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flightgear/src/Airports/groundnetwork.hxx

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// groundnet.hxx - A number of classes to handle taxiway
// assignments by the AI code
//
// Written by Durk Talsma, started June 2005.
//
// Copyright (C) 2004 Durk Talsma.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
2006-02-21 01:16:04 +00:00
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _GROUNDNETWORK_HXX_
#define _GROUNDNETWORK_HXX_
#include <simgear/compiler.h>
#include STL_STRING
#include <vector>
SG_USING_STD(string);
SG_USING_STD(vector);
#include "parking.hxx"
//#include <AIModel/AIBase.hxx>
class FGTaxiSegment; // forward reference
class FGAIFlightPlan; // forward reference
typedef vector<FGTaxiSegment> FGTaxiSegmentVector;
typedef vector<FGTaxiSegment*> FGTaxiSegmentPointerVector;
typedef vector<FGTaxiSegment>::iterator FGTaxiSegmentVectorIterator;
typedef vector<FGTaxiSegment*>::iterator FGTaxiSegmentPointerVectorIterator;
/**************************************************************************************
* class FGTaxiNode
*************************************************************************************/
class FGTaxiNode
{
private:
double lat;
double lon;
int index;
FGTaxiSegmentPointerVector next; // a vector to all the segments leaving from this node
public:
FGTaxiNode();
FGTaxiNode(double, double, int);
void setIndex(int idx) { index = idx;};
void setLatitude (double val) { lat = val;};
void setLongitude(double val) { lon = val;};
void setLatitude (const string& val) { lat = processPosition(val); };
void setLongitude(const string& val) { lon = processPosition(val); };
void addSegment(FGTaxiSegment *segment) { next.push_back(segment); };
double getLatitude() { return lat;};
double getLongitude(){ return lon;};
int getIndex() { return index; };
FGTaxiNode *getAddress() { return this;};
FGTaxiSegmentPointerVectorIterator getBeginRoute() { return next.begin(); };
FGTaxiSegmentPointerVectorIterator getEndRoute() { return next.end(); };
};
typedef vector<FGTaxiNode> FGTaxiNodeVector;
typedef vector<FGTaxiNode>::iterator FGTaxiNodeVectorIterator;
/***************************************************************************************
* class FGTaxiSegment
**************************************************************************************/
class FGTaxiSegment
{
private:
int startNode;
int endNode;
double length;
FGTaxiNode *start;
FGTaxiNode *end;
int index;
public:
FGTaxiSegment();
FGTaxiSegment(FGTaxiNode *, FGTaxiNode *, int);
void setIndex (int val) { index = val; };
void setStartNodeRef (int val) { startNode = val; };
void setEndNodeRef (int val) { endNode = val; };
void setStart(FGTaxiNodeVector *nodes);
void setEnd (FGTaxiNodeVector *nodes);
void setTrackDistance();
FGTaxiNode * getEnd() { return end;};
double getLength() { return length; };
int getIndex() { return index; };
FGTaxiSegment *getAddress() { return this;};
};
typedef vector<int> intVec;
typedef vector<int>::iterator intVecIterator;
/***************************************************************************************
* class FGTaxiRoute
**************************************************************************************/
class FGTaxiRoute
{
private:
intVec nodes;
intVec routes;
double distance;
intVecIterator currNode;
intVecIterator currRoute;
public:
FGTaxiRoute() { distance = 0; currNode = nodes.begin(); currRoute = routes.begin();};
FGTaxiRoute(intVec nds, intVec rts, double dist) {
nodes = nds;
routes = rts;
distance = dist;
currNode = nodes.begin();
};
bool operator< (const FGTaxiRoute &other) const {return distance < other.distance; };
bool empty () { return nodes.begin() == nodes.end(); };
bool next(int *nde);
bool next(int *nde, int *rte);
void rewind(int legNr);
void first() { currNode = nodes.begin(); currRoute = routes.begin(); };
int size() { return nodes.size(); };
};
typedef vector<FGTaxiRoute> TaxiRouteVector;
typedef vector<FGTaxiRoute>::iterator TaxiRouteVectorIterator;
/**************************************************************************************
* class FGATCInstruction
* like class FGATC Controller, this class definition should go into its own file
* and or directory... For now, just testing this stuff out though...
*************************************************************************************/
class FGATCInstruction
{
private:
bool holdPattern;
bool holdPosition;
bool changeSpeed;
bool changeHeading;
bool changeAltitude;
double speed;
double heading;
double alt;
public:
FGATCInstruction();
bool hasInstruction ();
bool getHoldPattern () { return holdPattern; };
bool getHoldPosition () { return holdPosition; };
bool getChangeSpeed () { return changeSpeed; };
bool getChangeHeading () { return changeHeading; };
bool getChangeAltitude() { return changeAltitude; };
double getSpeed () { return speed; };
double getHeading () { return heading; };
double getAlt () { return alt; };
void setHoldPattern (bool val) { holdPattern = val; };
void setHoldPosition (bool val) { holdPosition = val; };
void setChangeSpeed (bool val) { changeSpeed = val; };
void setChangeHeading (bool val) { changeHeading = val; };
void setChangeAltitude(bool val) { changeAltitude = val; };
void setSpeed (double val) { speed = val; };
void setHeading (double val) { heading = val; };
void setAlt (double val) { alt = val; };
};
/**************************************************************************************
* class FGTrafficRecord
*************************************************************************************/
class FGTrafficRecord
{
private:
int id, waitsForId;
int currentPos;
intVec intentions;
FGATCInstruction instruction;
double latitude, longitude, heading, speed, altitude, radius;
public:
FGTrafficRecord() {};
void setId(int val) { id = val; };
void setRadius(double rad) { radius = rad;};
void setPositionAndIntentions(int pos, FGAIFlightPlan *route);
int getId() { return id;};
FGATCInstruction getInstruction() { return instruction;};
bool hasInstruction() { return instruction.hasInstruction(); };
void setPositionAndHeading(double lat, double lon, double hdg, double spd, double alt);
bool checkPositionAndIntentions(FGTrafficRecord &other);
double getLatitude () { return latitude ; };
double getLongitude() { return longitude; };
double getHeading () { return heading ; };
double getSpeed () { return speed ; };
double getAltitude () { return altitude ; };
double getRadius () { return radius ; };
int getWaitsForId () { return waitsForId; };
void setSpeedAdjustment(double spd) { instruction.setChangeSpeed(true);
instruction.setSpeed(spd); };
void setHeadingAdjustment(double heading) { instruction.setChangeHeading(true);
instruction.setHeading(heading); };
void clearSpeedAdjustment () { instruction.setChangeSpeed (false); };
void clearHeadingAdjustment() { instruction.setChangeHeading(false); };
bool hasHeadingAdjustment() { return instruction.getChangeHeading(); };
void setWaitsForId(int id) { waitsForId = id; };
};
typedef vector<FGTrafficRecord> TrafficVector;
typedef vector<FGTrafficRecord>::iterator TrafficVectorIterator;
/**************************************************************************************
* class FGATCController
* NOTE: this class serves as an abstraction layer for all sorts of ATC controller,
* Ground and air, so eventually it should move to its own file / directory.
*************************************************************************************/
class FGATCController
{
private:
double dt_count;
public:
FGATCController() { dt_count = 0;};
virtual ~FGATCController() {};
virtual void announcePosition(int id, FGAIFlightPlan *intendedRoute, int currentRoute,
double lat, double lon,
double hdg, double spd, double alt, double radius) = 0;
virtual void signOff(int id) = 0;
virtual void update(int id, double lat, double lon,
double heading, double speed, double alt) = 0;
virtual bool hasInstruction(int id) = 0;
virtual FGATCInstruction getInstruction(int id) = 0;
double getDt() { return dt_count; };
void setDt(double dt) { dt_count = dt;};
};
/**************************************************************************************
* class FGGroundNetWork
*************************************************************************************/
class FGGroundNetwork : public FGATCController
{
private:
bool hasNetwork;
FGTaxiNodeVector nodes;
FGTaxiSegmentVector segments;
//intVec route;
intVec nodesStack;
intVec routesStack;
TaxiRouteVector routes;
TrafficVector activeTraffic;
TrafficVectorIterator currTraffic;
bool foundRoute;
double totalDistance, maxDistance;
void printRoutingError(string);
public:
FGGroundNetwork();
void addNode (const FGTaxiNode& node);
void addNodes (FGParkingVec *parkings);
void addSegment(const FGTaxiSegment& seg);
void init();
bool exists() { return hasNetwork; };
int findNearestNode(double lat, double lon);
FGTaxiNode *findNode(int idx);
FGTaxiSegment *findSegment(int idx);
FGTaxiRoute findShortestRoute(int start, int end);
void trace(FGTaxiNode *, int, int, double dist);
virtual void announcePosition(int id, FGAIFlightPlan *intendedRoute, int currentRoute,
double lat, double lon, double hdg, double spd, double alt, double radius);
virtual void signOff(int id);
virtual void update(int id, double lat, double lon, double heading, double speed, double alt);
virtual bool hasInstruction(int id);
virtual FGATCInstruction getInstruction(int id);
};
#endif