2008-03-05 12:30:01 +00:00
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#!BPY
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# """
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# Name: 'SVG: Re-Import UV layout from SVG file'
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# Blender: 245
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# Group: 'UV'
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# Tooltip: 'Re-import UV layout from SVG file'
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# """
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__author__ = "Melchior FRANZ < mfranz # aon : at >"
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__url__ = "http://members.aon.at/mfranz/flightgear/"
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__version__ = "0.1"
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__bpydoc__ = """\
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Imports an SVG file containing UV maps, which has been saved by the
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uv_export.svg script. This allows to move, scale, and rotate object
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mapping in SVG editors like Inkscape. Note that all contained UV maps
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will be set, no matter which objects are actually selected at the moment.
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The choice has been made when the file was saved!
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"""
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2008-03-05 18:16:09 +00:00
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ID_SEPARATOR = '_____'
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2008-03-05 12:30:01 +00:00
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import Blender, sys, math, re
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from xml.sax import saxexts
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registry = {}
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numwsp = re.compile('(?<=[\d.])\s+(?=[-+.\d])')
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commawsp = re.compile('\s+|\s*,\s*')
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istrans = re.compile('^\s*(skewX|skewY|scale|translate|rotate|matrix)\s*\(([^\)]*)\)\s*')
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isnumber = re.compile('^[-+]?(\d+(\.\d*)?|\.\d+)([eE][-+]?\d+)?$')
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class Abort(Exception):
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def __init__(self, msg):
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self.msg = msg
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class Matrix:
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def __init__(self, a = 1, b = 0, c = 0, d = 1, e = 0, f = 0):
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self.a = a; self.b = b; self.c = c; self.d = d; self.e = e; self.f = f
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def __str__(self):
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return "[Matrix %f %f %f %f %f %f]" % (self.a, self.b, self.c, self.d, self.e, self.f)
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def multiply(self, mat):
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a = self.a * mat.a + self.c * mat.b
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b = self.b * mat.a + self.d * mat.b
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c = self.a * mat.c + self.c * mat.d
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d = self.b * mat.c + self.d * mat.d
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e = self.a * mat.e + self.c * mat.f + self.e
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f = self.b * mat.e + self.d * mat.f + self.f
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self.a = a; self.b = b; self.c = c; self.d = d; self.e = e; self.f = f
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def transform(self, u, v):
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x = u * self.a + v * self.c + self.e
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y = u * self.b + v * self.d + self.f
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return (x, y)
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def translate(self, dx, dy):
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self.multiply(Matrix(1, 0, 0, 1, dx, dy))
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def scale(self, sx, sy):
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self.multiply(Matrix(sx, 0, 0, sy, 0, 0))
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def rotate(self, a):
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a *= math.pi / 180
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self.multiply(Matrix(math.cos(a), math.sin(a), -math.sin(a), math.cos(a), 0, 0))
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def skewX(self, a):
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a *= math.pi / 180
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self.multiply(Matrix(1, 0, math.tan(a), 1, 0, 0))
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def skewY(self, a):
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a *= math.pi / 180
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self.multiply(Matrix(1, math.tan(a), 0, 1, 0, 0))
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def parse_transform(s):
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matrix = Matrix()
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while True:
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match = istrans.match(s)
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if not match:
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break
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cmd = match.group(1)
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values = commawsp.split(match.group(2).strip())
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s = s[len(match.group(0)):]
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arg = []
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for value in values:
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match = isnumber.match(value)
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if not match:
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raise Abort("bad transform value")
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arg.append(float(match.group(0)))
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num = len(arg)
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if cmd == "skewX":
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if num == 1:
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matrix.skewX(arg[0])
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continue
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elif cmd == "skewY":
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if num == 1:
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matrix.skewY(arg[0])
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continue
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elif cmd == "scale":
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if num == 1:
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matrix.scale(arg[0], arg[0])
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continue
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if num == 2:
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matrix.scale(arg[0], arg[1])
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continue
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elif cmd == "translate":
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if num == 1:
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matrix.translate(arg[0], 0)
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continue
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if num == 2:
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matrix.translate(arg[0], arg[1])
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continue
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elif cmd == "rotate":
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if num == 1:
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matrix.rotate(arg[0])
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continue
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if num == 3:
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matrix.translate(-arg[1], -arg[2])
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matrix.rotate(arg[0])
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matrix.translate(arg[1], arg[2])
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continue
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elif cmd == "matrix":
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if num == 6:
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matrix.multiply(Matrix(arg[0], arg[1], arg[2], arg[3], arg[4], arg[5]))
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continue
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else:
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print "ERROR: unknown transform", cmd
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continue
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print "ERROR: '%s' with wrong argument number (%d)" % (cmd, num)
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if len(s):
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print "ERROR: transform with trailing garbage (%s)" % s
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return matrix
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class import_svg:
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# err_handler
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def error(self, exception):
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raise Abort(str(exception))
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def fatalError(self, exception):
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raise Abort(str(exception))
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def warning(self, exception):
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print "WARNING: " + str(exception)
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# doc_handler
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def setDocumentLocator(self, whatever):
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pass
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def startDocument(self):
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self.verified = False
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self.scandesc = False
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self.matrices = [None]
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self.meshes = {}
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for o in Blender.Scene.GetCurrent().objects:
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if o.type != "Mesh":
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continue
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mesh = o.getData(mesh = 1)
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if not mesh.faceUV:
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continue
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if mesh.name in self.meshes:
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continue
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self.meshes[mesh.name] = mesh
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def endDocument(self):
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pass
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def characters(self, data, start, length):
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if not self.scandesc:
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return
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if data[start:start + length].startswith("uv_export_svg.py"):
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self.verified = True
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def ignorableWhitespace(self, data, start, length):
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pass
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def startElement(self, name, attrs):
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currmat = self.matrices[-1]
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if "transform" in attrs:
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m = parse_transform(attrs["transform"])
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if currmat != None:
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m.multiply(currmat)
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self.matrices.append(m)
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else:
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self.matrices.append(currmat)
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if name == "polygon":
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self.handlePolygon(attrs)
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elif name == "svg":
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if "viewBox" in attrs:
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x, y, w, h = commawsp.split(attrs["viewBox"], 4)
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if int(x) or int(y):
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raise Abort("bad viewBox")
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self.width = int(w)
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self.height = int(h)
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if self.width != self.height:
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raise Abort("viewBox isn't a square")
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else:
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raise Abort("no viewBox")
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elif name == "desc" and not self.verified:
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self.scandesc = True
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def endElement(self, name):
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self.scandesc = False
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self.matrices = self.matrices[:-1]
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def handlePolygon(self, attrs):
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if not self.verified:
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raise Abort("this file wasn't written by uv_export_svg.py")
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ident = attrs.get("id", None)
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points = attrs.get("points", None)
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if not ident or not points:
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print('bad polygon "%s"' % ident)
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return
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sep = ident.find(ID_SEPARATOR)
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if sep < 0:
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print('broken id "%s"' % ident)
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return
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meshname = str(ident[:sep])
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2008-03-05 18:21:45 +00:00
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num = int(ident[sep + len(ID_SEPARATOR):])
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2008-03-05 12:30:01 +00:00
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if not meshname in self.meshes:
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print('unknown mesh "%s"' % meshname)
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return
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#print 'mesh %s face %d: ' % (meshname, num)
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matrix = self.matrices[-1]
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transuv = []
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for p in numwsp.split(points.strip()):
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u, v = commawsp.split(p.strip(), 2)
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u = float(u)
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v = float(v)
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if matrix:
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u, v = matrix.transform(u, v)
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transuv.append((u / self.width, 1 - v / self.height))
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for i, uv in enumerate(self.meshes[meshname].faces[num].uv):
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uv[0] = transuv[i][0]
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uv[1] = transuv[i][1]
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def run_parser(filename):
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editmode = Blender.Window.EditMode()
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if editmode:
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Blender.Window.EditMode(0)
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Blender.Window.WaitCursor(1)
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try:
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svg = saxexts.ParserFactory().make_parser("xml.sax.drivers.drv_xmlproc")
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svg.setDocumentHandler(import_svg())
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svg.setErrorHandler(import_svg())
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svg.parse(filename)
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except Abort, e:
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print "Error:", e.msg, " -> aborting ...\n"
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Blender.Draw.PupMenu("Error%t|" + e.msg)
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Blender.Window.RedrawAll()
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Blender.Window.WaitCursor(0)
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if editmode:
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Blender.Window.EditMode(1)
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active = Blender.Scene.GetCurrent().objects.active
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(basename, extname) = Blender.sys.splitext(Blender.Get("filename"))
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filename = Blender.sys.basename(basename) + "-" + active.name + ".svg"
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registry = Blender.Registry.GetKey("UVImportExportSVG", False)
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if registry and basename in registry:
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filename = registry[basename]
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Blender.Window.FileSelector(run_parser, "Import SVG", filename)
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