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flightgear/utils/Modeller/uv_import_svg.py

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#!BPY
# """
# Name: 'SVG: Re-Import UV layout from SVG file'
# Blender: 245
# Group: 'UV'
# Tooltip: 'Re-import UV layout from SVG file'
# """
__author__ = "Melchior FRANZ < mfranz # aon : at >"
__url__ = "http://members.aon.at/mfranz/flightgear/"
__version__ = "0.1"
__bpydoc__ = """\
Imports an SVG file containing UV maps, which has been saved by the
uv_export.svg script. This allows to move, scale, and rotate object
mapping in SVG editors like Inkscape. Note that all contained UV maps
will be set, no matter which objects are actually selected at the moment.
The choice has been made when the file was saved!
"""
ID_SEPARATOR = '_____'
import Blender, sys, math, re
from xml.sax import saxexts
registry = {}
numwsp = re.compile('(?<=[\d.])\s+(?=[-+.\d])')
commawsp = re.compile('\s+|\s*,\s*')
istrans = re.compile('^\s*(skewX|skewY|scale|translate|rotate|matrix)\s*\(([^\)]*)\)\s*')
isnumber = re.compile('^[-+]?(\d+(\.\d*)?|\.\d+)([eE][-+]?\d+)?$')
class Abort(Exception):
def __init__(self, msg):
self.msg = msg
class Matrix:
def __init__(self, a = 1, b = 0, c = 0, d = 1, e = 0, f = 0):
self.a = a; self.b = b; self.c = c; self.d = d; self.e = e; self.f = f
def __str__(self):
return "[Matrix %f %f %f %f %f %f]" % (self.a, self.b, self.c, self.d, self.e, self.f)
def multiply(self, mat):
a = self.a * mat.a + self.c * mat.b
b = self.b * mat.a + self.d * mat.b
c = self.a * mat.c + self.c * mat.d
d = self.b * mat.c + self.d * mat.d
e = self.a * mat.e + self.c * mat.f + self.e
f = self.b * mat.e + self.d * mat.f + self.f
self.a = a; self.b = b; self.c = c; self.d = d; self.e = e; self.f = f
def transform(self, u, v):
x = u * self.a + v * self.c + self.e
y = u * self.b + v * self.d + self.f
return (x, y)
def translate(self, dx, dy):
self.multiply(Matrix(1, 0, 0, 1, dx, dy))
def scale(self, sx, sy):
self.multiply(Matrix(sx, 0, 0, sy, 0, 0))
def rotate(self, a):
a *= math.pi / 180
self.multiply(Matrix(math.cos(a), math.sin(a), -math.sin(a), math.cos(a), 0, 0))
def skewX(self, a):
a *= math.pi / 180
self.multiply(Matrix(1, 0, math.tan(a), 1, 0, 0))
def skewY(self, a):
a *= math.pi / 180
self.multiply(Matrix(1, math.tan(a), 0, 1, 0, 0))
def parse_transform(s):
matrix = Matrix()
while True:
match = istrans.match(s)
if not match:
break
cmd = match.group(1)
values = commawsp.split(match.group(2).strip())
s = s[len(match.group(0)):]
arg = []
for value in values:
match = isnumber.match(value)
if not match:
raise Abort("bad transform value")
arg.append(float(match.group(0)))
num = len(arg)
if cmd == "skewX":
if num == 1:
matrix.skewX(arg[0])
continue
elif cmd == "skewY":
if num == 1:
matrix.skewY(arg[0])
continue
elif cmd == "scale":
if num == 1:
matrix.scale(arg[0], arg[0])
continue
if num == 2:
matrix.scale(arg[0], arg[1])
continue
elif cmd == "translate":
if num == 1:
matrix.translate(arg[0], 0)
continue
if num == 2:
matrix.translate(arg[0], arg[1])
continue
elif cmd == "rotate":
if num == 1:
matrix.rotate(arg[0])
continue
if num == 3:
matrix.translate(-arg[1], -arg[2])
matrix.rotate(arg[0])
matrix.translate(arg[1], arg[2])
continue
elif cmd == "matrix":
if num == 6:
matrix.multiply(Matrix(arg[0], arg[1], arg[2], arg[3], arg[4], arg[5]))
continue
else:
print "ERROR: unknown transform", cmd
continue
print "ERROR: '%s' with wrong argument number (%d)" % (cmd, num)
if len(s):
print "ERROR: transform with trailing garbage (%s)" % s
return matrix
class import_svg:
# err_handler
def error(self, exception):
raise Abort(str(exception))
def fatalError(self, exception):
raise Abort(str(exception))
def warning(self, exception):
print "WARNING: " + str(exception)
# doc_handler
def setDocumentLocator(self, whatever):
pass
def startDocument(self):
self.verified = False
self.scandesc = False
self.matrices = [None]
self.meshes = {}
for o in Blender.Scene.GetCurrent().objects:
if o.type != "Mesh":
continue
mesh = o.getData(mesh = 1)
if not mesh.faceUV:
continue
if mesh.name in self.meshes:
continue
self.meshes[mesh.name] = mesh
def endDocument(self):
pass
def characters(self, data, start, length):
if not self.scandesc:
return
if data[start:start + length].startswith("uv_export_svg.py"):
self.verified = True
def ignorableWhitespace(self, data, start, length):
pass
def startElement(self, name, attrs):
currmat = self.matrices[-1]
if "transform" in attrs:
m = parse_transform(attrs["transform"])
if currmat != None:
m.multiply(currmat)
self.matrices.append(m)
else:
self.matrices.append(currmat)
if name == "polygon":
self.handlePolygon(attrs)
elif name == "svg":
if "viewBox" in attrs:
x, y, w, h = commawsp.split(attrs["viewBox"], 4)
if int(x) or int(y):
raise Abort("bad viewBox")
self.width = int(w)
self.height = int(h)
if self.width != self.height:
raise Abort("viewBox isn't a square")
else:
raise Abort("no viewBox")
elif name == "desc" and not self.verified:
self.scandesc = True
def endElement(self, name):
self.scandesc = False
self.matrices = self.matrices[:-1]
def handlePolygon(self, attrs):
if not self.verified:
raise Abort("this file wasn't written by uv_export_svg.py")
ident = attrs.get("id", None)
points = attrs.get("points", None)
if not ident or not points:
print('bad polygon "%s"' % ident)
return
sep = ident.find(ID_SEPARATOR)
if sep < 0:
print('broken id "%s"' % ident)
return
meshname = str(ident[:sep])
num = int(ident[sep + 1:])
if not meshname in self.meshes:
print('unknown mesh "%s"' % meshname)
return
#print 'mesh %s face %d: ' % (meshname, num)
matrix = self.matrices[-1]
transuv = []
for p in numwsp.split(points.strip()):
u, v = commawsp.split(p.strip(), 2)
u = float(u)
v = float(v)
if matrix:
u, v = matrix.transform(u, v)
transuv.append((u / self.width, 1 - v / self.height))
for i, uv in enumerate(self.meshes[meshname].faces[num].uv):
uv[0] = transuv[i][0]
uv[1] = transuv[i][1]
def run_parser(filename):
editmode = Blender.Window.EditMode()
if editmode:
Blender.Window.EditMode(0)
Blender.Window.WaitCursor(1)
try:
svg = saxexts.ParserFactory().make_parser("xml.sax.drivers.drv_xmlproc")
svg.setDocumentHandler(import_svg())
svg.setErrorHandler(import_svg())
svg.parse(filename)
except Abort, e:
print "Error:", e.msg, " -> aborting ...\n"
Blender.Draw.PupMenu("Error%t|" + e.msg)
Blender.Window.RedrawAll()
Blender.Window.WaitCursor(0)
if editmode:
Blender.Window.EditMode(1)
active = Blender.Scene.GetCurrent().objects.active
(basename, extname) = Blender.sys.splitext(Blender.Get("filename"))
filename = Blender.sys.basename(basename) + "-" + active.name + ".svg"
registry = Blender.Registry.GetKey("UVImportExportSVG", False)
if registry and basename in registry:
filename = registry[basename]
Blender.Window.FileSelector(run_parser, "Import SVG", filename)