// FGJoystickInput.hxx -- handle user input from joystick devices // // Written by Torsten Dreyer, started August 2009 // Based on work from David Megginson, started May 2001. // // Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de // Copyright (C) 2001 David Megginson, david@megginson.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _FGJOYSTICKINPUT_HXX #define _FGJOYSTICKINPUT_HXX #ifndef __cplusplus # error This library requires C++ #endif #include "FGCommonInput.hxx" #include "FGButton.hxx" #include #include //////////////////////////////////////////////////////////////////////// // The Joystick Input Class //////////////////////////////////////////////////////////////////////// class FGJoystickInput : public SGSubsystem,FGCommonInput { public: FGJoystickInput(); virtual ~FGJoystickInput(); virtual void init(); virtual void postinit(); virtual void reinit(); virtual void update( double dt ); static const int MAX_JOYSTICKS = 10; static const int MAX_JOYSTICK_AXES = _JS_MAX_AXES; static const int MAX_JOYSTICK_BUTTONS = 32; private: void _remove(); /** * Settings for a single joystick axis. */ struct axis { axis (); virtual ~axis (); float last_value; float tolerance; binding_list_t bindings[KEYMOD_MAX]; float low_threshold; float high_threshold; FGButton low; FGButton high; float interval_sec; double last_dt; }; /** * Settings for a joystick. */ struct joystick { joystick (); virtual ~joystick (); int jsnum; jsJoystick * js; int naxes; int nbuttons; axis * axes; FGButton * buttons; }; joystick bindings[MAX_JOYSTICKS]; }; #endif