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flightgear/Simulator/Cockpit/panel.hxx

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1999-01-07 19:25:53 +00:00
// panel.hxx -- instrument panel defines and prototypes
//
// Written by Friedemann Reinhard, started June 1998.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
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// $Id$
// (Log is kept at end of this file)
#define LETTER_OFFSET 0.03515625
#ifndef _PANEL_HXX
#define _PANEL_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
#endif
#include <GL/glut.h>
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#include <XGL/xgl.h>
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class FGInstrument;
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class FGPanel{
private:
int height, width;
GLuint FontList;
GLubyte *background;
// FGInstrument **instr_list;
FGInstrument *test_instr[7];
void GetData(void);
public:
static FGPanel *OurPanel;
FGPanel(void);
float get_height(void){
return height;
}
void ReInit( int x, int y, int finx, int finy);
void Update(void);
void DrawLetter(void){
glBegin(GL_POLYGON);
glTexCoord2f(0.0, 0.0);
glVertex2f(0.0, 0.0);
glTexCoord2f(LETTER_OFFSET + 0.004, 0.0);
glVertex2f(7.0, 0.0);
glTexCoord2f(LETTER_OFFSET + 0.004, 0.0390625);
glVertex2f(7.0, 9.0);
glTexCoord2f(0.0, 0.0390625);
glVertex2f(0.0, 9.0);
glEnd();
}
void DrawTestLetter(float X, float Y);
void InitLists(void);
void TexString(char *s, float XPos, float YPos, float size);
};
class FGInstrument{
friend class FGPanel;
protected:
float XPos, YPos;
public:
FGInstrument(void){
}
virtual ~FGInstrument(void){}
virtual void Init(void) = 0;
virtual void Render(void) = 0;
};
class FGHorizon : public FGInstrument {
private:
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float texXPos;
float texYPos;
float radius;
float bottom; // tell the program the offset between midpoint and bottom
float top; // guess what ;-)
float vertices[180][2];
float normals[180][3];
float texCoord[180][2];
public:
FGHorizon(void){
XPos = 0.0; YPos = 0.0;
Init();
}
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FGHorizon(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
}
virtual void Init(void);
virtual void Render(void);
};
class FGTurnCoordinator : public FGInstrument {
private:
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float PlaneTexXPos;
float PlaneTexYPos;
float alpha;
float PlaneAlpha;
float alphahist[2];
float rollhist[2];
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float BallXPos;
float BallYPos;
float BallTexXPos;
float BallTexYPos;
float BallRadius;
GLfloat vertices[72];
public:
FGTurnCoordinator(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGTurnCoordinator(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
}
virtual void Init (void);
virtual void Render(void);
};
class FGRpmGauge : public FGInstrument {
private:
GLuint list;
public:
FGRpmGauge(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGRpmGauge(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
}
virtual void Init(void);
virtual void Render(void);
};
// temporary class until I get the software-only routines for the
// instruments run
class FGTexInstrument : public FGInstrument {
private:
float radius;
float length;
float width;
float angle;
float tape[2];
float value1;
float value2;
float alpha1;
float alpha2;
float teXpos;
float texYpos;
int variable;
GLfloat vertices[20];
public:
FGTexInstrument(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGTexInstrument(float inXPos, float inYPos, float inradius, float inlength, float inwidth, float inangle, float invalue1, float invalue2, float inalpha1, float inalpha2, float intexXPos, float intexYPos, int invariable){
XPos = inXPos; YPos = inYPos;
radius = inradius; angle = inangle;
length = inlength; width = inwidth;
value1 = invalue1; value2 = invalue2;
alpha1 = inalpha1; alpha2 = inalpha2;
teXpos = intexXPos; texYpos = intexYPos;
variable = invariable;
Init();
}
void CreatePointer(void);
void UpdatePointer(void);
void Init(void);
void Render(void);
};
typedef struct{
float XPos;
float YPos;
float radius;
float length;
float width;
float angle;
float tape[2];
float value1;
float value2;
float alpha1;
float alpha2;
float teXpos;
float texYpos;
int variable;
GLfloat vertices[20];
}Pointer;
void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos, GLfloat texYPos, GLfloat XPos, GLfloat YPos, int Texid, float ScaleFactor);
void DrawScale(float XPos, float YPos, float InnerRadius, float OuterRadius, float alpha1, float alpha2, int steps, float LineWidth, float red, float green, float blue, bool filled);
void DrawBeechcraftLogo(float XPos, float YPos, float Width, float Height);
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void PrintMatrix( void);
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#endif // _PANEL_HXX
// $Log$
// Revision 1.9 1999/03/09 20:58:18 curt
// Tweaks for compiling under native Irix compilers.
//
// Revision 1.8 1999/03/08 21:56:10 curt
// Added panel changes sent in by Friedemann.
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//
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// Revision 1.5 1999/01/07 19:25:55 curt
// Updates from Friedemann Reinhard.
//
// Revision 1.4 1998/11/11 00:19:29 curt
// Updated comment delimeter to C++ style.
//
// Revision 1.3 1998/11/09 23:38:54 curt
// Panel updates from Friedemann.
//
// Revision 1.2 1998/08/28 18:14:41 curt
// Added new cockpit code from Friedemann Reinhard
// <mpt218@faupt212.physik.uni-erlangen.de>
//
// Revision 1.1 1998/06/27 16:47:55 curt
// Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
// first pass at an isntrument panel.