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flightgear/Main/Makefile.am

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if ENABLE_AUDIO_SUPPORT
DEFS += -DENABLE_AUDIO_SUPPORT
AUDIO_LIBS = \
$(top_builddir)/Lib/Audio/src/libsl.a \
$(top_builddir)/Lib/Audio/src/libsm.a
endif
if ENABLE_IRIX_AUDIO
LIBS += -laudio
endif
if ENABLE_WIN32_AUDIO
LIBS += -lwinmm
endif
if ENABLE_XMESA_FX
DEFS += -DXMESA -DFX
endif
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EXTRA_DIST = runfgfs.in runfgfs.bat.in
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bin_PROGRAMS = fgfs
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bin_SCRIPTS = runfgfs runfgfs.bat
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fgfs_SOURCES = \
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GLUTkey.cxx GLUTkey.hxx GLUTmain.cxx \
fg_config.h \
fg_init.cxx fg_init.hxx \
options.cxx options.hxx \
splash.cxx splash.hxx \
views.cxx views.hxx
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fgfs_LDADD = \
$(top_builddir)/Simulator/Aircraft/libAircraft.a \
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$(top_builddir)/Simulator/Airports/libAirports.a \
$(top_builddir)/Simulator/Astro/libAstro.a \
$(top_builddir)/Simulator/Autopilot/libAutopilot.a \
$(top_builddir)/Simulator/Cockpit/libCockpit.a \
$(top_builddir)/Simulator/Controls/libControls.a \
$(top_builddir)/Simulator/Flight/libFlight.a \
$(top_builddir)/Simulator/Flight/LaRCsim/libLaRCsim.a \
$(top_builddir)/Simulator/Flight/Slew/libSlew.a \
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$(top_builddir)/Simulator/GUI/libGUI.a \
$(top_builddir)/Simulator/Scenery/libScenery.a \
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$(top_builddir)/Simulator/Objects/libObjects.a \
$(top_builddir)/Simulator/Time/libTime.a \
$(top_builddir)/Simulator/Weather/libWeather.a \
$(top_builddir)/Simulator/Joystick/libJoystick.a \
$(AUDIO_LIBS) \
$(top_builddir)/Lib/Math/libMath.a \
$(top_builddir)/Lib/Bucket/libBucket.a \
$(top_builddir)/Lib/Debug/libDebug.a \
$(top_builddir)/Lib/PUI/libPUI.a \
Changes contributed by Bernie Bright <bbright@c031.aone.net.au> - The new classes in libmisc.tgz define a stream interface into zlib. I've put these in a new directory, Lib/Misc. Feel free to rename it to something more appropriate. However you'll have to change the include directives in all the other files. Additionally you'll have add the library to Lib/Makefile.am and Simulator/Main/Makefile.am. The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf test so I've included the required changes in config.tgz. There are a fair few changes to Simulator/Objects as I've moved things around. Loading tiles is quicker but thats not where the delay is. Tile loading takes a few tenths of a second per file on a P200 but it seems to be the post-processing that leads to a noticeable blip in framerate. I suppose its time to start profiling to see where the delays are. I've included a brief description of each archives contents. Lib/Misc/ zfstream.cxx zfstream.hxx C++ stream interface into zlib. Taken from zlib-1.1.3/contrib/iostream/. Minor mods for STL compatibility. There's no copyright associated with these so I assume they're covered by zlib's. fgstream.cxx fgstream.hxx FlightGear input stream using gz_ifstream. Tries to open the given filename. If that fails then filename is examined and a ".gz" suffix is removed or appended and that file is opened. stopwatch.hxx A simple timer for benchmarking. Not used in production code. Taken from the Blitz++ project. Covered by GPL. strutils.cxx strutils.hxx Some simple string manipulation routines. Simulator/Airports/ Load airports database using fgstream. Changed fgAIRPORTS to use set<> instead of map<>. Added bool fgAIRPORTS::search() as a neater way doing the lookup. Returns true if found. Simulator/Astro/ Modified fgStarsInit() to load stars database using fgstream. Simulator/Objects/ Modified fgObjLoad() to use fgstream. Modified fgMATERIAL_MGR::load_lib() to use fgstream. Many changes to fgMATERIAL. Some changes to fgFRAGMENT but I forget what!
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$(top_builddir)/Lib/zlib/libz.a \
$(top_builddir)/Lib/Misc/libMisc.a
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INCLUDES += \
-I$(top_builddir) \
-I$(top_builddir)/Lib \
-I$(top_builddir)/Simulator