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flightgear/src/WeatherCM/FGPhysicalProperties.cpp

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/*****************************************************************************
Module: FGPhysicalProperties.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: main program
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-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
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This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Initialice the FGPhysicalProperties struct to something sensible(?)
HISTORY
------------------------------------------------------------------------------
29.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
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19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
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*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGPhysicalProperties.h"
#include "FGWeatherDefs.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
FGPhysicalProperties::FGPhysicalProperties()
{
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sgVec3 zero;
sgZeroVec3( zero );
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/************************************************************************/
/* This standart constructor fills the class with a standard weather */
/************************************************************************/
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Wind[-1000.0] = FGWindItem(zero); //no Wind by default
Wind[10000.0] = FGWindItem(zero); //no Wind by default
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Turbulence[-1000.0] = FGTurbulenceItem(zero); //no Turbulence by default
Turbulence[10000.0] = FGTurbulenceItem(zero); //no Turbulence by default
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//Initialice with the CINA atmosphere
Temperature[ 0.0] = +15.0 + 273.16;
Temperature[11000.0] = -56.5 + 273.16;
Temperature[20000.0] = -56.5 + 273.16;
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AirPressure = FGAirPressureItem(101325.0);
VaporPressure[ 0.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!)
VaporPressure[10000.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!)
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//Clouds.insert(FGCloudItem()) => none
SnowRainIntensity = 0.0;
snowRainType = Rain;
LightningProbability = 0.0;
}
unsigned int FGPhysicalProperties::getNumberOfCloudLayers(void) const
{
return Clouds.size();
}
FGCloudItem FGPhysicalProperties::getCloudLayer(unsigned int nr) const
{
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map<WeatherPrecision,FGCloudItem>::const_iterator CloudsIt = Clouds.begin();
//set the iterator to the 'nr'th entry
for (; nr > 0; nr--)
CloudsIt++;
return CloudsIt->second;
}
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