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flightgear/src/FDM/JSBSim/FGPiston.cpp

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2001-11-09 04:38:53 +00:00
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGPiston.cpp
Author: Jon S. Berndt
Date started: 09/12/2000
Purpose: This module models a Piston engine
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class descends from the FGEngine class and models a Piston engine based on
parameters given in the engine config file for this class
HISTORY
--------------------------------------------------------------------------------
09/12/2000 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGDefs.h"
#include "FGPiston.h"
#include "FGPropulsion.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_PISTON;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGPiston::FGPiston(FGFDMExec* exec, FGConfigFile* Eng_cfg)
: FGEngine(exec),
MinManifoldPressure_inHg(6.5),
MaxManifoldPressure_inHg(28.5),
Displacement(360),
MaxHP(200),
Cycles(2),
IdleRPM(600),
// Set constants
CONVERT_CUBIC_INCHES_TO_METERS_CUBED(1.638706e-5),
R_air(287.3),
rho_fuel(800), // estimate
calorific_value_fuel(47.3e6),
Cp_air(1005),
Cp_fuel(1700)
{
string token;
Name = Eng_cfg->GetValue("NAME");
Eng_cfg->GetNextConfigLine();
while (Eng_cfg->GetValue() != "/FG_PISTON") {
*Eng_cfg >> token;
if (token == "MINMP") *Eng_cfg >> MinManifoldPressure_inHg;
else if (token == "MAXMP") *Eng_cfg >> MaxManifoldPressure_inHg;
else if (token == "DISPLACEMENT") *Eng_cfg >> Displacement;
else if (token == "MAXHP") *Eng_cfg >> MaxHP;
else if (token == "CYCLES") *Eng_cfg >> Cycles;
else if (token == "IDLERPM") *Eng_cfg >> IdleRPM;
else if (token == "MAXTHROTTLE") *Eng_cfg >> MaxThrottle;
else if (token == "MINTHROTTLE") *Eng_cfg >> MinThrottle;
else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
else cerr << "Unhandled token in Engine config file: " << token << endl;
}
if (debug_lvl > 0) {
cout << "\n Engine Name: " << Name << endl;
cout << " MinManifoldPressure: " << MinManifoldPressure_inHg << endl;
cout << " MaxManifoldPressure: " << MaxManifoldPressure_inHg << endl;
cout << " Displacement: " << Displacement << endl;
cout << " MaxHP: " << MaxHP << endl;
cout << " Cycles: " << Cycles << endl;
cout << " IdleRPM: " << IdleRPM << endl;
cout << " MaxThrottle: " << MaxThrottle << endl;
cout << " MinThrottle: " << MinThrottle << endl;
cout << " SLFuelFlowMax: " << SLFuelFlowMax << endl;
}
Type = etPiston;
EngineNumber = 0; // FIXME: this should be the actual number
OilTemp_degK = 298; // FIXME: should be initialized in FGEngine
dt = State->Getdt();
// Initialisation
volumetric_efficiency = 0.8; // Actually f(speed, load) but this will get us running
// First column is thi, second is neta (combustion efficiency)
Lookup_Combustion_Efficiency = new FGTable(12);
*Lookup_Combustion_Efficiency << 0.00 << 0.980;
*Lookup_Combustion_Efficiency << 0.90 << 0.980;
*Lookup_Combustion_Efficiency << 1.00 << 0.970;
*Lookup_Combustion_Efficiency << 1.05 << 0.950;
*Lookup_Combustion_Efficiency << 1.10 << 0.900;
*Lookup_Combustion_Efficiency << 1.15 << 0.850;
*Lookup_Combustion_Efficiency << 1.20 << 0.790;
*Lookup_Combustion_Efficiency << 1.30 << 0.700;
*Lookup_Combustion_Efficiency << 1.40 << 0.630;
*Lookup_Combustion_Efficiency << 1.50 << 0.570;
*Lookup_Combustion_Efficiency << 1.60 << 0.525;
*Lookup_Combustion_Efficiency << 2.00 << 0.345;
cout << endl;
cout << " Combustion Efficiency table:" << endl;
Lookup_Combustion_Efficiency->Print();
cout << endl;
Power_Mixture_Correlation = new FGTable(13);
*Power_Mixture_Correlation << (14.7/1.6) << 78.0;
*Power_Mixture_Correlation << 10 << 86.0;
*Power_Mixture_Correlation << 11 << 93.5;
*Power_Mixture_Correlation << 12 << 98.0;
*Power_Mixture_Correlation << 13 << 100.0;
*Power_Mixture_Correlation << 14 << 99.0;
*Power_Mixture_Correlation << 15 << 96.4;
*Power_Mixture_Correlation << 16 << 92.5;
*Power_Mixture_Correlation << 17 << 88.0;
*Power_Mixture_Correlation << 18 << 83.0;
*Power_Mixture_Correlation << 19 << 78.5;
*Power_Mixture_Correlation << 20 << 74.0;
*Power_Mixture_Correlation << (14.7/0.6) << 58;
cout << endl;
cout << " Power Mixture Correlation table:" << endl;
Power_Mixture_Correlation->Print();
cout << endl;
if (debug_lvl & 2) cout << "Instantiated: FGPiston" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGPiston::~FGPiston()
{
if (debug_lvl & 2) cout << "Destroyed: FGPiston" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
float FGPiston::Calculate(float PowerRequired)
{
float h,EngineMaxPower;
// FIXME: calculate from actual fuel flow
ConsumeFuel();
Throttle = FCS->GetThrottlePos(EngineNumber);
Mixture = FCS->GetMixturePos(EngineNumber);
//
// Input values.
//
p_amb = Atmosphere->GetPressure() * 48; // convert from lbs/ft2 to Pa
p_amb_sea_level = Atmosphere->GetPressureSL() * 48;
T_amb = Atmosphere->GetTemperature() * (5.0 / 9.0); // convert from Rankine to Kelvin
RPM = Propulsion->GetThruster(EngineNumber)->GetRPM();
//if (RPM < IdleRPM) RPM = IdleRPM; // kludge
IAS = Auxiliary->GetVcalibratedKTS();
if (Mixture >= 0.5) {
doEngineStartup();
doManifoldPressure();
doAirFlow();
doFuelFlow();
doEnginePower();
doEGT();
doCHT();
doOilTemperature();
doOilPressure();
} else {
HP = 0;
}
PowerAvailable = (HP * HPTOFTLBSSEC) - PowerRequired;
return PowerAvailable;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Start or stop the engine.
*/
void FGPiston::doEngineStartup(void)
{
// TODO: check magnetos, spark, starter, etc. and decide whether
// engine is running
// Check parameters that may alter the operating state of the engine.
// (spark, fuel, starter motor etc)
bool spark;
bool fuel;
static int crank_counter = 0;
// Check for spark
Magneto_Left = false;
Magneto_Right = false;
// Magneto positions:
// 0 -> off
// 1 -> left only
// 2 -> right only
// 3 -> both
if (Magnetos != 0) {
spark = true;
} else {
spark = false;
} // neglects battery voltage, master on switch, etc for now.
if ((Magnetos == 1) || (Magnetos > 2)) Magneto_Left = true;
if (Magnetos > 1) Magneto_Right = true;
// Assume we have fuel for now
fuel = true;
// Check if we are turning the starter motor
if (Cranking != Starter) {
// This check saves .../cranking from getting updated every loop - they
// only update when changed.
Cranking = Starter;
crank_counter = 0;
}
//Check mode of engine operation
// ACK - unfortunately this hack doesn't work in JSBSim since the RPM is reset
// each iteration by the propeller :-(
if (Cranking) {
crank_counter++;
if (RPM <= 480) {
RPM += 100;
if (RPM > 480)
RPM = 480;
} else {
// consider making a horrible noise if the starter is engaged with
// the engine running
}
// TODO - find a better guess at cranking speed
}
// if ((!Running) && (spark) && (fuel) && (crank_counter > 120)) {
if ((!Running) && (spark) && (fuel)) {
// start the engine if revs high enough
if (RPM > 450) {
// For now just instantaneously start but later we should maybe crank for
// a bit
Running = true;
// RPM = 600;
}
}
if ( (Running) && ((!spark)||(!fuel)) ) {
// Cut the engine
// note that we only cut the power - the engine may continue to
// spin if the prop is in a moving airstream
Running = false;
}
// And finally a last check for stalling
if (Running) {
//Check if we have stalled the engine
if (RPM == 0) {
Running = false;
} else if ((RPM <= 480) && (Cranking)) {
// Make sure the engine noise dosn't play if the engine won't
// start due to eg mixture lever pulled out.
Running = false;
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the nominal manifold pressure in inches hg
*
* This function calculates nominal manifold pressure directly
* from the throttle position, and does not adjust it for the
* difference between the pressure at sea level and the pressure
* at the current altitude (that adjustment takes place in
* {@link #doEnginePower}).
*
* TODO: changes in MP should not be instantaneous -- introduce
* a lag between throttle changes and MP changes, to allow pressure
* to build up or disperse.
*
* Inputs: MinManifoldPressure_inHg, MaxManifoldPressure_inHg, Throttle
*
* Outputs: ManifoldPressure_inHg
*/
void FGPiston::doManifoldPressure(void)
{
ManifoldPressure_inHg = MinManifoldPressure_inHg +
(Throttle * (MaxManifoldPressure_inHg - MinManifoldPressure_inHg));
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the air flow through the engine.
*
* Inputs: p_amb, R_air, T_amb, ManifoldPressure_inHg, Displacement,
* RPM, volumetric_efficiency
*
* Outputs: rho_air, m_dot_air
*/
void FGPiston::doAirFlow(void)
{
rho_air = p_amb / (R_air * T_amb);
float rho_air_manifold = rho_air * ManifoldPressure_inHg / 29.6;
float displacement_SI = Displacement * CONVERT_CUBIC_INCHES_TO_METERS_CUBED;
float swept_volume = (displacement_SI * (RPM/60)) / 2;
float v_dot_air = swept_volume * volumetric_efficiency;
m_dot_air = v_dot_air * rho_air_manifold;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the fuel flow into the engine.
*
* Inputs: Mixture, thi_sea_level, p_amb_sea_level, p_amb, m_dot_air
*
* Outputs: equivalence_ratio, m_dot_fuel
*/
void FGPiston::doFuelFlow(void)
{
float thi_sea_level = 1.3 * Mixture;
equivalence_ratio = thi_sea_level * p_amb_sea_level / p_amb;
m_dot_fuel = m_dot_air / 14.7 * equivalence_ratio;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the power produced by the engine.
*
* <p>Currently, the JSBSim propellor model does not allow the
* engine to produce enough RPMs to get up to a high horsepower.
* When tested with sufficient RPM, it has no trouble reaching
* 200HP.</p>
*
* Inputs: ManifoldPressure_inHg, p_amb, p_amb_sea_level, RPM, T_amb,
* equivalence_ratio, Cycles, MaxHP
*
* Outputs: Percentage_Power, HP
*/
void FGPiston::doEnginePower(void)
{
float True_ManifoldPressure_inHg = ManifoldPressure_inHg * p_amb / p_amb_sea_level;
float ManXRPM = True_ManifoldPressure_inHg * RPM;
// FIXME: this needs to be generalized
Percentage_Power = (6e-9 * ManXRPM * ManXRPM) + (8e-4 * ManXRPM) - 1.0;
float T_amb_degF = (T_amb * 1.8) - 459.67;
float T_amb_sea_lev_degF = (288 * 1.8) - 459.67;
Percentage_Power =
Percentage_Power + ((T_amb_sea_lev_degF - T_amb_degF) * 7 /120);
float Percentage_of_best_power_mixture_power =
Power_Mixture_Correlation->GetValue(14.7 / equivalence_ratio);
Percentage_Power =
Percentage_Power * Percentage_of_best_power_mixture_power / 100.0;
if (Percentage_Power < 0.0)
Percentage_Power = 0.0;
else if (Percentage_Power > 100.0)
Percentage_Power = 100.0;
HP = Percentage_Power * MaxHP / 100.0;
//Hack
if (!Running) {
if (Cranking) {
if (RPM < 480) {
HP = 3.0 + ((480 - RPM) / 10.0);
} else {
HP = 3.0;
}
} else {
// Quick hack until we port the FMEP stuff
if (RPM > 0.0)
HP = -1.5;
else
HP = 0.0;
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the exhaust gas temperature.
*
* Inputs: equivalence_ratio, m_dot_fuel, calorific_value_fuel,
* Cp_air, m_dot_air, Cp_fuel, m_dot_fuel, T_amb, Percentage_Power
*
* Outputs: combustion_efficiency, ExhaustGasTemp_degK
*/
void FGPiston::doEGT(void)
{
combustion_efficiency = Lookup_Combustion_Efficiency->GetValue(equivalence_ratio);
float enthalpy_exhaust = m_dot_fuel * calorific_value_fuel *
combustion_efficiency * 0.33;
float heat_capacity_exhaust = (Cp_air * m_dot_air) + (Cp_fuel * m_dot_fuel);
float delta_T_exhaust = enthalpy_exhaust / heat_capacity_exhaust;
ExhaustGasTemp_degK = T_amb + delta_T_exhaust;
ExhaustGasTemp_degK *= 0.444 + ((0.544 - 0.444) * Percentage_Power / 100.0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the cylinder head temperature.
*
* Inputs: T_amb, IAS, rho_air, m_dot_fuel, calorific_value_fuel,
* combustion_efficiency, RPM
*
* Outputs: CylinderHeadTemp_degK
*/
void FGPiston::doCHT(void)
{
float h1 = -95.0;
float h2 = -3.95;
float h3 = -0.05;
float arbitary_area = 1.0;
float CpCylinderHead = 800.0;
float MassCylinderHead = 8.0;
float temperature_difference = CylinderHeadTemp_degK - T_amb;
float v_apparent = IAS * 0.5144444;
float v_dot_cooling_air = arbitary_area * v_apparent;
float m_dot_cooling_air = v_dot_cooling_air * rho_air;
float dqdt_from_combustion =
m_dot_fuel * calorific_value_fuel * combustion_efficiency * 0.33;
float dqdt_forced = (h2 * m_dot_cooling_air * temperature_difference) +
(h3 * RPM * temperature_difference);
float dqdt_free = h1 * temperature_difference;
float dqdt_cylinder_head = dqdt_from_combustion + dqdt_forced + dqdt_free;
float HeatCapacityCylinderHead = CpCylinderHead * MassCylinderHead;
CylinderHeadTemp_degK = dqdt_cylinder_head / HeatCapacityCylinderHead;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the oil temperature.
*
* Inputs: Percentage_Power, running flag.
*
* Outputs: OilTemp_degK
*/
void FGPiston::doOilTemperature(void)
{
float idle_percentage_power = 2.3; // approximately
float target_oil_temp; // Steady state oil temp at the current engine conditions
float time_constant; // The time constant for the differential equation
if (Running) {
target_oil_temp = 363;
time_constant = 500; // Time constant for engine-on idling.
if (Percentage_Power > idle_percentage_power) {
time_constant /= ((Percentage_Power / idle_percentage_power) / 10.0); // adjust for power
}
} else {
target_oil_temp = 298;
time_constant = 1000; // Time constant for engine-off; reflects the fact
// that oil is no longer getting circulated
}
float dOilTempdt = (target_oil_temp - OilTemp_degK) / time_constant;
OilTemp_degK += (dOilTempdt * dt);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/**
* Calculate the oil pressure.
*
* Inputs: RPM
*
* Outputs: OilPressure_psi
*/
void FGPiston::doOilPressure(void)
{
float Oil_Press_Relief_Valve = 60; // FIXME: may vary by engine
float Oil_Press_RPM_Max = 1800; // FIXME: may vary by engine
float Design_Oil_Temp = 85; // FIXME: may vary by engine
// FIXME: WRONG!!! (85 degK???)
float Oil_Viscosity_Index = 0.25;
OilPressure_psi = (Oil_Press_Relief_Valve / Oil_Press_RPM_Max) * RPM;
if (OilPressure_psi >= Oil_Press_Relief_Valve) {
OilPressure_psi = Oil_Press_Relief_Valve;
}
OilPressure_psi += (Design_Oil_Temp - OilTemp_degK) * Oil_Viscosity_Index;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPiston::Debug(void)
{
//TODO: Add your source code here
}