1998-04-22 13:24:04 +00:00
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//
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2003-05-18 09:04:14 +00:00
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// light.cxx -- lighting routines
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1998-04-22 13:24:04 +00:00
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//
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// Written by Curtis Olson, started April 1998.
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//
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2004-11-19 22:10:41 +00:00
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// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
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1998-04-22 13:24:04 +00:00
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2006-02-21 01:16:04 +00:00
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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1998-04-22 13:24:04 +00:00
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//
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// $Id$
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1998-04-24 00:52:24 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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1998-04-22 13:24:04 +00:00
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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2000-02-15 03:30:01 +00:00
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#include <simgear/compiler.h>
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1999-01-07 20:25:32 +00:00
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2004-11-18 19:53:00 +00:00
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#include SG_GL_H
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2001-03-23 22:42:49 +00:00
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#ifdef SG_MATH_EXCEPTION_CLASH
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1998-11-23 21:48:09 +00:00
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# define exception c_exception
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#endif
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2001-03-23 22:15:19 +00:00
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#ifdef SG_HAVE_STD_INCLUDES
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1999-01-07 20:25:32 +00:00
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# include <cmath>
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#else
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# include <math.h>
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#endif
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2000-02-15 03:30:01 +00:00
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#include <simgear/constants.h>
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2000-02-16 23:01:03 +00:00
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/interpolater.hxx>
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#include <simgear/math/polar3d.hxx>
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2001-03-25 14:20:12 +00:00
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#include <simgear/misc/sg_path.hxx>
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2003-05-30 15:16:57 +00:00
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#include <simgear/scene/sky/sky.hxx>
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2003-05-17 12:45:27 +00:00
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#include <simgear/screen/colors.hxx>
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2000-02-15 03:30:01 +00:00
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2003-08-17 09:54:41 +00:00
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#include <Main/main.hxx>
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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#include <Main/globals.hxx>
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2003-06-15 11:30:25 +00:00
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#include <Main/fg_props.hxx>
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2005-02-25 19:41:53 +00:00
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#include <Main/renderer.hxx>
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2001-07-22 19:51:16 +00:00
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#include <Main/viewer.hxx>
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1998-04-22 13:24:04 +00:00
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#include "light.hxx"
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2005-11-11 14:46:15 +00:00
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#include "tmp.hxx"
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1998-04-22 13:24:04 +00:00
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1998-05-20 20:54:16 +00:00
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// Constructor
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2003-09-20 09:38:32 +00:00
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FGLight::FGLight ()
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2003-09-23 08:27:06 +00:00
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: _ambient_tbl( NULL ),
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_diffuse_tbl( NULL ),
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_specular_tbl( NULL ),
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_sky_tbl( NULL ),
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_prev_sun_angle(-9999.0),
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2004-04-01 15:27:53 +00:00
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_sun_rotation( 0.0 ),
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2003-09-20 09:38:32 +00:00
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_dt_total( 0.0 )
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{
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}
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// Destructor
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FGLight::~FGLight ()
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{
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2003-09-23 08:27:06 +00:00
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delete _ambient_tbl;
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delete _diffuse_tbl;
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delete _specular_tbl;
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delete _sky_tbl;
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1998-05-20 20:54:16 +00:00
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}
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1998-04-22 13:24:04 +00:00
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// initialize lighting tables
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2003-09-20 09:38:32 +00:00
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void FGLight::init () {
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_EVENT, SG_INFO,
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1998-11-06 21:17:31 +00:00
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"Initializing Lighting interpolation tables." );
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1998-04-22 13:24:04 +00:00
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2003-09-20 09:38:32 +00:00
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// build the path names of the lookup tables
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2001-03-25 14:20:12 +00:00
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SGPath path( globals->get_fg_root() );
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2003-09-20 09:38:32 +00:00
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// initialize ambient, diffuse and specular tables
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SGPath ambient_path = path;
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ambient_path.append( "Lighting/ambient" );
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_ambient_tbl = new SGInterpTable( ambient_path.str() );
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SGPath diffuse_path = path;
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diffuse_path.append( "Lighting/diffuse" );
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_diffuse_tbl = new SGInterpTable( diffuse_path.str() );
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SGPath specular_path = path;
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specular_path.append( "Lighting/specular" );
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_specular_tbl = new SGInterpTable( specular_path.str() );
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2002-07-21 15:40:51 +00:00
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1998-04-22 13:24:04 +00:00
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// initialize sky table
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2003-09-20 09:38:32 +00:00
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SGPath sky_path = path;
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sky_path.append( "Lighting/sky" );
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_sky_tbl = new SGInterpTable( sky_path.str() );
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}
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void FGLight::reinit () {
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_prev_sun_angle = -9999.0;
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_dt_total = 0;
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2003-09-23 08:27:06 +00:00
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delete _ambient_tbl;
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delete _diffuse_tbl;
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delete _specular_tbl;
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delete _sky_tbl;
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init();
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2003-09-20 09:38:32 +00:00
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fgUpdateSunPos();
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update_sky_color();
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update_adj_fog_color();
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}
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void FGLight::bind () {
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2004-01-07 09:21:35 +00:00
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SGPropertyNode *prop = globals->get_props();
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2004-01-07 22:51:28 +00:00
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prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
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2006-01-27 13:54:35 +00:00
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prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
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prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));
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prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2]));
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prop->tie("/rendering/scene/diffuse/red",SGRawValuePointer<float>(&_scene_diffuse[0]));
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prop->tie("/rendering/scene/diffuse/green",SGRawValuePointer<float>(&_scene_diffuse[1]));
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prop->tie("/rendering/scene/diffuse/blue",SGRawValuePointer<float>(&_scene_diffuse[2]));
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prop->tie("/rendering/scene/specular/red",SGRawValuePointer<float>(&_scene_specular[0]));
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prop->tie("/rendering/scene/specular/green",SGRawValuePointer<float>(&_scene_specular[1]));
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prop->tie("/rendering/scene/specular/blue",SGRawValuePointer<float>(&_scene_specular[2]));
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2003-09-20 09:38:32 +00:00
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}
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void FGLight::unbind () {
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2004-01-07 09:21:35 +00:00
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SGPropertyNode *prop = globals->get_props();
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2004-01-07 22:51:28 +00:00
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prop->untie("/sim/time/sun-angle-rad");
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2006-01-27 13:54:35 +00:00
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prop->untie("/rendering/scene/ambient/red");
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prop->untie("/rendering/scene/ambient/green");
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prop->untie("/rendering/scene/ambient/blue");
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prop->untie("/rendering/scene/diffuse/red");
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prop->untie("/rendering/scene/diffuse/green");
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prop->untie("/rendering/scene/diffuse/blue");
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prop->untie("/rendering/scene/specular/red");
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prop->untie("/rendering/scene/specular/green");
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prop->untie("/rendering/scene/specular/blue");
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1998-04-22 13:24:04 +00:00
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}
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// update lighting parameters based on current sun position
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2003-09-20 09:38:32 +00:00
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void FGLight::update( double dt ) {
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_dt_total += dt;
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2003-09-20 11:05:12 +00:00
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if (_dt_total >= 0.5) {
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2003-09-20 09:38:32 +00:00
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_dt_total -= 0.5;
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fgUpdateSunPos();
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}
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2003-09-23 08:27:06 +00:00
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update_adj_fog_color();
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2003-09-20 09:38:32 +00:00
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if (_prev_sun_angle != _sun_angle) {
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2003-09-20 11:05:12 +00:00
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_prev_sun_angle = _sun_angle;
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2003-09-20 09:38:32 +00:00
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update_sky_color();
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}
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}
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void FGLight::update_sky_color () {
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1998-05-20 20:54:16 +00:00
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// if the 4th field is 0.0, this specifies a direction ...
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2004-04-01 15:27:53 +00:00
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// const GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
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2004-02-18 14:33:50 +00:00
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const GLfloat base_sky_color[4] = { 0.31, 0.43, 0.69, 1.0 };
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2003-09-20 09:38:32 +00:00
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const GLfloat base_fog_color[4] = { 0.84, 0.87, 1.0, 1.0 };
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1998-04-22 13:24:04 +00:00
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2005-10-22 11:26:58 +00:00
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SG_LOG( SG_EVENT, SG_DEBUG, "Updating light parameters." );
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1998-04-22 13:24:04 +00:00
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1998-05-20 20:54:16 +00:00
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// calculate lighting parameters based on sun's relative angle to
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// local up
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1998-04-22 13:24:04 +00:00
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2003-09-20 09:38:32 +00:00
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float deg = _sun_angle * SGD_RADIANS_TO_DEGREES;
|
2005-10-22 11:26:58 +00:00
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SG_LOG( SG_EVENT, SG_DEBUG, " Sun angle = " << deg );
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1998-04-22 13:24:04 +00:00
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2003-09-20 09:38:32 +00:00
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float ambient = _ambient_tbl->interpolate( deg );
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float diffuse = _diffuse_tbl->interpolate( deg );
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float specular = _specular_tbl->interpolate( deg );
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float sky_brightness = _sky_tbl->interpolate( deg );
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1998-04-22 13:24:04 +00:00
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2005-10-22 11:26:58 +00:00
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SG_LOG( SG_EVENT, SG_DEBUG,
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1998-11-06 21:17:31 +00:00
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" ambient = " << ambient << " diffuse = " << diffuse
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2002-07-21 15:40:51 +00:00
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<< " specular = " << specular << " sky = " << sky_brightness );
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1998-04-22 13:24:04 +00:00
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// sky_brightness = 0.15; // used to force a dark sky (when testing)
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// if ( ambient < 0.02 ) { ambient = 0.02; }
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// if ( diffuse < 0.0 ) { diffuse = 0.0; }
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// if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
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1998-07-22 21:45:37 +00:00
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// set sky color
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2003-09-20 09:38:32 +00:00
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_sky_color[0] = base_sky_color[0] * sky_brightness;
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_sky_color[1] = base_sky_color[1] * sky_brightness;
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_sky_color[2] = base_sky_color[2] * sky_brightness;
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_sky_color[3] = base_sky_color[3];
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gamma_correct_rgb( _sky_color );
|
1998-07-22 21:45:37 +00:00
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2003-05-16 20:32:21 +00:00
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// set cloud and fog color
|
2003-09-20 09:38:32 +00:00
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_cloud_color[0] = _fog_color[0] = base_fog_color[0] * sky_brightness;
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_cloud_color[1] = _fog_color[1] = base_fog_color[1] * sky_brightness;
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_cloud_color[2] = _fog_color[2] = base_fog_color[2] * sky_brightness;
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_cloud_color[3] = _fog_color[3] = base_fog_color[3];
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gamma_correct_rgb( _fog_color );
|
2003-05-16 17:35:48 +00:00
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2003-05-21 17:20:55 +00:00
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// adjust the cloud colors for sunrise/sunset effects (darken them)
|
2003-09-20 09:38:32 +00:00
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if (_sun_angle > 1.0) {
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float sun2 = sqrt(_sun_angle);
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_cloud_color[0] /= sun2;
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_cloud_color[1] /= sun2;
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_cloud_color[2] /= sun2;
|
2003-05-16 17:35:48 +00:00
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}
|
2003-09-20 09:38:32 +00:00
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gamma_correct_rgb( _cloud_color );
|
2003-08-02 12:45:15 +00:00
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|
2003-09-17 19:21:57 +00:00
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float *sun_color = thesky->get_sun_color();
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|
2003-09-20 09:38:32 +00:00
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_scene_ambient[0] = ((sun_color[0]*0.25 + _cloud_color[0]*0.75) + ambient) / 2;
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_scene_ambient[1] = ((sun_color[1]*0.25 + _cloud_color[1]*0.75) + ambient) / 2;
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_scene_ambient[2] = ((sun_color[2]*0.25 + _cloud_color[2]*0.75) + ambient) / 2;
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_scene_ambient[3] = 1.0;
|
2003-09-17 19:21:57 +00:00
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|
2003-09-20 09:38:32 +00:00
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_scene_diffuse[0] = (sun_color[0]*0.25 + _fog_color[0]*0.75) * diffuse;
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_scene_diffuse[1] = (sun_color[1]*0.25 + _fog_color[1]*0.75) * diffuse;
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_scene_diffuse[2] = (sun_color[2]*0.25 + _fog_color[2]*0.75) * diffuse;
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_scene_diffuse[3] = 1.0;
|
2003-09-17 19:21:57 +00:00
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|
2003-09-20 09:38:32 +00:00
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_scene_specular[0] = sun_color[0] * specular;
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_scene_specular[1] = sun_color[1] * specular;
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|
_scene_specular[2] = sun_color[2] * specular;
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|
|
_scene_specular[3] = 1.0;
|
1998-07-22 21:45:37 +00:00
|
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|
}
|
1998-05-20 20:54:16 +00:00
|
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|
1998-07-22 21:45:37 +00:00
|
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|
|
// calculate fog color adjusted for sunrise/sunset effects
|
2003-09-20 09:38:32 +00:00
|
|
|
void FGLight::update_adj_fog_color () {
|
1998-07-22 21:45:37 +00:00
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|
2003-05-18 09:04:14 +00:00
|
|
|
double heading = globals->get_current_view()->getHeading_deg()
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|
|
|
* SGD_DEGREES_TO_RADIANS;
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|
double heading_offset = globals->get_current_view()->getHeadingOffset_deg()
|
|
|
|
* SGD_DEGREES_TO_RADIANS;
|
1998-07-22 21:45:37 +00:00
|
|
|
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_EVENT, SG_DEBUG, "Updating adjusted fog parameters." );
|
1998-07-22 21:45:37 +00:00
|
|
|
|
|
|
|
// set fog color (we'll try to match the sunset color in the
|
|
|
|
// direction we are looking
|
|
|
|
|
2002-01-22 15:38:02 +00:00
|
|
|
// Do some sanity checking ...
|
2003-09-20 09:38:32 +00:00
|
|
|
if ( _sun_rotation < -2.0 * SGD_2PI || _sun_rotation > 2.0 * SGD_2PI ) {
|
|
|
|
SG_LOG( SG_EVENT, SG_ALERT, "Sun rotation bad = " << _sun_rotation );
|
2003-09-23 08:27:06 +00:00
|
|
|
return;
|
2002-01-22 15:38:02 +00:00
|
|
|
}
|
2003-05-18 09:04:14 +00:00
|
|
|
|
|
|
|
if ( heading < -2.0 * SGD_2PI || heading > 2.0 * SGD_2PI ) {
|
2003-05-18 11:40:57 +00:00
|
|
|
SG_LOG( SG_EVENT, SG_ALERT, "Heading rotation bad = " << heading );
|
2003-09-23 08:27:06 +00:00
|
|
|
return;
|
2002-01-22 15:38:02 +00:00
|
|
|
}
|
2003-05-18 09:04:14 +00:00
|
|
|
|
|
|
|
if ( heading_offset < -2.0 * SGD_2PI || heading_offset > 2.0 * SGD_2PI ) {
|
2003-05-18 11:40:57 +00:00
|
|
|
SG_LOG( SG_EVENT, SG_ALERT, "Heading offset bad = " << heading_offset );
|
2003-09-23 08:27:06 +00:00
|
|
|
return;
|
2002-01-22 15:38:02 +00:00
|
|
|
}
|
|
|
|
|
2003-05-16 20:32:21 +00:00
|
|
|
double rotation;
|
|
|
|
|
1998-07-22 21:45:37 +00:00
|
|
|
// first determine the difference between our view angle and local
|
|
|
|
// direction to the sun
|
2003-09-20 09:38:32 +00:00
|
|
|
rotation = -(_sun_rotation + SGD_PI) - heading + heading_offset;
|
1998-07-22 21:45:37 +00:00
|
|
|
while ( rotation < 0 ) {
|
2001-03-24 03:10:40 +00:00
|
|
|
rotation += SGD_2PI;
|
1998-07-22 21:45:37 +00:00
|
|
|
}
|
2001-03-24 03:10:40 +00:00
|
|
|
while ( rotation > SGD_2PI ) {
|
|
|
|
rotation -= SGD_2PI;
|
1998-07-22 21:45:37 +00:00
|
|
|
}
|
2003-05-16 20:32:21 +00:00
|
|
|
|
2003-05-21 17:20:55 +00:00
|
|
|
// revert to unmodified values before usign them.
|
|
|
|
//
|
2003-05-16 20:32:21 +00:00
|
|
|
float *sun_color = thesky->get_sun_color();
|
|
|
|
|
2003-09-20 09:38:32 +00:00
|
|
|
gamma_restore_rgb( _fog_color );
|
2003-05-21 17:20:55 +00:00
|
|
|
|
|
|
|
// Calculate the fog color in the direction of the sun for
|
|
|
|
// sunrise/sunset effects.
|
|
|
|
//
|
2003-09-20 09:38:32 +00:00
|
|
|
float s_red = (_fog_color[0] + 2 * sun_color[0]*sun_color[0]) / 3;
|
|
|
|
float s_green = (_fog_color[1] + 2 * sun_color[1]*sun_color[1]) / 3;
|
|
|
|
float s_blue = (_fog_color[2] + 2 * sun_color[2]) / 3;
|
2003-05-21 17:20:55 +00:00
|
|
|
|
|
|
|
// interpolate beween the sunrise/sunset color and the color
|
2003-06-15 11:30:25 +00:00
|
|
|
// at the opposite direction of this effect. Take in account
|
|
|
|
// the current visibility.
|
2003-05-21 17:20:55 +00:00
|
|
|
//
|
2003-06-15 11:30:25 +00:00
|
|
|
float av = thesky->get_visibility();
|
|
|
|
if (av > 45000)
|
|
|
|
av = 45000;
|
|
|
|
|
|
|
|
float avf = 0.87 - (45000 - av) / 83333.33;
|
2003-09-20 09:38:32 +00:00
|
|
|
float sif = 0.5 - cos(_sun_angle*2)/2;
|
2003-06-15 11:30:25 +00:00
|
|
|
|
2004-01-15 18:10:00 +00:00
|
|
|
if (sif < 1e-4)
|
|
|
|
sif = 1e-4;
|
|
|
|
|
2003-05-21 17:20:55 +00:00
|
|
|
float rf1 = fabs((rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0
|
2003-06-15 11:30:25 +00:00
|
|
|
float rf2 = avf * pow(rf1 * rf1, 1/sif);
|
|
|
|
float rf3 = 0.94 - rf2;
|
2003-05-21 17:20:55 +00:00
|
|
|
|
2003-09-20 09:38:32 +00:00
|
|
|
_adj_fog_color[0] = rf3 * _fog_color[0] + rf2 * s_red;
|
|
|
|
_adj_fog_color[1] = rf3 * _fog_color[1] + rf2 * s_green;
|
|
|
|
_adj_fog_color[2] = rf3 * _fog_color[2] + rf2 * s_blue;
|
|
|
|
gamma_correct_rgb( _adj_fog_color );
|
2003-05-21 17:20:55 +00:00
|
|
|
|
|
|
|
// make sure the colors have their original value before they are being
|
|
|
|
// used by the rest of the program.
|
|
|
|
//
|
2003-09-20 09:38:32 +00:00
|
|
|
gamma_correct_rgb( _fog_color );
|
1998-05-20 20:54:16 +00:00
|
|
|
}
|
|
|
|
|