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flightgear/Scenery/tilecache.h

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/**************************************************************************
* tilecache.h -- routines to handle scenery tile caching
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*
* Written by Curtis Olson, started January 1998.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _TILECACHE_H
#define _TILECACHE_H
#ifdef WIN32
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <Scenery/bucketutils.h>
#include <Include/fg_types.h>
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/* For best results ... i.e. to avoid tile load problems and blank areas
*
* FG_TILE_CACHE_SIZE >= FG_LOCAL_X_Y + 2*max(FG_LOCAL_X, FG_LOCAL_Y) + 1 */
#define FG_TILE_CACHE_SIZE 100
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/* Tile cache record */
struct fgTILE {
struct fgBUCKET tile_bucket;
GLint display_list;
struct fgCartesianPoint local_ref;
double bounding_radius;
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int used;
int priority;
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};
/* tile cache */
extern struct fgTILE tile_cache[FG_TILE_CACHE_SIZE];
/* Initialize the tile cache subsystem */
void fgTileCacheInit( void );
/* Search for the specified "bucket" in the cache */
int fgTileCacheExists( struct fgBUCKET *p );
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/* Return index of next available slot in tile cache */
int fgTileCacheNextAvail( void );
/* Fill in a tile cache entry with real data for the specified bucket */
void fgTileCacheEntryFillIn( int index, struct fgBUCKET *p );
/* Return info for a tile cache entry */
void fgTileCacheEntryInfo( int index, GLint *display_list,
struct fgCartesianPoint *local_ref );
#endif /* _TILECACHE_H */
/* $Log$
/* Revision 1.6 1998/02/18 15:07:10 curt
/* Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
/* drivers will work.)
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/*
* Revision 1.5 1998/02/16 13:39:45 curt
* Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
* tiles to occasionally be missing.
*
* Revision 1.4 1998/01/31 00:43:27 curt
* Added MetroWorks patches from Carmen Volpe.
*
* Revision 1.3 1998/01/29 00:51:40 curt
* First pass at tile cache, dynamic tile loading and tile unloading now works.
*
* Revision 1.2 1998/01/27 00:48:04 curt
* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
* system and commandline/config file processing code.
*
* Revision 1.1 1998/01/24 00:03:29 curt
* Initial revision.
*
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*/