1999-05-12 04:24:55 +00:00
|
|
|
// materialmgr.cxx -- class to handle material properties
|
|
|
|
//
|
|
|
|
// Written by Curtis Olson, started May 1998.
|
|
|
|
//
|
|
|
|
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
|
|
|
//
|
|
|
|
// This program is free software; you can redistribute it and/or
|
|
|
|
// modify it under the terms of the GNU General Public License as
|
|
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful, but
|
|
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
// General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
// along with this program; if not, write to the Free Software
|
|
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
//
|
|
|
|
// $Id$
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
# include <config.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef FG_MATH_EXCEPTION_CLASH
|
|
|
|
# include <math.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef HAVE_WINDOWS_H
|
|
|
|
# include <windows.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <GL/glut.h>
|
2000-02-16 23:01:03 +00:00
|
|
|
#include <simgear/xgl/xgl.h>
|
1999-05-12 04:24:55 +00:00
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
#include <simgear/compiler.h>
|
1999-05-12 04:24:55 +00:00
|
|
|
|
|
|
|
#include <string.h>
|
|
|
|
#include STL_STRING
|
|
|
|
|
2000-02-16 23:01:03 +00:00
|
|
|
#include <simgear/debug/logstream.hxx>
|
|
|
|
#include <simgear/misc/fgpath.hxx>
|
|
|
|
#include <simgear/misc/fgstream.hxx>
|
2000-02-15 03:30:01 +00:00
|
|
|
|
1999-05-12 04:24:55 +00:00
|
|
|
#include <Main/options.hxx>
|
|
|
|
#include <Main/views.hxx>
|
1999-06-12 21:11:21 +00:00
|
|
|
#include <Scenery/tileentry.hxx>
|
1999-05-12 04:24:55 +00:00
|
|
|
|
|
|
|
#include "materialmgr.hxx"
|
|
|
|
#include "fragment.hxx"
|
|
|
|
|
|
|
|
FG_USING_STD(string);
|
|
|
|
|
|
|
|
|
|
|
|
// global material management class
|
|
|
|
fgMATERIAL_MGR material_mgr;
|
|
|
|
|
|
|
|
|
|
|
|
// Constructor
|
|
|
|
FGMaterialSlot::FGMaterialSlot ( void ) { }
|
|
|
|
|
1999-05-13 02:24:55 +00:00
|
|
|
|
1999-05-12 04:24:55 +00:00
|
|
|
// Destructor
|
|
|
|
FGMaterialSlot::~FGMaterialSlot ( void ) {
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Constructor
|
|
|
|
fgMATERIAL_MGR::fgMATERIAL_MGR ( void ) {
|
1999-06-28 00:02:52 +00:00
|
|
|
materials_loaded = false;
|
1999-05-12 04:24:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-11-04 22:54:23 +00:00
|
|
|
#if 0
|
1999-05-12 04:24:55 +00:00
|
|
|
void
|
|
|
|
FGMaterialSlot::render_fragments()
|
|
|
|
{
|
1999-08-07 18:27:29 +00:00
|
|
|
FG_LOG( FG_GENERAL, FG_ALERT,
|
|
|
|
"FGMaterialSlot::render_fragments() is depricated ... " <<
|
|
|
|
"we shouldn't be here!" );
|
|
|
|
|
1999-05-12 04:24:55 +00:00
|
|
|
int tris_rendered = current_view.get_tris_rendered();
|
|
|
|
|
|
|
|
// cout << "rendering " + texture_name + " = " << list_size << "\n";
|
|
|
|
|
1999-06-28 00:02:52 +00:00
|
|
|
if ( empty() ) {
|
1999-05-12 04:24:55 +00:00
|
|
|
return;
|
1999-06-28 00:02:52 +00:00
|
|
|
}
|
1999-05-12 04:24:55 +00:00
|
|
|
|
|
|
|
if ( current_options.get_textures() ) {
|
|
|
|
|
|
|
|
if ( !m.is_loaded() ) {
|
|
|
|
m.load_texture( current_options.get_fg_root() );
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef GL_VERSION_1_1
|
|
|
|
xglBindTexture( GL_TEXTURE_2D, m.get_texture_id() );
|
|
|
|
#elif GL_EXT_texture_object
|
|
|
|
xglBindTextureEXT( GL_TEXTURE_2D, m.get_texture_id() );
|
|
|
|
#else
|
|
|
|
# error port me
|
|
|
|
#endif
|
|
|
|
} else {
|
|
|
|
xglMaterialfv (GL_FRONT, GL_AMBIENT, m.get_ambient() );
|
|
|
|
xglMaterialfv (GL_FRONT, GL_DIFFUSE, m.get_diffuse() );
|
|
|
|
}
|
|
|
|
|
1999-06-12 21:11:21 +00:00
|
|
|
FGTileEntry* last_tile_ptr = NULL;
|
1999-05-12 04:24:55 +00:00
|
|
|
frag_list_iterator current = list.begin();
|
|
|
|
frag_list_iterator last = list.end();
|
|
|
|
|
|
|
|
for ( ; current != last; ++current ) {
|
|
|
|
fgFRAGMENT* frag_ptr = *current;
|
|
|
|
tris_rendered += frag_ptr->num_faces();
|
|
|
|
if ( frag_ptr->tile_ptr != last_tile_ptr ) {
|
|
|
|
// new tile, new translate
|
|
|
|
last_tile_ptr = frag_ptr->tile_ptr;
|
|
|
|
xglLoadMatrixf( frag_ptr->tile_ptr->model_view );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Woohoo!!! We finally get to draw something!
|
|
|
|
// printf(" display_list = %d\n", frag_ptr->display_list);
|
1999-08-07 18:27:29 +00:00
|
|
|
// xglCallList( frag_ptr->display_list );
|
1999-05-12 04:24:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
current_view.set_tris_rendered( tris_rendered );
|
|
|
|
}
|
1999-11-04 22:54:23 +00:00
|
|
|
#endif
|
1999-05-12 04:24:55 +00:00
|
|
|
|
|
|
|
|
|
|
|
// Load a library of material properties
|
|
|
|
int
|
|
|
|
fgMATERIAL_MGR::load_lib ( void )
|
|
|
|
{
|
|
|
|
string material_name;
|
|
|
|
|
|
|
|
// build the path name to the material db
|
|
|
|
FGPath mpath( current_options.get_fg_root() );
|
|
|
|
mpath.append( "materials" );
|
|
|
|
|
|
|
|
fg_gzifstream in( mpath.str() );
|
1999-08-07 18:24:49 +00:00
|
|
|
if ( ! in.is_open() ) {
|
1999-05-12 04:24:55 +00:00
|
|
|
FG_LOG( FG_GENERAL, FG_ALERT, "Cannot open file: " << mpath.str() );
|
|
|
|
exit(-1);
|
|
|
|
}
|
|
|
|
|
1999-08-07 18:24:49 +00:00
|
|
|
#ifndef __MWERKS__
|
1999-05-12 04:24:55 +00:00
|
|
|
while ( ! in.eof() ) {
|
1999-08-07 18:24:49 +00:00
|
|
|
#else
|
|
|
|
char c = '\0';
|
|
|
|
while ( in.get(c) && c != '\0' ) {
|
|
|
|
in.putback(c);
|
|
|
|
#endif
|
1999-05-12 04:24:55 +00:00
|
|
|
// printf("%s", line);
|
|
|
|
|
|
|
|
// strip leading white space and comments
|
|
|
|
in >> skipcomment;
|
|
|
|
|
|
|
|
// set to zero to prevent its value accidently being '{'
|
|
|
|
// after a failed >> operation.
|
|
|
|
char token = 0;
|
|
|
|
|
|
|
|
in >> material_name >> token;
|
|
|
|
|
|
|
|
if ( token == '{' ) {
|
|
|
|
FGMaterial m;
|
|
|
|
in >> m;
|
|
|
|
|
|
|
|
FGMaterialSlot m_slot;
|
|
|
|
m_slot.set_m( m );
|
1999-06-28 05:47:02 +00:00
|
|
|
|
|
|
|
// build the ssgSimpleState
|
|
|
|
FGPath tex_file( current_options.get_fg_root() );
|
|
|
|
tex_file.append( "Textures" );
|
|
|
|
tex_file.append( m.get_texture_name() );
|
2000-03-06 23:28:52 +00:00
|
|
|
// tex_file.concat( ".rgb" );
|
1999-06-28 05:47:02 +00:00
|
|
|
|
1999-11-03 16:18:19 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, " Loading material "
|
|
|
|
<< material_name << " (" << tex_file.c_str() << ")");
|
|
|
|
|
|
|
|
#if EXTRA_DEBUG
|
|
|
|
m.dump_info();
|
|
|
|
#endif
|
|
|
|
|
1999-11-01 19:17:43 +00:00
|
|
|
ssgStateSelector *state = new ssgStateSelector(2);
|
1999-11-04 22:54:23 +00:00
|
|
|
ssgSimpleState *textured = new ssgSimpleState();
|
|
|
|
ssgSimpleState *nontextured = new ssgSimpleState();
|
1999-11-01 19:17:43 +00:00
|
|
|
|
|
|
|
// Set up the textured state
|
1999-11-04 22:54:23 +00:00
|
|
|
textured->enable( GL_LIGHTING );
|
1999-08-11 18:35:23 +00:00
|
|
|
if ( current_options.get_shading() == 1 ) {
|
1999-11-04 22:54:23 +00:00
|
|
|
textured->setShadeModel( GL_SMOOTH );
|
1999-08-11 18:35:23 +00:00
|
|
|
} else {
|
1999-11-04 22:54:23 +00:00
|
|
|
textured->setShadeModel( GL_FLAT );
|
1999-08-11 18:35:23 +00:00
|
|
|
}
|
1999-11-01 19:17:43 +00:00
|
|
|
|
2000-03-02 03:03:16 +00:00
|
|
|
textured->enable ( GL_CULL_FACE ) ;
|
1999-11-04 22:54:23 +00:00
|
|
|
textured->enable( GL_TEXTURE_2D );
|
|
|
|
textured->setTexture( (char *)tex_file.c_str() );
|
|
|
|
textured->setMaterial ( GL_AMBIENT_AND_DIFFUSE, 1, 1, 1, 1 ) ;
|
|
|
|
textured->setMaterial ( GL_SPECULAR, 0, 0, 0, 0 ) ;
|
|
|
|
textured->setMaterial ( GL_EMISSION, 0, 0, 0, 0 ) ;
|
1999-11-01 19:17:43 +00:00
|
|
|
|
1999-11-04 22:54:23 +00:00
|
|
|
// Set up the coloured state
|
|
|
|
nontextured->enable( GL_LIGHTING );
|
1999-11-01 19:17:43 +00:00
|
|
|
if ( current_options.get_shading() == 1 ) {
|
1999-11-04 22:54:23 +00:00
|
|
|
nontextured->setShadeModel( GL_SMOOTH );
|
1999-11-01 19:17:43 +00:00
|
|
|
} else {
|
1999-11-04 22:54:23 +00:00
|
|
|
nontextured->setShadeModel( GL_FLAT );
|
1999-11-01 19:17:43 +00:00
|
|
|
}
|
|
|
|
|
1999-11-04 22:54:23 +00:00
|
|
|
nontextured->enable ( GL_CULL_FACE ) ;
|
|
|
|
nontextured->disable( GL_TEXTURE_2D );
|
|
|
|
nontextured->disable( GL_COLOR_MATERIAL );
|
1999-11-01 19:17:43 +00:00
|
|
|
GLfloat *ambient, *diffuse, *specular, *emission;
|
|
|
|
ambient = m.get_ambient();
|
|
|
|
diffuse = m.get_diffuse();
|
|
|
|
specular = m.get_specular();
|
|
|
|
emission = m.get_emission();
|
|
|
|
|
|
|
|
/* cout << "ambient = " << ambient[0] << "," << ambient[1]
|
|
|
|
<< "," << ambient[2] << endl; */
|
1999-11-04 22:54:23 +00:00
|
|
|
nontextured->setMaterial ( GL_AMBIENT,
|
1999-11-01 19:17:43 +00:00
|
|
|
ambient[0], ambient[1],
|
|
|
|
ambient[2], ambient[3] ) ;
|
1999-11-04 22:54:23 +00:00
|
|
|
nontextured->setMaterial ( GL_DIFFUSE,
|
1999-11-01 19:17:43 +00:00
|
|
|
diffuse[0], diffuse[1],
|
|
|
|
diffuse[2], diffuse[3] ) ;
|
1999-11-04 22:54:23 +00:00
|
|
|
nontextured->setMaterial ( GL_SPECULAR,
|
1999-11-01 19:17:43 +00:00
|
|
|
specular[0], specular[1],
|
|
|
|
specular[2], specular[3] ) ;
|
1999-11-04 22:54:23 +00:00
|
|
|
nontextured->setMaterial ( GL_EMISSION,
|
1999-11-01 19:17:43 +00:00
|
|
|
emission[0], emission[1],
|
|
|
|
emission[2], emission[3] ) ;
|
|
|
|
|
1999-11-04 22:54:23 +00:00
|
|
|
state->setStep( 0, textured ); // textured
|
|
|
|
state->setStep( 1, nontextured ); // untextured
|
|
|
|
|
1999-11-01 19:17:43 +00:00
|
|
|
// Choose the appropriate starting state.
|
1999-08-11 16:52:15 +00:00
|
|
|
if ( current_options.get_textures() ) {
|
1999-11-01 19:17:43 +00:00
|
|
|
state->selectStep(0);
|
1999-08-11 16:52:15 +00:00
|
|
|
} else {
|
1999-11-01 19:17:43 +00:00
|
|
|
state->selectStep(1);
|
|
|
|
}
|
|
|
|
|
1999-06-28 05:47:02 +00:00
|
|
|
m_slot.set_state( state );
|
|
|
|
|
1999-05-12 04:24:55 +00:00
|
|
|
material_mgr.material_map[material_name] = m_slot;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
1999-11-01 19:17:43 +00:00
|
|
|
materials_loaded = true;
|
1999-11-03 23:50:15 +00:00
|
|
|
return 1;
|
1999-05-12 04:24:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Initialize the transient list of fragments for each material property
|
|
|
|
void
|
|
|
|
fgMATERIAL_MGR::init_transient_material_lists( void )
|
|
|
|
{
|
|
|
|
iterator last = end();
|
|
|
|
for ( iterator it = begin(); it != last; ++it ) {
|
|
|
|
(*it).second.init_sort_list();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
fgMATERIAL_MGR::find( const string& material, FGMaterialSlot*& mtl_ptr )
|
|
|
|
{
|
|
|
|
iterator it = material_map.find( material );
|
|
|
|
if ( it != end() ) {
|
|
|
|
mtl_ptr = &((*it).second);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Destructor
|
|
|
|
fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) {
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-11-01 19:17:43 +00:00
|
|
|
// Set the step for all of the state selectors in the material slots
|
|
|
|
void
|
|
|
|
fgMATERIAL_MGR::set_step ( int step )
|
|
|
|
{
|
|
|
|
// container::iterator it = begin();
|
|
|
|
for (container::iterator it = begin(); it != end(); it++) {
|
|
|
|
const string &key = it->first;
|
|
|
|
FG_LOG( FG_GENERAL, FG_INFO,
|
|
|
|
"Updating material " << key << " to step " << step );
|
|
|
|
FGMaterialSlot &slot = it->second;
|
|
|
|
slot.get_state()->selectStep(step);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-11-09 19:51:07 +00:00
|
|
|
#if 0
|
1999-05-12 04:24:55 +00:00
|
|
|
void
|
|
|
|
fgMATERIAL_MGR::render_fragments()
|
|
|
|
{
|
|
|
|
current_view.set_tris_rendered( 0 );
|
|
|
|
|
|
|
|
iterator last = end();
|
|
|
|
for ( iterator current = begin(); current != last; ++current ) {
|
|
|
|
(*current).second.render_fragments();
|
|
|
|
}
|
|
|
|
}
|
1999-11-04 22:54:23 +00:00
|
|
|
#endif
|
1999-05-12 04:24:55 +00:00
|
|
|
|