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flightgear/src/Scripting/NasalSys.hxx

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#ifndef __NASALSYS_HXX
#define __NASALSYS_HXX
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/nasal/nasal.h>
class FGNasalScript;
class FGNasalSys : public SGSubsystem
{
public:
FGNasalSys();
virtual ~FGNasalSys();
virtual void init();
virtual void update(double dt) { /* noop */ }
// Loads a nasal script from an external file and inserts it as a
// global module of the specified name.
void loadModule(SGPath file, const char* moduleName);
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// Simple hook to run arbitrary source code. Returns a bool to
// indicate successful execution. Does *not* return any Nasal
// values, because handling garbage-collected objects from C space
// is deep voodoo and violates the "simple hook" idea.
bool parseAndRun(const char* sourceCode);
// Slightly more complicated hook to get a handle to a precompiled
// Nasal script that can be invoked via a call() method. The
// caller is expected to delete the FGNasalScript returned from
// this function. The "name" argument specifies the "file name"
// for the source code that will be printed in Nasal stack traces
// on error.
FGNasalScript* parseScript(const char* src, const char* name=0);
// Implementation of the settimer extension function
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void setTimer(int argc, naRef* args);
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// Returns a ghost wrapper for the current _cmdArg
naRef cmdArgGhost();
// Callbacks for command and timer bindings
virtual bool handleCommand(const SGPropertyNode* arg);
private:
friend class FGNasalScript;
//
// FGTimer subclass for handling Nasal timer callbacks.
// See the implementation of the settimer() extension function for
// more notes.
//
struct NasalTimer {
virtual void timerExpired();
naRef handler;
int gcKey;
FGNasalSys* nasal;
};
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void loadPropertyScripts();
void initModule(const char* moduleName, const char* fileName,
const char* src, int len);
void hashset(naRef hash, const char* key, naRef val);
void logError();
naRef parse(const char* filename, const char* buf, int len);
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naRef genPropsModule();
naRef propNodeGhost(SGPropertyNode* handle);
// This mechanism is here to allow naRefs to be passed to
// locations "outside" the interpreter. Normally, such a
// reference would be garbage collected unexpectedly. By passing
// it to gcSave and getting a key/handle, it can be cached in a
// globals.__gcsave hash. Be sure to release it with gcRelease
// when done.
int gcSave(naRef r);
void gcRelease(int key);
naContext _context;
naRef _globals;
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SGPropertyNode* _cmdArg;
int _nextGCKey;
naRef _gcHash;
public: void handleTimer(NasalTimer* t);
};
class FGNasalScript {
public:
~FGNasalScript() { _nas->gcRelease(_gcKey); }
bool call() {
naCall(_nas->_context, _code, naNil(), naNil(), naNil());
return naGetError(_nas->_context) == 0;
}
private:
friend class FGNasalSys;
naRef _code;
int _gcKey;
FGNasalSys* _nas;
};
#endif // __NASALSYS_HXX