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flightgear/src/Main/viewmgr.cxx

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// viewmgr.cxx -- class for managing all the views in the flightgear world.
//
// Written by Curtis Olson, started October 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <plib/sg.h>
#include <GUI/sgVec3Slider.hxx> // FIXME: this should NOT be needed
#include "viewmgr.hxx"
#include "fg_props.hxx"
// Constructor
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FGViewMgr::FGViewMgr( void ) :
axis_long(0),
axis_lat(0),
current(0)
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{
}
// Destructor
FGViewMgr::~FGViewMgr( void ) {
}
void
FGViewMgr::init ()
{
add_view(new FGViewerRPH);
add_view(new FGViewerLookAt);
}
typedef double (FGViewMgr::*double_getter)() const;
void
FGViewMgr::bind ()
{
fgTie("/sim/view/offset-deg", this,
&FGViewMgr::getViewOffset_deg, &FGViewMgr::setViewOffset_deg);
fgSetArchivable("/sim/view/offset-deg");
fgTie("/sim/view/goal-offset-deg", this,
&FGViewMgr::getGoalViewOffset_deg, &FGViewMgr::setGoalViewOffset_deg);
fgSetArchivable("/sim/view/goal-offset-deg");
fgTie("/sim/view/tilt-deg", this,
&FGViewMgr::getViewTilt_deg, &FGViewMgr::setViewTilt_deg);
fgSetArchivable("/sim/view/tilt-deg");
fgTie("/sim/view/goal-tilt-deg", this,
&FGViewMgr::getGoalViewTilt_deg, &FGViewMgr::setGoalViewTilt_deg);
fgSetArchivable("/sim/view/goal-tilt-deg");
fgTie("/sim/view/pilot/x-offset-m", this,
&FGViewMgr::getPilotXOffset_m, &FGViewMgr::setPilotXOffset_m);
fgSetArchivable("/sim/view/pilot/x-offset-m");
fgTie("/sim/view/pilot/y-offset-m", this,
&FGViewMgr::getPilotYOffset_m, &FGViewMgr::setPilotYOffset_m);
fgSetArchivable("/sim/view/pilot/y-offset-m");
fgTie("/sim/view/pilot/z-offset-m", this,
&FGViewMgr::getPilotZOffset_m, &FGViewMgr::setPilotZOffset_m);
fgSetArchivable("/sim/view/pilot/z-offset-m");
fgTie("/sim/field-of-view", this,
&FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
fgSetArchivable("/sim/field-of-view");
fgTie("/sim/view/axes/long", this,
(double_getter)0, &FGViewMgr::setViewAxisLong);
fgTie("/sim/view/axes/lat", this,
(double_getter)0, &FGViewMgr::setViewAxisLat);
}
void
FGViewMgr::unbind ()
{
fgUntie("/sim/view/offset-deg");
fgUntie("/sim/view/goal-offset-deg");
fgUntie("/sim/view/tilt-deg");
fgUntie("/sim/view/goal-tilt-deg");
fgUntie("/sim/view/pilot/x-offset-m");
fgUntie("/sim/view/pilot/y-offset-m");
fgUntie("/sim/view/pilot/z-offset-m");
fgUntie("/sim/field-of-view");
fgUntie("/sim/view/axes/long");
fgUntie("/sim/view/axes/lat");
}
void
FGViewMgr::update (int dt)
{
FGViewer * view = get_current_view();
if (view == 0)
return;
// Grab some values we'll need.
double lon_rad = fgGetDouble("/position/longitude-deg")
* SGD_DEGREES_TO_RADIANS;
double lat_rad = fgGetDouble("/position/latitude-deg")
* SGD_DEGREES_TO_RADIANS;
double alt_m = fgGetDouble("/position/altitude-ft")
* SG_FEET_TO_METER;
double roll_rad = fgGetDouble("/orientation/roll-deg")
* SGD_DEGREES_TO_RADIANS;
double pitch_rad = fgGetDouble("/orientation/pitch-deg")
* SGD_DEGREES_TO_RADIANS;
double heading_rad = fgGetDouble("/orientation/heading-deg")
* SGD_DEGREES_TO_RADIANS;
// Set up the pilot view
FGViewerRPH *pilot_view = (FGViewerRPH *)get_view( 0 );
pilot_view ->set_geod_view_pos(lon_rad, lat_rad, alt_m);
pilot_view->set_rph(roll_rad, pitch_rad, heading_rad);
if (fgGetString("/sim/flight-model") == "ada") {
//+ve x is aft, +ve z is up (see viewer.hxx)
pilot_view->set_pilot_offset( -5.0, 0.0, 1.0 );
}
// Set up the chase view
// FIXME: the matrix math belongs in
// the viewer, not here.
FGViewerLookAt *chase_view = (FGViewerLookAt *)get_view( 1 );
sgVec3 po; // chase view pilot_offset
sgVec3 wup; // chase view world up
sgSetVec3( po, 0.0, 0.0, 100.0 );
sgCopyVec3( wup, pilot_view->get_world_up() );
sgMat4 CXFM; // chase view + pilot offset xform
sgMakeRotMat4( CXFM,
chase_view->get_view_offset() * SGD_RADIANS_TO_DEGREES -
heading_rad * SGD_RADIANS_TO_DEGREES,
wup );
sgVec3 npo; // new pilot offset after rotation
sgVec3 *pPO = PilotOffsetGet();
sgXformVec3( po, *pPO, pilot_view->get_UP() );
sgXformVec3( npo, po, CXFM );
chase_view->set_geod_view_pos(lon_rad, lat_rad, alt_m);
chase_view->set_pilot_offset( npo[0], npo[1], npo[2] );
chase_view->set_view_forward( pilot_view->get_view_pos() );
chase_view->set_view_up( wup );
// Update the current view
do_axes();
view->update(dt);
}
double
FGViewMgr::getViewOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->get_view_offset() * SGD_RADIANS_TO_DEGREES);
}
void
FGViewMgr::setViewOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0)
view->set_view_offset(offset * SGD_DEGREES_TO_RADIANS);
}
double
FGViewMgr::getGoalViewOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->get_goal_view_offset() * SGD_RADIANS_TO_DEGREES);
}
void
FGViewMgr::setGoalViewOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0)
view->set_goal_view_offset(offset * SGD_DEGREES_TO_RADIANS);
}
double
FGViewMgr::getViewTilt_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->get_view_tilt() * SGD_RADIANS_TO_DEGREES);
}
void
FGViewMgr::setViewTilt_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0)
view->set_view_tilt(tilt * SGD_DEGREES_TO_RADIANS);
}
double
FGViewMgr::getGoalViewTilt_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->get_goal_view_tilt() * SGD_RADIANS_TO_DEGREES);
}
void
FGViewMgr::setGoalViewTilt_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0)
view->set_goal_view_tilt(tilt * SGD_DEGREES_TO_RADIANS);
}
double
FGViewMgr::getPilotXOffset_m () const
{
// FIXME: hard-coded pilot view position
const FGViewer * pilot_view = get_view(0);
if (pilot_view != 0) {
float * offset = ((FGViewer *)pilot_view)->get_pilot_offset();
return offset[0];
} else {
return 0;
}
}
void
FGViewMgr::setPilotXOffset_m (double x)
{
// FIXME: hard-coded pilot view position
FGViewer * pilot_view = get_view(0);
if (pilot_view != 0) {
float * offset = pilot_view->get_pilot_offset();
pilot_view->set_pilot_offset(x, offset[1], offset[2]);
}
}
double
FGViewMgr::getPilotYOffset_m () const
{
// FIXME: hard-coded pilot view position
const FGViewer * pilot_view = get_view(0);
if (pilot_view != 0) {
float * offset = ((FGViewer *)pilot_view)->get_pilot_offset();
return offset[1];
} else {
return 0;
}
}
void
FGViewMgr::setPilotYOffset_m (double y)
{
// FIXME: hard-coded pilot view position
FGViewer * pilot_view = get_view(0);
if (pilot_view != 0) {
float * offset = pilot_view->get_pilot_offset();
pilot_view->set_pilot_offset(offset[0], y, offset[2]);
}
}
double
FGViewMgr::getPilotZOffset_m () const
{
// FIXME: hard-coded pilot view position
const FGViewer * pilot_view = get_view(0);
if (pilot_view != 0) {
float * offset = ((FGViewer *)pilot_view)->get_pilot_offset();
return offset[2];
} else {
return 0;
}
}
void
FGViewMgr::setPilotZOffset_m (double z)
{
// FIXME: hard-coded pilot view position
FGViewer * pilot_view = get_view(0);
if (pilot_view != 0) {
float * offset = pilot_view->get_pilot_offset();
pilot_view->set_pilot_offset(offset[0], offset[1], z);
}
}
double
FGViewMgr::getFOV_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->get_fov());
}
void
FGViewMgr::setFOV_deg (double fov)
{
FGViewer * view = get_current_view();
if (view != 0)
view->set_fov(fov);
}
void
FGViewMgr::setViewAxisLong (double axis)
{
axis_long = axis;
}
void
FGViewMgr::setViewAxisLat (double axis)
{
axis_lat = axis;
}
void
FGViewMgr::do_axes ()
{
// Take no action when hat is centered
if ( ( axis_long < 0.01 ) &&
( axis_long > -0.01 ) &&
( axis_lat < 0.01 ) &&
( axis_lat > -0.01 )
)
return;
double viewDir = 999;
/* Do all the quick and easy cases */
if (axis_long < 0) { // Longitudinal axis forward
if (axis_lat == axis_long)
viewDir = 45;
else if (axis_lat == - axis_long)
viewDir = 315;
else if (axis_lat == 0)
viewDir = 0;
} else if (axis_long > 0) { // Longitudinal axis backward
if (axis_lat == - axis_long)
viewDir = 135;
else if (axis_lat == axis_long)
viewDir = 225;
else if (axis_lat == 0)
viewDir = 180;
} else if (axis_long == 0) { // Longitudinal axis neutral
if (axis_lat < 0)
viewDir = 90;
else if (axis_lat > 0)
viewDir = 270;
else return; /* And assertion failure maybe? */
}
// Do all the difficult cases
if ( viewDir > 900 )
viewDir = SGD_RADIANS_TO_DEGREES * atan2 ( -axis_lat, -axis_long );
if ( viewDir < -1 ) viewDir += 360;
get_current_view()->set_goal_view_offset(viewDir*SGD_DEGREES_TO_RADIANS);
}