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flightgear/src/GUI/CanvasWidget.cxx

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/*
* CanvasWidget.cxx
*
* Created on: 03.07.2012
* Author: tom
*/
2012-08-01 06:53:40 +00:00
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "CanvasWidget.hxx"
#include <Canvas/canvas_mgr.hxx>
#include <Main/fg_os.hxx> // fgGetKeyModifiers()
#include <Scripting/NasalSys.hxx>
#include <simgear/canvas/Canvas.hxx>
#include <simgear/canvas/MouseEvent.hxx>
//------------------------------------------------------------------------------
CanvasWidget::CanvasWidget( int x, int y,
int width, int height,
SGPropertyNode* props,
const std::string& module ):
puObject(x, y, width, height),
_canvas_mgr( dynamic_cast<CanvasMgr*>(globals->get_subsystem("Canvas")) ),
_tex_id(0),
_no_tex_cnt(0),
_last_x(0),
_last_y(0)
{
if( !_canvas_mgr )
{
SG_LOG(SG_GENERAL, SG_ALERT, "CanvasWidget: failed to get canvas manager!");
return;
}
_canvas = _canvas_mgr->createCanvas
(
props->getStringValue("name", "gui-anonymous")
);
int view[2] = {
// Get canvas viewport size. If not specified use the widget dimensions
props->getIntValue("view[0]", width),
props->getIntValue("view[1]", height)
};
SGPropertyNode* cprops = _canvas->getProps();
cprops->setIntValue("size[0]", view[0] * 2); // use higher resolution
cprops->setIntValue("size[1]", view[1] * 2); // for antialias
cprops->setIntValue("view[0]", view[0]);
cprops->setIntValue("view[1]", view[1]);
cprops->setBoolValue("render-always", true);
cprops->setStringValue( "name",
props->getStringValue("name", "gui-anonymous") );
SGPropertyNode* input = cprops->getChild("input", 0, true);
_mouse_x = input->getChild("mouse-x", 0, true);
_mouse_y = input->getChild("mouse-y", 0, true);
_mouse_down = input->getChild("mouse-down", 0, true);
_mouse_drag = input->getChild("mouse-drag", 0, true);
SGPropertyNode *nasal = props->getNode("nasal");
if( !nasal )
return;
FGNasalSys *nas = dynamic_cast<FGNasalSys*>(globals->get_subsystem("nasal"));
if( !nas )
SG_LOG( SG_GENERAL,
SG_ALERT,
"CanvasWidget: Failed to get nasal subsystem!" );
const std::string file = std::string("__canvas:")
+ cprops->getStringValue("name");
SGPropertyNode *load = nasal->getNode("load");
if( load )
{
const char *s = load->getStringValue();
nas->handleCommand(module.c_str(), file.c_str(), s, cprops);
}
}
//------------------------------------------------------------------------------
CanvasWidget::~CanvasWidget()
{
if( _canvas )
// TODO check if really not in use anymore
_canvas->getProps()
->getParent()
->removeChild( _canvas->getProps()->getName(),
_canvas->getProps()->getIndex(),
false );
}
2012-12-02 14:47:21 +00:00
// Old versions of PUI are missing this defines...
#ifndef PU_SCROLL_UP_BUTTON
# define PU_SCROLL_UP_BUTTON 3
#endif
#ifndef PU_SCROLL_DOWN_BUTTON
# define PU_SCROLL_DOWN_BUTTON 4
#endif
//------------------------------------------------------------------------------
void CanvasWidget::doHit(int button, int updown, int x, int y)
{
puObject::doHit(button, updown, x, y);
// CTRL allows resizing and SHIFT allows moving the window
if( fgGetKeyModifiers() & (KEYMOD_CTRL | KEYMOD_SHIFT) )
return;
namespace sc = simgear::canvas;
sc::MouseEventPtr event(new sc::MouseEvent);
event->pos.set(x - abox.min[0], y - abox.min[1]);
event->delta.set(x - _last_x, y - _last_y);
_last_x = x;
_last_y = y;
switch( button )
{
case PU_LEFT_BUTTON:
event->button = osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON;
break;
case PU_MIDDLE_BUTTON:
event->button = osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON;
break;
case PU_RIGHT_BUTTON:
event->button = osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON;
break;
case PU_SCROLL_UP_BUTTON:
case PU_SCROLL_DOWN_BUTTON:
// Only let PU_DOWN trigger a scroll wheel event
if( updown != PU_DOWN )
return;
event->type = sc::Event::WHEEL;
event->delta.y() = button == PU_SCROLL_UP_BUTTON ? 1 : -1;
_canvas->handleMouseEvent(event);
return;
default:
SG_LOG(SG_INPUT, SG_WARN, "CanvasWidget: Unknown button: " << button);
return;
}
switch( updown )
{
case PU_DOWN:
event->type = sc::Event::MOUSE_DOWN;
puSetActiveWidget(this, x, y);
break;
case PU_UP:
event->type = sc::Event::MOUSE_UP;
puDeactivateWidget();
break;
case PU_DRAG:
event->type = sc::Event::DRAG;
break;
default:
SG_LOG(SG_INPUT, SG_WARN, "CanvasWidget: Unknown updown: " << updown);
return;
}
_canvas->handleMouseEvent(event);
_mouse_x->setIntValue(x - abox.min[0]);
_mouse_y->setIntValue(abox.max[1] - y);
if( updown == PU_DRAG )
_mouse_drag->setIntValue(button);
else if( updown == PU_DOWN )
_mouse_down->setIntValue(button);
}
//------------------------------------------------------------------------------
int CanvasWidget::checkKey(int key, int updown)
{
return puObject::checkKey(key, updown);
}
//------------------------------------------------------------------------------
void CanvasWidget::setSize(int w, int h)
{
puObject::setSize(w, h);
_canvas->getProps()->setIntValue("view[0]", w);
_canvas->getProps()->setIntValue("view[1]", h);
}
//------------------------------------------------------------------------------
void CanvasWidget::draw(int dx, int dy)
{
if( !_tex_id )
{
_tex_id = _canvas_mgr->getCanvasTexId( _canvas->getProps()->getIndex() );
// Normally we should be able to get the texture after one frame. I don't
// know if there are circumstances where it can take longer, so we don't
// log a warning message until we have tried a few times.
if( !_tex_id )
{
if( ++_no_tex_cnt == 5 )
SG_LOG(SG_GENERAL, SG_WARN, "CanvasWidget: failed to get texture!");
return;
}
else
{
if( _no_tex_cnt >= 5 )
SG_LOG
(
SG_GENERAL,
SG_INFO,
"CanvasWidget: got texture after " << _no_tex_cnt << " tries."
);
_no_tex_cnt = 0;
}
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, _tex_id);
glBegin( GL_QUADS );
glColor3f(1,1,1);
glTexCoord2f(0,0); glVertex2f(dx + abox.min[0], dy + abox.min[1]);
glTexCoord2f(1,0); glVertex2f(dx + abox.max[0], dy + abox.min[1]);
glTexCoord2f(1,1); glVertex2f(dx + abox.max[0], dy + abox.max[1]);
glTexCoord2f(0,1); glVertex2f(dx + abox.min[0], dy + abox.max[1]);
glEnd();
glDisable(GL_TEXTURE_2D);
}