1
0
Fork 0
flightgear/src/Sound/fg_fx.hxx

100 lines
2.4 KiB
C++
Raw Normal View History

2001-10-28 16:27:16 +00:00
// fgfx.hxx -- Sound effect management class
//
// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef __FGFX_HXX
#define __FGFX_HXX 1
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <Main/fgfs.hxx>
#include <Main/globals.hxx>
#include "soundmgr.hxx"
/**
* Generator for FlightGear sound effects.
*
* This module uses FGSoundMgr to generate sound effects based
* on current flight conditions. The sound manager must be initialized
* before this object is.
*/
class FGFX : public FGSubsystem
{
public:
enum {
MAX_ENGINES = 2, // TODO: increase later
MAX_GEAR = 20,
};
2001-10-28 16:27:16 +00:00
FGFX ();
virtual ~FGFX ();
virtual void init ();
virtual void bind ();
virtual void unbind ();
virtual void update ();
private:
void set_playing (const char * soundName, bool state = true);
double _old_flap_position;
double _old_gear_position;
bool _gear_on_ground[MAX_GEAR];
2001-10-28 16:27:16 +00:00
// looped sounds
FGSimpleSound * _engine[MAX_ENGINES];
FGSimpleSound * _crank[MAX_ENGINES];
2001-10-28 16:27:16 +00:00
FGSimpleSound * _wind;
FGSimpleSound * _stall;
FGSimpleSound * _rumble;
// one-off sounds
FGSimpleSound * _flaps;
FGSimpleSound * _gear_up;
FGSimpleSound * _gear_dn;
2001-10-28 16:27:16 +00:00
FGSimpleSound * _squeal;
FGSimpleSound * _click;
// Cached property nodes.
const SGPropertyNode * _engine_running_prop[MAX_ENGINES];
const SGPropertyNode * _engine_cranking_prop[MAX_ENGINES];
const SGPropertyNode * _stall_warning_prop;
const SGPropertyNode * _vc_prop;
const SGPropertyNode * _flaps_prop;
const SGPropertyNode * _gear_prop;
2001-10-28 16:27:16 +00:00
};
#endif
// end of fgfx.hxx