2003-11-28 15:48:05 +00:00
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// FGAIShip - FGAIBase-derived class creates an AI ship
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//
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// Written by David Culp, started October 2003.
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// - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/math/point3d.hxx>
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#include <math.h>
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#include "AIShip.hxx"
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David Culp:
Here's a new batch of AI code which includes a working radar instrument.
I put the radar calculations into the existing AIAircraft class. It was
easier that way, and it can always be migrated out later if we have to.
Every tenth sim cycle the AIManager makes a copy of the current user state
information. When the AIAircraft updates it uses this information to
calculate the radar numbers. It calculates:
1) bearing from user to target
2) range to target in nautical miles
3) "horizontal offset" to target. This is the angle from the nose to the
target, in degrees, from -180 to 180. This will be useful later for a HUD.
4) elevation, in degrees (vertical angle from user's position to target
position)
5) vertical offset, in degrees (this is elevation corrected for user's pitch)
6) rdot (range rate in knots, note: not working yet, so I commented it out)
and three items used by the radar instrument to place the "blip"
7) y_shift, in nautical miles
8) x_shift, in nautical miles
9) rotation, in degrees
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale. Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.
The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology. With just a little more work I can get a HUD
marker. All I need to do there is make a bank angle adjustment to the
current values.
2004-02-27 10:20:17 +00:00
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FGAIShip::FGAIShip(FGAIManager* mgr) {
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manager = mgr;
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2003-11-28 15:48:05 +00:00
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hdg_lock = false;
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rudder = 0.0;
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2003-12-22 12:30:35 +00:00
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_type_str = "ship";
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2003-11-28 15:48:05 +00:00
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}
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FGAIShip::~FGAIShip() {
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}
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bool FGAIShip::init() {
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return FGAIBase::init();
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}
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2003-12-21 20:12:55 +00:00
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void FGAIShip::bind() {
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FGAIBase::bind();
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2003-12-22 10:24:15 +00:00
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props->tie("surface-positions/rudder-pos-norm",
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SGRawValuePointer<double>(&rudder));
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2003-12-21 20:12:55 +00:00
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}
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2003-11-28 15:48:05 +00:00
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2003-12-21 20:12:55 +00:00
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void FGAIShip::unbind() {
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FGAIBase::unbind();
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}
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2003-11-28 15:48:05 +00:00
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void FGAIShip::update(double dt) {
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Run(dt);
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Transform();
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FGAIBase::update(dt);
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}
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void FGAIShip::Run(double dt) {
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double turn_radius_ft;
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double turn_circum_ft;
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double speed_north_deg_sec;
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double speed_east_deg_sec;
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double ft_per_deg_lon;
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double ft_per_deg_lat;
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double dist_covered_ft;
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double alpha;
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// get size of a degree at this latitude
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2003-12-22 10:24:15 +00:00
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
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2003-11-28 15:48:05 +00:00
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// adjust speed
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double speed_diff = tgt_speed - speed;
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if (fabs(speed_diff) > 0.1) {
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if (speed_diff > 0.0) speed += 0.1 * dt;
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if (speed_diff < 0.0) speed -= 0.1 * dt;
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}
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// convert speed to degrees per second
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2003-12-22 10:24:15 +00:00
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speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lon;
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2003-11-28 15:48:05 +00:00
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// set new position
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pos.setlat( pos.lat() + speed_north_deg_sec * dt);
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pos.setlon( pos.lon() + speed_east_deg_sec * dt);
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// adjust heading based on current rudder angle
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if (rudder != 0.0) {
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2003-12-22 10:24:15 +00:00
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turn_radius_ft = 0.088362 * speed * speed
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/ tan( fabs(rudder) / SG_RADIANS_TO_DEGREES );
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turn_circum_ft = SGD_2PI * turn_radius_ft;
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2003-11-28 15:48:05 +00:00
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dist_covered_ft = speed * 1.686 * dt;
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alpha = dist_covered_ft / turn_circum_ft * 360.0;
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hdg += alpha * sign( rudder );
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if ( hdg > 360.0 ) hdg -= 360.0;
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if ( hdg < 0.0) hdg += 360.0;
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}
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// adjust target rudder angle if heading lock engaged
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if (hdg_lock) {
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double rudder_sense = 0.0;
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double diff = fabs(hdg - tgt_heading);
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if (diff > 180) diff = fabs(diff - 360);
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double sum = hdg + diff;
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if (sum > 360.0) sum -= 360.0;
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if (fabs(sum - tgt_heading) < 1.0) {
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rudder_sense = 1.0;
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} else {
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rudder_sense = -1.0;
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}
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if (diff < 30) tgt_roll = diff * rudder_sense;
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}
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// adjust rudder angle
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double rudder_diff = tgt_roll - rudder;
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if (fabs(rudder_diff) > 0.1) {
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if (rudder_diff > 0.0) rudder += 5.0 * dt;
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if (rudder_diff < 0.0) rudder -= 5.0 * dt;
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}
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}
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void FGAIShip::AccelTo(double speed) {
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tgt_speed = speed;
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}
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void FGAIShip::PitchTo(double angle) {
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tgt_pitch = angle;
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}
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void FGAIShip::RollTo(double angle) {
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tgt_roll = angle;
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}
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void FGAIShip::YawTo(double angle) {
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}
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void FGAIShip::ClimbTo(double altitude) {
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}
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void FGAIShip::TurnTo(double heading) {
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tgt_heading = heading;
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hdg_lock = true;
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}
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double FGAIShip::sign(double x) {
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if ( x < 0.0 ) { return -1.0; }
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else { return 1.0; }
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}
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