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flightgear/src/Scripting/NasalSys.hxx

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#ifndef __NASALSYS_HXX
#define __NASALSYS_HXX
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/nasal/nasal.h>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/xml/easyxml.hxx>
#include <map>
using std::map;
class FGNasalScript;
class FGNasalListener;
class FGNasalSys : public SGSubsystem
{
public:
FGNasalSys();
virtual ~FGNasalSys();
virtual void init();
virtual void update(double dt);
// Loads a nasal script from an external file and inserts it as a
// global module of the specified name.
void loadModule(SGPath file, const char* moduleName);
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// Simple hook to run arbitrary source code. Returns a bool to
// indicate successful execution. Does *not* return any Nasal
// values, because handling garbage-collected objects from C space
// is deep voodoo and violates the "simple hook" idea.
bool parseAndRun(const char* sourceCode);
// Slightly more complicated hook to get a handle to a precompiled
// Nasal script that can be invoked via a call() method. The
// caller is expected to delete the FGNasalScript returned from
// this function. The "name" argument specifies the "file name"
// for the source code that will be printed in Nasal stack traces
// on error.
FGNasalScript* parseScript(const char* src, const char* name=0);
// Implementation of the settimer extension function
void setTimer(naContext c, int argc, naRef* args);
// Implementation of the setlistener extension function
naRef setListener(naContext c, int argc, naRef* args);
naRef removeListener(naContext c, int argc, naRef* args);
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// Returns a ghost wrapper for the current _cmdArg
naRef cmdArgGhost();
// Callbacks for command and timer bindings
virtual bool handleCommand(const SGPropertyNode* arg);
void createModule(const char* moduleName, const char* fileName,
const char* src, int len, const SGPropertyNode* arg=0);
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void deleteModule(const char* moduleName);
naRef call(naRef code, int argc, naRef* args, naRef locals);
private:
friend class FGNasalScript;
friend class FGNasalListener;
//
// FGTimer subclass for handling Nasal timer callbacks.
// See the implementation of the settimer() extension function for
// more notes.
//
struct NasalTimer {
virtual void timerExpired();
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virtual ~NasalTimer() {}
naRef handler;
int gcKey;
FGNasalSys* nasal;
};
// Listener
map<int, FGNasalListener *> _listener;
vector<FGNasalListener *> _dead_listener;
static int _listenerId;
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void loadPropertyScripts();
void hashset(naRef hash, const char* key, naRef val);
void logError(naContext);
naRef parse(const char* filename, const char* buf, int len);
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naRef genPropsModule();
naRef propNodeGhost(SGPropertyNode* handle);
// This mechanism is here to allow naRefs to be passed to
// locations "outside" the interpreter. Normally, such a
// reference would be garbage collected unexpectedly. By passing
// it to gcSave and getting a key/handle, it can be cached in a
// globals.__gcsave hash. Be sure to release it with gcRelease
// when done.
int gcSave(naRef r);
void gcRelease(int key);
naContext _context;
naRef _globals;
SGPropertyNode_ptr _cmdArg;
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int _nextGCKey;
naRef _gcHash;
int _callCount;
public: void handleTimer(NasalTimer* t);
};
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class FGNasalScript {
public:
~FGNasalScript() { _nas->gcRelease(_gcKey); }
bool call() {
naRef n = naNil();
naCall(_nas->_context, _code, 0, &n, naNil(), naNil());
return naGetError(_nas->_context) == 0;
}
private:
friend class FGNasalSys;
naRef _code;
int _gcKey;
FGNasalSys* _nas;
};
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class FGNasalListener : public SGPropertyChangeListener {
public:
FGNasalListener(SGPropertyNode* node, naRef code, FGNasalSys* nasal,
int key, int id, int type);
virtual ~FGNasalListener();
virtual void valueChanged(SGPropertyNode* node);
virtual void childAdded(SGPropertyNode* parent, SGPropertyNode* child);
virtual void childRemoved(SGPropertyNode* parent, SGPropertyNode* child);
private:
bool changed(SGPropertyNode* node);
void call(SGPropertyNode* which, naRef mode);
friend class FGNasalSys;
SGPropertyNode_ptr _node;
naRef _code;
int _gcKey;
int _id;
FGNasalSys* _nas;
int _type;
unsigned int _active;
bool _dead;
bool _first_call;
long _last_int;
double _last_float;
string _last_string;
};
class FGNasalModelData : public simgear::SGModelData {
public:
FGNasalModelData(SGPropertyNode *props = 0) : _props(props), _unload(0) {}
~FGNasalModelData();
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
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void modelLoaded(const string& path, SGPropertyNode *prop, osg::Node *);
private:
string _module;
SGPropertyNode_ptr _props;
SGConstPropertyNode_ptr _unload;
};
class NasalXMLVisitor : public XMLVisitor {
public:
NasalXMLVisitor(naContext c, int argc, naRef* args);
virtual ~NasalXMLVisitor() { naFreeContext(_c); }
virtual void startElement(const char* tag, const XMLAttributes& a);
virtual void endElement(const char* tag);
virtual void data(const char* str, int len);
virtual void pi(const char* target, const char* data);
private:
void call(naRef func, int num, naRef a = naNil(), naRef b = naNil());
naRef make_string(const char* s, int n = -1);
naContext _c;
naRef _start_element, _end_element, _data, _pi;
};
#endif // __NASALSYS_HXX