1999-12-20 20:25:13 +00:00
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/*******************************************************************************
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Module: FGLGear.cpp
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Author: Jon S. Berndt
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Date started: 11/18/99
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Purpose: Encapsulates the landing gear elements
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Called by: FGAircraft
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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HISTORY
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--------------------------------------------------------------------------------
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11/18/99 JSB Created
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********************************************************************************
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INCLUDES
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*******************************************************************************/
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#include "FGLGear.h"
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2000-05-27 05:48:14 +00:00
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#include <algorithm>
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1999-12-20 20:25:13 +00:00
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2000-10-14 02:10:10 +00:00
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static const char *IdSrc = "$Header$";
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static const char *IdHdr = ID_LGEAR;
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1999-12-20 20:25:13 +00:00
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/*******************************************************************************
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************************************ CODE **************************************
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*******************************************************************************/
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2000-05-27 05:48:14 +00:00
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FGLGear::FGLGear(FGConfigFile* AC_cfg, FGFDMExec* fdmex) : vXYZ(3),
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vMoment(3),
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2000-10-02 23:07:30 +00:00
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vWhlBodyVec(3),
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2000-05-27 05:48:14 +00:00
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Exec(fdmex)
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1999-12-20 20:25:13 +00:00
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{
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2000-04-24 23:49:06 +00:00
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string tmp;
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2000-10-02 23:07:30 +00:00
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*AC_cfg >> tmp >> name >> vXYZ(1) >> vXYZ(2) >> vXYZ(3)
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2000-10-09 21:16:21 +00:00
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>> kSpring >> bDamp>> dynamicFCoeff >> staticFCoeff
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>> SteerType >> BrakeType >> GroupMember >> maxSteerAngle;
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2000-10-02 23:07:30 +00:00
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cout << " Name: " << name << endl;
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cout << " Location: " << vXYZ << endl;
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2000-10-09 21:16:21 +00:00
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cout << " Spring Constant: " << kSpring << endl;
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2000-10-02 23:07:30 +00:00
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cout << " Damping Constant: " << bDamp << endl;
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2000-10-09 21:16:21 +00:00
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cout << " Dynamic Friction: " << dynamicFCoeff << endl;
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cout << " Static Friction: " << staticFCoeff << endl;
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cout << " Brake Type: " << BrakeType << endl;
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cout << " Grouping: " << GroupMember << endl;
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cout << " Steering Type: " << SteerType << endl;
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cout << " Max Steer Angle: " << maxSteerAngle << endl;
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2000-10-02 23:07:30 +00:00
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2000-05-27 05:48:14 +00:00
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State = Exec->GetState();
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Aircraft = Exec->GetAircraft();
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Position = Exec->GetPosition();
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Rotation = Exec->GetRotation();
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2000-10-02 23:07:30 +00:00
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2000-05-27 05:48:14 +00:00
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WOW = false;
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2000-10-02 23:07:30 +00:00
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ReportEnable=true;
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2000-07-06 21:02:46 +00:00
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FirstContact = false;
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Reported = false;
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DistanceTraveled = 0.0;
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MaximumStrutForce = MaximumStrutTravel = 0.0;
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1999-12-20 20:25:13 +00:00
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}
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Updates from the Jon and Tony show.
Tony submitted:
JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow
c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now
FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine. Note that the X-15 will not trim.
This is not a model or trimming routine deficiency, just the
nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default. --notrim will turn it off.
Added --vc, --mach, and --notrim switches
(vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
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/******************************************************************************/
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1999-12-20 20:25:13 +00:00
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FGLGear::~FGLGear(void)
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{
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2000-10-10 17:44:35 +00:00
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cout << "Destructing Landing Gear ..." << endl;
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1999-12-20 20:25:13 +00:00
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}
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Updates from the Jon and Tony show.
Tony submitted:
JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow
c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now
FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine. Note that the X-15 will not trim.
This is not a model or trimming routine deficiency, just the
nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default. --notrim will turn it off.
Added --vc, --mach, and --notrim switches
(vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
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/******************************************************************************/
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FGColumnVector FGLGear::Force(void)
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1999-12-20 20:25:13 +00:00
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{
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2000-10-02 23:07:30 +00:00
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FGColumnVector vForce(3);
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FGColumnVector vLocalForce(3);
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FGColumnVector vLocalGear(3); // Vector: CG to this wheel (Local)
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FGColumnVector vWhlVelVec(3); // Velocity of this wheel (Local)
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2000-05-30 16:48:52 +00:00
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vWhlBodyVec = (vXYZ - Aircraft->GetXYZcg()) / 12.0;
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2000-05-27 05:48:14 +00:00
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vWhlBodyVec(eX) = -vWhlBodyVec(eX);
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vWhlBodyVec(eZ) = -vWhlBodyVec(eZ);
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vLocalGear = State->GetTb2l() * vWhlBodyVec;
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2000-10-02 23:07:30 +00:00
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2000-05-27 05:48:14 +00:00
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compressLength = vLocalGear(eZ) - Position->GetDistanceAGL();
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if (compressLength > 0.00) {
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2000-10-02 23:07:30 +00:00
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2000-05-27 05:48:14 +00:00
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WOW = true;
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2000-05-30 16:48:52 +00:00
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vWhlVelVec = State->GetTb2l() * (Rotation->GetPQR() * vWhlBodyVec);
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vWhlVelVec += Position->GetVel();
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2000-07-06 21:02:46 +00:00
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2000-05-30 16:48:52 +00:00
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compressSpeed = vWhlVelVec(eZ);
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2000-05-27 05:48:14 +00:00
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2000-07-06 21:02:46 +00:00
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if (!FirstContact) {
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FirstContact = true;
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SinkRate = compressSpeed;
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GroundSpeed = Position->GetVel().Magnitude();
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}
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2000-10-09 21:16:21 +00:00
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// The following code normalizes the wheel velocity vector, reverses it, and zeroes out
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// the z component of the velocity. The question is, should the Z axis velocity be zeroed
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// out first before the normalization takes place or not? Subsequent to that, the Wheel
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// Velocity vector now points as a unit vector backwards and parallel to the wheel
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// velocity vector. It acts AT the wheel.
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2000-05-30 16:48:52 +00:00
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vWhlVelVec = -1.0 * vWhlVelVec.Normalize();
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vWhlVelVec(eZ) = 0.00;
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2000-05-27 05:48:14 +00:00
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2000-10-09 21:16:21 +00:00
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// the following needs work regarding friction coefficients and braking and steering
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2000-05-30 16:48:52 +00:00
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vLocalForce(eZ) = min(-compressLength * kSpring - compressSpeed * bDamp, (float)0.0);
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2000-10-09 21:16:21 +00:00
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vLocalForce(eX) = fabs(vLocalForce(eZ) * staticFCoeff) * vWhlVelVec(eX);
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vLocalForce(eY) = fabs(vLocalForce(eZ) * staticFCoeff) * vWhlVelVec(eY);
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2000-05-27 05:48:14 +00:00
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2000-07-06 21:02:46 +00:00
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MaximumStrutForce = max(MaximumStrutForce, fabs(vLocalForce(eZ)));
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MaximumStrutTravel = max(MaximumStrutTravel, fabs(compressLength));
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2000-05-30 16:48:52 +00:00
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vForce = State->GetTl2b() * vLocalForce ;
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vMoment = vWhlBodyVec * vForce;
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2000-10-02 23:07:30 +00:00
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2000-05-27 05:48:14 +00:00
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} else {
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WOW = false;
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2000-07-06 21:02:46 +00:00
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if (Position->GetDistanceAGL() > 200.0) {
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FirstContact = false;
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Reported = false;
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DistanceTraveled = 0.0;
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MaximumStrutForce = MaximumStrutTravel = 0.0;
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}
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2000-05-27 05:48:14 +00:00
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vForce.InitMatrix();
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vMoment.InitMatrix();
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}
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Updates from the Jon and Tony show.
Tony submitted:
JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow
c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now
FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine. Note that the X-15 will not trim.
This is not a model or trimming routine deficiency, just the
nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default. --notrim will turn it off.
Added --vc, --mach, and --notrim switches
(vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
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2000-07-06 21:02:46 +00:00
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if (FirstContact) {
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DistanceTraveled += Position->GetVel().Magnitude()*State->Getdt()*Aircraft->GetRate();
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}
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2000-10-02 23:07:30 +00:00
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if (ReportEnable && Position->GetVel().Magnitude() <= 0.05 && !Reported) {
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2000-07-06 21:02:46 +00:00
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Report();
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}
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Updates from the Jon and Tony show.
Tony submitted:
JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow
c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now
FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine. Note that the X-15 will not trim.
This is not a model or trimming routine deficiency, just the
nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default. --notrim will turn it off.
Added --vc, --mach, and --notrim switches
(vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
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return vForce;
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1999-12-20 20:25:13 +00:00
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}
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Updates from the Jon and Tony show.
Tony submitted:
JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow
c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now
FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine. Note that the X-15 will not trim.
This is not a model or trimming routine deficiency, just the
nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default. --notrim will turn it off.
Added --vc, --mach, and --notrim switches
(vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
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/******************************************************************************/
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1999-12-20 20:25:13 +00:00
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2000-07-06 21:02:46 +00:00
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void FGLGear::Report(void)
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{
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cout << endl << "Touchdown report for " << name << endl;
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cout << " Sink rate at contact: " << SinkRate << " fps, "
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<< SinkRate*0.3408 << " mps" << endl;
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cout << " Contact ground speed: " << GroundSpeed*.5925 << " knots, "
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<< GroundSpeed*0.3408 << " mps" << endl;
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cout << " Maximum contact force: " << MaximumStrutForce << " lbs, "
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<< MaximumStrutForce*4.448 << " Newtons" << endl;
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cout << " Maximum strut travel: " << MaximumStrutTravel*12.0 << " inches, "
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<< MaximumStrutTravel*30.48 << " cm" << endl;
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cout << " Distance traveled: " << DistanceTraveled << " ft, "
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<< DistanceTraveled*0.3408 << " meters" << endl;
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Reported = true;
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}
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