Pass NULL for ColourArray when creating cloud objects.
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28f17b1052
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8d27e09b91
2 changed files with 4 additions and 6 deletions
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@ -176,7 +176,7 @@ fgMATERIAL_MGR::load_lib ( void )
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FGPath tex_file( current_options.get_fg_root() );
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tex_file.append( "Textures" );
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tex_file.append( m.get_texture_name() );
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tex_file.concat( ".rgb" );
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// tex_file.concat( ".rgb" );
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FG_LOG( FG_TERRAIN, FG_INFO, " Loading material "
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<< material_name << " (" << tex_file.c_str() << ")");
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@ -229,7 +229,6 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
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ssgVertexArray *vl = new ssgVertexArray( 4 );
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ssgNormalArray *nl = new ssgNormalArray( 4 );
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ssgTexCoordArray *tl = new ssgTexCoordArray( 4 );
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ssgColourArray *cl = new ssgColourArray( 4 );
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// sgVec3 *vtlist = new sgVec3 [ 4 ];
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// t->vec3_ptrs.push_back( vtlist );
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@ -254,7 +253,7 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
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}
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ssgLeaf *leaf =
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new ssgVtxTable ( GL_TRIANGLE_FAN, vl, nl, tl, cl );
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new ssgVtxTable ( GL_TRIANGLE_FAN, vl, nl, tl, NULL );
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leaf->setState( state );
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@ -757,7 +756,6 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t, const bool is_base) {
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ssgVertexArray *vl = new ssgVertexArray( size );
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ssgNormalArray *nl = new ssgNormalArray( size );
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ssgTexCoordArray *tl = new ssgTexCoordArray( size );
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ssgColourArray *cl = new ssgColourArray();
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sgVec2 tmp2;
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sgVec3 tmp3;
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@ -776,11 +774,11 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t, const bool is_base) {
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if ( token == "tf" ) {
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// triangle fan
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leaf =
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new ssgVtxTable ( GL_TRIANGLE_FAN, vl, nl, tl, cl );
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new ssgVtxTable ( GL_TRIANGLE_FAN, vl, nl, tl, NULL );
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} else {
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// triangle strip
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leaf =
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new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, nl, tl, cl );
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new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, nl, tl, NULL );
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}
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// leaf->makeDList();
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leaf->setState( state );
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