2005-02-17 10:37:26 +00:00
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#include "Math.hpp"
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#include "BodyEnvironment.hpp"
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#include "Ground.hpp"
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#include "RigidBody.hpp"
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#include "Hook.hpp"
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namespace yasim {
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static const float YASIM_PI2 = 3.14159265358979323846/2;
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Hook::Hook()
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{
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int i;
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for(i=0; i<3; i++)
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_pos[i] = _force[i] = 0;
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for(i=0; i<2; i++)
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_global_ground[i] = 0;
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_global_ground[2] = 1;
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_global_ground[3] = -1e5;
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_length = 0.0;
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_down_ang = 0.0;
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_up_ang = 0.0;
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_extension = 0.0;
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_frac = 0.0;
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_has_wire = false;
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}
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void Hook::setPosition(float* position)
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{
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int i;
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for(i=0; i<3; i++) _pos[i] = position[i];
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}
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void Hook::setLength(float length)
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{
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_length = length;
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}
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void Hook::setDownAngle(float ang)
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{
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_down_ang = ang;
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}
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void Hook::setUpAngle(float ang)
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{
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_up_ang = ang;
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}
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void Hook::setExtension(float extension)
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{
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_extension = extension;
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}
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void Hook::setGlobalGround(double *global_ground)
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{
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int i;
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for(i=0; i<4; i++) _global_ground[i] = global_ground[i];
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}
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void Hook::getPosition(float* out)
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{
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int i;
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for(i=0; i<3; i++) out[i] = _pos[i];
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}
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2006-03-01 22:59:58 +00:00
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float Hook::getHookPos(int i)
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{
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return _pos[i];
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}
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2005-02-17 10:37:26 +00:00
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float Hook::getLength(void)
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{
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return _length;
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}
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float Hook::getDownAngle(void)
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{
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return _down_ang;
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}
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float Hook::getUpAngle(void)
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{
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return _up_ang;
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}
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2006-03-01 22:59:58 +00:00
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float Hook::getAngle(void)
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{
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return _ang;
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}
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2005-02-17 10:37:26 +00:00
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float Hook::getExtension(void)
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{
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return _extension;
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}
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void Hook::getForce(float* force, float* off)
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{
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Math::set3(_force, force);
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Math::set3(_pos, off);
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}
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float Hook::getCompressFraction()
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{
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return _frac;
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}
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void Hook::getTipPosition(float* out)
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{
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// The hook tip in local coordinates.
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2006-03-01 22:59:58 +00:00
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_ang = _frac*(_down_ang - _up_ang) + _up_ang;
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float pos_tip[3] = { _length*Math::cos(_ang), 0, _length*Math::sin(_ang) };
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2005-02-17 10:37:26 +00:00
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Math::sub3(_pos, pos_tip, out);
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}
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void Hook::getTipGlobalPosition(State* s, double* out)
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{
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// The hook tip in local coordinates.
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float pos_tip[3];
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getTipPosition(pos_tip);
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// The hook tip in global coordinates.
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s->posLocalToGlobal(pos_tip, out);
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}
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void Hook::calcForce(Ground* g_cb, RigidBody* body, State* s, float* lv, float* lrot)
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{
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// Init the return values
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int i;
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for(i=0; i<3; i++) _force[i] = 0;
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// Don't bother if it's fully retracted
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if(_extension <= 0)
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return;
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// For the first guess, the position fraction is equal to the
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// extension value.
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_frac = _extension;
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// The ground plane transformed to the local frame.
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float ground[4];
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s->planeGlobalToLocal(_global_ground, ground);
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// The hook tip in local coordinates.
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float ltip[3];
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getTipPosition(ltip);
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// Correct the extension value for no intersection.
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// Check if the tip will intersect the ground or not. That is, compute
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// the distance of the tip to the ground plane.
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float tipdist = ground[3] - Math::dot3(ltip, ground);
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if(0 <= tipdist) {
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_frac = _extension;
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} else {
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// Compute the distance of the hooks mount point from the ground plane.
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float mountdist = ground[3] - Math::dot3(_pos, ground);
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// Compute the distance of the hooks mount point from the ground plane
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// in the x-z plane. It holds:
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// mountdist = mountdist_xz*cos(angle(normal_yz, e_z))
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// thus
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float mountdist_xz = _length;
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if (ground[2] != 0) {
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float nrm_yz = Math::sqrt(ground[1]*ground[1]+ground[2]*ground[2]);
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mountdist_xz = -mountdist*nrm_yz/ground[2];
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}
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if (mountdist_xz < _length) {
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float ang = Math::asin(mountdist_xz/_length)
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+ Math::atan2(ground[2], ground[0]) + YASIM_PI2;
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_frac = (ang - _up_ang)/(_down_ang - _up_ang);
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} else {
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_frac = _extension;
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}
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}
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double hook_area[4][3];
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// The hook mount in global coordinates.
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s->posLocalToGlobal(_pos, hook_area[1]);
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// Recompute the hook tip in global coordinates.
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getTipGlobalPosition(s, hook_area[0]);
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// The old positions.
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hook_area[2][0] = _old_mount[0];
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hook_area[2][1] = _old_mount[1];
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hook_area[2][2] = _old_mount[2];
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hook_area[3][0] = _old_tip[0];
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hook_area[3][1] = _old_tip[1];
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hook_area[3][2] = _old_tip[2];
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// Check if we caught a wire.
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// Returns true if we caught one.
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if (!_has_wire && g_cb->caughtWire(hook_area))
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_has_wire = true;
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// save actual position as old position ...
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_old_mount[0] = hook_area[1][0];
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_old_mount[1] = hook_area[1][1];
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_old_mount[2] = hook_area[1][2];
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_old_tip[0] = hook_area[0][0];
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_old_tip[1] = hook_area[0][1];
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_old_tip[2] = hook_area[0][2];
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if (!_has_wire)
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return;
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// Get the wire endpoints and their velocities wrt the earth.
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double dpos[2][3];
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float wire_vel[2][3];
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g_cb->getWire(dpos, wire_vel);
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// Transform those to the local coordinate system
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float wire_lpos[2][3];
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s->posGlobalToLocal(dpos[0], wire_lpos[0]);
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s->posGlobalToLocal(dpos[1], wire_lpos[1]);
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s->velGlobalToLocal(wire_vel[0], wire_vel[0]);
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s->velGlobalToLocal(wire_vel[1], wire_vel[1]);
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// Compute the velocity of the hooks mount point in the local frame.
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float mount_vel[3];
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body->pointVelocity(_pos, lrot, mount_vel);
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Math::add3(lv, mount_vel, mount_vel);
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// The velocity of the hook mount point wrt the earth in
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// the local frame.
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float v_wrt_we[2][3];
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Math::sub3(mount_vel, wire_vel[0], v_wrt_we[0]);
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Math::sub3(mount_vel, wire_vel[1], v_wrt_we[1]);
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float f[2][3];
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// The vector from the wire ends to the hook mount point.
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Math::sub3(_pos, wire_lpos[0], f[0]);
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Math::sub3(_pos, wire_lpos[1], f[1]);
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// We only need the direction.
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float mf0 = Math::mag3(f[0]);
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float mf1 = Math::mag3(f[1]);
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Math::mul3(1.0/mf0, f[0], f[0]);
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Math::mul3(1.0/mf1, f[1], f[1]);
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// The velocity of the wire wrt the wire ends at the wire
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// mount points.
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float v0 = Math::dot3(v_wrt_we[0], f[0]);
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float v1 = Math::dot3(v_wrt_we[1], f[1]);
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// We assume that the wire slips through the hook. So the velocity
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// will be equal at both sides. So take the mean of both.
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float v = 0.5*(v0+v1);
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// Release wire when we reach zero velocity.
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if (v <= 0.0) {
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_has_wire = false;
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g_cb->releaseWire();
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return;
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}
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// The trick is to multiply with the current mass of the aircraft.
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// That way we control the acceleration and not the force. This is
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// the implicit calibration of the wires for aircrafts of
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// different mass.
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float mass = body->getTotalMass();
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// The local force is the vector sum of the force on each wire.
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// The force is computed with some constant tension on the wires
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// (80000N) plus a velocity dependent component.
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Math::add3(f[0], f[1], _force);
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Math::mul3(-mass*( 1.0 + ((mf0+mf1)/70) + 0.2*v ), _force, _force);
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// Now in the body coordinate system, eliminate the Y coord part
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// of the hook force. Physically this means that the wire will just
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// slip through the hook instead of applying a side force.
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_force[1] = 0.0;
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}
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}; // namespace yasim
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