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flightgear/src/Sound/fg_fx.cxx

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// fg_fx.cxx -- Sound effect management class implementation
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//
// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/misc/props.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/exception.hxx>
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <Main/fg_props.hxx>
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#include "fg_fx.hxx"
#include "fg_sound.hxx"
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FGFX::FGFX ()
{
}
FGFX::~FGFX ()
{
}
void
FGFX::init()
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{
const SGPropertyNode * node = fgGetNode("/sim/sound", true);
int i;
SGPath path( globals->get_fg_root() );
if (node->getStringValue("path") == "") {
SG_LOG(SG_GENERAL, SG_ALERT, "Incorect path in configuration file.");
return;
}
path.append(node->getStringValue("path"));
SG_LOG(SG_GENERAL, SG_INFO, "Reading Instrument " << node->getName()
<< " from " << path.str());
SGPropertyNode root;
try {
readProperties(path.str(), &root);
} catch (const sg_exception &e) {
SG_LOG(SG_GENERAL, SG_ALERT,
"Incorrect path specified in configuration file");
return;
}
node = root.getNode("fx");
for (i = 0; i < node->nChildren(); i++) {
FGSound * sound;
sound = new FGSound(node->getChild(i));
_sound.push_back(sound);
}
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for (i = 0; i < (int)_sound.size(); i++ ) {
_sound[i]->init();
}
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}
void
FGFX::bind ()
{
}
void
FGFX::unbind ()
{
}
void
FGFX::update (int dt)
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{
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for (unsigned int i = 0; i < _sound.size(); i++ )
_sound[i]->update(dt);
}
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// end of fg_fx.cxx