2012-07-04 11:15:12 +00:00
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/*
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* CanvasWidget.cxx
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*
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* Created on: 03.07.2012
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* Author: tom
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*/
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#include "CanvasWidget.hxx"
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#include <Canvas/canvas_mgr.hxx>
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#include <Main/fg_os.hxx> // fgGetKeyModifiers()
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#include <Scripting/NasalSys.hxx>
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//------------------------------------------------------------------------------
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CanvasWidget::CanvasWidget( int x, int y,
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int width, int height,
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SGPropertyNode* props,
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const std::string& module ):
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puObject(x, y, width, height),
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_canvas_mgr( dynamic_cast<CanvasMgr*>(globals->get_subsystem("Canvas")) ),
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_tex_id(0),
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_no_tex_cnt(0)
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{
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if( !_canvas_mgr )
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{
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SG_LOG(SG_GENERAL, SG_ALERT, "CanvasWidget: failed to get canvas manager!");
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return;
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}
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// Get the first unused canvas slot
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SGPropertyNode* canvas_root = fgGetNode("/canvas", true);
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for(int index = 0;; ++index)
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{
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if( !canvas_root->getChild("texture", index) )
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{
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int view[2] = {
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// Get canvas viewport size. If not specified use the widget dimensions
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props->getIntValue("view[0]", width),
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props->getIntValue("view[1]", height)
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};
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_canvas = canvas_root->getChild("texture", index, true);
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_canvas->setIntValue("size[0]", view[0] * 2); // use higher resolution
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_canvas->setIntValue("size[1]", view[1] * 2); // for antialias
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_canvas->setIntValue("view[0]", view[0]);
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_canvas->setIntValue("view[1]", view[1]);
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_canvas->setBoolValue("render-always", true);
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_canvas->setStringValue( "name",
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props->getStringValue("name", "gui-anonymous") );
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SGPropertyNode* input = _canvas->getChild("input", 0, true);
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_mouse_x = input->getChild("mouse-x", 0, true);
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_mouse_y = input->getChild("mouse-y", 0, true);
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_mouse_down = input->getChild("mouse-down", 0, true);
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_mouse_drag = input->getChild("mouse-drag", 0, true);
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SGPropertyNode *nasal = props->getNode("nasal");
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if( !nasal )
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break;
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FGNasalSys *nas =
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dynamic_cast<FGNasalSys*>(globals->get_subsystem("nasal"));
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if( !nas )
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SG_LOG( SG_GENERAL,
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SG_ALERT,
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"CanvasWidget: Failed to get nasal subsystem!" );
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const std::string file = std::string("__canvas:")
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+ _canvas->getStringValue("name");
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SGPropertyNode *load = nasal->getNode("load");
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if( load )
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{
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const char *s = load->getStringValue();
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nas->handleCommand(module.c_str(), file.c_str(), s, _canvas);
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}
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break;
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}
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}
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}
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//------------------------------------------------------------------------------
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CanvasWidget::~CanvasWidget()
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{
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if( _canvas )
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_canvas->getParent()
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->removeChild(_canvas->getName(), _canvas->getIndex(), false);
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}
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//------------------------------------------------------------------------------
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void CanvasWidget::doHit(int button, int updown, int x, int y)
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{
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puObject::doHit(button, updown, x, y);
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// CTRL allows resizing and SHIFT allows moving the window
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if( fgGetKeyModifiers() & (KEYMOD_CTRL | KEYMOD_SHIFT) )
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return;
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_mouse_x->setIntValue(x - abox.min[0]);
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2012-07-16 23:02:03 +00:00
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_mouse_y->setIntValue(abox.max[1] - y);
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2012-07-04 11:15:12 +00:00
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if( updown == PU_DRAG )
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_mouse_drag->setIntValue(button);
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else if( updown == PU_DOWN )
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_mouse_down->setIntValue(button);
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if( button != active_mouse_button )
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return;
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if (updown == PU_UP)
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puDeactivateWidget();
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else if (updown == PU_DOWN)
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puSetActiveWidget(this, x, y);
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}
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//------------------------------------------------------------------------------
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int CanvasWidget::checkKey(int key, int updown)
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{
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return puObject::checkKey(key, updown);
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}
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//------------------------------------------------------------------------------
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void CanvasWidget::setSize(int w, int h)
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{
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puObject::setSize(w, h);
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_canvas->setIntValue("view[0]", w);
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_canvas->setIntValue("view[1]", h);
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}
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//------------------------------------------------------------------------------
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void CanvasWidget::draw(int dx, int dy)
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{
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if( !_tex_id )
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{
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_tex_id = _canvas_mgr->getCanvasTexId(_canvas->getIndex());
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// Normally we should be able to get the texture after one frame. I don't
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// know if there are circumstances where it can take longer, so we don't
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// log a warning message until we have tried a few times.
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if( !_tex_id )
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{
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if( ++_no_tex_cnt == 5 )
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SG_LOG(SG_GENERAL, SG_WARN, "CanvasWidget: failed to get texture!");
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return;
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}
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else
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{
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if( _no_tex_cnt >= 5 )
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SG_LOG
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(
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SG_GENERAL,
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SG_INFO,
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"CanvasWidget: got texture after " << _no_tex_cnt << " tries."
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);
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_no_tex_cnt = 0;
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}
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}
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, _tex_id);
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glBegin( GL_QUADS );
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glColor3f(1,1,1);
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glTexCoord2f(0,0); glVertex2f(dx + abox.min[0], dy + abox.min[1]);
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glTexCoord2f(1,0); glVertex2f(dx + abox.max[0], dy + abox.min[1]);
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glTexCoord2f(1,1); glVertex2f(dx + abox.max[0], dy + abox.max[1]);
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glTexCoord2f(0,1); glVertex2f(dx + abox.min[0], dy + abox.max[1]);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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