2008-09-08 17:50:06 +00:00
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// positioned.cxx - base class for objects which are positioned
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//
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// Copyright (C) 2008 James Turner
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <map>
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#include <set>
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2008-09-08 19:25:45 +00:00
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#include <algorithm>
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2008-09-08 17:50:06 +00:00
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#include <simgear/math/sg_geodesy.hxx>
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#include "positioned.hxx"
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typedef std::multimap<std::string, FGPositioned*> NamedPositionedIndex;
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typedef std::pair<NamedPositionedIndex::const_iterator, NamedPositionedIndex::const_iterator> NamedIndexRange;
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/**
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* Order positioned elements by type, then pointer address. This allows us to
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* use range searches (lower_ and upper_bound) to grab items of a particular
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* type out of bucket efficently.
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*/
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class OrderByType
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{
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public:
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bool operator()(const FGPositioned* a, const FGPositioned* b) const
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{
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if (a->type() == b->type()) return a < b;
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return a->type() < b->type();
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}
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};
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typedef std::set<FGPositioned*, OrderByType> BucketEntry;
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typedef std::map<long int, BucketEntry> SpatialPositionedIndex;
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static NamedPositionedIndex global_namedIndex;
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static SpatialPositionedIndex global_spatialIndex;
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SpatialPositionedIndex::iterator
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bucketEntryForPositioned(FGPositioned* aPos)
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{
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int bucketIndex = aPos->bucket().gen_index();
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SpatialPositionedIndex::iterator it = global_spatialIndex.find(bucketIndex);
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if (it != global_spatialIndex.end()) {
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return it;
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}
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// create a new BucketEntry
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return global_spatialIndex.insert(it, std::make_pair(bucketIndex, BucketEntry()));
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}
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static void
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addToIndices(FGPositioned* aPos)
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{
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assert(aPos);
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global_namedIndex.insert(global_namedIndex.begin(),
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std::make_pair(aPos->ident(), aPos));
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SpatialPositionedIndex::iterator it = bucketEntryForPositioned(aPos);
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it->second.insert(aPos);
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}
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static void
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removeFromIndices(FGPositioned* aPos)
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{
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assert(aPos);
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NamedPositionedIndex::iterator it = global_namedIndex.find(aPos->ident());
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while (it != global_namedIndex.end() && (it->first == aPos->ident())) {
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if (it->second == aPos) {
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global_namedIndex.erase(it);
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break;
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}
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++it;
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}
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SpatialPositionedIndex::iterator sit = bucketEntryForPositioned(aPos);
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sit->second.erase(aPos);
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}
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static void
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spatialFilterInBucket(const SGBucket& aBucket, const FGPositioned::Filter& aFilter, FGPositioned::List& aResult)
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{
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SpatialPositionedIndex::const_iterator it;
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it = global_spatialIndex.find(aBucket.gen_index());
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if (it == global_spatialIndex.end()) {
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return;
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}
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BucketEntry::const_iterator l = it->second.begin();
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BucketEntry::const_iterator u = it->second.end();
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for ( ; l != u; ++l) {
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if (aFilter(*l)) {
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aResult.push_back(*l);
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}
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}
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}
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static void
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spatialFind(const SGGeod& aPos, double aRange,
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const FGPositioned::Filter& aFilter, FGPositioned::List& aResult)
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{
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SGBucket buck(aPos);
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double lat = aPos.getLatitudeDeg(),
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lon = aPos.getLongitudeDeg();
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int bx = (int)( aRange*SG_NM_TO_METER / buck.get_width_m() / 2);
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int by = (int)( aRange*SG_NM_TO_METER / buck.get_height_m() / 2 );
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// loop over bucket range
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for ( int i=-bx; i<=bx; i++) {
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for ( int j=-by; j<=by; j++) {
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spatialFilterInBucket(sgBucketOffset(lon, lat, i, j), aFilter, aResult);
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} // of j-iteration
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} // of i-iteration
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}
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class LowerLimitOfType
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{
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public:
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bool operator()(const FGPositioned* a, const FGPositioned::Type b) const
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{
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return a->type() < b;
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}
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bool operator()(const FGPositioned::Type a, const FGPositioned* b) const
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{
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return a < b->type();
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}
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};
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static void
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spatialFindTyped(const SGGeod& aPos, double aRange, FGPositioned::Type aLower, FGPositioned::Type aUpper, FGPositioned::List& aResult)
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{
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SGBucket buck(aPos);
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double lat = aPos.getLatitudeDeg(),
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lon = aPos.getLongitudeDeg();
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int bx = (int)( aRange*SG_NM_TO_METER / buck.get_width_m() / 2);
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int by = (int)( aRange*SG_NM_TO_METER / buck.get_height_m() / 2 );
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// loop over bucket range
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for ( int i=-bx; i<=bx; i++) {
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for ( int j=-by; j<=by; j++) {
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buck = sgBucketOffset(lon, lat, i, j);
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SpatialPositionedIndex::const_iterator it;
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it = global_spatialIndex.find(buck.gen_index());
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if (it == global_spatialIndex.end()) {
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continue;
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}
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BucketEntry::const_iterator l = std::lower_bound(it->second.begin(), it->second.end(), aLower, LowerLimitOfType());
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BucketEntry::const_iterator u = std::upper_bound(l, it->second.end(), aUpper, LowerLimitOfType());
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for ( ; l != u; ++l) {
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aResult.push_back(*l);
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}
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} // of j-iteration
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} // of i-iteration
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}
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/**
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* Cartesian range predicate. Note that for really long ranges, might need to
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* to use geodetic / geocentric distance instead
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*/
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class RangePredictate
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{
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public:
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RangePredictate(const Point3D& aOrigin, double aRange) :
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mOrigin(aOrigin),
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mRangeSquared(aRange * aRange)
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{ ; }
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bool operator()(const FGPositionedRef& aPos)
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{
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Point3D p(Point3D::fromSGGeod(aPos->geod()));
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bool ok = (mOrigin.distance3Dsquared(p) > mRangeSquared);
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if (ok) {
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double x = sqrt(mOrigin.distance3Dsquared(p) - mRangeSquared);
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x *= SG_METER_TO_NM;
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//std::cout << "pos:" << aPos->ident() << " failed range check by " << x << std::endl;
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}
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return ok;
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}
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private:
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Point3D mOrigin;
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double mRangeSquared;
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};
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static void
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filterListByRange(const SGGeod& aPos, double aRange, FGPositioned::List& aResult)
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{
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RangePredictate pred(Point3D::fromSGGeod(aPos), aRange * SG_NM_TO_METER);
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FGPositioned::List::iterator newEnd;
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newEnd = std::remove_if(aResult.begin(), aResult.end(), pred);
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aResult.erase(newEnd, aResult.end());
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}
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class DistanceOrdering
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{
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public:
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DistanceOrdering(const SGGeod& aPos) :
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mPos(Point3D::fromSGGeod(aPos))
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{ }
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bool operator()(const FGPositionedRef& a, const FGPositionedRef& b) const
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{
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return mPos.distance3Dsquared(Point3D::fromSGGeod(a->geod())) <
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mPos.distance3Dsquared(Point3D::fromSGGeod(b->geod()));
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}
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private:
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Point3D mPos;
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};
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static void
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sortByDistance(const SGGeod& aPos, FGPositioned::List& aResult)
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{
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std::sort(aResult.begin(), aResult.end(), DistanceOrdering(aPos));
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}
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static FGPositionedRef
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namedFindClosestTyped(const std::string& aIdent, const SGGeod& aOrigin,
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FGPositioned::Type aLower, FGPositioned::Type aUpper)
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{
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NamedIndexRange range = global_namedIndex.equal_range(aIdent);
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if (range.first == range.second) return NULL;
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// common case, only one result. looks a bit ugly because these are
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// sequential iterators, not random-access ones
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NamedPositionedIndex::const_iterator check = range.first;
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if (++check == range.second) {
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// excellent, only one match in the range - all we care about is the type
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FGPositioned::Type ty = range.first->second->type();
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if ((ty < aLower) || (ty > aUpper)) {
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return NULL; // type check failed
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}
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return range.first->second;
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} // of short-circuit logic for single-element range
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// multiple matches, we need to actually check the distance to each one
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double minDist = HUGE_VAL;
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FGPositionedRef result;
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Point3D origin(Point3D::fromSGGeod(aOrigin));
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for (; range.first != range.second; ++range.first) {
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// filter by type
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FGPositioned::Type ty = range.first->second->type();
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if ((ty < aLower) || (ty > aUpper)) {
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continue;
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}
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// find distance
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Point3D p(Point3D::fromSGGeod(range.first->second->geod()));
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double ds = origin.distance3Dsquared(p);
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if (ds < minDist) {
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minDist = ds;
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result = range.first->second;
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}
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}
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return result;
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}
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static FGPositioned::List
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spatialGetClosest(const SGGeod& aPos, unsigned int aN, double aCutoffNm, const FGPositioned::Filter& aFilter)
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{
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FGPositioned::List result;
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int radius = 1; // start at 1, radius 0 is handled explicitly
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SGBucket buck;
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double lat = aPos.getLatitudeDeg(),
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lon = aPos.getLongitudeDeg();
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// final cutoff is in metres, and scaled to account for testing the corners
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// of the 'box' instead of the centre of each edge
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double cutoffM = aCutoffNm * SG_NM_TO_METER * 1.5;
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// base case, simplifes loop to do it seperately here
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spatialFilterInBucket(sgBucketOffset(lon, lat, 0, 0), aFilter, result);
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for (;result.size() < aN; ++radius) {
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// cutoff check
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double az1, az2, d1, d2;
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SGGeodesy::inverse(aPos, sgBucketOffset(lon, lat, -radius, -radius).get_center(), az1, az2, d1);
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SGGeodesy::inverse(aPos, sgBucketOffset(lon, lat, radius, radius).get_center(), az1, az2, d2);
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if ((d1 > cutoffM) && (d2 > cutoffM)) {
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//std::cerr << "spatialGetClosest terminating due to range cutoff" << std::endl;
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break;
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}
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FGPositioned::List hits;
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for ( int i=-radius; i<=radius; i++) {
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spatialFilterInBucket(sgBucketOffset(lon, lat, i, -radius), aFilter, hits);
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spatialFilterInBucket(sgBucketOffset(lon, lat, -radius, i), aFilter, hits);
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spatialFilterInBucket(sgBucketOffset(lon, lat, i, radius), aFilter, hits);
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spatialFilterInBucket(sgBucketOffset(lon, lat, radius, i), aFilter, hits);
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}
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result.insert(result.end(), hits.begin(), hits.end()); // append
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} // of outer loop
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if (result.size() > aN) {
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result.resize(aN); // truncate at requested number of matches
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}
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sortByDistance(aPos, result);
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////
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FGPositioned::FGPositioned() :
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mType(INVALID)
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{
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}
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FGPositioned::FGPositioned(Type ty, const std::string& aIdent, double aLat, double aLon, double aElev) :
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mType(ty),
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mIdent(aIdent),
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mPosition(SGGeod::fromDegFt(aLon, aLat, aElev))
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{
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//addToIndices(this);
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//SGReferenced::get(this); // hold an owning ref, for the moment
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}
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FGPositioned::FGPositioned(Type ty, const std::string& aIdent, const SGGeod& aPos) :
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mType(ty),
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mIdent(aIdent),
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mPosition(aPos)
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{
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//addToIndices(this);
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//SGReferenced::get(this); // hold an owning ref, for the moment
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}
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FGPositioned::~FGPositioned()
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{
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//std::cout << "~FGPositioned:" << mIdent << std::endl;
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//removeFromIndices(this);
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}
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SGBucket
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FGPositioned::bucket() const
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|
|
{
|
|
|
|
return SGBucket(mPosition);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* FGPositioned::nameForType(Type aTy)
|
|
|
|
{
|
|
|
|
switch (aTy) {
|
|
|
|
case FIX: return "fix";
|
|
|
|
case VOR: return "VOR";
|
|
|
|
case NDB: return "NDB";
|
|
|
|
case OM: return "outer-marker";
|
|
|
|
case MM: return "middle-marker";
|
|
|
|
case IM: return "inner-marker";
|
|
|
|
case AIRPORT: return "airport";
|
|
|
|
case HELIPORT: return "heliport";
|
|
|
|
case SEAPORT: return "seaport";
|
|
|
|
case WAYPOINT: return "waypoint";
|
|
|
|
default:
|
|
|
|
return "unknown";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// search / query functions
|
|
|
|
|
|
|
|
FGPositionedRef
|
|
|
|
FGPositioned::findClosestWithIdent(const std::string& aIdent, double aLat, double aLon)
|
|
|
|
{
|
|
|
|
return findClosestWithIdent(aIdent, SGGeod::fromDeg(aLon, aLat));
|
|
|
|
}
|
|
|
|
|
|
|
|
FGPositionedRef
|
|
|
|
FGPositioned::findClosestWithIdent(const std::string& aIdent, const SGGeod& aPos)
|
|
|
|
{
|
|
|
|
return namedFindClosestTyped(aIdent, aPos, INVALID, LAST_TYPE);
|
|
|
|
}
|
|
|
|
|
|
|
|
FGPositioned::List
|
|
|
|
FGPositioned::findWithinRangeByType(const SGGeod& aPos, double aRangeNm, Type aTy)
|
|
|
|
{
|
|
|
|
List result;
|
|
|
|
spatialFindTyped(aPos, aRangeNm, aTy, aTy, result);
|
|
|
|
filterListByRange(aPos, aRangeNm, result);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
FGPositioned::List
|
|
|
|
FGPositioned::findWithinRange(const SGGeod& aPos, double aRangeNm, const Filter& aFilter)
|
|
|
|
{
|
|
|
|
List result;
|
|
|
|
spatialFind(aPos, aRangeNm, aFilter, result);
|
|
|
|
filterListByRange(aPos, aRangeNm, result);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
FGPositioned::List
|
|
|
|
FGPositioned::findAllWithIdent(const std::string& aIdent)
|
|
|
|
{
|
|
|
|
List result;
|
|
|
|
NamedIndexRange range = global_namedIndex.equal_range(aIdent);
|
|
|
|
for (; range.first != range.second; ++range.first) {
|
|
|
|
result.push_back(range.first->second);
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
FGPositioned::List
|
|
|
|
FGPositioned::findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, const Filter& aFilter)
|
|
|
|
{
|
|
|
|
return spatialGetClosest(aPos, aN, aCutoffNm, aFilter);
|
|
|
|
}
|
|
|
|
|