1
0
Fork 0
flightgear/src/ATC/ground.cxx

405 lines
13 KiB
C++
Raw Normal View History

// FGGround - a class to provide ground control at larger airports.
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include <simgear/misc/sg_path.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/constants.h>
#include <Main/globals.hxx>
#include <stdlib.h>
#include STL_FSTREAM
#include "ground.hxx"
2002-12-20 09:48:09 +00:00
SG_USING_STD(ifstream);
FGGround::FGGround() {
display = false;
networkLoadOK = false;
}
FGGround::~FGGround() {
}
void FGGround::ParseRwyExits(node* np, char* es) {
char* token;
char estr[20];
strcpy(estr, es);
const char delimiters[] = "-";
token = strtok(estr, delimiters);
while(token != NULL) {
int i = atoi(token);
//cout << "token = " << token << endl;
//cout << "rwy number = " << i << endl;
//runways[(atoi(token))].exits.push_back(np);
runways[i].exits.push_back(np);
//cout << "token = " << token << '\n';
token = strtok(NULL, delimiters);
}
}
// Load the ground logical network of the current instances airport
// Return true if successfull.
// TODO - currently the file is assumed to reside in the base/ATC directory.
// This might change to something more thought out in the future.
bool FGGround::LoadNetwork() {
node* np;
arc* ap;
Gate* gp;
ifstream fin;
SGPath path = globals->get_fg_root();
//string taxiPath = "ATC/" + ident + ".taxi";
string taxiPath = "ATC/KEMT.taxi"; // FIXME - HARDWIRED FOR TESTING
path.append(taxiPath);
SG_LOG(SG_GENERAL, SG_INFO, "Trying to read taxiway data for " << ident << "...");
//cout << "Trying to read taxiway data for " << ident << "..." << endl;
fin.open(path.c_str(), ios::in);
if(!fin) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to open taxiway data input file " << path.c_str());
//cout << "Unable to open taxiway data input file " << path.c_str() << endl;
return(false);
}
char ch;
char buf[30];
while(!fin.eof()) {
fin >> buf;
// Node, arc, or [End]?
//cout << "Read in ground network element type = " << buf << endl;
if(!strcmp(buf, "[End]")) { // TODO - maybe make this more robust to spelling errors by just looking for '['
cout << "Done reading " << path.c_str() << endl;
break;
} else if(!strcmp(buf, "N")) {
// Node
np = new node;
np->struct_type = NODE;
fin >> buf;
np->nodeID = atoi(buf);
fin >> buf;
np->pos.setlon(atof(buf));
fin >> buf;
np->pos.setlat(atof(buf));
fin >> buf;
np->pos.setelev(atof(buf));
fin >> buf; // node type
if(!strcmp(buf, "J")) {
np->type = JUNCTION;
} else if(!strcmp(buf, "T")) {
np->type = TJUNCTION;
} else if(!strcmp(buf, "H")) {
np->type = HOLD;
} else {
cout << "**** ERROR ***** Unknown node type in taxi network...\n";
delete np;
return(false);
}
fin >> buf; // rwy exit information - gets parsed later - FRAGILE - will break if buf is reused.
// Now the name
np->name = "";
while(1) {
fin.unsetf(ios::skipws);
fin >> ch;
np->name += ch;
if((ch == '"') || (ch == 0x0A)) {
break;
} // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the "
}
fin.setf(ios::skipws);
network.push_back(np);
// FIXME - fragile - replies on buf not getting modified from exits read to here
// see if we also need to push it onto the runway exit list
cout << "strlen(buf) = " << strlen(buf) << endl;
if(strlen(buf) > 2) {
cout << "Calling ParseRwyExits for " << buf << endl;
ParseRwyExits(np, buf);
}
} else if(!strcmp(buf, "A")) {
ap = new arc;
ap->struct_type = ARC;
fin >> buf;
ap->n1 = atoi(buf);
fin >> buf;
ap->n2 = atoi(buf);
fin >> buf;
if(!strcmp(buf, "R")) {
ap->type = RUNWAY;
} else if(!strcmp(buf, "T")) {
ap->type = TAXIWAY;
} else {
cout << "**** ERROR ***** Unknown arc type in taxi network...\n";
delete ap;
return(false);
}
// directed?
fin >> buf;
if(!strcmp(buf, "Y")) {
ap->directed = true;
} else if(!strcmp(buf, "N")) {
ap->directed = false;
} else {
cout << "**** ERROR ***** Unknown arc directed value in taxi network - should be Y/N !!!\n";
delete ap;
return(false);
}
// Now the name
ap->name = "";
while(1) {
fin.unsetf(ios::skipws);
fin >> ch;
ap->name += ch;
if((ch == '"') || (ch == 0x0A)) {
break;
} // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the "
}
fin.setf(ios::skipws);
network[ap->n1]->arcs.push_back(ap);
network[ap->n2]->arcs.push_back(ap);
} else if(!strcmp(buf, "G")) {
gp = new Gate;
gp->struct_type = NODE;
gp->type = GATE;
fin >> buf;
gp->nodeID = atoi(buf);
fin >> buf;
gp->pos.setlon(atof(buf));
fin >> buf;
gp->pos.setlat(atof(buf));
fin >> buf;
gp->pos.setelev(atof(buf));
fin >> buf; // gate type - ignore this for now
fin >> buf; // gate heading
gp->heading = atoi(buf);
// Now the name
gp->name = "";
while(1) {
fin.unsetf(ios::skipws);
fin >> ch;
gp->name += ch;
if((ch == '"') || (ch == 0x0A)) {
break;
} // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the "
}
fin.setf(ios::skipws);
network.push_back(gp);
} else {
// Something has gone seriously pear-shaped
cout << "********* ERROR - unknown ground network element type... aborting read of " << path.c_str() << '\n';
return(false);
}
fin >> skipeol;
}
return(true);
}
void FGGround::Init() {
display = false;
// For now we'll hardwire the threshold end
Point3D P010(-118.037483, 34.081358, 296 * SG_FEET_TO_METER);
double hdg = 25.32;
ortho.Init(P010, hdg);
networkLoadOK = LoadNetwork();
}
void FGGround::Update() {
// Each time step, what do we need to do?
// We need to go through the list of outstanding requests and acknowedgements
// and process at least one of them.
// We need to go through the list of planes under our control and check if
// any need to be addressed.
// We need to check for planes not under our control coming within our
// control area and address if necessary.
// Lets take the example of a plane which has just contacted ground
// following landing - presumably requesting where to go?
// First we need to establish the position of the plane within the logical network.
// Next we need to decide where its going.
}
// FIXME - at the moment this assumes there is at least one gate and crashes if none
// FIXME - In fact, at the moment this routine doesn't work at all and hence is munged to always return Gate 1 !!!!
int FGGround::GetRandomGateID() {
//cout << "GetRandomGateID called" << endl;
return(1);
gate_vec_type gateVec;
//gate_vec_iterator gateVecItr;
int num = 0;
int thenum;
int ID;
gatesItr = gates.begin();
while(gatesItr != gates.end()) {
if(gatesItr->second.used == false) {
gateVec.push_back(gatesItr->second);
num++;
}
++gatesItr;
}
// Randomly select one from the list
thenum = (int)(sg_random() * gateVec.size());
ID = gateVec[thenum].id;
//cout << "Returning gate ID " << ID << " from GetRandomGateID" << endl;
return(ID);
}
// Return a pointer to a gate node based on the gate ID
Gate* FGGround::GetGateNode(int gateID) {
//TODO - ought to add some sanity checking here - ie does a gate of this ID exist?!
return(&(gates[gateID]));
}
// Get a path from a point on a runway to a gate
// Get a path from a node to another node
// Eventually we will need complex algorithms for this taking other traffic,
// shortest path and suitable paths into accout. For now we're going to hardwire for KEMT!!!!
ground_network_path_type FGGround::GetPath(node* A, node* B) {
ground_network_path_type path;
//arc_array_iterator arcItr;
//bool found;
// VERY HARDWIRED - this hardwires a path from the far end of R01 to Gate 1.
// In fact in real life the area between R01/19 and Taxiway Alpha at KEMT is tarmaced and planes
// are supposed to exit the rwy asap.
// OK - for now very hardwire this for testing
path.push_back(network[1]);
path.push_back(network[1]->arcs[1]); // ONLY BECAUSE WE KNOW THIS IS THE ONE !!!!!
path.push_back(network[3]);
path.push_back(network[3]->arcs[1]);
path.push_back(network[5]);
path.push_back(network[5]->arcs[0]);
path.push_back(network[4]);
path.push_back(network[4]->arcs[2]);
path.push_back(network[6]);
path.push_back(network[6]->arcs[2]);
path.push_back(network[7]); // THE GATE!! Note that for now we're not even looking at the requested exit and gate passed in !!!!!
#if 0
// In this hardwired scheme there are two possibilities - taxiing from rwy to gate or gate to rwy.
if(B->type == GATE) {
//return an inward path
path.push_back(A);
// In this hardwired scheme we know A is a rwy exit and should have one taxiway arc only
// THIS WILL NOT HOLD TRUE IN THE GENERAL CASE
arcItr = A->arcs.begin();
found = false;
while(arcItr != A->arcs.end()) {
if(arcItr->type == TAXIWAY) {
path.push_back(&(*arcItr));
found = true;
break;
}
}
if(found == false) {
//cout << "AI/ATC SUBSYSTEM ERROR - no taxiway from runway exit in airport.cxx" << endl;
}
// Then push back the start of taxiway node
// Then push back the taxiway arc
arcItr = A->arcs.begin();
found = false;
while(arcItr != A->arcs.end()) {
if(arcItr->type == TAXIWAY) { // FIXME - OOPS - two taxiways go off this node
// How are we going to differentiate, apart from one called Alpha.
// I suppose eventually the traversal algorithms will select.
path.push_back(&(*arcItr));
found = true;
break;
}
}
if(found == false) {
//cout << "AI/ATC SUBSYSTEM ERROR - no taxiway from runway exit in airport.cxx" << endl;
}
// Then push back the junction node
// Planes always face one way in the parking, so depending on which parking exit we have either take it or push back another taxiway node
// Repeat if necessary
// Then push back the gate B
path.push_back(B);
} else {
//return an outward path
}
// WARNING TODO FIXME - this is VERY FRAGILE - eg taxi to apron!!! but should be enough to
// see an AI plane physically taxi.
#endif // 0
return(path);
};
// Randomly or otherwise populate some of the gates with parked planes
// (might eventually be done by the AIMgr if and when lots of AI traffic is generated)
// Return a list of exits from a given runway
// It is up to the calling function to check for non-zero size of returned array before use
node_array_type FGGround::GetExits(int rwyID) {
return(runways[rwyID].exits);
}
#if 0
void FGGround::NewArrival(plane_rec plane) {
// What are we going to do here?
// We need to start a new ground_rec and add the plane_rec to it
// We need to decide what gate we are going to clear it to.
// Then we need to add clearing it to that gate to the pending transmissions queue? - or simply transmit?
// Probably simply transmit for now and think about a transmission queue later if we need one.
// We might need one though in order to add a little delay for response time.
ground_rec* g = new ground_rec;
g->plane_rec = plane;
g->current_pos = ConvertWGS84ToXY(plane.pos);
g->node = GetNode(g->current_pos); // TODO - might need to sort out node/arc here
AssignGate(g);
g->cleared = false;
ground_traffic.push_back(g);
NextClearance(g);
}
void FGGround::NewContact(plane_rec plane) {
// This is a bit of a convienience function at the moment and is likely to change.
if(at a gate or apron)
NewDeparture(plane);
else
NewArrival(plane);
}
void FGGround::NextClearance(ground_rec &g) {
// Need to work out where we can clear g to.
// Assume the pilot doesn't need progressive instructions
// We *should* already have a gate or holding point assigned by the time we get here
// but it wouldn't do any harm to check.
// For now though we will hardwire it to clear to the final destination.
}
void FGGround::AssignGate(ground_rec &g) {
// We'll cheat for now - since we only have the user's aircraft and a couple of airports implemented
// we'll hardwire the gate!
// In the long run the logic of which gate or area to send the plane to could be somewhat non-trivial.
}
2002-12-20 09:48:09 +00:00
#endif //0