2003-11-25 21:08:36 +00:00
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#ifndef __NASALSYS_HXX
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#define __NASALSYS_HXX
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/nasal/nasal.h>
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2003-12-05 01:54:39 +00:00
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class FGNasalScript;
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2003-11-25 21:08:36 +00:00
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class FGNasalSys : public SGSubsystem
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{
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public:
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FGNasalSys();
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virtual ~FGNasalSys();
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virtual void init();
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virtual void update(double dt) { /* noop */ }
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2005-06-14 19:57:24 +00:00
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// Loads a nasal script from an external file and inserts it as a
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// global module of the specified name.
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void loadModule(SGPath file, const char* moduleName);
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2003-12-01 14:35:49 +00:00
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// Simple hook to run arbitrary source code. Returns a bool to
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// indicate successful execution. Does *not* return any Nasal
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// values, because handling garbage-collected objects from C space
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// is deep voodoo and violates the "simple hook" idea.
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bool parseAndRun(const char* sourceCode);
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2003-12-05 01:54:39 +00:00
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// Slightly more complicated hook to get a handle to a precompiled
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// Nasal script that can be invoked via a call() method. The
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// caller is expected to delete the FGNasalScript returned from
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// this function. The "name" argument specifies the "file name"
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// for the source code that will be printed in Nasal stack traces
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// on error.
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FGNasalScript* parseScript(const char* src, const char* name=0);
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2003-11-25 21:08:36 +00:00
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// Implementation of the settimer extension function
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2005-04-18 19:49:13 +00:00
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void setTimer(int argc, naRef* args);
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2003-11-25 21:08:36 +00:00
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2003-12-01 14:35:49 +00:00
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// Returns a ghost wrapper for the current _cmdArg
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naRef cmdArgGhost();
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2003-12-05 01:54:39 +00:00
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// Callbacks for command and timer bindings
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virtual bool handleCommand(const SGPropertyNode* arg);
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2003-11-25 21:08:36 +00:00
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private:
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2003-12-05 01:54:39 +00:00
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friend class FGNasalScript;
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2003-11-25 21:08:36 +00:00
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//
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// FGTimer subclass for handling Nasal timer callbacks.
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// See the implementation of the settimer() extension function for
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// more notes.
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//
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struct NasalTimer {
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virtual void timerExpired();
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naRef handler;
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2003-12-05 01:54:39 +00:00
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int gcKey;
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2003-11-25 21:08:36 +00:00
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FGNasalSys* nasal;
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};
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2003-12-01 14:35:49 +00:00
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void loadPropertyScripts();
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void initModule(const char* moduleName, const char* fileName,
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const char* src, int len);
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2003-11-25 21:08:36 +00:00
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void hashset(naRef hash, const char* key, naRef val);
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void logError();
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2005-04-26 20:57:06 +00:00
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naRef parse(const char* filename, const char* buf, int len);
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2003-12-01 14:35:49 +00:00
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naRef genPropsModule();
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naRef propNodeGhost(SGPropertyNode* handle);
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2003-11-25 21:08:36 +00:00
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2003-12-05 01:54:39 +00:00
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// This mechanism is here to allow naRefs to be passed to
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// locations "outside" the interpreter. Normally, such a
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// reference would be garbage collected unexpectedly. By passing
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// it to gcSave and getting a key/handle, it can be cached in a
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// globals.__gcsave hash. Be sure to release it with gcRelease
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// when done.
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int gcSave(naRef r);
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void gcRelease(int key);
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2003-11-25 21:08:36 +00:00
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naContext _context;
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naRef _globals;
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2003-12-01 14:35:49 +00:00
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SGPropertyNode* _cmdArg;
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2003-12-05 01:54:39 +00:00
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int _nextGCKey;
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naRef _gcHash;
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public: void handleTimer(NasalTimer* t);
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};
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2003-11-27 14:34:37 +00:00
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2003-12-05 01:54:39 +00:00
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class FGNasalScript {
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2003-11-27 14:34:37 +00:00
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public:
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2003-12-05 01:54:39 +00:00
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~FGNasalScript() { _nas->gcRelease(_gcKey); }
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bool call() {
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naCall(_nas->_context, _code, naNil(), naNil(), naNil());
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return naGetError(_nas->_context) == 0;
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}
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private:
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friend class FGNasalSys;
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naRef _code;
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int _gcKey;
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FGNasalSys* _nas;
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2003-11-25 21:08:36 +00:00
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};
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#endif // __NASALSYS_HXX
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