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flightgear/src/FDM/JSBSim/FGColumnVector4.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGMatrix33.cpp
Author: Originally by Tony Peden [formatted here (and broken??) by JSB]
Date started: 1998
Purpose: FGMatrix33 class
Called by: Various
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
??/??/?? TP Created
03/16/2000 JSB Added exception throwing
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGColumnVector4.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_COLUMNVECTOR4;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGColumnVector4::FGColumnVector4(void)
{
rowCtr = 1;
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data[1]=0;data[2]=0;data[3]=0;data[4]=0;
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Debug(0);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4::FGColumnVector4(double A, double B, double C, double D)
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{
rowCtr = 1;
data[1]=0;data[2]=0;data[3]=0;data[4]=0;
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Debug(0);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4::~FGColumnVector4(void)
{
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Debug(1);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4::FGColumnVector4(const FGColumnVector4& b)
{
data[1] = b.data[1];
data[2] = b.data[2];
data[3] = b.data[3];
data[4] = b.data[4];
rowCtr = 1;
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Debug(0);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4 FGColumnVector4::operator=(const FGColumnVector4& b)
{
data[1] = b.data[1];
data[2] = b.data[2];
data[3] = b.data[3];
data[4] = b.data[4];
rowCtr = 1;
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4 FGColumnVector4::operator+(const FGColumnVector4& C)
{
FGColumnVector4 Sum;
Sum(1) = C(1) + data[1];
Sum(2) = C(2) + data[2];
Sum(3) = C(3) + data[3];
Sum(4) = C(4) + data[4];
return Sum;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector4::operator+=(const FGColumnVector4& C)
{
data[1] += C(1);
data[2] += C(2);
data[3] += C(3);
data[4] += C(4);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4 FGColumnVector4::operator*(const double scalar)
{
FGColumnVector4 Product;
Product(1) = scalar * data[1];
Product(2) = scalar * data[2];
Product(3) = scalar * data[3];
Product(4) = scalar * data[4];
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector4::operator*=(const double scalar)
{
data[1] *= scalar;
data[2] *= scalar;
data[3] *= scalar;
data[4] *= scalar;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4 FGColumnVector4::operator-(const FGColumnVector4& V)
{
FGColumnVector4 Diff;
Diff(1) = data[1] - V(1);
Diff(2) = data[2] - V(2);
Diff(3) = data[3] - V(3);
Diff(4) = data[4] - V(4);
return Diff;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector4::operator-=(const FGColumnVector4& V)
{
data[1] -= V(1);
data[2] -= V(2);
data[3] -= V(3);
data[4] -= V(4);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4 FGColumnVector4::operator/(const double scalar)
{
FGColumnVector4 Quotient;
if (scalar != 0) {
double tmp = 1.0/scalar;
Quotient(1) = data[1] * tmp;
Quotient(2) = data[2] * tmp;
Quotient(3) = data[3] * tmp;
Quotient(4) = data[4] * tmp;
} else {
cerr << "Attempt to divide by zero in method FGColumnVector4::operator/(const double scalar), object " << this << endl;
}
return Quotient;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector4::operator/=(const double scalar)
{
FGColumnVector4 Quotient;
if (scalar != 0) {
double tmp = 1.0/scalar;
data[1] *= tmp;
data[2] *= tmp;
data[3] *= tmp;
data[4] *= tmp;
} else {
cerr << "Attempt to divide by zero in method FGColumnVector4::operator/=(const double scalar), object " << this << endl;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4 operator*(const double scalar, const FGColumnVector4& C)
{
FGColumnVector4 Product;
Product(1) = scalar * C(1);
Product(2) = scalar * C(2);
Product(3) = scalar * C(3);
Product(4) = scalar * C(4);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGColumnVector4::Magnitude(void)
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{
double num;
if ((data[1] == 0.00) &&
(data[2] == 0.00) &&
(data[3] == 0.00) &&
(data[4] == 0.00))
{
return 0.00;
} else {
num = data[1]*data[1];
num += data[2]*data[2];
num += data[3]*data[3];
num += data[4]*data[4];
return sqrt(num);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4 FGColumnVector4::Normalize(void)
{
double Mag = Magnitude();
if (Mag != 0) {
Mag = 1.0/Mag;
data[1] *= Mag;
data[2] *= Mag;
data[3] *= Mag;
data[4] *= Mag;
}
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector4 FGColumnVector4::multElementWise(const FGColumnVector4& V)
{
FGColumnVector4 Product;
Product(1) = data[1] * V(1);
Product(2) = data[2] * V(2);
Product(3) = data[3] * V(3);
Product(4) = data[4] * V(4);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ostream& operator<<(ostream& os, FGColumnVector4& col)
{
os << col(1) << " , " << col(2) << " , " << col(3) << " , " << col(4);
return os;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4& FGColumnVector4::operator<<(const double ff)
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{
data[rowCtr] = ff;
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if (++rowCtr > 4) rowCtr = 1;
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return *this;
}
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
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void FGColumnVector4::Debug(int from)
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{
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if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGColumnVector4" << endl;
if (from == 1) cout << "Destroyed: FGColumnVector4" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) { // Sanity checking
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
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}
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