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flightgear/src/Input/FGJoystickInput.hxx

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// FGJoystickInput.hxx -- handle user input from joystick devices
//
// Written by Torsten Dreyer, started August 2009
// Based on work from David Megginson, started May 2001.
//
// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
// Copyright (C) 2001 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _FGJOYSTICKINPUT_HXX
#define _FGJOYSTICKINPUT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include "FGCommonInput.hxx"
#include "FGButton.hxx"
#include <simgear/structure/subsystem_mgr.hxx>
#include <plib/js.h>
////////////////////////////////////////////////////////////////////////
// The Joystick Input Class
////////////////////////////////////////////////////////////////////////
class FGJoystickInput : public SGSubsystem,FGCommonInput {
public:
FGJoystickInput();
virtual ~FGJoystickInput();
virtual void init();
virtual void postinit();
virtual void reinit();
virtual void update( double dt );
static const int MAX_JOYSTICKS = 10;
static const int MAX_JOYSTICK_AXES = _JS_MAX_AXES;
static const int MAX_JOYSTICK_BUTTONS = 32;
private:
void _remove();
/**
* Settings for a single joystick axis.
*/
struct axis {
axis ();
virtual ~axis ();
float last_value;
float tolerance;
binding_list_t bindings[KEYMOD_MAX];
float low_threshold;
float high_threshold;
FGButton low;
FGButton high;
float interval_sec;
double last_dt;
};
/**
* Settings for a joystick.
*/
struct joystick {
joystick ();
virtual ~joystick ();
int jsnum;
jsJoystick * js;
int naxes;
int nbuttons;
axis * axes;
FGButton * buttons;
};
joystick bindings[MAX_JOYSTICKS];
};
#endif