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flightgear/src/Network/props.hxx

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// \file props.hxx
// Property server class.
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//
// Written by Curtis Olson, started September 2000.
// Modified by Bernie Bright, May 2002.
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//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _FG_PROPS_HXX
#define _FG_PROPS_HXX
#include <simgear/compiler.h>
#include STL_STRING
#include <vector>
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SG_USING_STD(string);
SG_USING_STD(vector);
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#include <plib/netChannel.h>
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#include "protocol.hxx"
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/**
* Property server class.
* This class provides a telnet-like server for remote access to
* FlightGear properties.
*/
class FGProps : public FGProtocol,
public netChannel
{
private:
/**
* Server port to listen on.
*/
int port;
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public:
/**
* Create a new TCP server.
*
* @param tokens Tokenized configuration parameters
*/
FGProps( const vector<string>& tokens );
/**
* Destructor.
*/
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~FGProps();
/**
* Start the telnet server.
*/
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bool open();
/**
* Process network activity.
*/
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bool process();
/**
*
*/
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bool close();
/**
* Accept a new client connection.
*/
void handleAccept();
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};
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#endif // _FG_PROPS_HXX