2002-04-03 23:54:44 +00:00
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// FGGround - a class to provide ground control at larger airports.
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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2002-12-04 19:36:39 +00:00
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#include <simgear/math/sg_random.h>
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#include <simgear/constants.h>
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2002-04-03 23:54:44 +00:00
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#include "ground.hxx"
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2002-12-04 19:36:39 +00:00
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FGGround::FGGround() {
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display = false;
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}
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FGGround::~FGGround() {
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}
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2002-04-03 23:54:44 +00:00
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void FGGround::Init() {
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2002-12-04 19:36:39 +00:00
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display = false;
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// Build hardwired (very simplified) logical network for KEMT for now
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// Once it works we'll progress to reading KEMT data from file,
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// and finally to reading any airport with specified taxiway data from file.
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node* np;
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arc* ap;
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Gate* gp;
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// For now we'll hardwire the threshold end
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Point3D P010(-118.037483, 34.081358, 296 * SG_FEET_TO_METER);
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double hdg = 25.32;
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ortho.Init(P010, hdg);
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// HARDWIRED FOR TESTING - for now we'll only allow exit at each end of runway
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///////////////////////////////////////////////////////
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// NODES
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///////////////////////////////////////////////////////
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// node - runway01 threshold
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Point3D p1(-118.0372167, 34.08178333, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p1;
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np->orthoPos = ortho.ConvertToLocal(p1);
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np->name = "rwy 01";
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np->nodeID = 0;
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np->type = JUNCTION;
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runways[1].exits.push_back(np);
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runways[19].exits.push_back(np);
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//np->max_turn_radius = ...
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network.push_back(np);
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// node - runway19 threshold
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Point3D p2(-118.0321833, 34.09066667, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p2;
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np->orthoPos = ortho.ConvertToLocal(p2);
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np->name = "rwy 19";
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np->nodeID = 1;
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np->type = JUNCTION;
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runways[1].exits.push_back(np);
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runways[19].exits.push_back(np);
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//np->max_turn_radius = ...
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network.push_back(np);
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// node - AlphaSouth
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Point3D p3(-118.0369167, 34.08166667, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p3;
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np->orthoPos = ortho.ConvertToLocal(p3);
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np->name = "";
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np->nodeID = 2;
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np->type = HOLD;
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//np->max_turn_radius = ...
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network.push_back(np);
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// node - AlphaNorth
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Point3D p4(-118.03185, 34.0906, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p4;
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np->orthoPos = ortho.ConvertToLocal(p4);
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np->name = "";
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np->nodeID = 3;
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np->type = HOLD;
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//np->max_turn_radius = ...
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network.push_back(np);
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// node - southern turnoff to parking
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Point3D p5(-118.03515, 34.0848, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p5;
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np->orthoPos = ortho.ConvertToLocal(p5);
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np->name = "";
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np->nodeID = 4;
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np->type = TJUNCTION;
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//np->max_turn_radius = ...
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network.push_back(np);
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// node - northern turnoff to parking
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Point3D p6(-118.0349667, 34.08511667, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p6;
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np->orthoPos = ortho.ConvertToLocal(p6);
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np->name = "";
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np->nodeID = 5;
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np->type = TJUNCTION;
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//np->max_turn_radius = ...
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network.push_back(np);
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// GATES
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// node - Turn into gate 1 (Western-most gate, ie. nearest rwy)
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Point3D p7(-118.0348333, 34.08466667, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p7;
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np->orthoPos = ortho.ConvertToLocal(p7);
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np->name = "";
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np->nodeID = 6;
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np->type = TJUNCTION;
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//np->max_turn_radius = ...
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network.push_back(np);
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// node - Gate 1
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Point3D p8(-118.0347333, 34.08483333, 0.0);
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gp = new Gate;
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gp->struct_type = NODE;
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gp->pos = p8;
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gp->orthoPos = ortho.ConvertToLocal(p8);
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gp->name = "";
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gp->nodeID = 7;
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gp->type = GATE;
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gp->heading = 10;
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//np->max_turn_radius = ...
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network.push_back(gp);
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gates[1] = *gp;
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// node - Turn out of gate 1
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Point3D p9(-118.03465, 34.08498333, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p9;
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np->orthoPos = ortho.ConvertToLocal(p9);
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np->name = "";
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np->nodeID = 8;
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np->type = TJUNCTION;
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//np->max_turn_radius = ...
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network.push_back(np);
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// node - Turn into gate 2
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Point3D p10(-118.0346, 34.08456667, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p10;
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np->orthoPos = ortho.ConvertToLocal(p10);
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np->name = "";
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np->nodeID = 9;
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np->type = TJUNCTION;
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//np->max_turn_radius = ...
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network.push_back(np);
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gates[2] = *gp;
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// node - Gate 2
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Point3D p11(-118.0345167, 34.08473333, 0.0);
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gp = new Gate;
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gp->struct_type = NODE;
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gp->pos = p11;
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gp->orthoPos = ortho.ConvertToLocal(p11);
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gp->name = "";
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gp->nodeID = 10;
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gp->type = GATE;
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gp->heading = 10;
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//np->max_turn_radius = ...
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network.push_back(gp);
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// node - Turn out of gate 2
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Point3D p12(-118.0344167, 34.0849, 0.0);
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np = new node;
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np->struct_type = NODE;
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np->pos = p12;
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np->orthoPos = ortho.ConvertToLocal(p12);
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np->name = "";
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np->nodeID = 11;
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np->type = TJUNCTION;
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//np->max_turn_radius = ...
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network.push_back(np);
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/////////////////////////////////////////////////////////
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// ARCS
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/////////////////////////////////////////////////////////
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// Each arc connects two nodes
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// Eventually the nodeID of the nodes that the arc connects will be read from file
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// For now we just 'know' them !!
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// arc - the runway - connects nodes 0 and 1
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = RUNWAY;
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ap->directed = false;
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ap->n1 = 0;
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ap->n2 = 1;
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network[0]->arcs.push_back(ap);
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network[1]->arcs.push_back(ap);
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// arc - the exit from 01 threshold to alpha - connects nodes 0 and 2
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = false;
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ap->n1 = 0;
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ap->n2 = 2;
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network[0]->arcs.push_back(ap);
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network[2]->arcs.push_back(ap);
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// arc - the exit from 19 threshold to alpha - connects nodes 1 and 3
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = false;
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ap->n1 = 1;
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ap->n2 = 3;
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network[1]->arcs.push_back(ap);
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network[3]->arcs.push_back(ap);
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// arc - Alpha south - connects nodes 2 and 4
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = false;
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ap->n1 = 2;
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ap->n2 = 4;
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network[2]->arcs.push_back(ap);
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network[4]->arcs.push_back(ap);
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// arc - Alpha middle - connects nodes 4 and 5
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = false;
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ap->n1 = 4;
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ap->n2 = 5;
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network[4]->arcs.push_back(ap);
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network[5]->arcs.push_back(ap);
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// arc - Alpha North - connects nodes 3 and 5
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = false;
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ap->n1 = 3;
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ap->n2 = 5;
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network[3]->arcs.push_back(ap);
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network[5]->arcs.push_back(ap);
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// arc - connects nodes 4 and 6
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = true;
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ap->n1 = 4;
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ap->n2 = 6;
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network[4]->arcs.push_back(ap);
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network[6]->arcs.push_back(ap);
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// arc - connects nodes 6 and 9
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = true;
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ap->n1 = 6;
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ap->n2 = 9;
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network[6]->arcs.push_back(ap);
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network[9]->arcs.push_back(ap);
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// arc - connects nodes 5 and 8
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = true;
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ap->n1 = 5;
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ap->n2 = 8;
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network[5]->arcs.push_back(ap);
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network[8]->arcs.push_back(ap);
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// arc - connects nodes 8 and 11
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = true;
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ap->n1 = 8;
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ap->n2 = 11;
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network[8]->arcs.push_back(ap);
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network[11]->arcs.push_back(ap);
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// arc - connects nodes 6 and 7
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = true;
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ap->n1 = 6;
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ap->n2 = 7;
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network[6]->arcs.push_back(ap);
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network[7]->arcs.push_back(ap);
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// arc - connects nodes 7 and 8
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = true;
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ap->n1 = 7;
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ap->n2 = 8;
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network[7]->arcs.push_back(ap);
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network[8]->arcs.push_back(ap);
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// arc - connects nodes 9 and 10
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = true;
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ap->n1 = 9;
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ap->n2 = 10;
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network[9]->arcs.push_back(ap);
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network[10]->arcs.push_back(ap);
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// arc - connects nodes 10 and 11
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ap = new arc;
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ap->struct_type = ARC;
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ap->name = "";
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ap->type = TAXIWAY;
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ap->directed = true;
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ap->n1 = 10;
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ap->n2 = 11;
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network[10]->arcs.push_back(ap);
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network[11]->arcs.push_back(ap);
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2002-04-03 23:54:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FGGround::Update() {
|
2002-12-04 19:36:39 +00:00
|
|
|
// Each time step, what do we need to do?
|
|
|
|
// We need to go through the list of outstanding requests and acknowedgements
|
|
|
|
// and process at least one of them.
|
|
|
|
// We need to go through the list of planes under our control and check if
|
|
|
|
// any need to be addressed.
|
|
|
|
// We need to check for planes not under our control coming within our
|
|
|
|
// control area and address if necessary.
|
|
|
|
|
|
|
|
// Lets take the example of a plane which has just contacted ground
|
|
|
|
// following landing - presumably requesting where to go?
|
|
|
|
// First we need to establish the position of the plane within the logical network.
|
|
|
|
// Next we need to decide where its going.
|
|
|
|
}
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|
|
|
|
|
|
// FIXME - at the moment this assumes there is at least one gate and crashes if none
|
|
|
|
// FIXME - In fact, at the moment this routine doesn't work at all and hence is munged to always return Gate 1 !!!!
|
|
|
|
int FGGround::GetRandomGateID() {
|
|
|
|
//cout << "GetRandomGateID called" << endl;
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|
|
|
return(1);
|
|
|
|
|
|
|
|
gate_vec_type gateVec;
|
|
|
|
//gate_vec_iterator gateVecItr;
|
|
|
|
int num = 0;
|
|
|
|
int thenum;
|
|
|
|
int ID;
|
|
|
|
|
|
|
|
gatesItr = gates.begin();
|
|
|
|
while(gatesItr != gates.end()) {
|
|
|
|
if(gatesItr->second.used == false) {
|
|
|
|
gateVec.push_back(gatesItr->second);
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
++gatesItr;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Randomly select one from the list
|
|
|
|
thenum = (int)(sg_random() * gateVec.size());
|
|
|
|
ID = gateVec[thenum].id;
|
|
|
|
//cout << "Returning gate ID " << ID << " from GetRandomGateID" << endl;
|
|
|
|
return(ID);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Return a pointer to a gate node based on the gate ID
|
|
|
|
Gate* FGGround::GetGateNode(int gateID) {
|
|
|
|
//TODO - ought to add some sanity checking here - ie does a gate of this ID exist?!
|
|
|
|
return(&(gates[gateID]));
|
2002-04-03 23:54:44 +00:00
|
|
|
}
|
|
|
|
|
2002-12-04 19:36:39 +00:00
|
|
|
// Get a path from a point on a runway to a gate
|
|
|
|
|
|
|
|
// Get a path from a node to another node
|
|
|
|
// Eventually we will need complex algorithms for this taking other traffic,
|
|
|
|
// shortest path and suitable paths into accout. For now we're going to hardwire for KEMT!!!!
|
|
|
|
ground_network_path_type FGGround::GetPath(node* A, node* B) {
|
|
|
|
ground_network_path_type path;
|
|
|
|
//arc_array_iterator arcItr;
|
|
|
|
//bool found;
|
|
|
|
|
|
|
|
// VERY HARDWIRED - this hardwires a path from the far end of R01 to Gate 1.
|
|
|
|
// In fact in real life the area between R01/19 and Taxiway Alpha at KEMT is tarmaced and planes
|
|
|
|
// are supposed to exit the rwy asap.
|
|
|
|
// OK - for now very hardwire this for testing
|
|
|
|
path.push_back(network[1]);
|
|
|
|
path.push_back(network[1]->arcs[1]); // ONLY BECAUSE WE KNOW THIS IS THE ONE !!!!!
|
|
|
|
path.push_back(network[3]);
|
|
|
|
path.push_back(network[3]->arcs[1]);
|
|
|
|
path.push_back(network[5]);
|
|
|
|
path.push_back(network[5]->arcs[0]);
|
|
|
|
path.push_back(network[4]);
|
|
|
|
path.push_back(network[4]->arcs[2]);
|
|
|
|
path.push_back(network[6]);
|
|
|
|
path.push_back(network[6]->arcs[2]);
|
|
|
|
path.push_back(network[7]); // THE GATE!! Note that for now we're not even looking at the requested exit and gate passed in !!!!!
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
// In this hardwired scheme there are two possibilities - taxiing from rwy to gate or gate to rwy.
|
|
|
|
if(B->type == GATE) {
|
|
|
|
//return an inward path
|
|
|
|
path.push_back(A);
|
|
|
|
// In this hardwired scheme we know A is a rwy exit and should have one taxiway arc only
|
|
|
|
// THIS WILL NOT HOLD TRUE IN THE GENERAL CASE
|
|
|
|
arcItr = A->arcs.begin();
|
|
|
|
found = false;
|
|
|
|
while(arcItr != A->arcs.end()) {
|
|
|
|
if(arcItr->type == TAXIWAY) {
|
|
|
|
path.push_back(&(*arcItr));
|
|
|
|
found = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(found == false) {
|
|
|
|
//cout << "AI/ATC SUBSYSTEM ERROR - no taxiway from runway exit in airport.cxx" << endl;
|
|
|
|
}
|
|
|
|
// Then push back the start of taxiway node
|
|
|
|
// Then push back the taxiway arc
|
|
|
|
arcItr = A->arcs.begin();
|
|
|
|
found = false;
|
|
|
|
while(arcItr != A->arcs.end()) {
|
|
|
|
if(arcItr->type == TAXIWAY) { // FIXME - OOPS - two taxiways go off this node
|
|
|
|
// How are we going to differentiate, apart from one called Alpha.
|
|
|
|
// I suppose eventually the traversal algorithms will select.
|
|
|
|
path.push_back(&(*arcItr));
|
|
|
|
found = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(found == false) {
|
|
|
|
//cout << "AI/ATC SUBSYSTEM ERROR - no taxiway from runway exit in airport.cxx" << endl;
|
|
|
|
}
|
|
|
|
// Then push back the junction node
|
|
|
|
// Planes always face one way in the parking, so depending on which parking exit we have either take it or push back another taxiway node
|
|
|
|
// Repeat if necessary
|
|
|
|
// Then push back the gate B
|
|
|
|
path.push_back(B);
|
|
|
|
} else {
|
|
|
|
//return an outward path
|
|
|
|
}
|
|
|
|
|
|
|
|
// WARNING TODO FIXME - this is VERY FRAGILE - eg taxi to apron!!! but should be enough to
|
|
|
|
// see an AI plane physically taxi.
|
|
|
|
#endif // 0
|
|
|
|
|
|
|
|
return(path);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Randomly or otherwise populate some of the gates with parked planes
|
|
|
|
// (might eventually be done by the AIMgr if and when lots of AI traffic is generated)
|
|
|
|
|
|
|
|
// Return a list of exits from a given runway
|
|
|
|
node_array_type FGGround::GetExits(int rwyID) {
|
|
|
|
return(runways[rwyID].exits);
|
|
|
|
}
|
|
|
|
#if 0
|
2002-04-03 23:54:44 +00:00
|
|
|
void FGGround::NewArrival(plane_rec plane) {
|
2002-12-04 19:36:39 +00:00
|
|
|
// What are we going to do here?
|
|
|
|
// We need to start a new ground_rec and add the plane_rec to it
|
|
|
|
// We need to decide what gate we are going to clear it to.
|
|
|
|
// Then we need to add clearing it to that gate to the pending transmissions queue? - or simply transmit?
|
|
|
|
// Probably simply transmit for now and think about a transmission queue later if we need one.
|
|
|
|
// We might need one though in order to add a little delay for response time.
|
|
|
|
ground_rec* g = new ground_rec;
|
|
|
|
g->plane_rec = plane;
|
|
|
|
g->current_pos = ConvertWGS84ToXY(plane.pos);
|
|
|
|
g->node = GetNode(g->current_pos); // TODO - might need to sort out node/arc here
|
|
|
|
AssignGate(g);
|
|
|
|
g->cleared = false;
|
|
|
|
ground_traffic.push_back(g);
|
|
|
|
NextClearance(g);
|
2002-04-03 23:54:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FGGround::NewContact(plane_rec plane) {
|
2002-12-04 19:36:39 +00:00
|
|
|
// This is a bit of a convienience function at the moment and is likely to change.
|
|
|
|
if(at a gate or apron)
|
|
|
|
NewDeparture(plane);
|
|
|
|
else
|
|
|
|
NewArrival(plane);
|
2002-04-03 23:54:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FGGround::NextClearance(ground_rec &g) {
|
2002-12-04 19:36:39 +00:00
|
|
|
// Need to work out where we can clear g to.
|
|
|
|
// Assume the pilot doesn't need progressive instructions
|
|
|
|
// We *should* already have a gate or holding point assigned by the time we get here
|
|
|
|
// but it wouldn't do any harm to check.
|
|
|
|
|
|
|
|
// For now though we will hardwire it to clear to the final destination.
|
2002-04-03 23:54:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FGGround::AssignGate(ground_rec &g) {
|
2002-12-04 19:36:39 +00:00
|
|
|
// We'll cheat for now - since we only have the user's aircraft and a couple of airports implemented
|
|
|
|
// we'll hardwire the gate!
|
|
|
|
// In the long run the logic of which gate or area to send the plane to could be somewhat non-trivial.
|
|
|
|
}
|
|
|
|
#endif //0
|