2001-11-09 04:38:53 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGPiston.cpp
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Author: Jon S. Berndt
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Date started: 09/12/2000
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Purpose: This module models a Piston engine
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------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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This class descends from the FGEngine class and models a Piston engine based on
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parameters given in the engine config file for this class
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HISTORY
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--------------------------------------------------------------------------------
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09/12/2000 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGPiston.h"
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#include "FGPropulsion.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_PISTON;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg)
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: FGEngine(exec),
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MinManifoldPressure_inHg(6.5),
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MaxManifoldPressure_inHg(28.5),
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Displacement(360),
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MaxHP(200),
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Cycles(2),
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IdleRPM(600),
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// Set constants
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CONVERT_CUBIC_INCHES_TO_METERS_CUBED(1.638706e-5),
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R_air(287.3),
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rho_fuel(800), // estimate
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calorific_value_fuel(47.3e6),
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Cp_air(1005),
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Cp_fuel(1700)
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{
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string token;
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Name = Eng_cfg->GetValue("NAME");
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Eng_cfg->GetNextConfigLine();
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while (Eng_cfg->GetValue() != "/FG_PISTON") {
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*Eng_cfg >> token;
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if (token == "MINMP") *Eng_cfg >> MinManifoldPressure_inHg;
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else if (token == "MAXMP") *Eng_cfg >> MaxManifoldPressure_inHg;
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else if (token == "DISPLACEMENT") *Eng_cfg >> Displacement;
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else if (token == "MAXHP") *Eng_cfg >> MaxHP;
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else if (token == "CYCLES") *Eng_cfg >> Cycles;
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else if (token == "IDLERPM") *Eng_cfg >> IdleRPM;
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else if (token == "MAXTHROTTLE") *Eng_cfg >> MaxThrottle;
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else if (token == "MINTHROTTLE") *Eng_cfg >> MinThrottle;
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else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
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else cerr << "Unhandled token in Engine config file: " << token << endl;
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}
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if (debug_lvl > 0) {
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cout << "\n Engine Name: " << Name << endl;
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cout << " MinManifoldPressure: " << MinManifoldPressure_inHg << endl;
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cout << " MaxManifoldPressure: " << MaxManifoldPressure_inHg << endl;
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cout << " Displacement: " << Displacement << endl;
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cout << " MaxHP: " << MaxHP << endl;
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cout << " Cycles: " << Cycles << endl;
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cout << " IdleRPM: " << IdleRPM << endl;
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cout << " MaxThrottle: " << MaxThrottle << endl;
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cout << " MinThrottle: " << MinThrottle << endl;
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cout << " SLFuelFlowMax: " << SLFuelFlowMax << endl;
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}
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Type = etPiston;
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EngineNumber = 0; // FIXME: this should be the actual number
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OilTemp_degK = 298; // FIXME: should be initialized in FGEngine
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dt = State->Getdt();
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// Initialisation
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volumetric_efficiency = 0.8; // Actually f(speed, load) but this will get us running
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// First column is thi, second is neta (combustion efficiency)
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Lookup_Combustion_Efficiency = new FGTable(12);
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*Lookup_Combustion_Efficiency << 0.00 << 0.980;
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*Lookup_Combustion_Efficiency << 0.90 << 0.980;
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*Lookup_Combustion_Efficiency << 1.00 << 0.970;
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*Lookup_Combustion_Efficiency << 1.05 << 0.950;
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*Lookup_Combustion_Efficiency << 1.10 << 0.900;
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*Lookup_Combustion_Efficiency << 1.15 << 0.850;
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*Lookup_Combustion_Efficiency << 1.20 << 0.790;
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*Lookup_Combustion_Efficiency << 1.30 << 0.700;
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*Lookup_Combustion_Efficiency << 1.40 << 0.630;
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*Lookup_Combustion_Efficiency << 1.50 << 0.570;
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*Lookup_Combustion_Efficiency << 1.60 << 0.525;
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*Lookup_Combustion_Efficiency << 2.00 << 0.345;
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cout << endl;
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cout << " Combustion Efficiency table:" << endl;
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Lookup_Combustion_Efficiency->Print();
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cout << endl;
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Power_Mixture_Correlation = new FGTable(13);
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*Power_Mixture_Correlation << (14.7/1.6) << 78.0;
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*Power_Mixture_Correlation << 10 << 86.0;
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*Power_Mixture_Correlation << 11 << 93.5;
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*Power_Mixture_Correlation << 12 << 98.0;
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*Power_Mixture_Correlation << 13 << 100.0;
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*Power_Mixture_Correlation << 14 << 99.0;
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*Power_Mixture_Correlation << 15 << 96.4;
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*Power_Mixture_Correlation << 16 << 92.5;
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*Power_Mixture_Correlation << 17 << 88.0;
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*Power_Mixture_Correlation << 18 << 83.0;
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*Power_Mixture_Correlation << 19 << 78.5;
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*Power_Mixture_Correlation << 20 << 74.0;
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*Power_Mixture_Correlation << (14.7/0.6) << 58;
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cout << endl;
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cout << " Power Mixture Correlation table:" << endl;
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Power_Mixture_Correlation->Print();
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cout << endl;
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if (debug_lvl & 2) cout << "Instantiated: FGPiston" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGPiston::~FGPiston()
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{
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if (debug_lvl & 2) cout << "Destroyed: FGPiston" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGPiston::Calculate(float PowerRequired)
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{
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float h,EngineMaxPower;
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// FIXME: calculate from actual fuel flow
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ConsumeFuel();
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Throttle = FCS->GetThrottlePos(EngineNumber);
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Mixture = FCS->GetMixturePos(EngineNumber);
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//
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// Input values.
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//
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p_amb = Atmosphere->GetPressure() * 48; // convert from lbs/ft2 to Pa
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p_amb_sea_level = Atmosphere->GetPressureSL() * 48;
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T_amb = Atmosphere->GetTemperature() * (5.0 / 9.0); // convert from Rankine to Kelvin
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RPM = Propulsion->GetThruster(EngineNumber)->GetRPM();
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//if (RPM < IdleRPM) RPM = IdleRPM; // kludge
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IAS = Auxiliary->GetVcalibratedKTS();
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if (Mixture >= 0.5) {
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doEngineStartup();
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doManifoldPressure();
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doAirFlow();
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doFuelFlow();
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doEnginePower();
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doEGT();
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doCHT();
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doOilTemperature();
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doOilPressure();
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} else {
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HP = 0;
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}
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2001-11-12 16:06:29 +00:00
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PowerAvailable = (HP * hptoftlbssec) - PowerRequired;
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2001-11-09 04:38:53 +00:00
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return PowerAvailable;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Start or stop the engine.
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*/
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void FGPiston::doEngineStartup(void)
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{
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// TODO: check magnetos, spark, starter, etc. and decide whether
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// engine is running
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// Check parameters that may alter the operating state of the engine.
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// (spark, fuel, starter motor etc)
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bool spark;
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bool fuel;
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static int crank_counter = 0;
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// Check for spark
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Magneto_Left = false;
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Magneto_Right = false;
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// Magneto positions:
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// 0 -> off
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// 1 -> left only
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// 2 -> right only
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// 3 -> both
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if (Magnetos != 0) {
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spark = true;
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} else {
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spark = false;
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} // neglects battery voltage, master on switch, etc for now.
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if ((Magnetos == 1) || (Magnetos > 2)) Magneto_Left = true;
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if (Magnetos > 1) Magneto_Right = true;
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// Assume we have fuel for now
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fuel = true;
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// Check if we are turning the starter motor
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if (Cranking != Starter) {
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// This check saves .../cranking from getting updated every loop - they
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// only update when changed.
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Cranking = Starter;
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crank_counter = 0;
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}
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//Check mode of engine operation
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// ACK - unfortunately this hack doesn't work in JSBSim since the RPM is reset
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// each iteration by the propeller :-(
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if (Cranking) {
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crank_counter++;
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if (RPM <= 480) {
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RPM += 100;
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if (RPM > 480)
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RPM = 480;
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} else {
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// consider making a horrible noise if the starter is engaged with
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// the engine running
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}
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// TODO - find a better guess at cranking speed
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}
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// if ((!Running) && (spark) && (fuel) && (crank_counter > 120)) {
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if ((!Running) && (spark) && (fuel)) {
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// start the engine if revs high enough
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if (RPM > 450) {
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// For now just instantaneously start but later we should maybe crank for
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// a bit
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Running = true;
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// RPM = 600;
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}
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}
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if ( (Running) && ((!spark)||(!fuel)) ) {
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// Cut the engine
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// note that we only cut the power - the engine may continue to
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// spin if the prop is in a moving airstream
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Running = false;
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}
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// And finally a last check for stalling
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if (Running) {
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//Check if we have stalled the engine
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if (RPM == 0) {
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Running = false;
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} else if ((RPM <= 480) && (Cranking)) {
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// Make sure the engine noise dosn't play if the engine won't
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// start due to eg mixture lever pulled out.
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Running = false;
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}
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the nominal manifold pressure in inches hg
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*
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* This function calculates nominal manifold pressure directly
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* from the throttle position, and does not adjust it for the
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* difference between the pressure at sea level and the pressure
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* at the current altitude (that adjustment takes place in
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* {@link #doEnginePower}).
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*
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* TODO: changes in MP should not be instantaneous -- introduce
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* a lag between throttle changes and MP changes, to allow pressure
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* to build up or disperse.
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*
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* Inputs: MinManifoldPressure_inHg, MaxManifoldPressure_inHg, Throttle
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*
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* Outputs: ManifoldPressure_inHg
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*/
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void FGPiston::doManifoldPressure(void)
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{
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ManifoldPressure_inHg = MinManifoldPressure_inHg +
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(Throttle * (MaxManifoldPressure_inHg - MinManifoldPressure_inHg));
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the air flow through the engine.
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*
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* Inputs: p_amb, R_air, T_amb, ManifoldPressure_inHg, Displacement,
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* RPM, volumetric_efficiency
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*
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* Outputs: rho_air, m_dot_air
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*/
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void FGPiston::doAirFlow(void)
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{
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rho_air = p_amb / (R_air * T_amb);
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float rho_air_manifold = rho_air * ManifoldPressure_inHg / 29.6;
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float displacement_SI = Displacement * CONVERT_CUBIC_INCHES_TO_METERS_CUBED;
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float swept_volume = (displacement_SI * (RPM/60)) / 2;
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float v_dot_air = swept_volume * volumetric_efficiency;
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m_dot_air = v_dot_air * rho_air_manifold;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the fuel flow into the engine.
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*
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* Inputs: Mixture, thi_sea_level, p_amb_sea_level, p_amb, m_dot_air
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*
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* Outputs: equivalence_ratio, m_dot_fuel
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*/
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void FGPiston::doFuelFlow(void)
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{
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float thi_sea_level = 1.3 * Mixture;
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equivalence_ratio = thi_sea_level * p_amb_sea_level / p_amb;
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m_dot_fuel = m_dot_air / 14.7 * equivalence_ratio;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the power produced by the engine.
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*
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* <p>Currently, the JSBSim propellor model does not allow the
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* engine to produce enough RPMs to get up to a high horsepower.
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* When tested with sufficient RPM, it has no trouble reaching
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* 200HP.</p>
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*
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* Inputs: ManifoldPressure_inHg, p_amb, p_amb_sea_level, RPM, T_amb,
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* equivalence_ratio, Cycles, MaxHP
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*
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* Outputs: Percentage_Power, HP
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*/
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void FGPiston::doEnginePower(void)
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{
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float True_ManifoldPressure_inHg = ManifoldPressure_inHg * p_amb / p_amb_sea_level;
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float ManXRPM = True_ManifoldPressure_inHg * RPM;
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// FIXME: this needs to be generalized
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Percentage_Power = (6e-9 * ManXRPM * ManXRPM) + (8e-4 * ManXRPM) - 1.0;
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float T_amb_degF = (T_amb * 1.8) - 459.67;
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float T_amb_sea_lev_degF = (288 * 1.8) - 459.67;
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Percentage_Power =
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Percentage_Power + ((T_amb_sea_lev_degF - T_amb_degF) * 7 /120);
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float Percentage_of_best_power_mixture_power =
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Power_Mixture_Correlation->GetValue(14.7 / equivalence_ratio);
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Percentage_Power =
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Percentage_Power * Percentage_of_best_power_mixture_power / 100.0;
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if (Percentage_Power < 0.0)
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Percentage_Power = 0.0;
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else if (Percentage_Power > 100.0)
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Percentage_Power = 100.0;
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HP = Percentage_Power * MaxHP / 100.0;
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//Hack
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if (!Running) {
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if (Cranking) {
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if (RPM < 480) {
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HP = 3.0 + ((480 - RPM) / 10.0);
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} else {
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HP = 3.0;
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}
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} else {
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// Quick hack until we port the FMEP stuff
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if (RPM > 0.0)
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HP = -1.5;
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else
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HP = 0.0;
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}
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the exhaust gas temperature.
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*
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* Inputs: equivalence_ratio, m_dot_fuel, calorific_value_fuel,
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* Cp_air, m_dot_air, Cp_fuel, m_dot_fuel, T_amb, Percentage_Power
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*
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* Outputs: combustion_efficiency, ExhaustGasTemp_degK
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*/
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void FGPiston::doEGT(void)
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{
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combustion_efficiency = Lookup_Combustion_Efficiency->GetValue(equivalence_ratio);
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float enthalpy_exhaust = m_dot_fuel * calorific_value_fuel *
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combustion_efficiency * 0.33;
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float heat_capacity_exhaust = (Cp_air * m_dot_air) + (Cp_fuel * m_dot_fuel);
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float delta_T_exhaust = enthalpy_exhaust / heat_capacity_exhaust;
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ExhaustGasTemp_degK = T_amb + delta_T_exhaust;
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ExhaustGasTemp_degK *= 0.444 + ((0.544 - 0.444) * Percentage_Power / 100.0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/**
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* Calculate the cylinder head temperature.
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*
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* Inputs: T_amb, IAS, rho_air, m_dot_fuel, calorific_value_fuel,
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* combustion_efficiency, RPM
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*
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* Outputs: CylinderHeadTemp_degK
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*/
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void FGPiston::doCHT(void)
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{
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float h1 = -95.0;
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float h2 = -3.95;
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float h3 = -0.05;
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float arbitary_area = 1.0;
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float CpCylinderHead = 800.0;
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float MassCylinderHead = 8.0;
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float temperature_difference = CylinderHeadTemp_degK - T_amb;
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float v_apparent = IAS * 0.5144444;
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float v_dot_cooling_air = arbitary_area * v_apparent;
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float m_dot_cooling_air = v_dot_cooling_air * rho_air;
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float dqdt_from_combustion =
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m_dot_fuel * calorific_value_fuel * combustion_efficiency * 0.33;
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float dqdt_forced = (h2 * m_dot_cooling_air * temperature_difference) +
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(h3 * RPM * temperature_difference);
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float dqdt_free = h1 * temperature_difference;
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float dqdt_cylinder_head = dqdt_from_combustion + dqdt_forced + dqdt_free;
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float HeatCapacityCylinderHead = CpCylinderHead * MassCylinderHead;
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CylinderHeadTemp_degK = dqdt_cylinder_head / HeatCapacityCylinderHead;
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|
}
|
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|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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|
|
/**
|
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|
|
* Calculate the oil temperature.
|
|
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|
*
|
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|
* Inputs: Percentage_Power, running flag.
|
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|
*
|
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|
|
* Outputs: OilTemp_degK
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|
*/
|
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|
void FGPiston::doOilTemperature(void)
|
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|
|
{
|
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|
|
float idle_percentage_power = 2.3; // approximately
|
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|
|
float target_oil_temp; // Steady state oil temp at the current engine conditions
|
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|
|
float time_constant; // The time constant for the differential equation
|
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|
|
|
|
|
|
if (Running) {
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|
|
target_oil_temp = 363;
|
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|
|
time_constant = 500; // Time constant for engine-on idling.
|
|
|
|
if (Percentage_Power > idle_percentage_power) {
|
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|
|
time_constant /= ((Percentage_Power / idle_percentage_power) / 10.0); // adjust for power
|
|
|
|
}
|
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|
|
} else {
|
|
|
|
target_oil_temp = 298;
|
|
|
|
time_constant = 1000; // Time constant for engine-off; reflects the fact
|
|
|
|
// that oil is no longer getting circulated
|
|
|
|
}
|
|
|
|
|
|
|
|
float dOilTempdt = (target_oil_temp - OilTemp_degK) / time_constant;
|
|
|
|
|
|
|
|
OilTemp_degK += (dOilTempdt * dt);
|
|
|
|
}
|
|
|
|
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
/**
|
|
|
|
* Calculate the oil pressure.
|
|
|
|
*
|
|
|
|
* Inputs: RPM
|
|
|
|
*
|
|
|
|
* Outputs: OilPressure_psi
|
|
|
|
*/
|
|
|
|
|
|
|
|
void FGPiston::doOilPressure(void)
|
|
|
|
{
|
|
|
|
float Oil_Press_Relief_Valve = 60; // FIXME: may vary by engine
|
|
|
|
float Oil_Press_RPM_Max = 1800; // FIXME: may vary by engine
|
|
|
|
float Design_Oil_Temp = 85; // FIXME: may vary by engine
|
|
|
|
// FIXME: WRONG!!! (85 degK???)
|
|
|
|
float Oil_Viscosity_Index = 0.25;
|
|
|
|
|
|
|
|
OilPressure_psi = (Oil_Press_Relief_Valve / Oil_Press_RPM_Max) * RPM;
|
|
|
|
|
|
|
|
if (OilPressure_psi >= Oil_Press_Relief_Valve) {
|
|
|
|
OilPressure_psi = Oil_Press_Relief_Valve;
|
|
|
|
}
|
|
|
|
|
|
|
|
OilPressure_psi += (Design_Oil_Temp - OilTemp_degK) * Oil_Viscosity_Index;
|
|
|
|
}
|
|
|
|
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
|
|
|
|
void FGPiston::Debug(void)
|
|
|
|
{
|
|
|
|
//TODO: Add your source code here
|
|
|
|
}
|
|
|
|
|