117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
|
// redout.hxx
|
||
|
//
|
||
|
// Written by Mathias Froehlich,
|
||
|
//
|
||
|
// Copyright (C) 2007 Mathias Froehlich
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License as
|
||
|
// published by the Free Software Foundation; either version 2 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful, but
|
||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
// General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
//
|
||
|
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
# include <config.h>
|
||
|
#endif
|
||
|
|
||
|
#include "redout.hxx"
|
||
|
|
||
|
#include <assert.h>
|
||
|
|
||
|
#include <osg/BlendFunc>
|
||
|
#include <osg/Depth>
|
||
|
#include <osg/Geometry>
|
||
|
#include <osg/Geode>
|
||
|
#include <osg/Switch>
|
||
|
#include <osg/StateSet>
|
||
|
|
||
|
#include <simgear/props/props.hxx>
|
||
|
#include <Main/fg_props.hxx>
|
||
|
|
||
|
class FGRedoutCallback : public osg::NodeCallback {
|
||
|
public:
|
||
|
FGRedoutCallback(osg::Vec4Array* colorArray) :
|
||
|
_colorArray(colorArray),
|
||
|
_redoutNode(fgGetNode("/sim/rendering/redout", true))
|
||
|
{
|
||
|
fgGetNode("/sim/rendering/redout/alpha", true);
|
||
|
}
|
||
|
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||
|
{
|
||
|
assert(dynamic_cast<osg::Switch*>(node));
|
||
|
osg::Switch* sw = static_cast<osg::Switch*>(node);
|
||
|
|
||
|
// Check if we need to do something further ...
|
||
|
float alpha = _redoutNode->getFloatValue("alpha", 0);
|
||
|
bool enabled = (0 < alpha);
|
||
|
sw->setValue(0, enabled);
|
||
|
if (!enabled)
|
||
|
return;
|
||
|
|
||
|
(*_colorArray)[0][0] = _redoutNode->getFloatValue("red", 1);
|
||
|
(*_colorArray)[0][1] = _redoutNode->getFloatValue("green", 0);
|
||
|
(*_colorArray)[0][2] = _redoutNode->getFloatValue("blue", 0);
|
||
|
(*_colorArray)[0][3] = alpha;
|
||
|
_colorArray->dirty();
|
||
|
}
|
||
|
private:
|
||
|
osg::ref_ptr<osg::Vec4Array> _colorArray;
|
||
|
SGSharedPtr<SGPropertyNode> _redoutNode;
|
||
|
};
|
||
|
|
||
|
osg::Node* FGCreateRedoutNode()
|
||
|
{
|
||
|
osg::Geometry* geometry = new osg::Geometry;
|
||
|
geometry->setUseDisplayList(false);
|
||
|
|
||
|
osg::StateSet* stateSet = geometry->getOrCreateStateSet();
|
||
|
stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
|
||
|
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||
|
stateSet->setAttribute(new osg::BlendFunc);
|
||
|
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||
|
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||
|
stateSet->setAttribute(new osg::Depth(osg::Depth::ALWAYS, 0, 1, false));
|
||
|
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||
|
|
||
|
osg::Vec3Array* vertexArray = new osg::Vec3Array;
|
||
|
vertexArray->push_back(osg::Vec3(-1, -1, 0));
|
||
|
vertexArray->push_back(osg::Vec3( 1, -1, 0));
|
||
|
vertexArray->push_back(osg::Vec3( 1, 1, 0));
|
||
|
vertexArray->push_back(osg::Vec3(-1, 1, 0));
|
||
|
geometry->setVertexArray(vertexArray);
|
||
|
osg::Vec4Array* colorArray = new osg::Vec4Array;
|
||
|
colorArray->push_back(osg::Vec4(1, 0, 0, 1));
|
||
|
geometry->setColorArray(colorArray);
|
||
|
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||
|
geometry->addPrimitiveSet(new osg::DrawArrays(GL_POLYGON, 0, 4));
|
||
|
|
||
|
osg::Geode* geode = new osg::Geode;
|
||
|
geode->addDrawable(geometry);
|
||
|
|
||
|
osg::Camera* camera = new osg::Camera;
|
||
|
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
|
||
|
camera->setProjectionMatrix(osg::Matrix::ortho2D(-1, 1, -1, 1));
|
||
|
camera->setViewMatrix(osg::Matrix::identity());
|
||
|
camera->setRenderOrder(osg::Camera::POST_RENDER, 10);
|
||
|
camera->setClearMask(0);
|
||
|
camera->setAllowEventFocus(false);
|
||
|
camera->setCullingActive(false);
|
||
|
camera->addChild(geode);
|
||
|
|
||
|
osg::Switch* sw = new osg::Switch;
|
||
|
sw->setUpdateCallback(new FGRedoutCallback(colorArray));
|
||
|
sw->addChild(camera);
|
||
|
|
||
|
return sw;
|
||
|
}
|
||
|
|