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flightgear/src/FDM/JSBSim/FGLGear.cpp

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/*******************************************************************************
Module: FGLGear.cpp
Author: Jon S. Berndt
Date started: 11/18/99
Purpose: Encapsulates the landing gear elements
Called by: FGAircraft
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
11/18/99 JSB Created
********************************************************************************
INCLUDES
*******************************************************************************/
#include "FGLGear.h"
/*******************************************************************************
************************************ CODE **************************************
*******************************************************************************/
FGLGear::FGLGear(FGConfigFile* AC_cfg, FGFDMExec* fdmex) : vXYZ(3), Exec(fdmex)
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{
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string tmp;
*AC_cfg >> tmp >> name >> vXYZ(1) >> vXYZ(2) >> vXYZ(3) >> kSpring >> bDamp
>> statFCoeff >> brakeCoeff;
State = Exec->GetState();
Aircraft = Exec->GetAircraft();
Position = Exec->GetPosition();
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}
/******************************************************************************/
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FGLGear::~FGLGear(void)
{
}
/******************************************************************************/
FGColumnVector FGLGear::Force(void)
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{
static FGColumnVector vForce(3);
static FGColumnVector vLocalGear(3);
vLocalGear = State->GetTb2l() * (vXYZ - Aircraft->GetXYZcg());
vLocalGear(3) = -vLocalGear(3);
return vForce;
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}
/******************************************************************************/
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