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flightgear/src/Main/fg_os_osgviewer.cxx

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#include <stdlib.h>
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include <osg/GraphicsContext>
#include <osg/Group>
#include <osg/Matrixd>
#include <osg/Viewport>
#include <osgViewer/StatsHandler>
#include <osgViewer/Viewer>
#include <osgGA/MatrixManipulator>
#include "fg_os.hxx"
#include "fg_props.hxx"
#include "util.hxx"
#include "globals.hxx"
#include "renderer.hxx"
// fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
// to create the graphics window and run the event/update/render loop.
//
// fg_os callback registration APIs
//
// Event handling and scene graph update is all handled by a
// manipulator. See FGManipulator.cpp
void fgRegisterIdleHandler(fgIdleHandler func)
{
globals->get_renderer()->getManipulator()->setIdleHandler(func);
}
void fgRegisterDrawHandler(fgDrawHandler func)
{
globals->get_renderer()->getManipulator()->setDrawHandler(func);
}
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
{
globals->get_renderer()->getManipulator()->setWindowResizeHandler(func);
}
void fgRegisterKeyHandler(fgKeyHandler func)
{
globals->get_renderer()->getManipulator()->setKeyHandler(func);
}
void fgRegisterMouseClickHandler(fgMouseClickHandler func)
{
globals->get_renderer()->getManipulator()->setMouseClickHandler(func);
}
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
{
globals->get_renderer()->getManipulator()->setMouseMotionHandler(func);
}
// Redraw "happens" every frame whether you want it or not.
void fgRequestRedraw()
{
}
//
// fg_os implementation
//
static osg::ref_ptr<osgViewer::Viewer> viewer;
static osg::ref_ptr<osg::Camera> mainCamera;
void fgOSOpenWindow(int w, int h, int bpp,
bool alpha, bool stencil, bool fullscreen)
{
osg::GraphicsContext::WindowingSystemInterface* wsi;
wsi = osg::GraphicsContext::getWindowingSystemInterface();
viewer = new osgViewer::Viewer;
// Avoid complications with fg's custom drawables.
std::string mode;
mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
if (mode == "AutomaticSelection")
viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
else if (mode == "CullDrawThreadPerContext")
viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
else if (mode == "DrawThreadPerContext")
viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
else if (mode == "CullThreadPerCameraDrawThreadPerContext")
viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
else
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
osg::ref_ptr<osg::GraphicsContext::Traits> traits;
traits = new osg::GraphicsContext::Traits;
int cbits = (bpp <= 16) ? 5 : 8;
int zbits = (bpp <= 16) ? 16 : 24;
traits->red = traits->green = traits->blue = cbits;
traits->depth = zbits;
if (alpha)
traits->alpha = 8;
if (stencil)
traits->stencil = 8;
traits->doubleBuffer = true;
traits->mipMapGeneration = true;
traits->windowName = "FlightGear";
traits->sampleBuffers = fgGetBool("/sim/rendering/multi-sample-buffers", traits->sampleBuffers);
traits->samples = fgGetBool("/sim/rendering/multi-samples", traits->samples);
traits->vsync = fgGetBool("/sim/rendering/vsync-enable", traits->vsync);
if (fullscreen) {
unsigned width = 0;
unsigned height = 0;
wsi->getScreenResolution(*traits, width, height);
traits->windowDecoration = false;
traits->width = width;
traits->height = height;
traits->supportsResize = false;
} else {
traits->windowDecoration = true;
traits->width = w;
traits->height = h;
traits->supportsResize = true;
}
osg::Camera::ProjectionResizePolicy rsp = osg::Camera::VERTICAL;
// Ok, first the children.
// that achieves some magic ordering og the slaves so that we end up
// in the main window more often.
// This can be sorted out better when we got rid of glut and sdl.
if (fgHasNode("/sim/rendering/camera")) {
SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
for (int i = 0; i < renderingNode->nChildren(); ++i) {
SGPropertyNode* cameraNode = renderingNode->getChild(i);
if (strcmp(cameraNode->getName(), "camera") != 0)
continue;
// get a new copy of the traits struct
osg::ref_ptr<osg::GraphicsContext::Traits> cameraTraits;
cameraTraits = new osg::GraphicsContext::Traits(*traits);
double shearx = cameraNode->getDoubleValue("shear-x", 0);
double sheary = cameraNode->getDoubleValue("shear-y", 0);
cameraTraits->hostName = cameraNode->getStringValue("host-name", "");
cameraTraits->displayNum = cameraNode->getIntValue("display", 0);
cameraTraits->screenNum = cameraNode->getIntValue("screen", 0);
if (cameraNode->getBoolValue("fullscreen", fullscreen)) {
unsigned width = 0;
unsigned height = 0;
wsi->getScreenResolution(*cameraTraits, width, height);
cameraTraits->windowDecoration = false;
cameraTraits->width = width;
cameraTraits->height = height;
cameraTraits->supportsResize = false;
} else {
cameraTraits->windowDecoration = true;
cameraTraits->width = cameraNode->getIntValue("width", w);
cameraTraits->height = cameraNode->getIntValue("height", h);
cameraTraits->supportsResize = true;
}
// FIXME, currently this is too much of a problem to route the resize
// events. When we do no longer need sdl and such this
// can be simplified
cameraTraits->supportsResize = false;
// ok found a camera configuration, add a new slave ...
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
osg::GraphicsContext* gc;
gc = osg::GraphicsContext::createGraphicsContext(cameraTraits.get());
gc->realize();
camera->setGraphicsContext(gc);
// If a viewport isn't set on the camera, then it's hard to dig it
// out of the SceneView objects in the viewer, and the coordinates
// of mouse events are somewhat bizzare.
camera->setViewport(new osg::Viewport(0, 0, cameraTraits->width, cameraTraits->height));
camera->setProjectionResizePolicy(rsp);
viewer->addSlave(camera.get(), osg::Matrix::translate(-shearx, -sheary, 0), osg::Matrix());
}
}
// now the main camera ...
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
mainCamera = camera;
osg::GraphicsContext* gc;
gc = osg::GraphicsContext::createGraphicsContext(traits.get());
gc->realize();
gc->makeCurrent();
camera->setGraphicsContext(gc);
// If a viewport isn't set on the camera, then it's hard to dig it
// out of the SceneView objects in the viewer, and the coordinates
// of mouse events are somewhat bizzare.
camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
camera->setProjectionResizePolicy(rsp);
viewer->addSlave(camera.get());
viewer->setCameraManipulator(globals->get_renderer()->getManipulator());
// Let FG handle the escape key with a confirmation
viewer->setKeyEventSetsDone(0);
osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler;
statsHandler->setKeyEventTogglesOnScreenStats('*');
statsHandler->setKeyEventPrintsOutStats(0);
viewer->addEventHandler(statsHandler);
// The viewer won't start without some root.
viewer->setSceneData(new osg::Group);
globals->get_renderer()->setViewer(viewer.get());
}
static int status = 0;
void fgOSExit(int code)
{
viewer->setDone(true);
status = code;
}
void fgOSMainLoop()
{
viewer->run();
fgExit(status);
}
int fgGetKeyModifiers()
{
return globals->get_renderer()->getManipulator()->getCurrentModifiers();
}
void fgWarpMouse(int x, int y)
{
// Hack, currently the pointer is just recentered. So, we know the relative coordinates ...
viewer->requestWarpPointer(0, 0);
}
// Noop
void fgOSInit(int* argc, char** argv)
{
}
// Noop
void fgOSFullScreen()
{
}
// #define OSG_HAS_MOUSE_CURSOR_PATCH
#ifdef OSG_HAS_MOUSE_CURSOR_PATCH
static void setMouseCursor(osg::Camera* camera, int cursor)
{
if (!camera)
return;
osg::GraphicsContext* gc = camera->getGraphicsContext();
if (!gc)
return;
osgViewer::GraphicsWindow* gw;
gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
if (!gw)
return;
osgViewer::GraphicsWindow::MouseCursor mouseCursor;
mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
if (cursor == MOUSE_CURSOR_NONE)
mouseCursor = osgViewer::GraphicsWindow::NoCursor;
else if(cursor == MOUSE_CURSOR_POINTER)
mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
else if(cursor == MOUSE_CURSOR_WAIT)
mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
else if(cursor == MOUSE_CURSOR_CROSSHAIR)
mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
gw->setCursor(mouseCursor);
}
#endif
static int _cursor = -1;
void fgSetMouseCursor(int cursor)
{
_cursor = cursor;
#ifdef OSG_HAS_MOUSE_CURSOR_PATCH
setMouseCursor(viewer->getCamera(), cursor);
for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
#endif
}
int fgGetMouseCursor()
{
return _cursor;
}
void fgMakeCurrent()
{
if (!mainCamera.valid())
return;
osg::GraphicsContext* gc = mainCamera->getGraphicsContext();
if (!gc)
return;
gc->makeCurrent();
}
bool fgOSIsMainContext(const osg::GraphicsContext* context)
{
if (!mainCamera.valid())
return false;
return context == mainCamera->getGraphicsContext();
}
bool fgOSIsMainCamera(const osg::Camera* camera)
{
if (!camera)
return false;
if (camera == mainCamera.get())
return true;
if (!viewer.valid())
return false;
if (camera == viewer->getCamera())
return true;
return false;
}