1998-04-22 13:24:04 +00:00
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//
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2003-05-18 09:04:14 +00:00
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// light.cxx -- lighting routines
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1998-04-22 13:24:04 +00:00
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//
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// Written by Curtis Olson, started April 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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1998-04-24 00:52:24 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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1998-04-22 13:24:04 +00:00
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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2002-12-10 20:50:48 +00:00
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#include GLUT_H
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1998-04-24 00:52:24 +00:00
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2000-02-15 03:30:01 +00:00
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#include <simgear/compiler.h>
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1999-01-07 20:25:32 +00:00
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2001-03-23 22:42:49 +00:00
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#ifdef SG_MATH_EXCEPTION_CLASH
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1998-11-23 21:48:09 +00:00
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# define exception c_exception
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#endif
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2001-03-23 22:15:19 +00:00
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#ifdef SG_HAVE_STD_INCLUDES
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1999-01-07 20:25:32 +00:00
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# include <cmath>
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#else
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# include <math.h>
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#endif
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#include <string>
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2001-03-23 22:59:18 +00:00
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SG_USING_STD(string);
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1998-04-22 13:24:04 +00:00
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2000-02-15 03:30:01 +00:00
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#include <simgear/constants.h>
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2000-02-16 23:01:03 +00:00
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/interpolater.hxx>
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#include <simgear/math/polar3d.hxx>
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2001-03-25 14:20:12 +00:00
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#include <simgear/misc/sg_path.hxx>
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2003-05-30 15:16:57 +00:00
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#include <simgear/scene/sky/sky.hxx>
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2003-05-17 12:45:27 +00:00
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#include <simgear/screen/colors.hxx>
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2000-02-15 03:30:01 +00:00
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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#include <Main/globals.hxx>
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2003-06-15 11:30:25 +00:00
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#include <Main/fg_props.hxx>
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2001-07-22 19:51:16 +00:00
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#include <Main/viewer.hxx>
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1998-04-22 13:24:04 +00:00
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#include "light.hxx"
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#include "sunpos.hxx"
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2003-05-13 19:00:27 +00:00
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extern SGSky *thesky; // FIXME: from main.cxx
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1998-04-22 13:24:04 +00:00
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fgLIGHT cur_light_params;
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1998-05-20 20:54:16 +00:00
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// Constructor
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fgLIGHT::fgLIGHT( void ) {
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}
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1998-04-22 13:24:04 +00:00
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// initialize lighting tables
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1998-05-20 20:54:16 +00:00
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void fgLIGHT::Init( void ) {
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_EVENT, SG_INFO,
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1998-11-06 21:17:31 +00:00
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"Initializing Lighting interpolation tables." );
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1998-04-22 13:24:04 +00:00
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// build the path name to the ambient lookup table
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2001-03-25 14:20:12 +00:00
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SGPath path( globals->get_fg_root() );
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SGPath ambient = path;
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1999-04-27 19:27:45 +00:00
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ambient.append( "Lighting/ambient" );
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2001-03-25 14:20:12 +00:00
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SGPath diffuse = path;
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1999-04-27 19:27:45 +00:00
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diffuse.append( "Lighting/diffuse" );
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2002-07-21 15:40:51 +00:00
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SGPath specular = path;
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specular.append( "Lighting/specular" );
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2001-03-25 14:20:12 +00:00
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SGPath sky = path;
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1999-04-27 19:27:45 +00:00
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sky.append( "Lighting/sky" );
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1998-08-27 17:01:55 +00:00
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1998-04-22 13:24:04 +00:00
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// initialize ambient table
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2001-03-14 07:25:14 +00:00
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ambient_tbl = new SGInterpTable( ambient.str() );
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1998-04-22 13:24:04 +00:00
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// initialize diffuse table
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2001-03-14 07:25:14 +00:00
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diffuse_tbl = new SGInterpTable( diffuse.str() );
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1998-04-22 13:24:04 +00:00
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2002-07-21 15:40:51 +00:00
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// initialize diffuse table
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specular_tbl = new SGInterpTable( specular.str() );
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1998-04-22 13:24:04 +00:00
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// initialize sky table
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2001-03-14 07:25:14 +00:00
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sky_tbl = new SGInterpTable( sky.str() );
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1998-04-22 13:24:04 +00:00
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}
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// update lighting parameters based on current sun position
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1998-05-20 20:54:16 +00:00
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void fgLIGHT::Update( void ) {
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// if the 4th field is 0.0, this specifies a direction ...
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1998-04-22 13:24:04 +00:00
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GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
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1998-05-20 20:54:16 +00:00
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// base sky color
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2003-05-21 17:20:55 +00:00
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GLfloat base_sky_color[4] = { 0.39, 0.50, 0.74, 1.0 };
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2003-05-17 12:45:27 +00:00
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// base fog color
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2003-05-21 17:20:55 +00:00
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GLfloat base_fog_color[4] = { 0.84, 0.87, 1.0, 1.0 };
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float deg, ambient, diffuse, specular, sky_brightness;
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1998-04-22 13:24:04 +00:00
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_EVENT, SG_INFO, "Updating light parameters." );
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1998-04-22 13:24:04 +00:00
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1998-05-20 20:54:16 +00:00
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// calculate lighting parameters based on sun's relative angle to
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// local up
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1998-04-22 13:24:04 +00:00
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2001-03-24 04:48:44 +00:00
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deg = sun_angle * SGD_RADIANS_TO_DEGREES;
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_EVENT, SG_INFO, " Sun angle = " << deg );
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1998-04-22 13:24:04 +00:00
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ambient = ambient_tbl->interpolate( deg );
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diffuse = diffuse_tbl->interpolate( deg );
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2002-07-21 15:40:51 +00:00
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specular = specular_tbl->interpolate( deg );
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1998-04-22 13:24:04 +00:00
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sky_brightness = sky_tbl->interpolate( deg );
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_EVENT, SG_INFO,
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1998-11-06 21:17:31 +00:00
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" ambient = " << ambient << " diffuse = " << diffuse
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2002-07-21 15:40:51 +00:00
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<< " specular = " << specular << " sky = " << sky_brightness );
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1998-04-22 13:24:04 +00:00
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// sky_brightness = 0.15; // used to force a dark sky (when testing)
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// if ( ambient < 0.02 ) { ambient = 0.02; }
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// if ( diffuse < 0.0 ) { diffuse = 0.0; }
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// if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
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1998-07-22 21:45:37 +00:00
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// set sky color
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sky_color[0] = base_sky_color[0] * sky_brightness;
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sky_color[1] = base_sky_color[1] * sky_brightness;
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sky_color[2] = base_sky_color[2] * sky_brightness;
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sky_color[3] = base_sky_color[3];
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2003-05-21 17:20:55 +00:00
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gamma_correct_rgb( sky_color );
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1998-07-22 21:45:37 +00:00
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2003-05-16 20:32:21 +00:00
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// set cloud and fog color
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cloud_color[0] = fog_color[0] = base_fog_color[0] * sky_brightness;
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cloud_color[1] = fog_color[1] = base_fog_color[1] * sky_brightness;
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cloud_color[2] = fog_color[2] = base_fog_color[2] * sky_brightness;
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cloud_color[3] = fog_color[3] = base_fog_color[3];
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2003-05-21 17:20:55 +00:00
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gamma_correct_rgb( fog_color );
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2003-05-16 17:35:48 +00:00
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2003-05-21 17:20:55 +00:00
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// adjust the cloud colors for sunrise/sunset effects (darken them)
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2003-05-16 17:35:48 +00:00
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if (sun_angle > 1.0) {
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2003-06-27 21:29:48 +00:00
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float sun2 = sqrt(sun_angle);
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2003-05-16 20:32:21 +00:00
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cloud_color[0] /= sun2;
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cloud_color[1] /= sun2;
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cloud_color[2] /= sun2;
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2003-05-16 17:35:48 +00:00
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}
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2003-05-21 17:20:55 +00:00
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gamma_correct_rgb( cloud_color );
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2003-08-02 12:45:15 +00:00
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2003-08-04 09:34:55 +00:00
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if (fgGetBool("/test/scene_lighting")) {
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float *sun_color = thesky->get_sun_color();
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scene_ambient[0] = (sun_color[0]*0.1 + cloud_color[0]*0.9) * ambient;
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scene_ambient[1] = (sun_color[1]*0.1 + cloud_color[1]*0.9) * ambient;
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scene_ambient[2] = (sun_color[2]*0.1 + cloud_color[2]*0.9) * ambient;
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scene_ambient[3] = 1.5;
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scene_diffuse[0] = (sun_color[0]*0.25 + fog_color[0]*0.75) * diffuse;
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scene_diffuse[1] = (sun_color[1]*0.25 + fog_color[1]*0.75) * diffuse;
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scene_diffuse[2] = (sun_color[2]*0.25 + fog_color[2]*0.75) * diffuse;
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scene_diffuse[3] = 1.5;
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scene_specular[0] = sun_color[0] * specular;
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scene_specular[1] = sun_color[1] * specular;
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scene_specular[2] = sun_color[2] * specular;
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scene_specular[3] = 1.0;
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} else {
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scene_ambient[0] = white[0] * ambient;
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scene_ambient[1] = white[1] * ambient;
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scene_ambient[2] = white[2] * ambient;
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scene_ambient[3] = 1.0;
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scene_diffuse[0] = white[0] * diffuse;
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scene_diffuse[1] = white[1] * diffuse;
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scene_diffuse[2] = white[2] * diffuse;
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scene_diffuse[3] = 1.0;
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scene_specular[0] = white[0] * ambient;
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scene_specular[1] = white[1] * ambient;
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scene_specular[2] = white[2] * ambient;
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scene_specular[3] = 1.0;
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}
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1998-07-22 21:45:37 +00:00
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}
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1998-05-20 20:54:16 +00:00
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1998-07-22 21:45:37 +00:00
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// calculate fog color adjusted for sunrise/sunset effects
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void fgLIGHT::UpdateAdjFog( void ) {
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2003-05-18 09:04:14 +00:00
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double heading = globals->get_current_view()->getHeading_deg()
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* SGD_DEGREES_TO_RADIANS;
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double heading_offset = globals->get_current_view()->getHeadingOffset_deg()
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* SGD_DEGREES_TO_RADIANS;
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1998-07-22 21:45:37 +00:00
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_EVENT, SG_DEBUG, "Updating adjusted fog parameters." );
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1998-07-22 21:45:37 +00:00
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// set fog color (we'll try to match the sunset color in the
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// direction we are looking
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2002-01-22 15:38:02 +00:00
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// Do some sanity checking ...
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if ( sun_rotation < -2.0 * SGD_2PI || sun_rotation > 2.0 * SGD_2PI ) {
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SG_LOG( SG_EVENT, SG_ALERT, "Sun rotation bad = " << sun_rotation );
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exit(-1);
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}
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2003-05-18 09:04:14 +00:00
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if ( heading < -2.0 * SGD_2PI || heading > 2.0 * SGD_2PI ) {
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2003-05-18 11:40:57 +00:00
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SG_LOG( SG_EVENT, SG_ALERT, "Heading rotation bad = " << heading );
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2002-01-22 15:38:02 +00:00
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exit(-1);
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}
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2003-05-18 09:04:14 +00:00
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if ( heading_offset < -2.0 * SGD_2PI || heading_offset > 2.0 * SGD_2PI ) {
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2003-05-18 11:40:57 +00:00
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SG_LOG( SG_EVENT, SG_ALERT, "Heading offset bad = " << heading_offset );
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2002-01-22 15:38:02 +00:00
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exit(-1);
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}
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2003-05-16 20:32:21 +00:00
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double rotation;
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1998-07-22 21:45:37 +00:00
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// first determine the difference between our view angle and local
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// direction to the sun
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2003-05-18 11:40:57 +00:00
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rotation = -(sun_rotation + SGD_PI) - heading + heading_offset;
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1998-07-22 21:45:37 +00:00
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while ( rotation < 0 ) {
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2001-03-24 03:10:40 +00:00
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rotation += SGD_2PI;
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1998-07-22 21:45:37 +00:00
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}
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2001-03-24 03:10:40 +00:00
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while ( rotation > SGD_2PI ) {
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rotation -= SGD_2PI;
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1998-07-22 21:45:37 +00:00
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}
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2003-05-16 20:32:21 +00:00
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2003-05-21 17:20:55 +00:00
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// revert to unmodified values before usign them.
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//
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2003-05-16 20:32:21 +00:00
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float *sun_color = thesky->get_sun_color();
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2003-05-21 17:20:55 +00:00
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gamma_restore_rgb( fog_color );
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gamma_restore_rgb( cloud_color );
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// Calculate the fog color in the direction of the sun for
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// sunrise/sunset effects.
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//
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2003-06-27 21:29:48 +00:00
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float s_red = (fog_color[0] + 2 * sun_color[0]*sun_color[0]) / 3;
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float s_green = (fog_color[1] + 2 * sun_color[1]*sun_color[1]) / 3;
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2003-05-21 17:20:55 +00:00
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float s_blue = (fog_color[2] + 2 * sun_color[2]) / 3;
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// interpolate beween the sunrise/sunset color and the color
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2003-06-15 11:30:25 +00:00
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// at the opposite direction of this effect. Take in account
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// the current visibility.
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2003-05-21 17:20:55 +00:00
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//
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2003-06-15 11:30:25 +00:00
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float av = thesky->get_visibility();
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if (av > 45000)
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av = 45000;
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float avf = 0.87 - (45000 - av) / 83333.33;
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2003-05-21 17:20:55 +00:00
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float sif = 0.5 - cos(sun_angle*2)/2;
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2003-06-15 11:30:25 +00:00
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2003-05-21 17:20:55 +00:00
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float rf1 = fabs((rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0
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2003-06-15 11:30:25 +00:00
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float rf2 = avf * pow(rf1 * rf1, 1/sif);
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float rf3 = 0.94 - rf2;
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2003-05-21 17:20:55 +00:00
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adj_fog_color[0] = rf3 * fog_color[0] + rf2 * s_red;
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adj_fog_color[1] = rf3 * fog_color[1] + rf2 * s_green;
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adj_fog_color[2] = rf3 * fog_color[2] + rf2 * s_blue;
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gamma_correct_rgb( adj_fog_color );
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// make sure the colors have their original value before they are being
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// used by the rest of the program.
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//
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gamma_correct_rgb( fog_color );
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gamma_correct_rgb( cloud_color );
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1998-05-20 20:54:16 +00:00
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}
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// Destructor
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fgLIGHT::~fgLIGHT( void ) {
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}
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