_altitude (double value) {
altitude->setDoubleValue(value);
}
inline void set_heading (double value) { heading->setDoubleValue(value); }
inline void set_roll (double value) { roll->setDoubleValue(value); }
inline void set_pitch (double value) { pitch->setDoubleValue(value); }
inline void set_anti_alias_hud (bool value) {
anti_alias_hud->setBoolValue(value);
}
inline void set_hud_status( bool status ) {
hud_status->setBoolValue(status);
}
inline void set_flight_model (int value) {
if (value == FGInterface::FG_ADA)
flight_model->setStringValue("ada");
else if (value == FGInterface::FG_BALLOONSIM)
flight_model->setStringValue("balloon");
else if (value == FGInterface::FG_EXTERNAL)
flight_model->setStringValue("external");
else if (value == FGInterface::FG_JSBSIM)
flight_model->setStringValue("jsb");
else if (value == FGInterface::FG_LARCSIM)
flight_model->setStringValue("larcsim");
else if (value == FGInterface::FG_MAGICCARPET)
flight_model->setStringValue("magic");
else
flight_model->setStringValue("larcsim");
}
inline void set_aircraft (const string &ac) {
aircraft->setStringValue(ac);
}
inline void set_textures( bool status ) { textures->setBoolValue(status); }
inline void cycle_fog( void ) {
const string &s = fog->getStringValue();
if ( s == "disabled" ) {
fog->setStringValue("fastest");
} else if ( s == "fastest" ) {
fog->setStringValue("nicest");
glHint ( GL_FOG_HINT, GL_NICEST );
} else if ( s == "nicest" ) {
fog->setStringValue("disabled");
glHint ( GL_FOG_HINT, GL_FASTEST );
}
}
void toggle_panel();
inline void set_xsize( int x ) { xsize->setIntValue(x); }
inline void set_ysize( int y ) { ysize->setIntValue(y); }
inline void set_net_id( const string id ) { net_id->setStringValue(id); }
private:
void parse_control( const string& mode );
double parse_time( const string& time_str );
long int parse_date( const string& date_str );
double parse_degree( const string& degree_str );
int parse_time_offset( const string& time_str );
int parse_fdm( const string& fm ) const;
double parse_fov( const string& arg );
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bool parse_channel( const string& type, const string& channel_str );
bool parse_wp( const string& arg );
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bool parse_flightplan(const string& arg);
};
#endif /* _OPTIONS_HXX */